quakespasm/Quake/input.h
Ozkan Sezer bbcb0caaaa moved BuildKeyMaps(), Key_Map() and key_map[] from keys.c to in_sdl.c.
made key_map[] static to in_sdl.c. moved the relevant prototypes to
input.h for SDL builds only.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@144 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-04-24 16:25:08 +00:00

57 lines
1.6 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2007-2008 Kristian Duske
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _QUAKE_INPUT_H
#define _QUAKE_INPUT_H
// input.h -- external (non-keyboard) input devices
void IN_Init (void);
void IN_Shutdown (void);
void IN_Commands (void);
// oportunity for devices to stick commands on the script buffer
// mouse moved by dx and dy pixels
void IN_MouseMove(int dx, int dy);
void IN_Move (usercmd_t *cmd);
// add additional movement on top of the keyboard move cmd
void IN_ClearStates (void);
// restores all button and position states to defaults
// called when the app becomes active
void IN_Activate ();
// called when the app becomes inactive
void IN_Deactivate (qboolean free_cursor);
#if defined(SDL_ALL_HOTKEYS)
/* for SDL builds: */
void BuildKeyMaps (void);
int Key_Map (SDL_KeyboardEvent *event);
#endif /* SDL_ALL_HOTKEYS */
#endif /* _QUAKE_INPUT_H */