mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 15:31:39 +00:00
3135 lines
90 KiB
C
3135 lines
90 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2010-2014 QuakeSpasm developers
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Copyright (C) 2016 Spike
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// sv_main.c -- server main program
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#include "quakedef.h"
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server_t sv;
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server_static_t svs;
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static char localmodels[MAX_MODELS][8]; // inline model names for precache
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int sv_protocol = PROTOCOL_FITZQUAKE; //johnfitz
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unsigned int sv_protocol_pext2; //spike
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//============================================================================
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void SV_CalcStats(client_t *client, int *statsi, float *statsf)
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{
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size_t i;
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edict_t *ent = client->edict;
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//FIXME: string stats!
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int items;
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eval_t *val = GetEdictFieldValue(ent, qcvm->extfields.items2);
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if (val)
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items = (int)ent->v.items | ((int)val->_float << 23);
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else
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items = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28);
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memset(statsi, 0, sizeof(*statsi)*MAX_CL_STATS);
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memset(statsf, 0, sizeof(*statsf)*MAX_CL_STATS);
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statsf[STAT_HEALTH] = ent->v.health;
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// statsf[STAT_FRAGS] = ent->v.frags; //obsolete
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statsi[STAT_WEAPON] = SV_ModelIndex(PR_GetString(ent->v.weaponmodel));
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if ((unsigned int)statsi[STAT_WEAPON] >= client->limit_models)
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statsi[STAT_WEAPON] = 0;
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statsf[STAT_AMMO] = ent->v.currentammo;
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statsf[STAT_ARMOR] = ent->v.armorvalue;
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statsf[STAT_WEAPONFRAME] = ent->v.weaponframe;
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statsf[STAT_SHELLS] = ent->v.ammo_shells;
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statsf[STAT_NAILS] = ent->v.ammo_nails;
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statsf[STAT_ROCKETS] = ent->v.ammo_rockets;
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statsf[STAT_CELLS] = ent->v.ammo_cells;
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statsf[STAT_ACTIVEWEAPON] = ent->v.weapon; //sent in a way that does NOT depend upon the current mod...
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// statsf[STAT_TOTALSECRETS] = pr_global_struct->total_secrets; //don't bother with these, the qc sends extra updates and we don't want to end up with a race condition.
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// statsf[STAT_TOTALMONSTERS] = pr_global_struct->total_monsters;
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// statsf[STAT_SECRETS] = pr_global_struct->found_secrets;
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// statsf[STAT_MONSTERS] = pr_global_struct->killed_monsters;
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// statsi[STAT_TIME] = sv.time*1000; //in ms, this was a hack to work around vanilla QW clients not having any concept of serverside time.
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// statsi[STAT_MATCHSTARTTIME] = 0*1000; //in ms, set by the mod to when the current match actually starts (so pregame stuff doesn't interfere with game clocks).
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// stats[STAT_VIEW2] = NUM_FOR_EDICT(PROG_TO_EDICT(ent->v.view2));
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if ((val = GetEdictFieldValue(ent, qcvm->extfields.viewzoom)) && val->_float)
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{
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statsf[STAT_VIEWZOOM] = val->_float*255;
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if (statsf[STAT_VIEWZOOM] < 1)
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statsf[STAT_VIEWZOOM] = 1;
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}
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//FIXME: add support for clientstat/globalstat qc builtins.
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if (client->protocol_pext2 & PEXT2_PREDINFO)
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{ //predinfo also kills clc_clientdata
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statsi[STAT_ITEMS] = items;
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statsf[STAT_VIEWHEIGHT] = ent->v.view_ofs[2];
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statsf[STAT_IDEALPITCH] = ent->v.idealpitch;
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statsf[STAT_PUNCHANGLE_X] = ent->v.punchangle[0];
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statsf[STAT_PUNCHANGLE_Y] = ent->v.punchangle[1];
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statsf[STAT_PUNCHANGLE_Z] = ent->v.punchangle[2];
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}
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/*
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if (client->protocol_pext2 & PEXT2_PREDINFO)
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{ //prediction needs some info on the server's rules
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statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
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statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value;
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statsf[STAT_MOVEVARS_TICRATE] = host_maxfps.value;
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statsf[STAT_MOVEVARS_TIMESCALE] = sv_gamespeed.value;
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statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
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statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
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statsf[STAT_MOVEVARS_MAXSPEED] = client->maxspeed;
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statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_spectatormaxspeed.value;
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statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
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statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value;
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statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value;
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statsf[STAT_MOVEVARS_ENTGRAVITY] = client->entgravity/sv_gravity.value;
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statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value; //bah
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statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
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statsf[STAT_MOVEVARS_MAXAIRSPEED] = client->maxspeed;
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statsf[STAT_MOVEVARS_STEPHEIGHT] = 18;
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// statsf[STAT_MOVEVARS_AIRACCEL_QW] = 0;
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// statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_gravity.value;
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}
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*/
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for (i = 0; i < sv.numcustomstats; i++)
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{
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eval_t *eval = sv.customstats[i].ptr;
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if (!eval)
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eval = GetEdictFieldValue(ent, sv.customstats[i].fld);
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switch(sv.customstats[i].type)
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{
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case ev_ext_integer:
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statsi[sv.customstats[i].idx] = eval->_int;
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break;
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case ev_entity:
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statsi[sv.customstats[i].idx] = NUM_FOR_EDICT(PROG_TO_EDICT(eval->edict));
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break;
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case ev_float:
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statsf[sv.customstats[i].idx] = eval->_float;
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break;
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case ev_vector:
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statsf[sv.customstats[i].idx+0] = eval->vector[0];
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statsf[sv.customstats[i].idx+1] = eval->vector[1];
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statsf[sv.customstats[i].idx+2] = eval->vector[2];
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break;
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case ev_string: //not supported in this build... send with svcfte_updatestatstring on change, which is annoying.
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case ev_void: //nothing...
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case ev_field: //panic! everyone panic!
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case ev_function: //doesn't make much sense
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case ev_pointer: //doesn't make sense
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default:
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break;
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}
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}
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}
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/*server-side-only flags that re-use encoding bits*/
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#define UF_REMOVE UF_16BIT /*says we removed the entity in this frame*/
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#define UF_MOVETYPE UF_EFFECTS2 /*this flag isn't present in the header itself*/
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#define UF_RESET2 UF_EXTEND1 /*so new ents are reset multiple times to avoid weird baselines*/
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//#define UF_UNUSED UF_EXTEND2 /**/
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#define UF_WEAPONFRAME_OLD UF_EXTEND2
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#define UF_VIEWANGLES UF_EXTEND3 /**/
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static unsigned int SVFTE_DeltaPredCalcBits(entity_state_t *from, entity_state_t *to)
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{
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unsigned int bits = 0;
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// if (from && from->pmovetype != to->pmovetype)
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// bits |= UFP_MOVETYPE;
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// if (to->movement[0])
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// bits |= UFP_FORWARD;
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// if (to->movement[1])
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// bits |= UFP_SIDE;
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// if (to->movement[2])
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// bits |= UFP_UP;
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if (to->velocity[0])
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bits |= UFP_VELOCITYXY;
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if (to->velocity[1])
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bits |= UFP_VELOCITYXY;
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if (to->velocity[2])
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bits |= UFP_VELOCITYZ;
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// if (to->msec)
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// bits |= UFP_MSEC;
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return bits;
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}
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static unsigned int MSGFTE_DeltaCalcBits(entity_state_t *from, entity_state_t *to)
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{
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unsigned int bits = 0;
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if (from->pmovetype != to->pmovetype)
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bits |= UF_PREDINFO|UF_MOVETYPE;
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/* if (from->weaponframe != to->weaponframe)
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bits |= UF_PREDINFO|UF_WEAPONFRAME_OLD;
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*/// if (to->pmovetype) //we don't support prediction, but we still need to network the player's velocity for bob etc.
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{
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if (SVFTE_DeltaPredCalcBits(from, to))
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bits |= UF_PREDINFO;
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//moving players get extra data forced upon them which is not deltatracked
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if ((bits & UF_PREDINFO) && (from->velocity[0] || from->velocity[1] || from->velocity[2]))
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{
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//if we've got player movement then write the origin anyway, to cover packetloss
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bits |= UF_ORIGINXY | UF_ORIGINZ;
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//and force angles too, if its not us
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// if (host_client != svs.clients + to->number-1)
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// bits |= UF_ANGLESXZ | UF_ANGLESY;
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}
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}
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if (to->origin[0] != from->origin[0])
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bits |= UF_ORIGINXY;
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if (to->origin[1] != from->origin[1])
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bits |= UF_ORIGINXY;
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if (to->origin[2] != from->origin[2])
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bits |= UF_ORIGINZ;
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if (to->angles[0] != from->angles[0])
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bits |= UF_ANGLESXZ;
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if (to->angles[1] != from->angles[1])
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bits |= UF_ANGLESY;
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if (to->angles[2] != from->angles[2])
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bits |= UF_ANGLESXZ;
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if (to->modelindex != from->modelindex)
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bits |= UF_MODEL;
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if (to->frame != from->frame)
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bits |= UF_FRAME;
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if (to->skin != from->skin)
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bits |= UF_SKIN;
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if (to->colormap != from->colormap)
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bits |= UF_COLORMAP;
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if (to->effects != from->effects)
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bits |= UF_EFFECTS;
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if (to->eflags != from->eflags)
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bits |= UF_FLAGS;
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// if (to->solidsize != from->solidsize)
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// bits |= UF_SOLID;
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if (to->scale != from->scale)
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bits |= UF_SCALE;
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if (to->alpha != from->alpha)
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bits |= UF_ALPHA;
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// if (to->fatness != from->fatness)
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// bits |= UF_FATNESS;
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// if (to->hexen2flags != from->hexen2flags || to->abslight != from->abslight)
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// bits |= UF_DRAWFLAGS;
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// if (to->bonecount != from->bonecount || (to->bonecount && memcmp(frombonedata+from->boneoffset, tobonedata+to->boneoffset, to->bonecount*sizeof(short)*7)))
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// bits |= UF_BONEDATA;
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// if (!to->bonecount && (to->basebone != from->basebone || to->baseframe != from->baseframe))
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// bits |= UF_BONEDATA;
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if (to->colormod[0]!=from->colormod[0]||to->colormod[1]!=from->colormod[1]||to->colormod[2]!=from->colormod[2])
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bits |= UF_COLORMOD;
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// if (to->glowsize!=from->glowsize||to->glowcolour!=from->glowcolour||to->glowmod[0]!=from->glowmod[0]||to->glowmod[1]!=from->glowmod[1]||to->glowmod[2]!=from->glowmod[2])
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// bits |= UF_GLOW;
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if (to->tagentity != from->tagentity || to->tagindex != from->tagindex)
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bits |= UF_TAGINFO;
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// if (to->light[0] != from->light[0] || to->light[1] != from->light[1] || to->light[2] != from->light[2] || to->light[3] != from->light[3] || to->lightstyle != from->lightstyle || to->lightpflags != from->lightpflags)
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// bits |= UF_LIGHT;
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if (to->traileffectnum != from->traileffectnum || to->emiteffectnum != from->emiteffectnum)
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bits |= UF_TRAILEFFECT;
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// if (to->modelindex2 != from->modelindex2)
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// bits |= UF_MODELINDEX2;
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// if (to->gravitydir[0] != from->gravitydir[0] || to->gravitydir[1] != from->gravitydir[1])
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// bits |= UF_GRAVITYDIR;
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return bits;
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}
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//#undef MSG_WriteEntity
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void MSG_WriteEntity (sizebuf_t *sb, int c, unsigned int pext2)
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{
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//high short, low byte
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if (c > 0x7fff && (pext2 & PEXT2_REPLACEMENTDELTAS))
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{
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MSG_WriteShort(sb, 0x8000|(c>>8));
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MSG_WriteByte(sb, c&0xff);
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}
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else
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MSG_WriteShort(sb, c);
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}
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static void MSGFTE_WriteEntityUpdate(unsigned int bits, entity_state_t *state, sizebuf_t *msg, unsigned int pext2, unsigned int protocolflags)
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{
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unsigned int predbits = 0;
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if (bits & UF_MOVETYPE)
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{
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bits &= ~UF_MOVETYPE;
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predbits |= UFP_MOVETYPE;
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}
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if (pext2 & PEXT2_PREDINFO)
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{
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if (bits & UF_VIEWANGLES)
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{
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bits &= ~UF_VIEWANGLES;
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bits |= UF_PREDINFO;
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predbits |= UFP_VIEWANGLE;
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}
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}
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else
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{
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if (bits & UF_VIEWANGLES)
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{
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bits &= ~UF_VIEWANGLES;
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bits |= UF_PREDINFO;
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}
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if (bits & UF_WEAPONFRAME_OLD)
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{
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bits &= ~UF_WEAPONFRAME_OLD;
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predbits |= UFP_WEAPONFRAME_OLD;
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}
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}
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// if (!(pext2 & PEXT2_NEWSIZEENCODING)) //was added at the same time
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bits &= ~UF_BONEDATA;
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/*check if we need more precision for some things*/
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if ((bits & UF_MODEL) && state->modelindex > 255)
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bits |= UF_16BIT;
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// if ((bits & UF_SKIN) && state->skin > 255)
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// bits |= UF_16BIT;
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if ((bits & UF_FRAME) && state->frame > 255)
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bits |= UF_16BIT;
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/*convert effects bits to higher lengths if needed*/
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if (bits & UF_EFFECTS)
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{
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if (state->effects & 0xffff0000) /*both*/
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bits |= UF_EFFECTS | UF_EFFECTS2;
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else if (state->effects & 0x0000ff00) /*2 only*/
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bits = (bits & ~UF_EFFECTS) | UF_EFFECTS2;
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}
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if (bits & 0xff000000)
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bits |= UF_EXTEND3;
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if (bits & 0x00ff0000)
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bits |= UF_EXTEND2;
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if (bits & 0x0000ff00)
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bits |= UF_EXTEND1;
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MSG_WriteByte(msg, (bits>>0) & 0xff);
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if (bits & UF_EXTEND1)
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MSG_WriteByte(msg, (bits>>8) & 0xff);
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if (bits & UF_EXTEND2)
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MSG_WriteByte(msg, (bits>>16) & 0xff);
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if (bits & UF_EXTEND3)
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MSG_WriteByte(msg, (bits>>24) & 0xff);
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if (bits & UF_FRAME)
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{
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if (bits & UF_16BIT)
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MSG_WriteShort(msg, state->frame);
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else
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MSG_WriteByte(msg, state->frame);
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}
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if (bits & UF_ORIGINXY)
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{
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MSG_WriteCoord(msg, state->origin[0], protocolflags);
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MSG_WriteCoord(msg, state->origin[1], protocolflags);
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}
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if (bits & UF_ORIGINZ)
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MSG_WriteCoord(msg, state->origin[2], protocolflags);
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if ((bits & UF_PREDINFO) && !(pext2 & PEXT2_PREDINFO))
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{ /*if we have pred info, (always) use more precise angles*/
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if (bits & UF_ANGLESXZ)
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{
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MSG_WriteAngle16(msg, state->angles[0], protocolflags);
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MSG_WriteAngle16(msg, state->angles[2], protocolflags);
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}
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if (bits & UF_ANGLESY)
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MSG_WriteAngle16(msg, state->angles[1], protocolflags);
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}
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else
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{
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if (bits & UF_ANGLESXZ)
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{
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MSG_WriteAngle(msg, state->angles[0], protocolflags);
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MSG_WriteAngle(msg, state->angles[2], protocolflags);
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}
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if (bits & UF_ANGLESY)
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MSG_WriteAngle(msg, state->angles[1], protocolflags);
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}
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if ((bits & (UF_EFFECTS|UF_EFFECTS2)) == (UF_EFFECTS|UF_EFFECTS2))
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MSG_WriteLong(msg, state->effects);
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else if (bits & UF_EFFECTS2)
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MSG_WriteShort(msg, state->effects);
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else if (bits & UF_EFFECTS)
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MSG_WriteByte(msg, state->effects);
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if (bits & UF_PREDINFO)
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{
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/*movetype is set above somewhere*/
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predbits |= SVFTE_DeltaPredCalcBits(NULL, state);
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MSG_WriteByte(msg, predbits);
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/*
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if (predbits & UFP_FORWARD)
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MSG_WriteShort(msg, state->movement[0]);
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if (predbits & UFP_SIDE)
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MSG_WriteShort(msg, state->movement[1]);
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if (predbits & UFP_UP)
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MSG_WriteShort(msg, state->movement[2]);
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*/ if (predbits & UFP_MOVETYPE)
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MSG_WriteByte(msg, state->pmovetype);
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if (predbits & UFP_VELOCITYXY)
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{
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MSG_WriteShort(msg, state->velocity[0]);
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MSG_WriteShort(msg, state->velocity[1]);
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}
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if (predbits & UFP_VELOCITYZ)
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MSG_WriteShort(msg, state->velocity[2]);
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/* if (predbits & UFP_MSEC)
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MSG_WriteByte(msg, state->msec);
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if (pext2 & PEXT2_PREDINFO)
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{
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if (predbits & UFP_VIEWANGLE)
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|
{ //if we have pred info, use more precise angles
|
|
if (bits & UF_ANGLESXZ)
|
|
{
|
|
MSG_WriteShort(msg, state->vangle[0]);
|
|
MSG_WriteShort(msg, state->vangle[2]);
|
|
}
|
|
if (bits & UF_ANGLESY)
|
|
MSG_WriteShort(msg, state->vangle[1]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (predbits & UFP_WEAPONFRAME_OLD)
|
|
{
|
|
if (state->weaponframe > 127)
|
|
{
|
|
MSG_WriteByte(msg, 128 | (state->weaponframe & 127));
|
|
MSG_WriteByte(msg, state->weaponframe>>7);
|
|
}
|
|
else
|
|
MSG_WriteByte(msg, state->weaponframe);
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
if (bits & UF_MODEL)
|
|
{
|
|
if (bits & UF_16BIT)
|
|
MSG_WriteShort(msg, state->modelindex);
|
|
else
|
|
MSG_WriteByte(msg, state->modelindex);
|
|
}
|
|
if (bits & UF_SKIN)
|
|
{
|
|
if (bits & UF_16BIT)
|
|
MSG_WriteShort(msg, state->skin);
|
|
else
|
|
MSG_WriteByte(msg, state->skin);
|
|
}
|
|
if (bits & UF_COLORMAP)
|
|
MSG_WriteByte(msg, state->colormap & 0xff);
|
|
|
|
if (bits & UF_SOLID)
|
|
{
|
|
/* if (pext2 & PEXT2_NEWSIZEENCODING)
|
|
{
|
|
if (!state->solidsize)
|
|
MSG_WriteByte(msg, 0);
|
|
else if (state->solidsize == ES_SOLID_BSP)
|
|
MSG_WriteByte(msg, 1);
|
|
else if (state->solidsize == ES_SOLID_HULL1)
|
|
MSG_WriteByte(msg, 2);
|
|
else if (state->solidsize == ES_SOLID_HULL2)
|
|
MSG_WriteByte(msg, 3);
|
|
else if (!ES_SOLID_HAS_EXTRA_BITS(state->solidsize))
|
|
{
|
|
MSG_WriteByte(msg, 16);
|
|
MSG_WriteSize16(msg, state->solidsize);
|
|
}
|
|
else
|
|
{
|
|
MSG_WriteByte(msg, 32);
|
|
MSG_WriteLong(msg, state->solidsize);
|
|
}
|
|
}
|
|
else
|
|
MSG_WriteSize16(msg, state->solidsize);
|
|
*/ }
|
|
|
|
if (bits & UF_FLAGS)
|
|
MSG_WriteByte(msg, state->eflags);
|
|
|
|
if (bits & UF_ALPHA)
|
|
MSG_WriteByte(msg, (state->alpha-1)&0xff);
|
|
if (bits & UF_SCALE)
|
|
MSG_WriteByte(msg, state->scale);
|
|
/* if (bits & UF_BONEDATA)
|
|
{
|
|
short *bonedata;
|
|
int i;
|
|
byte bfl = 0;
|
|
if (state->bonecount && boneptr)
|
|
bfl |= 0x80;
|
|
if (state->basebone || state->baseframe)
|
|
bfl |= 0x40;
|
|
MSG_WriteByte(msg, bfl);
|
|
if (bfl & 0x80)
|
|
{
|
|
//this is NOT finalized
|
|
MSG_WriteByte(msg, state->bonecount);
|
|
bonedata = (short*)(boneptr + state->boneoffset);
|
|
for (i = 0; i < state->bonecount*7; i++)
|
|
MSG_WriteShort(msg, bonedata[i]);
|
|
}
|
|
if (bfl & 0x40)
|
|
{
|
|
MSG_WriteByte(msg, state->basebone);
|
|
MSG_WriteShort(msg, state->baseframe);
|
|
}
|
|
}
|
|
if (bits & UF_DRAWFLAGS)
|
|
{
|
|
MSG_WriteByte(msg, state->drawflags);
|
|
if ((state->drawflags & MLS_MASK) == MLS_ABSLIGHT)
|
|
MSG_WriteByte(msg, state->abslight);
|
|
}
|
|
*/ if (bits & UF_TAGINFO)
|
|
{
|
|
MSG_WriteEntity(msg, state->tagentity, pext2);
|
|
MSG_WriteByte(msg, state->tagindex);
|
|
}
|
|
/* if (bits & UF_LIGHT)
|
|
{
|
|
MSG_WriteShort (msg, state->light[0]);
|
|
MSG_WriteShort (msg, state->light[1]);
|
|
MSG_WriteShort (msg, state->light[2]);
|
|
MSG_WriteShort (msg, state->light[3]);
|
|
MSG_WriteByte (msg, state->lightstyle);
|
|
MSG_WriteByte (msg, state->lightpflags);
|
|
}
|
|
*/ if (bits & UF_TRAILEFFECT)
|
|
{
|
|
if (state->emiteffectnum)
|
|
{ //3 spare bits. so that's nice (this is guarenteed to be 14 bits max due to precaches using the upper two bits).
|
|
MSG_WriteShort(msg, (state->traileffectnum&0x3fff)|0x8000);
|
|
MSG_WriteShort(msg, state->emiteffectnum&0x3fff);
|
|
}
|
|
else
|
|
MSG_WriteShort(msg, state->traileffectnum&0x3fff);
|
|
}
|
|
|
|
if (bits & UF_COLORMOD)
|
|
{
|
|
MSG_WriteByte(msg, state->colormod[0]);
|
|
MSG_WriteByte(msg, state->colormod[1]);
|
|
MSG_WriteByte(msg, state->colormod[2]);
|
|
}
|
|
/* if (bits & UF_GLOW)
|
|
{
|
|
MSG_WriteByte(msg, state->glowsize);
|
|
MSG_WriteByte(msg, state->glowcolour);
|
|
MSG_WriteByte(msg, state->glowmod[0]);
|
|
MSG_WriteByte(msg, state->glowmod[1]);
|
|
MSG_WriteByte(msg, state->glowmod[2]);
|
|
}
|
|
if (bits & UF_FATNESS)
|
|
MSG_WriteByte(msg, state->fatness);
|
|
if (bits & UF_MODELINDEX2)
|
|
{
|
|
if (bits & UF_16BIT)
|
|
MSG_WriteShort(msg, state->modelindex2);
|
|
else
|
|
MSG_WriteByte(msg, state->modelindex2);
|
|
}
|
|
|
|
if (bits & UF_GRAVITYDIR)
|
|
{
|
|
MSG_WriteByte(msg, state->gravitydir[0]);
|
|
MSG_WriteByte(msg, state->gravitydir[1]);
|
|
}
|
|
*/
|
|
}
|
|
|
|
static struct entity_num_state_s *snapshot_entstate;
|
|
static size_t snapshot_numents;
|
|
static size_t snapshot_maxents;
|
|
|
|
void SVFTE_DestroyFrames(client_t *client)
|
|
{
|
|
if (client->previousentities)
|
|
free(client->previousentities);
|
|
client->previousentities = NULL;
|
|
client->numpreviousentities = 0;
|
|
client->maxpreviousentities = 0;
|
|
|
|
|
|
if (client->pendingentities_bits)
|
|
free(client->pendingentities_bits);
|
|
client->pendingentities_bits = NULL;
|
|
client->numpendingentities = 0;
|
|
|
|
while(client->numframes > 0)
|
|
{
|
|
client->numframes--;
|
|
free(client->frames[client->numframes].ents);
|
|
}
|
|
if (client->frames)
|
|
free(client->frames);
|
|
client->frames = NULL;
|
|
|
|
client->lastacksequence = 0;
|
|
}
|
|
static void SVFTE_SetupFrames(client_t *client)
|
|
{
|
|
size_t fr;
|
|
//the client will clear out their stats on receipt of the svc_serverinfo packet.
|
|
//we won't send any reliables until they receive it
|
|
//so it should be enough to just clear these here, and they'll get their new stats with the first entity update once they're spawned
|
|
memset(client->oldstats_i, 0, sizeof(client->oldstats_i));
|
|
memset(client->oldstats_f, 0, sizeof(client->oldstats_f));
|
|
client->lastmovemessage = 0; //it'll clear this too
|
|
|
|
if (!client->protocol_pext2)
|
|
{
|
|
SVFTE_DestroyFrames(client);
|
|
return;
|
|
}
|
|
|
|
client->numframes = 64; //must be power-of-two
|
|
client->frames = malloc(sizeof(*client->frames) * client->numframes);
|
|
client->lastacksequence = (int)0x80000000;
|
|
memset(client->frames, 0, sizeof(*client->frames) * client->numframes);
|
|
for (fr = 0; fr < client->numframes; fr++)
|
|
client->frames[fr].sequence = client->lastacksequence;
|
|
|
|
client->numpendingentities = qcvm->num_edicts;
|
|
client->pendingentities_bits = calloc(client->numpendingentities, sizeof(*client->pendingentities_bits));
|
|
|
|
client->pendingentities_bits[0] = UF_REMOVE;
|
|
}
|
|
static void SVFTE_DroppedFrame(client_t *client, int sequence)
|
|
{
|
|
int i;
|
|
struct deltaframe_s *frame = &client->frames[sequence&(client->numframes-1)];
|
|
if (frame->sequence != sequence)
|
|
return; //this frame was stale... client is running too far behind. we'll probably be spamming resends as a result.
|
|
frame->sequence = -1;
|
|
//flag their stats for resend
|
|
for (i = 0; i < MAX_CL_STATS/32; i++)
|
|
client->resendstats[i] |= frame->resendstats[i];
|
|
//flag their various entities as needing a resend too.
|
|
for (i = 0; i < frame->numents; i++)
|
|
client->pendingentities_bits[frame->ents[i].num] |= frame->ents[i].bits;
|
|
|
|
}
|
|
void SVFTE_Ack(client_t *client, int sequence)
|
|
{ //any gaps in the sequence need to considered dropped
|
|
struct deltaframe_s *frame;
|
|
int dropseq = client->lastacksequence+1;
|
|
if (!client->numframes)
|
|
return; //client shouldn't be using this.
|
|
if (sequence == -1)
|
|
client->pendingentities_bits[0] |= UF_REMOVE; //client wants a full resend. which might happen from it just starting to record a demo, saving it from writing all the deltas out.
|
|
if (sequence < client->lastacksequence)
|
|
{
|
|
// else Con_SafePrintf("dupe or stale ack (%s, %i->%i)\n", client->name, client->lastacksequence, sequence);
|
|
return; //panic
|
|
}
|
|
if ((unsigned)(dropseq-sequence) >= client->numframes)
|
|
dropseq = sequence - client->numframes;
|
|
while(dropseq < sequence)
|
|
SVFTE_DroppedFrame(client, dropseq++);
|
|
client->lastacksequence = sequence;
|
|
|
|
frame = &client->frames[sequence&(client->numframes-1)];
|
|
if (frame->sequence >= 0)
|
|
{
|
|
frame->sequence = -1;
|
|
host_client->ping_times[host_client->num_pings%NUM_PING_TIMES] = qcvm->time - frame->timestamp;
|
|
host_client->num_pings++;
|
|
}
|
|
}
|
|
static void SVFTE_WriteStats(client_t *client, sizebuf_t *msg)
|
|
{
|
|
int statsi[MAX_CL_STATS];
|
|
float statsf[MAX_CL_STATS];
|
|
int i;
|
|
struct deltaframe_s *frame;
|
|
int sequence = NET_QSocketGetSequenceOut(client->netconnection);
|
|
|
|
frame = &client->frames[sequence&(client->numframes-1)];
|
|
|
|
if (frame->sequence == sequence-(int)client->numframes) //client is getting behind... this may get really spammy, lets hope it clears up at some point
|
|
SVFTE_DroppedFrame(client, frame->sequence);
|
|
|
|
//figure out the current values in a nice easy way (yay for copying to make arrays easier!)
|
|
SV_CalcStats(client, statsi, statsf);
|
|
|
|
for (i = 0; i < MAX_CL_STATS; i++)
|
|
{
|
|
//small cleanup
|
|
if (!statsi[i])
|
|
statsi[i] = statsf[i];
|
|
else
|
|
statsf[i] = 0;//statsi[i];
|
|
|
|
//if it changed flag for sending
|
|
if (statsi[i] != client->oldstats_i[i] || statsf[i] != client->oldstats_f[i])
|
|
{
|
|
client->oldstats_i[i] = statsi[i];
|
|
client->oldstats_f[i] = statsf[i];
|
|
client->resendstats[i/32] |= 1u<<(i&31);
|
|
}
|
|
|
|
//if its flagged then unflag it, log it, and send it
|
|
if (client->resendstats[i/32] & (1u<<(i&31)))
|
|
{
|
|
client->resendstats[i/32] &= ~(1u<<(i&31));
|
|
frame->resendstats[i/32] |= 1u<<(i&31);
|
|
|
|
if ((double)statsi[i] != statsf[i] && statsf[i])
|
|
{ //didn't round nicely, so send as a float
|
|
MSG_WriteByte(msg, svcfte_updatestatfloat);
|
|
MSG_WriteByte(msg, i);
|
|
MSG_WriteFloat(msg, statsf[i]);
|
|
}
|
|
else
|
|
{
|
|
if (statsi[i] < 0 || statsi[i] > 255)
|
|
{ //needs to be big
|
|
MSG_WriteByte(msg, svc_updatestat);
|
|
MSG_WriteByte(msg, i);
|
|
MSG_WriteLong(msg, statsi[i]);
|
|
}
|
|
else
|
|
{ //can be fairly small
|
|
MSG_WriteByte(msg, svcdp_updatestatbyte);
|
|
MSG_WriteByte(msg, i);
|
|
MSG_WriteByte(msg, statsi[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
static void SVFTE_CalcEntityDeltas(client_t *client)
|
|
{
|
|
struct entity_num_state_s *olds, *news, *oldstop, *newstop;
|
|
|
|
if ((int)client->numpendingentities < qcvm->num_edicts)
|
|
{
|
|
int newmax = qcvm->num_edicts+64;
|
|
client->pendingentities_bits = realloc(client->pendingentities_bits, sizeof(*client->pendingentities_bits) * newmax);
|
|
memset(client->pendingentities_bits+client->numpendingentities, 0, sizeof(*client->pendingentities_bits)*(newmax-client->numpendingentities));
|
|
client->numpendingentities = newmax;
|
|
}
|
|
|
|
//if we're clearing the list and starting from scratch, just wipe all lingering state
|
|
if (client->pendingentities_bits[0] & UF_REMOVE)
|
|
{
|
|
client->numpreviousentities = 0;
|
|
client->pendingentities_bits[0] = UF_REMOVE;
|
|
}
|
|
|
|
news = snapshot_entstate;
|
|
newstop = news + snapshot_numents;
|
|
olds = client->previousentities;
|
|
oldstop = olds+client->numpreviousentities;
|
|
|
|
//we have two sets of entity state, pvs culled etc already.
|
|
//figure out which flags changed,
|
|
for (;;)
|
|
{
|
|
if (olds==oldstop && news==newstop)
|
|
break;
|
|
if (news==newstop || (olds!=oldstop && olds->num < news->num))
|
|
{
|
|
//old ent is no longer visible, so flag for removal.
|
|
client->pendingentities_bits[olds->num] = UF_REMOVE;
|
|
olds++;
|
|
}
|
|
else if (olds==oldstop || (news!=newstop && news->num < olds->num))
|
|
{
|
|
//new ent is new this frame, so reset everything.
|
|
client->pendingentities_bits[news->num] = UF_RESET | UF_RESET2;
|
|
//don't need to calc the other bits here, resets are enough
|
|
news++;
|
|
}
|
|
else
|
|
{ //simple entity delta
|
|
//its flagged for removing, that's weird... must be some killer packetloss. turn that back into a reset or something
|
|
if (client->pendingentities_bits[news->num] & UF_REMOVE)
|
|
client->pendingentities_bits[news->num] = (client->pendingentities_bits[news->num] & ~UF_REMOVE) | UF_RESET2;
|
|
client->pendingentities_bits[news->num] |= MSGFTE_DeltaCalcBits(&olds->state, &news->state);
|
|
news++;
|
|
olds++;
|
|
}
|
|
}
|
|
|
|
//now we know what flags to apply, the client needs a copy of that state for the next frame too.
|
|
//outgoing data can just read off these states too, instead of needing to hit the edicts memory (which may be spread over multiple allocations, yay cache).
|
|
//to avoid a potentially large memcopy, I'm just going to swap these buffers.
|
|
olds = client->previousentities;
|
|
oldstop = olds + client->maxpreviousentities;
|
|
|
|
client->previousentities = snapshot_entstate;
|
|
client->numpreviousentities = snapshot_numents;
|
|
client->maxpreviousentities = snapshot_maxents;
|
|
|
|
snapshot_entstate = olds;
|
|
snapshot_numents = 0;
|
|
snapshot_maxents = oldstop-olds;
|
|
}
|
|
static void SVFTE_WriteEntitiesToClient(client_t *client, sizebuf_t *msg, size_t overflowsize)
|
|
{
|
|
struct entity_num_state_s *state, *stateend;
|
|
unsigned int bits, logbits;
|
|
size_t entnum;
|
|
int sequence = NET_QSocketGetSequenceOut(client->netconnection);
|
|
size_t origmaxsize = msg->maxsize;
|
|
size_t rollbacksize; //I'm too lazy to figure out sizes (especially if someone updates this for bone states or whatever)
|
|
struct deltaframe_s *frame = &client->frames[sequence&(client->numframes-1)];
|
|
frame->sequence = sequence; //so we know that it wasn't stale later.
|
|
frame->timestamp = qcvm->time;
|
|
|
|
msg->maxsize = overflowsize;
|
|
|
|
state = client->previousentities;
|
|
stateend = state + client->numpreviousentities;
|
|
|
|
MSG_WriteByte(msg, svcfte_updateentities);
|
|
|
|
frame->numents = 0;
|
|
if (client->protocol_pext2 & PEXT2_PREDINFO)
|
|
MSG_WriteShort(msg, (client->lastmovemessage&0xffff));
|
|
MSG_WriteFloat(msg, qcvm->time); //should be the time the last physics frame was run.
|
|
for (entnum = client->snapshotresume; entnum < client->numpendingentities; entnum++)
|
|
{
|
|
bits = client->pendingentities_bits[entnum];
|
|
if (!(bits & ~UF_RESET2))
|
|
continue; //nothing to send (if reset2 is still set, then leave it pending until there's more data
|
|
|
|
rollbacksize = msg->cursize;
|
|
client->pendingentities_bits[entnum] = 0;
|
|
logbits = 0;
|
|
if (bits & UF_REMOVE)
|
|
{
|
|
if (entnum > 0x3fff)
|
|
{
|
|
MSG_WriteShort(msg, 0xc000|(entnum&0x3fff));
|
|
MSG_WriteShort(msg, entnum>>14);
|
|
}
|
|
else
|
|
MSG_WriteShort(msg, 0x8000|entnum);
|
|
logbits = UF_REMOVE;
|
|
}
|
|
else
|
|
{
|
|
while (state<stateend && state->num < entnum)
|
|
state++;
|
|
if (state<stateend && state->num == entnum)
|
|
{
|
|
if (bits & UF_RESET2)
|
|
{
|
|
/*if reset2, then this is the second packet sent to the client and should have a forced reset (but which isn't tracked)*/
|
|
logbits = bits & ~(UF_RESET|UF_RESET2);
|
|
bits = UF_RESET | MSGFTE_DeltaCalcBits(&EDICT_NUM(entnum)->baseline, &state->state);
|
|
// Con_Printf("RESET2 %i @ %i\n", j, sequence);
|
|
}
|
|
else if (bits & UF_RESET)
|
|
{
|
|
/*flag the entity for the next packet, so we always get two resets when it appears, to reduce the effects of packetloss on seeing rockets etc*/
|
|
client->pendingentities_bits[entnum] = UF_RESET2;
|
|
bits = UF_RESET | MSGFTE_DeltaCalcBits(&EDICT_NUM(entnum)->baseline, &state->state);
|
|
logbits = UF_RESET;
|
|
// Con_Printf("RESET %i @ %i\n", j, sequence);
|
|
}
|
|
else
|
|
logbits = bits;
|
|
|
|
if (entnum >= 0x4000)
|
|
{
|
|
MSG_WriteShort(msg, 0x4000|(entnum&0x3fff));
|
|
MSG_WriteShort(msg, entnum>>14);
|
|
}
|
|
else
|
|
MSG_WriteShort(msg, entnum);
|
|
// SV_EmitDeltaEntIndex(msg, j, false, true);
|
|
MSGFTE_WriteEntityUpdate(bits, &state->state, msg, client->protocol_pext2, sv.protocolflags);
|
|
}
|
|
}
|
|
|
|
if ((size_t)msg->cursize + 2 > origmaxsize)
|
|
{
|
|
msg->cursize = rollbacksize; //roll back
|
|
client->pendingentities_bits[entnum] |= logbits; //make sure those bits get re-applied later.
|
|
break;
|
|
}
|
|
if (frame->numents == frame->maxents)
|
|
{
|
|
frame->maxents += 64;
|
|
frame->ents = realloc(frame->ents, sizeof(*frame->ents)*frame->maxents);
|
|
}
|
|
frame->ents[frame->numents].num = entnum;
|
|
frame->ents[frame->numents].bits = logbits;
|
|
frame->numents++;
|
|
}
|
|
msg->maxsize = origmaxsize;
|
|
MSG_WriteShort(msg, 0); //eom
|
|
|
|
//remember how far we got, so we can keep things flushed, instead of only updating the first N entities.
|
|
client->snapshotresume = (entnum<client->numpendingentities?entnum:0);
|
|
|
|
|
|
if (msg->cursize > 1024 && dev_peakstats.packetsize <= 1024)
|
|
Con_DWarning ("%i byte packet exceeds standard limit of 1024.\n", msg->cursize);
|
|
dev_stats.packetsize = msg->cursize;
|
|
dev_peakstats.packetsize = q_max(msg->cursize, dev_peakstats.packetsize);
|
|
}
|
|
|
|
/*
|
|
SV_BuildEntityState
|
|
copies edict state into a more compact entity_state_t with all the extension fields etc sorted out and neatened up for network precision.
|
|
note: ignores viewmodelforclient and other client-specific stuff.
|
|
*/
|
|
void SV_BuildEntityState(edict_t *ent, entity_state_t *state)
|
|
{
|
|
eval_t *val;
|
|
state->eflags = 0;
|
|
VectorCopy(ent->v.origin, state->origin);
|
|
VectorCopy(ent->v.angles, state->angles);
|
|
state->modelindex = ent->v.modelindex;
|
|
state->frame = ent->v.frame;
|
|
state->colormap = ent->v.colormap;
|
|
state->skin = ent->v.skin;
|
|
if ((val = GetEdictFieldValue(ent, qcvm->extfields.scale)) && val->_float)
|
|
state->scale = val->_float*16;
|
|
else
|
|
state->scale = 16;
|
|
if ((val = GetEdictFieldValue(ent, qcvm->extfields.alpha)))
|
|
state->alpha = ENTALPHA_ENCODE(val->_float);
|
|
else
|
|
state->alpha = ent->alpha;
|
|
if ((val = GetEdictFieldValue(ent, qcvm->extfields.colormod)) && (val->vector[0]||val->vector[1]||val->vector[2]))
|
|
{
|
|
state->colormod[0] = val->vector[0]*32;
|
|
state->colormod[1] = val->vector[1]*32;
|
|
state->colormod[2] = val->vector[2]*32;
|
|
}
|
|
else
|
|
state->colormod[0] = state->colormod[1] = state->colormod[2] = 32;
|
|
state->traileffectnum = GetEdictFieldValue(ent, qcvm->extfields.traileffectnum)->_float;
|
|
state->emiteffectnum = GetEdictFieldValue(ent, qcvm->extfields.emiteffectnum)->_float;
|
|
if ((val = GetEdictFieldValue(ent, qcvm->extfields.tag_entity)) && val->edict)
|
|
state->tagentity = NUM_FOR_EDICT(PROG_TO_EDICT(val->edict));
|
|
else
|
|
state->tagentity = 0;
|
|
if ((val = GetEdictFieldValue(ent, qcvm->extfields.tag_index)))
|
|
state->tagindex = val->_float;
|
|
else
|
|
state->tagindex = 0;
|
|
state->effects = ent->v.effects;
|
|
if ((val = GetEdictFieldValue(ent, qcvm->extfields.modelflags)))
|
|
state->effects |= ((unsigned int)val->_float)<<24;
|
|
if (!ent->v.movetype || ent->v.movetype == MOVETYPE_STEP)
|
|
state->eflags |= EFLAGS_STEP;
|
|
|
|
state->pmovetype = 0;
|
|
state->velocity[0] = state->velocity[1] = state->velocity[2] = 0;
|
|
}
|
|
|
|
byte *SV_FatPVS (vec3_t org, qmodel_t *worldmodel);
|
|
static void SVFTE_BuildSnapshotForClient (client_t *client)
|
|
{
|
|
unsigned int e, i;
|
|
byte *pvs;
|
|
vec3_t org;
|
|
edict_t *ent, *parent;
|
|
unsigned int maxentities = client->limit_entities;
|
|
edict_t *clent = client->edict;
|
|
eval_t *val;
|
|
unsigned char eflags;
|
|
int proged = EDICT_TO_PROG(clent);
|
|
|
|
struct entity_num_state_s *ents = snapshot_entstate;
|
|
size_t numents = 0;
|
|
size_t maxents = snapshot_maxents;
|
|
int emiteffect;
|
|
|
|
// find the client's PVS
|
|
VectorAdd (clent->v.origin, clent->v.view_ofs, org);
|
|
pvs = SV_FatPVS (org, qcvm->worldmodel);
|
|
|
|
if (maxentities > (unsigned int)qcvm->num_edicts)
|
|
maxentities = (unsigned int)qcvm->num_edicts;
|
|
|
|
// send over all entities (excpet the client) that touch the pvs
|
|
ent = NEXT_EDICT(qcvm->edicts);
|
|
for (e=1 ; e<maxentities ; e++, ent = NEXT_EDICT(ent))
|
|
{
|
|
eflags = 0;
|
|
emiteffect = GetEdictFieldValue(ent, qcvm->extfields.emiteffectnum)->_float;
|
|
if (ent != clent) // clent is ALLWAYS sent
|
|
{
|
|
// ignore ents without visible models
|
|
if ((!ent->v.modelindex || !PR_GetString(ent->v.model)[0]) && !emiteffect)
|
|
continue;
|
|
|
|
val = GetEdictFieldValue(ent, qcvm->extfields.viewmodelforclient);
|
|
if (val && val->edict == proged)
|
|
eflags |= EFLAGS_VIEWMODEL;
|
|
else if (val && val->edict)
|
|
continue;
|
|
else
|
|
{
|
|
//attached entities should use the pvs of the parent rather than the child (because the child will typically be bugging out around '0 0 0', so won't be useful)
|
|
parent = ent;
|
|
while ((val = GetEdictFieldValue(parent, qcvm->extfields.tag_entity)) && val->edict)
|
|
parent = PROG_TO_EDICT(val->edict);
|
|
if (parent->num_leafs)
|
|
{
|
|
// ignore if not touching a PV leaf
|
|
for (i=0 ; i < parent->num_leafs ; i++)
|
|
if (pvs[parent->leafnums[i] >> 3] & (1 << (parent->leafnums[i]&7) ))
|
|
break;
|
|
|
|
// ericw -- added ent->num_leafs < MAX_ENT_LEAFS condition.
|
|
//
|
|
// if ent->num_leafs == MAX_ENT_LEAFS, the ent is visible from too many leafs
|
|
// for us to say whether it's in the PVS, so don't try to vis cull it.
|
|
// this commonly happens with rotators, because they often have huge bboxes
|
|
// spanning the entire map, or really tall lifts, etc.
|
|
if (i == parent->num_leafs && parent->num_leafs < MAX_ENT_LEAFS)
|
|
continue; // not visible
|
|
}
|
|
}
|
|
}
|
|
|
|
//okay, we care about this entity.
|
|
|
|
if (numents == maxents)
|
|
{
|
|
maxents += 64;
|
|
ents = realloc(ents, maxents*sizeof(*ents));
|
|
}
|
|
|
|
ents[numents].num = e;
|
|
SV_BuildEntityState(ent, &ents[numents].state);
|
|
if ((unsigned int)ents[numents].state.modelindex >= client->limit_models)
|
|
ents[numents].state.modelindex = 0;
|
|
if (ent == clent) //add velocity, but we only care for the local player (should add prediction for other entities some time too).
|
|
{
|
|
ents[numents].state.pmovetype = 0;//ent->v.movetype; //fixme: we don't do prediction, so don't tell the client that it can try
|
|
if ((int)ent->v.flags & FL_ONGROUND)
|
|
eflags |= EFLAGS_ONGROUND;
|
|
ents[numents].state.velocity[0] = ent->v.velocity[0]*8;
|
|
ents[numents].state.velocity[1] = ent->v.velocity[1]*8;
|
|
ents[numents].state.velocity[2] = ent->v.velocity[2]*8;
|
|
}
|
|
else if (ent->alpha == ENTALPHA_ZERO && !ent->v.effects) //don't send invisible entities unless they have effects
|
|
continue;
|
|
// val = GetEdictFieldValue(ent, pr_extfields.exteriormodelforclient);
|
|
// if (val && val->edict == proged)
|
|
// eflags |= EFLAGS_EXTERIORMODEL;
|
|
//EFLAGS_VIEWMODEL was handled above
|
|
ents[numents].state.eflags |= eflags;
|
|
|
|
numents++;
|
|
}
|
|
|
|
snapshot_entstate = ents;
|
|
snapshot_numents = numents;
|
|
snapshot_maxents = maxents;
|
|
}
|
|
|
|
void MSG_WriteStaticOrBaseLine(sizebuf_t *buf, int idx, entity_state_t *state, unsigned int protocol_pext2, unsigned int protocol, unsigned int protocolflags)
|
|
{
|
|
int i;
|
|
if (protocol_pext2 & PEXT2_REPLACEMENTDELTAS)
|
|
{
|
|
if (idx>=0)
|
|
{
|
|
MSG_WriteByte(buf, svcfte_spawnbaseline2);
|
|
MSG_WriteShort(buf, idx);
|
|
}
|
|
else
|
|
MSG_WriteByte(buf, svcfte_spawnstatic2);
|
|
MSGFTE_WriteEntityUpdate(MSGFTE_DeltaCalcBits(&nullentitystate, state), state, buf, protocol_pext2, protocolflags);
|
|
}
|
|
else
|
|
{
|
|
int bits = 0;
|
|
if (protocol == PROTOCOL_VERSION_DP7)
|
|
{
|
|
if ((state->modelindex & 0xFF00) || (state->frame & 0xFF00))
|
|
bits = B_LARGEMODEL|B_LARGEFRAME;
|
|
//no alpha etc, no idea how that's meant to work with static ents.
|
|
if (idx>=0)
|
|
{
|
|
MSG_WriteByte (buf, bits?svcdp_spawnbaseline2:svc_spawnbaseline);
|
|
MSG_WriteEntity (buf, idx, protocol_pext2);
|
|
}
|
|
else
|
|
MSG_WriteByte (buf, bits?svcdp_spawnstatic2:svc_spawnstatic);
|
|
}
|
|
else
|
|
{
|
|
if (protocol == PROTOCOL_FITZQUAKE || protocol == PROTOCOL_RMQ) //still want to send baseline in PROTOCOL_NETQUAKE, so reset these values
|
|
{
|
|
if (state->modelindex & 0xFF00)
|
|
bits |= B_LARGEMODEL;
|
|
if (state->frame & 0xFF00)
|
|
bits |= B_LARGEFRAME;
|
|
if (state->alpha != ENTALPHA_DEFAULT)
|
|
bits |= B_ALPHA;
|
|
}
|
|
if (idx>=0)
|
|
{
|
|
MSG_WriteByte (buf, bits?svc_spawnbaseline2:svc_spawnbaseline);
|
|
MSG_WriteEntity (buf, idx, protocol_pext2);
|
|
}
|
|
else
|
|
MSG_WriteByte (buf, bits?svc_spawnstatic2:svc_spawnstatic);
|
|
|
|
if (bits)
|
|
MSG_WriteByte (buf, bits);
|
|
}
|
|
|
|
if ((bits & B_LARGEMODEL) || protocol == PROTOCOL_VERSION_BJP3)
|
|
MSG_WriteShort (buf, state->modelindex);
|
|
else
|
|
MSG_WriteByte (buf, state->modelindex);
|
|
|
|
if (bits & B_LARGEFRAME)
|
|
MSG_WriteShort (buf, state->frame);
|
|
else
|
|
MSG_WriteByte (buf, state->frame);
|
|
|
|
MSG_WriteByte (buf, state->colormap);
|
|
MSG_WriteByte (buf, state->skin);
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
MSG_WriteCoord(buf, state->origin[i], protocolflags);
|
|
MSG_WriteAngle(buf, state->angles[i], protocolflags);
|
|
}
|
|
if (bits & B_ALPHA)
|
|
MSG_WriteByte (buf, state->alpha);
|
|
}
|
|
}
|
|
|
|
|
|
static void SV_Pext_f(void);
|
|
|
|
/*
|
|
===============
|
|
SV_Protocol_f
|
|
===============
|
|
*/
|
|
static void SV_Protocol_f (void)
|
|
{
|
|
int i;
|
|
const char *s;
|
|
int prot, pext2;
|
|
|
|
prot = sv_protocol;
|
|
pext2 = sv_protocol_pext2;
|
|
|
|
switch (Cmd_Argc())
|
|
{
|
|
case 1:
|
|
//"FTE+15" or "15", just to be explicit about it
|
|
Con_Printf ("\"sv_protocol\" is \"%s%i\"\n", sv_protocol_pext2?"fte":"", sv_protocol);
|
|
break;
|
|
case 2:
|
|
s = Cmd_Argv(1);
|
|
if (!q_strncasecmp(s, "FTE", 3))
|
|
{
|
|
s += 3;
|
|
if (*s == '+' || *s == '-')
|
|
s++;
|
|
pext2 = PEXT2_SUPPORTED_SERVER;
|
|
}
|
|
else if (!q_strncasecmp(s, "+", 3))
|
|
{
|
|
s += 1;
|
|
pext2 = PEXT2_SUPPORTED_SERVER;
|
|
}
|
|
else if (!q_strncasecmp(s, "Base", 4))
|
|
{
|
|
s+= 4;
|
|
if (*s == '+' || *s == '-')
|
|
s++;
|
|
pext2 = 0;
|
|
}
|
|
else if (*s == '-')
|
|
{
|
|
s++;
|
|
pext2 = 0;
|
|
}
|
|
|
|
i = strtol(s, (char**)&s, 0);
|
|
if (*s == '-')
|
|
pext2 = 0;
|
|
else if (*s == '+')
|
|
pext2 = PEXT2_SUPPORTED_SERVER;
|
|
|
|
if (i != PROTOCOL_NETQUAKE && i != PROTOCOL_FITZQUAKE && i != PROTOCOL_RMQ && i != PROTOCOL_VERSION_BJP3)
|
|
Con_Printf ("sv_protocol must be %i or %i or %i or %i.\nProtocol may be prefixed with FTE+ or Base- to enable/disable FTE extensions.\n", PROTOCOL_NETQUAKE, PROTOCOL_FITZQUAKE, PROTOCOL_RMQ, PROTOCOL_VERSION_BJP3);
|
|
else
|
|
{
|
|
sv_protocol = i;
|
|
sv_protocol_pext2 = pext2;
|
|
if (sv.active)
|
|
{
|
|
if (prot == sv_protocol && pext2 == sv_protocol_pext2)
|
|
Con_Printf ("specified protocol already active.\n");
|
|
else
|
|
Con_Printf ("changes will not take effect until the next level load.\n");
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
Con_SafePrintf ("usage: sv_protocol <protocol>\n");
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SV_Init
|
|
===============
|
|
*/
|
|
void SV_Init (void)
|
|
{
|
|
int i;
|
|
const char *p;
|
|
extern cvar_t sv_maxvelocity;
|
|
extern cvar_t sv_gravity;
|
|
extern cvar_t sv_nostep;
|
|
extern cvar_t sv_freezenonclients;
|
|
extern cvar_t sv_gameplayfix_spawnbeforethinks;
|
|
extern cvar_t sv_gameplayfix_setmodelrealbox; //spike: 1 to replicate a quakespasm bug, 0 for actual vanilla compat.
|
|
extern cvar_t sv_friction;
|
|
extern cvar_t sv_edgefriction;
|
|
extern cvar_t sv_stopspeed;
|
|
extern cvar_t sv_maxspeed;
|
|
extern cvar_t sv_accelerate;
|
|
extern cvar_t sv_idealpitchscale;
|
|
extern cvar_t sv_aim;
|
|
extern cvar_t sv_altnoclip; //johnfitz
|
|
extern cvar_t sv_public; //spike
|
|
extern cvar_t sv_reportheartbeats; //spike
|
|
extern cvar_t com_protocolname; //spike
|
|
extern cvar_t net_masters[]; //spike
|
|
extern cvar_t rcon_password; //spike, proquake-compatible rcon
|
|
|
|
Cvar_RegisterVariable (&sv_maxvelocity);
|
|
Cvar_RegisterVariable (&sv_gravity);
|
|
Cvar_RegisterVariable (&sv_friction);
|
|
Cvar_SetCallback (&sv_gravity, Host_Callback_Notify);
|
|
Cvar_SetCallback (&sv_friction, Host_Callback_Notify);
|
|
Cvar_RegisterVariable (&sv_edgefriction);
|
|
Cvar_RegisterVariable (&sv_stopspeed);
|
|
Cvar_RegisterVariable (&sv_maxspeed);
|
|
Cvar_SetCallback (&sv_maxspeed, Host_Callback_Notify);
|
|
Cvar_RegisterVariable (&sv_accelerate);
|
|
Cvar_RegisterVariable (&sv_idealpitchscale);
|
|
Cvar_RegisterVariable (&sv_aim);
|
|
Cvar_RegisterVariable (&sv_nostep);
|
|
Cvar_RegisterVariable (&sv_freezenonclients);
|
|
Cvar_RegisterVariable (&sv_gameplayfix_spawnbeforethinks);
|
|
Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
|
|
Cvar_RegisterVariable (&pr_checkextension);
|
|
Cvar_RegisterVariable (&sv_altnoclip); //johnfitz
|
|
|
|
if (isDedicated)
|
|
sv_public.string = "1";
|
|
else
|
|
sv_public.string = "0";
|
|
Cvar_RegisterVariable (&sv_public);
|
|
Cvar_RegisterVariable (&sv_reportheartbeats);
|
|
Cvar_RegisterVariable (&com_protocolname);
|
|
for (i = 0; net_masters[i].name; i++)
|
|
Cvar_RegisterVariable (&net_masters[i]);
|
|
Cvar_RegisterVariable (&rcon_password);
|
|
|
|
Cmd_AddCommand_ClientCommand("pext", SV_Pext_f);
|
|
Cmd_AddCommand ("sv_protocol", &SV_Protocol_f); //johnfitz
|
|
|
|
for (i=0 ; i<MAX_MODELS ; i++)
|
|
sprintf (localmodels[i], "*%i", i);
|
|
|
|
sv_protocol_pext2 = PEXT2_SUPPORTED_SERVER;
|
|
i = COM_CheckParm ("-protocol");
|
|
if (i && i < com_argc - 1)
|
|
sv_protocol = atoi (com_argv[i + 1]);
|
|
switch (sv_protocol)
|
|
{
|
|
case PROTOCOL_NETQUAKE:
|
|
p = "NetQuake";
|
|
break;
|
|
case PROTOCOL_FITZQUAKE:
|
|
p = "FitzQuake";
|
|
break;
|
|
case PROTOCOL_RMQ:
|
|
p = "RMQ";
|
|
break;
|
|
default:
|
|
Sys_Error ("Bad protocol version request %i. Accepted values: %i, %i, %i.",
|
|
sv_protocol, PROTOCOL_NETQUAKE, PROTOCOL_FITZQUAKE, PROTOCOL_RMQ);
|
|
return; /* silence compiler */
|
|
}
|
|
Sys_Printf ("Server using protocol %i%s (%s%s)\n", sv_protocol, sv_protocol_pext2?"+":"", sv_protocol_pext2?"FTE-":"", p);
|
|
|
|
SV_VoiceInit();
|
|
}
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
EVENT MESSAGES
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
/*
|
|
==================
|
|
SV_StartParticle
|
|
|
|
Make sure the event gets sent to all clients
|
|
==================
|
|
*/
|
|
void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
|
|
{
|
|
int i, v;
|
|
|
|
if (sv.datagram.cursize > MAX_DATAGRAM-16)
|
|
return;
|
|
MSG_WriteByte (&sv.datagram, svc_particle);
|
|
MSG_WriteCoord (&sv.datagram, org[0], sv.protocolflags);
|
|
MSG_WriteCoord (&sv.datagram, org[1], sv.protocolflags);
|
|
MSG_WriteCoord (&sv.datagram, org[2], sv.protocolflags);
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
v = dir[i]*16;
|
|
if (v > 127)
|
|
v = 127;
|
|
else if (v < -128)
|
|
v = -128;
|
|
MSG_WriteChar (&sv.datagram, v);
|
|
}
|
|
MSG_WriteByte (&sv.datagram, count);
|
|
MSG_WriteByte (&sv.datagram, color);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_StartSound
|
|
|
|
Each entity can have eight independant sound sources, like voice,
|
|
weapon, feet, etc.
|
|
|
|
Channel 0 is an auto-allocate channel, the others override anything
|
|
allready running on that entity/channel pair.
|
|
|
|
An attenuation of 0 will play full volume everywhere in the level.
|
|
Larger attenuations will drop off. (max 4 attenuation)
|
|
|
|
==================
|
|
*/
|
|
void SV_StartSound (edict_t *entity, float *origin, int channel, const char *sample, int volume, float attenuation)
|
|
{
|
|
unsigned int sound_num, ent;
|
|
int i, field_mask;
|
|
int p;
|
|
client_t *cl;
|
|
|
|
if (volume < 0)
|
|
Host_Error ("SV_StartSound: volume = %i", volume);
|
|
else if (volume > 255)
|
|
{
|
|
volume = 255;
|
|
Con_Printf ("SV_StartSound: volume = %i\n", volume);
|
|
}
|
|
|
|
if (attenuation < 0 || attenuation > 4)
|
|
Host_Error ("SV_StartSound: attenuation = %f", attenuation);
|
|
|
|
if (channel < 0 || channel > 255)
|
|
Host_Error ("SV_StartSound: channel = %i", channel);
|
|
else if (channel > 7)
|
|
Con_DPrintf ("SV_StartSound: channel = %i\n", channel);
|
|
|
|
if (sv.datagram.cursize > MAX_DATAGRAM-16)
|
|
return;
|
|
|
|
// find precache number for sound
|
|
for (sound_num = 1; sound_num < MAX_SOUNDS && sv.sound_precache[sound_num]; sound_num++)
|
|
{
|
|
if (!strcmp(sample, sv.sound_precache[sound_num]))
|
|
break;
|
|
}
|
|
|
|
if (sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num])
|
|
{
|
|
Con_Printf ("SV_StartSound: %s not precacheed\n", sample);
|
|
return;
|
|
}
|
|
|
|
ent = NUM_FOR_EDICT(entity);
|
|
|
|
field_mask = 0;
|
|
if (volume != DEFAULT_SOUND_PACKET_VOLUME)
|
|
field_mask |= SND_VOLUME;
|
|
if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
|
|
field_mask |= SND_ATTENUATION;
|
|
|
|
//johnfitz -- PROTOCOL_FITZQUAKE
|
|
if (ent >= 8192 || channel >= 8)
|
|
field_mask |= SND_LARGEENTITY;
|
|
if (sound_num >= 256)
|
|
field_mask |= SND_LARGESOUND;
|
|
//johnfitz
|
|
|
|
for (p = 0; p < svs.maxclients; p++)
|
|
{
|
|
cl = &svs.clients[p];
|
|
if (!cl->active || !cl->spawned)
|
|
continue;
|
|
|
|
if (ent >= cl->limit_entities)
|
|
continue;
|
|
if (sound_num >= cl->limit_sounds)
|
|
continue;
|
|
if ((field_mask & (SND_LARGEENTITY|SND_LARGESOUND)) && (!cl->protocol_pext2 || sv.protocol == PROTOCOL_NETQUAKE))
|
|
continue;
|
|
|
|
// directed messages go only to the entity the are targeted on
|
|
MSG_WriteByte (&cl->datagram, svc_sound);
|
|
MSG_WriteByte (&cl->datagram, field_mask);
|
|
if (field_mask & SND_VOLUME)
|
|
MSG_WriteByte (&cl->datagram, volume);
|
|
if (field_mask & SND_ATTENUATION)
|
|
MSG_WriteByte (&cl->datagram, attenuation*64);
|
|
|
|
//johnfitz -- PROTOCOL_FITZQUAKE
|
|
if (field_mask & SND_LARGEENTITY)
|
|
{
|
|
if ((cl->protocol_pext2 & PEXT2_REPLACEMENTDELTAS) && ent > 0x7fff)
|
|
{
|
|
MSG_WriteShort(&cl->datagram, (ent>>8) | 0x8000);
|
|
MSG_WriteByte(&cl->datagram, ent & 0xff);
|
|
}
|
|
else
|
|
MSG_WriteShort (&cl->datagram, ent);
|
|
MSG_WriteByte (&cl->datagram, channel);
|
|
}
|
|
else
|
|
MSG_WriteShort (&cl->datagram, (ent<<3) | channel);
|
|
if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_VERSION_BJP3)
|
|
MSG_WriteShort (&cl->datagram, sound_num);
|
|
else
|
|
MSG_WriteByte (&cl->datagram, sound_num);
|
|
//johnfitz
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (origin)
|
|
MSG_WriteCoord (&cl->datagram, origin[i], sv.protocolflags);
|
|
else
|
|
MSG_WriteCoord (&cl->datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i]), sv.protocolflags);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
CLIENT SPAWNING
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
SV_SendServerinfo
|
|
|
|
Sends the first message from the server to a connected client.
|
|
This will be sent on the initial connection and upon each server load.
|
|
================
|
|
*/
|
|
void SV_SendServerinfo (client_t *client)
|
|
{
|
|
const char **s;
|
|
char message[2048];
|
|
unsigned int i; //johnfitz
|
|
qboolean cantruncate;
|
|
|
|
SV_VoiceInitClient(client);
|
|
|
|
client->spawned = false; // need prespawn, spawn, etc
|
|
|
|
//assume some safe defaults if we early out.
|
|
client->limit_unreliable = 1024;
|
|
client->limit_reliable = 8192;
|
|
client->limit_entities = 0;
|
|
client->limit_models = 0;
|
|
client->limit_sounds = 0;
|
|
|
|
if (!sv_protocol_pext2)
|
|
{ //server disabled pext completely, don't bother trying.
|
|
//make sure we try reenabling it again on the next map though. mwahaha.
|
|
client->pextknown = false;
|
|
}
|
|
else if (!client->pextknown)
|
|
{
|
|
MSG_WriteByte (&client->message, svc_stufftext);
|
|
MSG_WriteString (&client->message, "cmd pext\n");
|
|
client->sendsignon = true;
|
|
return;
|
|
}
|
|
client->protocol_pext2 &= sv_protocol_pext2;
|
|
|
|
if (!(client->protocol_pext2 & PEXT2_REPLACEMENTDELTAS))
|
|
client->protocol_pext2 &= ~PEXT2_PREDINFO; //stats can't be deltaed if there's no deltas, so just pretend its not supported on its own.
|
|
|
|
client->limit_entities = (sv_protocol_pext2&&NET_QSocketGetProQuakeAngleHack(client->netconnection))?2048:600; //vanilla sucks. proquake supports more so assume we can use that limit if angles are also available (but only if we're allowing other non-vanilla extensions)
|
|
client->limit_models = 256; //single byte
|
|
client->limit_sounds = 256; //single byte
|
|
|
|
//now we know their protocol, pick some real defaults
|
|
if (sv.protocol != PROTOCOL_NETQUAKE || client->protocol_pext2)
|
|
{
|
|
client->limit_unreliable = DATAGRAM_MTU;//some safe ethernet limit. these clients should accept pretty much anything, but any routers will not.
|
|
client->limit_reliable = MAX_DATAGRAM; //quite large, ip allows 16 bits
|
|
client->limit_entities = qcvm->max_edicts; //we don't really know, 8k is probably a save guess but could be 32k, 65k, or even more...
|
|
client->limit_models = MAX_MODELS; //not really sure, client's problem until >14bits
|
|
client->limit_sounds = MAX_SOUNDS; //not really sure, client's problem until >14bits
|
|
|
|
if (!Q_strcmp(NET_QSocketGetTrueAddressString(client->netconnection), "LOCAL"))
|
|
{ //override some other limits for localhost, because we can probably get away with it.
|
|
//only do this if we're using extensions, so we don't break demos
|
|
client->limit_unreliable = client->limit_reliable = MAX_DATAGRAM;
|
|
}
|
|
}
|
|
if (client->limit_entities > 0x8000 && !(client->protocol_pext2 & PEXT2_REPLACEMENTDELTAS))
|
|
client->limit_entities = 0x8000; //pext2 changes the encoding of entities to support 23 bits instead of dpp7's 15bits or vanilla's 16bits, but our writeentity is lazy.
|
|
|
|
|
|
//unfortunately we can't split this up, so if its oversized, we'll just let the client complain instead of always kicking them
|
|
client->message.maxsize = sizeof(client->msgbuf);
|
|
if (client->message.maxsize > (int)client->limit_reliable)
|
|
client->message.maxsize = client->limit_reliable;
|
|
|
|
NET_QSocketSetMSS(client->netconnection, client->limit_unreliable);
|
|
|
|
if (client->message.cursize)
|
|
{ //try and flush the reliable NOW, in case the qc is evil
|
|
if (NET_CanSendMessage (host_client->netconnection))
|
|
{
|
|
if (NET_SendMessage (host_client->netconnection, &host_client->message) != -1)
|
|
{
|
|
SZ_Clear (&host_client->message);
|
|
host_client->last_message = realtime;
|
|
}
|
|
}
|
|
}
|
|
|
|
cantruncate = client->message.cursize == 0;
|
|
retry:
|
|
MSG_WriteByte (&client->message, svc_print);
|
|
// sprintf (message, "%c\nFITZQUAKE %1.2f SERVER (%i CRC)\n", 2, FITZQUAKE_VERSION, pr_crc); //johnfitz -- include fitzquake version
|
|
sprintf (message, "%c\n"ENGINE_NAME_AND_VER" Server (%i CRC)\n", 2, qcvm->crc); //spike -- quakespasm has moved on, and has its own server capabilities now. Advertising = good, right?
|
|
MSG_WriteString (&client->message,message);
|
|
|
|
// lack of serverinfo means any csqc info might as well be sent the lame dp way
|
|
/* if (sv.csqc_progsize)
|
|
{
|
|
MSG_WriteByte (&client->netconnection->message, svc_stufftext);
|
|
MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
|
|
MSG_WriteByte (&client->netconnection->message, svc_stufftext);
|
|
MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
|
|
MSG_WriteByte (&client->netconnection->message, svc_stufftext);
|
|
MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
|
|
}*/
|
|
//let clients know that we support downloads
|
|
//if (client->protocol_pext2 || sv.protocol == PROTOCOL_VERSION_DP7)
|
|
{
|
|
MSG_WriteByte (&client->message, svc_stufftext);
|
|
MSG_WriteString (&client->message, "cl_serverextension_download 1\n");
|
|
}
|
|
|
|
MSG_WriteByte (&client->message, svc_serverinfo);
|
|
|
|
if (client->protocol_pext2)
|
|
{ //pext stuff takes the form of modifiers to an underlaying protocol
|
|
MSG_WriteLong (&client->message, PROTOCOL_FTE_PEXT2);
|
|
MSG_WriteLong (&client->message, client->protocol_pext2); //active extensions that the client needs to look out for
|
|
}
|
|
MSG_WriteLong (&client->message, sv.protocol); //johnfitz -- sv.protocol instead of PROTOCOL_VERSION
|
|
if (sv.protocol == PROTOCOL_RMQ)
|
|
{
|
|
// mh - now send protocol flags so that the client knows the protocol features to expect
|
|
MSG_WriteLong (&client->message, sv.protocolflags);
|
|
}
|
|
|
|
if (client->protocol_pext2 & PEXT2_PREDINFO)
|
|
{
|
|
//if multiple gamedirs were used, we should list all the active ones eg: "id1;hipnotic;rogue;quoth;mod".
|
|
//fixme: engine-specific forced gamedirs like id1/ or qw/ or fte/ are redundant, so don't bother listing them
|
|
//we don't really track that stuff, so I'm just going to report the last one
|
|
MSG_WriteString(&client->message, COM_GetGameNames(false));
|
|
}
|
|
|
|
MSG_WriteByte (&client->message, svs.maxclients);
|
|
|
|
if (!coop.value && deathmatch.value)
|
|
MSG_WriteByte (&client->message, GAME_DEATHMATCH);
|
|
else
|
|
MSG_WriteByte (&client->message, GAME_COOP);
|
|
|
|
MSG_WriteString (&client->message, PR_GetString(qcvm->edicts->v.message));
|
|
|
|
//johnfitz -- only send the first 256 model and sound precaches if protocol is 15
|
|
for (i=1,s = sv.model_precache+1 ; *s && i < client->limit_models; s++,i++)
|
|
MSG_WriteString (&client->message, *s);
|
|
MSG_WriteByte (&client->message, 0);
|
|
|
|
for (i=1,s = sv.sound_precache+1 ; *s && i < client->limit_sounds; s++,i++)
|
|
MSG_WriteString (&client->message, *s);
|
|
MSG_WriteByte (&client->message, 0);
|
|
//johnfitz
|
|
|
|
// send music
|
|
MSG_WriteByte (&client->message, svc_cdtrack);
|
|
MSG_WriteByte (&client->message, qcvm->edicts->v.sounds);
|
|
MSG_WriteByte (&client->message, qcvm->edicts->v.sounds);
|
|
|
|
// set view
|
|
MSG_WriteByte (&client->message, svc_setview);
|
|
MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict));
|
|
|
|
MSG_WriteByte (&client->message, svc_signonnum);
|
|
MSG_WriteByte (&client->message, 1);
|
|
|
|
client->sendsignon = true;
|
|
|
|
SVFTE_SetupFrames(client);
|
|
|
|
if (client->message.overflowed && client->limit_sounds > 64 && cantruncate)
|
|
{
|
|
if (client->limit_models > client->limit_sounds)
|
|
client->limit_models /= 2;
|
|
else
|
|
client->limit_sounds /= 2;
|
|
SZ_Clear(&client->message);
|
|
Con_Printf("Serverinfo too large for %s, truncating.\n", NET_QSocketGetTrueAddressString(client->netconnection));
|
|
goto retry;
|
|
}
|
|
|
|
//try and flush the reliable NOW, in case the qc is evil
|
|
if (NET_CanSendMessage (client->netconnection))
|
|
{
|
|
if (NET_SendMessage (client->netconnection, &client->message) != -1)
|
|
{
|
|
SZ_Clear (&client->message);
|
|
client->last_message = realtime;
|
|
client->sendsignon = false;
|
|
}
|
|
}
|
|
|
|
//protocol 15 is too limited. let people know that they'll get a crappy experience.
|
|
if (client->limit_entities <= (unsigned)qcvm->num_edicts)
|
|
{
|
|
Con_Warning("Protocol limitation (entities) for %s\n", NET_QSocketGetTrueAddressString(client->netconnection));
|
|
MSG_WriteByte (&client->message, svc_print);
|
|
MSG_WriteByte (&client->message, 2);
|
|
MSG_WriteString (&client->message, "WARNING: ");
|
|
MSG_WriteByte (&client->message, svc_print);
|
|
MSG_WriteString (&client->message, "The protocol in use is too limited. You will not be able to see all entities\n");
|
|
}
|
|
if (client->limit_models < MAX_MODELS && sv.model_precache[client->limit_models])
|
|
{
|
|
Con_Warning("Protocol limitation (models) for %s\n", NET_QSocketGetTrueAddressString(client->netconnection));
|
|
MSG_WriteByte (&client->message, svc_print);
|
|
MSG_WriteByte (&client->message, 2);
|
|
MSG_WriteString (&client->message, "WARNING: ");
|
|
MSG_WriteByte (&client->message, svc_print);
|
|
MSG_WriteString (&client->message, "The protocol in use is too limited. You will not be able to see all models\n");
|
|
}
|
|
if (client->limit_sounds < MAX_SOUNDS && sv.sound_precache[client->limit_sounds])
|
|
{
|
|
Con_Warning("Protocol limitation (sounds) for %s\n", NET_QSocketGetTrueAddressString(client->netconnection));
|
|
MSG_WriteByte (&client->message, svc_print);
|
|
MSG_WriteByte (&client->message, 2);
|
|
MSG_WriteString (&client->message, "WARNING: ");
|
|
MSG_WriteByte (&client->message, svc_print);
|
|
MSG_WriteString (&client->message, "The protocol in use is too limited. You will not be able to hear all sounds\n");
|
|
}
|
|
}
|
|
|
|
void SV_Pext_f(void)
|
|
{
|
|
//this only makes sense on the server. the clientside part only takes the form of 'cmd pext', for compat with clients that don't support this.
|
|
if (cmd_source == src_command)
|
|
{
|
|
if (!cls.state)
|
|
{
|
|
Con_Printf ("Not connected\n");
|
|
return;
|
|
}
|
|
Con_Printf ("Current Protocols:\n");
|
|
if (cl.protocol_pext2 & PEXT2_REPLACEMENTDELTAS)
|
|
Con_Printf (" Replacement Entity Deltas\n");
|
|
if (cl.protocol_pext2 & PEXT2_PREDINFO)
|
|
Con_Printf (" Replacement Stats ('predinfo')\n");
|
|
if (cl.protocol == PROTOCOL_NETQUAKE)
|
|
Con_Printf (" vanilla(15)\n");
|
|
else if (cl.protocol == PROTOCOL_FITZQUAKE)
|
|
Con_Printf (" fitzquake(666)\n");
|
|
else if (cl.protocol == PROTOCOL_RMQ)
|
|
Con_Printf (" rmq(999)\n");
|
|
else
|
|
Con_Printf (" unknown protocol(%i)\n", cl.protocol);
|
|
return;
|
|
}
|
|
|
|
if (!host_client->pextknown && !host_client->spawned)
|
|
{
|
|
int i;
|
|
int key;
|
|
int value;
|
|
for (i = 1; i < Cmd_Argc(); i+=2)
|
|
{
|
|
key = strtoul(Cmd_Argv(i), NULL, 0);
|
|
value = strtoul(Cmd_Argv(i+1), NULL, 0);
|
|
|
|
if (key == PROTOCOL_FTE_PEXT2)
|
|
host_client->protocol_pext2 = value & PEXT2_SUPPORTED_SERVER;
|
|
//else some other extension that we don't know
|
|
}
|
|
|
|
host_client->pextknown = true;
|
|
SV_SendServerinfo(host_client);
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_ConnectClient
|
|
|
|
Initializes a client_t for a new net connection. This will only be called
|
|
once for a player each game, not once for each level change.
|
|
================
|
|
*/
|
|
void SV_ConnectClient (int clientnum)
|
|
{
|
|
edict_t *ent;
|
|
client_t *client;
|
|
int edictnum;
|
|
struct qsocket_s *netconnection;
|
|
int i;
|
|
float spawn_parms[NUM_SPAWN_PARMS];
|
|
|
|
client = svs.clients + clientnum;
|
|
|
|
if (client->netconnection)
|
|
Con_DPrintf ("Client %s connected\n", NET_QSocketGetTrueAddressString(client->netconnection));
|
|
else
|
|
Con_DPrintf ("Bot connected\n");
|
|
|
|
edictnum = clientnum+1;
|
|
|
|
ent = EDICT_NUM(edictnum);
|
|
|
|
// set up the client_t
|
|
netconnection = client->netconnection;
|
|
net_activeconnections++;
|
|
|
|
if (sv.loadgame)
|
|
memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
|
|
memset (client, 0, sizeof(*client));
|
|
client->netconnection = netconnection;
|
|
|
|
strcpy (client->name, "unconnected");
|
|
client->active = true;
|
|
client->spawned = false;
|
|
client->edict = ent;
|
|
client->message.data = client->msgbuf;
|
|
client->message.maxsize = sizeof(client->msgbuf);
|
|
client->message.allowoverflow = true; // we can catch it
|
|
|
|
client->datagram.data = client->datagram_buf;
|
|
client->datagram.maxsize = sizeof(client->datagram_buf);
|
|
client->datagram.allowoverflow = true; //simply ignored on overflow
|
|
|
|
client->pextknown = false;
|
|
client->protocol_pext2 = 0;
|
|
|
|
if (sv.loadgame)
|
|
memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
|
|
else
|
|
{
|
|
// call the progs to get default spawn parms for the new client
|
|
PR_ExecuteProgram (pr_global_struct->SetNewParms);
|
|
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
|
|
client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
|
|
}
|
|
|
|
SV_SendServerinfo (client);
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
SV_CheckForNewClients
|
|
|
|
===================
|
|
*/
|
|
void SV_CheckForNewClients (void)
|
|
{
|
|
struct qsocket_s *ret;
|
|
int i;
|
|
|
|
//
|
|
// check for new connections
|
|
//
|
|
while (1)
|
|
{
|
|
ret = NET_CheckNewConnections ();
|
|
if (!ret)
|
|
break;
|
|
|
|
//
|
|
// init a new client structure
|
|
//
|
|
for (i=0 ; i<svs.maxclients ; i++)
|
|
if (!svs.clients[i].active)
|
|
break;
|
|
if (i == svs.maxclients)
|
|
Sys_Error ("Host_CheckForNewClients: no free clients");
|
|
|
|
svs.clients[i].netconnection = ret;
|
|
SV_ConnectClient (i);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
FRAME UPDATES
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
/*
|
|
==================
|
|
SV_ClearDatagram
|
|
|
|
==================
|
|
*/
|
|
void SV_ClearDatagram (void)
|
|
{
|
|
SZ_Clear (&sv.datagram);
|
|
}
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
The PVS must include a small area around the client to allow head bobbing
|
|
or other small motion on the client side. Otherwise, a bob might cause an
|
|
entity that should be visible to not show up, especially when the bob
|
|
crosses a waterline.
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
static int fatbytes;
|
|
static byte *fatpvs;
|
|
static int fatpvs_capacity;
|
|
|
|
void SV_AddToFatPVS (vec3_t org, mnode_t *node, qmodel_t *worldmodel) //johnfitz -- added worldmodel as a parameter
|
|
{
|
|
int i;
|
|
byte *pvs;
|
|
mplane_t *plane;
|
|
float d;
|
|
|
|
while (1)
|
|
{
|
|
// if this is a leaf, accumulate the pvs bits
|
|
if (node->contents < 0)
|
|
{
|
|
if (node->contents != CONTENTS_SOLID)
|
|
{
|
|
pvs = Mod_LeafPVS ( (mleaf_t *)node, worldmodel); //johnfitz -- worldmodel as a parameter
|
|
for (i=0 ; i<fatbytes ; i++)
|
|
fatpvs[i] |= pvs[i];
|
|
}
|
|
return;
|
|
}
|
|
|
|
plane = node->plane;
|
|
d = DotProduct (org, plane->normal) - plane->dist;
|
|
if (d > 8)
|
|
node = node->children[0];
|
|
else if (d < -8)
|
|
node = node->children[1];
|
|
else
|
|
{ // go down both
|
|
SV_AddToFatPVS (org, node->children[0], worldmodel); //johnfitz -- worldmodel as a parameter
|
|
node = node->children[1];
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SV_FatPVS
|
|
|
|
Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
|
|
given point.
|
|
=============
|
|
*/
|
|
byte *SV_FatPVS (vec3_t org, qmodel_t *worldmodel) //johnfitz -- added worldmodel as a parameter
|
|
{
|
|
fatbytes = (worldmodel->numleafs+7)>>3; // ericw -- was +31, assumed to be a bug/typo
|
|
if (fatpvs == NULL || fatbytes > fatpvs_capacity)
|
|
{
|
|
fatpvs_capacity = fatbytes;
|
|
fatpvs = (byte *) realloc (fatpvs, fatpvs_capacity);
|
|
if (!fatpvs)
|
|
Sys_Error ("SV_FatPVS: realloc() failed on %d bytes", fatpvs_capacity);
|
|
}
|
|
|
|
Q_memset (fatpvs, 0, fatbytes);
|
|
SV_AddToFatPVS (org, worldmodel->nodes, worldmodel); //johnfitz -- worldmodel as a parameter
|
|
return fatpvs;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SV_VisibleToClient -- johnfitz
|
|
|
|
PVS test encapsulated in a nice function
|
|
=============
|
|
*/
|
|
qboolean SV_VisibleToClient (edict_t *client, edict_t *test, qmodel_t *worldmodel)
|
|
{
|
|
byte *pvs;
|
|
vec3_t org;
|
|
unsigned int i;
|
|
|
|
VectorAdd (client->v.origin, client->v.view_ofs, org);
|
|
pvs = SV_FatPVS (org, worldmodel);
|
|
|
|
for (i=0 ; i < test->num_leafs ; i++)
|
|
if (pvs[test->leafnums[i] >> 3] & (1 << (test->leafnums[i]&7) ))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
=============
|
|
SV_WriteEntitiesToClient
|
|
|
|
=============
|
|
*/
|
|
void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg)
|
|
{
|
|
edict_t *clent = client->edict;
|
|
unsigned int e, i, maxedict=qcvm->num_edicts;
|
|
int bits;
|
|
byte *pvs;
|
|
vec3_t org;
|
|
float miss;
|
|
edict_t *ent;
|
|
eval_t *val;
|
|
int maxsize = msg->maxsize;
|
|
|
|
//try to avoid sounds getting lost. flickering entities are weird, but missing sounds+particles are just eerie.
|
|
maxsize -= client->datagram.cursize;
|
|
maxsize -= sv.datagram.cursize;
|
|
|
|
if (maxedict > client->limit_entities)
|
|
maxedict = client->limit_entities;
|
|
|
|
// find the client's PVS
|
|
VectorAdd (clent->v.origin, clent->v.view_ofs, org);
|
|
pvs = SV_FatPVS (org, qcvm->worldmodel);
|
|
|
|
// send over all entities (excpet the client) that touch the pvs
|
|
ent = NEXT_EDICT(qcvm->edicts);
|
|
for (e=1 ; e<maxedict ; e++, ent = NEXT_EDICT(ent))
|
|
{
|
|
|
|
if (ent != clent) // clent is ALLWAYS sent
|
|
{
|
|
// ignore ents without visible models
|
|
if (!ent->v.modelindex || !PR_GetString(ent->v.model)[0])
|
|
continue;
|
|
|
|
//johnfitz -- don't send model>255 entities if protocol is 15
|
|
if ((unsigned int)ent->v.modelindex >= client->limit_models)
|
|
continue;
|
|
|
|
// ignore if not touching a PV leaf
|
|
for (i=0 ; i < ent->num_leafs ; i++)
|
|
if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
|
|
break;
|
|
|
|
// ericw -- added ent->num_leafs < MAX_ENT_LEAFS condition.
|
|
//
|
|
// if ent->num_leafs == MAX_ENT_LEAFS, the ent is visible from too many leafs
|
|
// for us to say whether it's in the PVS, so don't try to vis cull it.
|
|
// this commonly happens with rotators, because they often have huge bboxes
|
|
// spanning the entire map, or really tall lifts, etc.
|
|
if (i == ent->num_leafs && ent->num_leafs < MAX_ENT_LEAFS)
|
|
continue; // not visible
|
|
}
|
|
|
|
//johnfitz -- max size for protocol 15 is 18 bytes, not 16 as originally
|
|
//assumed here. And, for protocol 85 the max size is actually 24 bytes.
|
|
if (msg->cursize + 24 > maxsize)
|
|
{
|
|
//johnfitz -- less spammy overflow message
|
|
if (!dev_overflows.packetsize || dev_overflows.packetsize + CONSOLE_RESPAM_TIME < realtime )
|
|
{
|
|
Con_Printf ("Packet overflow!\n");
|
|
dev_overflows.packetsize = realtime;
|
|
}
|
|
goto stats;
|
|
//johnfitz
|
|
}
|
|
|
|
// send an update
|
|
bits = 0;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
miss = ent->v.origin[i] - ent->baseline.origin[i];
|
|
if ( miss < -0.1 || miss > 0.1 )
|
|
bits |= U_ORIGIN1<<i;
|
|
}
|
|
|
|
if ( ent->v.angles[0] != ent->baseline.angles[0] )
|
|
bits |= U_ANGLE1;
|
|
|
|
if ( ent->v.angles[1] != ent->baseline.angles[1] )
|
|
bits |= U_ANGLE2;
|
|
|
|
if ( ent->v.angles[2] != ent->baseline.angles[2] )
|
|
bits |= U_ANGLE3;
|
|
|
|
if (ent->v.movetype == MOVETYPE_STEP)
|
|
bits |= U_STEP; // don't mess up the step animation
|
|
|
|
if (ent->baseline.colormap != ent->v.colormap)
|
|
bits |= U_COLORMAP;
|
|
|
|
if (ent->baseline.skin != ent->v.skin)
|
|
bits |= U_SKIN;
|
|
|
|
if (ent->baseline.frame != ent->v.frame)
|
|
bits |= U_FRAME;
|
|
|
|
if (ent->baseline.effects != ent->v.effects)
|
|
bits |= U_EFFECTS;
|
|
|
|
if (ent->baseline.modelindex != ent->v.modelindex)
|
|
bits |= U_MODEL;
|
|
|
|
//johnfitz -- alpha
|
|
// TODO: find a cleaner place to put this code
|
|
val = GetEdictFieldValue(ent, qcvm->extfields.alpha);
|
|
if (val)
|
|
ent->alpha = ENTALPHA_ENCODE(val->_float);
|
|
|
|
//don't send invisible entities unless they have effects
|
|
if (ent->alpha == ENTALPHA_ZERO && !ent->v.effects)
|
|
continue;
|
|
//johnfitz
|
|
|
|
//spike -- PROTOCOL_VERSION_BJP3
|
|
if (sv.protocol == PROTOCOL_VERSION_BJP3)
|
|
{
|
|
//alpha+fullbright can be sent, but they're too hideous...
|
|
if (ent->baseline.alpha != ent->alpha) bits |= U_TRANS;
|
|
}
|
|
else
|
|
//johnfitz -- PROTOCOL_FITZQUAKE
|
|
if (sv.protocol != PROTOCOL_NETQUAKE)
|
|
{
|
|
|
|
if (ent->baseline.alpha != ent->alpha) bits |= U_ALPHA;
|
|
if (bits & U_FRAME && (int)ent->v.frame & 0xFF00) bits |= U_FRAME2;
|
|
if (bits & U_MODEL && (int)ent->v.modelindex & 0xFF00) bits |= U_MODEL2;
|
|
if (ent->sendinterval) bits |= U_LERPFINISH;
|
|
if (bits >= 65536) bits |= U_EXTEND1;
|
|
if (bits >= 16777216) bits |= U_EXTEND2;
|
|
}
|
|
//johnfitz
|
|
|
|
if (e >= 256)
|
|
bits |= U_LONGENTITY;
|
|
|
|
if (bits >= 256)
|
|
bits |= U_MOREBITS;
|
|
|
|
//
|
|
// write the message
|
|
//
|
|
MSG_WriteByte (msg, bits | U_SIGNAL);
|
|
|
|
if (bits & U_MOREBITS)
|
|
MSG_WriteByte (msg, bits>>8);
|
|
|
|
//spike -- nehahra protocols are awkward
|
|
if (sv.protocol == PROTOCOL_VERSION_BJP3)
|
|
;
|
|
else
|
|
{
|
|
//johnfitz -- PROTOCOL_FITZQUAKE
|
|
if (bits & U_EXTEND1)
|
|
MSG_WriteByte(msg, bits>>16);
|
|
if (bits & U_EXTEND2)
|
|
MSG_WriteByte(msg, bits>>24);
|
|
//johnfitz
|
|
}
|
|
|
|
if (bits & U_LONGENTITY)
|
|
MSG_WriteShort (msg,e);
|
|
else
|
|
MSG_WriteByte (msg,e);
|
|
|
|
if (bits & U_MODEL)
|
|
{
|
|
if (sv.protocol == PROTOCOL_VERSION_BJP3)
|
|
MSG_WriteShort(msg, ent->v.modelindex);
|
|
else
|
|
MSG_WriteByte (msg, ent->v.modelindex);
|
|
}
|
|
if (bits & U_FRAME)
|
|
MSG_WriteByte (msg, ent->v.frame);
|
|
if (bits & U_COLORMAP)
|
|
MSG_WriteByte (msg, ent->v.colormap);
|
|
if (bits & U_SKIN)
|
|
MSG_WriteByte (msg, ent->v.skin);
|
|
if (bits & U_EFFECTS)
|
|
MSG_WriteByte (msg, ent->v.effects);
|
|
if (bits & U_ORIGIN1)
|
|
MSG_WriteCoord (msg, ent->v.origin[0], sv.protocolflags);
|
|
if (bits & U_ANGLE1)
|
|
MSG_WriteAngle(msg, ent->v.angles[0], sv.protocolflags);
|
|
if (bits & U_ORIGIN2)
|
|
MSG_WriteCoord (msg, ent->v.origin[1], sv.protocolflags);
|
|
if (bits & U_ANGLE2)
|
|
MSG_WriteAngle(msg, ent->v.angles[1], sv.protocolflags);
|
|
if (bits & U_ORIGIN3)
|
|
MSG_WriteCoord (msg, ent->v.origin[2], sv.protocolflags);
|
|
if (bits & U_ANGLE3)
|
|
MSG_WriteAngle(msg, ent->v.angles[2], sv.protocolflags);
|
|
|
|
//spike -- nehahra protocols are awkward
|
|
if (sv.protocol == PROTOCOL_VERSION_BJP3)
|
|
{
|
|
//this protocol is shite
|
|
if ((int)ent->v.effects & EF_FULLBRIGHT)
|
|
{
|
|
MSG_WriteFloat(msg, 2);
|
|
MSG_WriteFloat(msg, ENTALPHA_DECODE(ent->alpha));
|
|
MSG_WriteFloat(msg, 1);
|
|
}
|
|
else if (bits & U_TRANS)
|
|
{
|
|
MSG_WriteFloat(msg, 1);
|
|
MSG_WriteFloat(msg, ENTALPHA_DECODE(ent->alpha));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//johnfitz -- PROTOCOL_FITZQUAKE
|
|
if (bits & U_ALPHA)
|
|
MSG_WriteByte(msg, ent->alpha);
|
|
if (bits & U_FRAME2)
|
|
MSG_WriteByte(msg, (int)ent->v.frame >> 8);
|
|
if (bits & U_MODEL2)
|
|
MSG_WriteByte(msg, (int)ent->v.modelindex >> 8);
|
|
if (bits & U_LERPFINISH)
|
|
MSG_WriteByte(msg, (byte)(Q_rint((ent->v.nextthink-qcvm->time)*255)));
|
|
//johnfitz
|
|
}
|
|
}
|
|
|
|
//johnfitz -- devstats
|
|
stats:
|
|
if (msg->cursize > 1024 && dev_peakstats.packetsize <= 1024)
|
|
Con_DWarning ("%i byte packet exceeds standard limit of 1024 (max = %d).\n", msg->cursize, msg->maxsize);
|
|
dev_stats.packetsize = msg->cursize;
|
|
dev_peakstats.packetsize = q_max(msg->cursize, dev_peakstats.packetsize);
|
|
//johnfitz
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SV_CleanupEnts
|
|
|
|
=============
|
|
*/
|
|
void SV_CleanupEnts (void)
|
|
{
|
|
int e;
|
|
edict_t *ent;
|
|
|
|
ent = NEXT_EDICT(qcvm->edicts);
|
|
for (e=1 ; e<qcvm->num_edicts ; e++, ent = NEXT_EDICT(ent))
|
|
{
|
|
ent->v.effects = (int)ent->v.effects & ~EF_MUZZLEFLASH;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_WriteDamageToMessage
|
|
|
|
==================
|
|
*/
|
|
void SV_WriteDamageToMessage(edict_t *ent, sizebuf_t *msg)
|
|
{
|
|
edict_t *other;
|
|
int i;
|
|
|
|
//
|
|
// send a damage message
|
|
//
|
|
if (ent->v.dmg_take || ent->v.dmg_save)
|
|
{
|
|
other = PROG_TO_EDICT(ent->v.dmg_inflictor);
|
|
MSG_WriteByte (msg, svc_damage);
|
|
MSG_WriteByte (msg, ent->v.dmg_save);
|
|
MSG_WriteByte (msg, ent->v.dmg_take);
|
|
for (i=0 ; i<3 ; i++)
|
|
MSG_WriteCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i]), sv.protocolflags );
|
|
|
|
ent->v.dmg_take = 0;
|
|
ent->v.dmg_save = 0;
|
|
}
|
|
|
|
//
|
|
// send the current viewpos offset from the view entity
|
|
//
|
|
SV_SetIdealPitch (); // how much to look up / down ideally
|
|
|
|
// a fixangle might get lost in a dropped packet. Oh well.
|
|
if ( ent->v.fixangle )
|
|
{
|
|
MSG_WriteByte (msg, svc_setangle);
|
|
for (i=0 ; i < 3 ; i++)
|
|
MSG_WriteAngle (msg, ent->v.angles[i], sv.protocolflags );
|
|
ent->v.fixangle = 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_WriteClientdataToMessage
|
|
|
|
==================
|
|
*/
|
|
void SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg)
|
|
{
|
|
edict_t *ent = client->edict;
|
|
int bits;
|
|
int i;
|
|
int items;
|
|
eval_t *val;
|
|
unsigned int weaponmodelindex = SV_ModelIndex(PR_GetString(ent->v.weaponmodel));
|
|
|
|
if (weaponmodelindex >= client->limit_models)
|
|
weaponmodelindex = 0;
|
|
|
|
bits = 0;
|
|
|
|
if (ent->v.view_ofs[2] != DEFAULT_VIEWHEIGHT)
|
|
bits |= SU_VIEWHEIGHT;
|
|
|
|
if (ent->v.idealpitch)
|
|
bits |= SU_IDEALPITCH;
|
|
|
|
// stuff the sigil bits into the high bits of items for sbar, or else
|
|
// mix in items2
|
|
val = GetEdictFieldValue(ent, qcvm->extfields.items2);
|
|
|
|
if (val)
|
|
items = (int)ent->v.items | ((int)val->_float << 23);
|
|
else
|
|
items = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28);
|
|
|
|
bits |= SU_ITEMS;
|
|
|
|
if ( (int)ent->v.flags & FL_ONGROUND)
|
|
bits |= SU_ONGROUND;
|
|
|
|
if ( ent->v.waterlevel >= 2)
|
|
bits |= SU_INWATER;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (ent->v.punchangle[i])
|
|
bits |= (SU_PUNCH1<<i);
|
|
if (ent->v.velocity[i])
|
|
bits |= (SU_VELOCITY1<<i);
|
|
}
|
|
|
|
if (ent->v.weaponframe)
|
|
bits |= SU_WEAPONFRAME;
|
|
|
|
if (ent->v.armorvalue)
|
|
bits |= SU_ARMOR;
|
|
|
|
// if (ent->v.weapon)
|
|
bits |= SU_WEAPON;
|
|
|
|
//johnfitz -- PROTOCOL_FITZQUAKE
|
|
if (sv.protocol != PROTOCOL_NETQUAKE)
|
|
{
|
|
if (bits & SU_WEAPON && weaponmodelindex & 0xFF00) bits |= SU_WEAPON2;
|
|
if ((int)ent->v.armorvalue & 0xFF00) bits |= SU_ARMOR2;
|
|
if ((int)ent->v.currentammo & 0xFF00) bits |= SU_AMMO2;
|
|
if ((int)ent->v.ammo_shells & 0xFF00) bits |= SU_SHELLS2;
|
|
if ((int)ent->v.ammo_nails & 0xFF00) bits |= SU_NAILS2;
|
|
if ((int)ent->v.ammo_rockets & 0xFF00) bits |= SU_ROCKETS2;
|
|
if ((int)ent->v.ammo_cells & 0xFF00) bits |= SU_CELLS2;
|
|
if (bits & SU_WEAPONFRAME && (int)ent->v.weaponframe & 0xFF00) bits |= SU_WEAPONFRAME2;
|
|
if (bits & SU_WEAPON && ent->alpha != ENTALPHA_DEFAULT) bits |= SU_WEAPONALPHA; //for now, weaponalpha = client entity alpha
|
|
if (bits >= 65536) bits |= SU_EXTEND1;
|
|
if (bits >= 16777216) bits |= SU_EXTEND2;
|
|
}
|
|
//johnfitz
|
|
|
|
// send the data
|
|
|
|
MSG_WriteByte (msg, svc_clientdata);
|
|
MSG_WriteShort (msg, bits);
|
|
|
|
//johnfitz -- PROTOCOL_FITZQUAKE
|
|
if (bits & SU_EXTEND1) MSG_WriteByte(msg, bits>>16);
|
|
if (bits & SU_EXTEND2) MSG_WriteByte(msg, bits>>24);
|
|
//johnfitz
|
|
|
|
if (bits & SU_VIEWHEIGHT)
|
|
MSG_WriteChar (msg, ent->v.view_ofs[2]);
|
|
|
|
if (bits & SU_IDEALPITCH)
|
|
MSG_WriteChar (msg, ent->v.idealpitch);
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (bits & (SU_PUNCH1<<i))
|
|
MSG_WriteChar (msg, ent->v.punchangle[i]);
|
|
if (bits & (SU_VELOCITY1<<i))
|
|
MSG_WriteChar (msg, ent->v.velocity[i]/16);
|
|
}
|
|
|
|
// [always sent] if (bits & SU_ITEMS)
|
|
MSG_WriteLong (msg, items);
|
|
|
|
if (bits & SU_WEAPONFRAME)
|
|
MSG_WriteByte (msg, ent->v.weaponframe);
|
|
if (bits & SU_ARMOR)
|
|
MSG_WriteByte (msg, ent->v.armorvalue);
|
|
if (bits & SU_WEAPON)
|
|
{
|
|
if (sv.protocol == PROTOCOL_VERSION_BJP3)
|
|
MSG_WriteShort (msg, weaponmodelindex);
|
|
else
|
|
MSG_WriteByte (msg, weaponmodelindex);
|
|
}
|
|
|
|
MSG_WriteShort (msg, ent->v.health);
|
|
MSG_WriteByte (msg, ent->v.currentammo);
|
|
MSG_WriteByte (msg, ent->v.ammo_shells);
|
|
MSG_WriteByte (msg, ent->v.ammo_nails);
|
|
MSG_WriteByte (msg, ent->v.ammo_rockets);
|
|
MSG_WriteByte (msg, ent->v.ammo_cells);
|
|
|
|
if (standard_quake)
|
|
{
|
|
MSG_WriteByte (msg, ent->v.weapon);
|
|
}
|
|
else
|
|
{
|
|
for(i=0;i<32;i++)
|
|
{
|
|
if ( ((int)ent->v.weapon) & (1<<i) )
|
|
{
|
|
MSG_WriteByte (msg, i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//johnfitz -- PROTOCOL_FITZQUAKE
|
|
if (bits & SU_WEAPON2)
|
|
MSG_WriteByte (msg, weaponmodelindex >> 8);
|
|
if (bits & SU_ARMOR2)
|
|
MSG_WriteByte (msg, (int)ent->v.armorvalue >> 8);
|
|
if (bits & SU_AMMO2)
|
|
MSG_WriteByte (msg, (int)ent->v.currentammo >> 8);
|
|
if (bits & SU_SHELLS2)
|
|
MSG_WriteByte (msg, (int)ent->v.ammo_shells >> 8);
|
|
if (bits & SU_NAILS2)
|
|
MSG_WriteByte (msg, (int)ent->v.ammo_nails >> 8);
|
|
if (bits & SU_ROCKETS2)
|
|
MSG_WriteByte (msg, (int)ent->v.ammo_rockets >> 8);
|
|
if (bits & SU_CELLS2)
|
|
MSG_WriteByte (msg, (int)ent->v.ammo_cells >> 8);
|
|
if (bits & SU_WEAPONFRAME2)
|
|
MSG_WriteByte (msg, (int)ent->v.weaponframe >> 8);
|
|
if (bits & SU_WEAPONALPHA)
|
|
MSG_WriteByte (msg, ent->alpha); //for now, weaponalpha = client entity alpha
|
|
//johnfitz
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
SV_SendClientDatagram
|
|
=======================
|
|
*/
|
|
qboolean SV_SendClientDatagram (client_t *client)
|
|
{
|
|
byte buf[MAX_DATAGRAM+1000];
|
|
sizebuf_t msg;
|
|
|
|
if (!client->netconnection)
|
|
{
|
|
//botclient, shouldn't be sent anything.
|
|
SZ_Clear(&client->datagram);
|
|
return true;
|
|
}
|
|
|
|
msg.allowoverflow = false;
|
|
msg.data = buf;
|
|
msg.maxsize = client->limit_unreliable;
|
|
msg.cursize = 0;
|
|
if (client->download.file)
|
|
msg.maxsize /= 2; //make sure there's space for download data
|
|
|
|
host_client = client;
|
|
if (client->spawned)
|
|
{
|
|
sv_player = client->edict;
|
|
|
|
if (client->protocol_pext2 & PEXT2_REPLACEMENTDELTAS)
|
|
{
|
|
SV_WriteDamageToMessage(client->edict, &msg);
|
|
if (!(client->protocol_pext2 & PEXT2_PREDINFO))
|
|
SV_WriteClientdataToMessage (client, &msg);
|
|
else
|
|
SVFTE_WriteStats(client, &msg);
|
|
if (!client->snapshotresume)
|
|
{
|
|
SVFTE_BuildSnapshotForClient(client);
|
|
SVFTE_CalcEntityDeltas(client);
|
|
}
|
|
SVFTE_WriteEntitiesToClient(client, &msg, sizeof(buf)); //must always write some data, or the stats will break
|
|
|
|
//this delta protocol doesn't wipe old state just because there's a new packet.
|
|
//the server isn't required to sync with the client frames either
|
|
//so we can just spam multiple packets to keep our udp data under the MTU
|
|
while (client->snapshotresume)
|
|
{
|
|
NET_SendUnreliableMessage (client->netconnection, &msg);
|
|
SZ_Clear(&msg);
|
|
SVFTE_WriteEntitiesToClient(client, &msg, sizeof(buf));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
MSG_WriteByte (&msg, svc_time);
|
|
MSG_WriteFloat (&msg, qcvm->time);
|
|
if (client->protocol_pext2 & PEXT2_PREDINFO)
|
|
MSG_WriteShort(&msg, (client->lastmovemessage&0xffff));
|
|
|
|
// add the client specific data to the datagram
|
|
SV_WriteDamageToMessage (client->edict, &msg);
|
|
SV_WriteClientdataToMessage (client, &msg);
|
|
|
|
SV_WriteEntitiesToClient (client, &msg);
|
|
}
|
|
|
|
// copy the private datagram if there is space
|
|
if (msg.cursize + client->datagram.cursize < msg.maxsize && !client->datagram.overflowed)
|
|
SZ_Write(&msg, client->datagram.data, client->datagram.cursize);
|
|
client->datagram.overflowed = false;
|
|
SZ_Clear(&client->datagram);
|
|
// copy the server datagram if there is space
|
|
if (msg.cursize + sv.datagram.cursize < msg.maxsize)
|
|
SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
|
|
}
|
|
|
|
SV_VoiceSendPacket(client, &msg);
|
|
|
|
msg.maxsize = client->limit_unreliable;
|
|
Host_AppendDownloadData(client, &msg);
|
|
|
|
|
|
// send the datagram
|
|
if (msg.cursize && NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
|
|
{
|
|
SV_DropClient (false);// if the message couldn't send, kick off
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
SV_UpdateToReliableMessages
|
|
=======================
|
|
*/
|
|
void SV_UpdateToReliableMessages (void)
|
|
{
|
|
int i, j;
|
|
client_t *client;
|
|
|
|
// check for changes to be sent over the reliable streams
|
|
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
|
|
{
|
|
if (host_client->old_frags != host_client->edict->v.frags)
|
|
{
|
|
for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
|
|
{
|
|
if (!client->knowntoqc)
|
|
continue;
|
|
MSG_WriteByte (&client->message, svc_updatefrags);
|
|
MSG_WriteByte (&client->message, i);
|
|
MSG_WriteShort (&client->message, host_client->edict->v.frags);
|
|
}
|
|
|
|
host_client->old_frags = host_client->edict->v.frags;
|
|
}
|
|
}
|
|
|
|
for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
|
|
{
|
|
if (!client->active)
|
|
continue;
|
|
SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
|
|
}
|
|
|
|
SZ_Clear (&sv.reliable_datagram);
|
|
}
|
|
|
|
|
|
/*
|
|
=======================
|
|
SV_SendNop
|
|
|
|
Send a nop message without trashing or sending the accumulated client
|
|
message buffer
|
|
=======================
|
|
*/
|
|
void SV_SendNop (client_t *client)
|
|
{
|
|
sizebuf_t msg;
|
|
byte buf[4];
|
|
|
|
msg.data = buf;
|
|
msg.maxsize = sizeof(buf);
|
|
msg.cursize = 0;
|
|
|
|
MSG_WriteChar (&msg, svc_nop);
|
|
|
|
if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
|
|
SV_DropClient (false); // if the message couldn't send, kick off
|
|
client->last_message = realtime;
|
|
}
|
|
|
|
int SV_SendPrespawnParticlePrecaches(int idx)
|
|
{
|
|
size_t maxsize = host_client->message.maxsize; //we can go quite large
|
|
if (!host_client->protocol_pext2)
|
|
return -1; //unsupported by this client.
|
|
for (; idx < MAX_PARTICLETYPES; idx++)
|
|
{
|
|
if (!sv.particle_precache[idx])
|
|
continue;
|
|
if (host_client->message.cursize + 4+strlen(sv.particle_precache[idx]) > maxsize)
|
|
break;
|
|
MSG_WriteByte(&host_client->message, svcdp_precache);
|
|
MSG_WriteShort(&host_client->message, 0x4000 | idx);
|
|
MSG_WriteString(&host_client->message, sv.particle_precache[idx]);
|
|
}
|
|
if (idx == MAX_PARTICLETYPES)
|
|
return -1;
|
|
return idx;
|
|
}
|
|
int SV_SendPrespawnStatics(int idx)
|
|
{
|
|
entity_state_t *svent;
|
|
int maxsize = host_client->message.maxsize - 128; //we can go quite large
|
|
|
|
while (1)
|
|
{
|
|
if (idx >= sv.num_statics)
|
|
return -1;
|
|
svent = &sv.static_entities[idx];
|
|
|
|
if (host_client->message.cursize > maxsize)
|
|
break;
|
|
idx++;
|
|
|
|
if (svent->modelindex >= host_client->limit_models)
|
|
continue;
|
|
if (memcmp(&nullentitystate, svent, sizeof(nullentitystate)))
|
|
MSG_WriteStaticOrBaseLine(&host_client->message, -1, svent, host_client->protocol_pext2, sv.protocol, sv.protocolflags);
|
|
}
|
|
return idx;
|
|
}
|
|
int SV_SendAmbientSounds(int idx)
|
|
{
|
|
struct ambientsound_s *snd;
|
|
int maxsize = host_client->message.maxsize - 128; //we can go quite large
|
|
qboolean large;
|
|
size_t i;
|
|
|
|
while (1)
|
|
{
|
|
if (idx >= sv.num_ambients)
|
|
return -1;
|
|
snd = &sv.ambientsounds[idx];
|
|
|
|
if (host_client->message.cursize > maxsize)
|
|
break;
|
|
idx++;
|
|
|
|
if (snd->soundindex >= host_client->limit_sounds)
|
|
continue;
|
|
|
|
large = (snd->soundindex > 255);
|
|
if (large)
|
|
MSG_WriteByte (&host_client->message,svc_spawnstaticsound2); //johnfitz -- PROTOCOL_FITZQUAKE
|
|
else
|
|
MSG_WriteByte (&host_client->message,svc_spawnstaticsound);
|
|
for (i = 0; i < 3; i++)
|
|
MSG_WriteCoord(&host_client->message, snd->origin[i], sv.protocolflags);
|
|
if (large)
|
|
MSG_WriteShort(&host_client->message, snd->soundindex);
|
|
else
|
|
MSG_WriteByte (&host_client->message, snd->soundindex);
|
|
MSG_WriteByte (&host_client->message, snd->volume*255);
|
|
MSG_WriteByte (&host_client->message, snd->attenuation*64);
|
|
}
|
|
return idx;
|
|
}
|
|
int SV_SendPrespawnBaselines(int idx)
|
|
{
|
|
edict_t *svent;
|
|
int maxsize = host_client->message.maxsize - 128; //we can go quite large
|
|
|
|
while (1)
|
|
{
|
|
if (idx >= qcvm->num_edicts)
|
|
return -1;
|
|
svent = EDICT_NUM(idx);
|
|
|
|
if (host_client->message.cursize > maxsize)
|
|
break;
|
|
|
|
if (memcmp(&nullentitystate, &svent->baseline, sizeof(nullentitystate)))
|
|
MSG_WriteStaticOrBaseLine(&host_client->message, idx, &svent->baseline, host_client->protocol_pext2, sv.protocol, sv.protocolflags);
|
|
|
|
idx++;
|
|
}
|
|
return idx;
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
SV_SendClientMessages
|
|
=======================
|
|
*/
|
|
void SV_SendClientMessages (void)
|
|
{
|
|
int i;
|
|
|
|
// update frags, names, etc
|
|
SV_UpdateToReliableMessages ();
|
|
|
|
// build individual updates
|
|
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
|
|
{
|
|
if (!host_client->active)
|
|
continue;
|
|
|
|
if (!SV_SendClientDatagram (host_client))
|
|
continue;
|
|
if (!host_client->spawned)
|
|
{
|
|
// the player isn't totally in the game yet
|
|
// send small keepalive messages if too much time has passed
|
|
// send a full message when the next signon stage has been requested
|
|
// some other message data (name changes, etc) may accumulate
|
|
// between signon stages
|
|
if (!host_client->sendsignon)
|
|
{
|
|
if (realtime - host_client->last_message > 5)
|
|
SV_SendNop (host_client);
|
|
continue; // don't send out non-signon messages
|
|
}
|
|
if (host_client->sendsignon == 2)
|
|
{
|
|
host_client->signonidx = SV_SendPrespawnParticlePrecaches(host_client->signonidx);
|
|
if (host_client->signonidx < 0)
|
|
{
|
|
host_client->signonidx = 0;
|
|
host_client->sendsignon++;
|
|
}
|
|
}
|
|
if (host_client->sendsignon == 3)
|
|
{
|
|
host_client->signonidx = SV_SendPrespawnBaselines(host_client->signonidx);
|
|
if (host_client->signonidx < 0)
|
|
{
|
|
host_client->signonidx = 0;
|
|
host_client->sendsignon++;
|
|
}
|
|
}
|
|
if (host_client->sendsignon == 4)
|
|
{
|
|
host_client->signonidx = SV_SendPrespawnStatics(host_client->signonidx);
|
|
if (host_client->signonidx < 0)
|
|
{
|
|
host_client->signonidx = 0;
|
|
host_client->sendsignon++;
|
|
}
|
|
}
|
|
if (host_client->sendsignon == 5)
|
|
{
|
|
host_client->signonidx = SV_SendAmbientSounds(host_client->signonidx);
|
|
if (host_client->signonidx < 0)
|
|
{
|
|
host_client->signonidx = 0;
|
|
host_client->sendsignon++;
|
|
}
|
|
}
|
|
if (host_client->sendsignon == 6)
|
|
{
|
|
if (host_client->message.cursize+sv.signon.cursize+2 < host_client->message.maxsize)
|
|
{
|
|
SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
|
|
MSG_WriteByte (&host_client->message, svc_signonnum);
|
|
MSG_WriteByte (&host_client->message, 2);
|
|
host_client->sendsignon = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// check for an overflowed message. Should only happen
|
|
// on a very fucked up connection that backs up a lot, then
|
|
// changes level
|
|
if (host_client->message.overflowed)
|
|
{
|
|
SZ_Clear(&host_client->message);
|
|
SV_DropClient (false);
|
|
continue;
|
|
}
|
|
|
|
if (host_client->message.cursize || host_client->dropasap)
|
|
{
|
|
if (!NET_CanSendMessage (host_client->netconnection))
|
|
{
|
|
// I_Printf ("can't write\n");
|
|
continue;
|
|
}
|
|
|
|
if (host_client->dropasap)
|
|
SV_DropClient (false); // went to another level
|
|
else
|
|
{
|
|
if (NET_SendMessage (host_client->netconnection
|
|
, &host_client->message) == -1)
|
|
SV_DropClient (false); // if the message couldn't send, kick off
|
|
SZ_Clear (&host_client->message);
|
|
host_client->last_message = realtime;
|
|
if (host_client->sendsignon == true)
|
|
host_client->sendsignon = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// clear muzzle flashes
|
|
SV_CleanupEnts ();
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SERVER SPAWNING
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
SV_ModelIndex
|
|
|
|
================
|
|
*/
|
|
int SV_ModelIndex (const char *name)
|
|
{
|
|
int i;
|
|
|
|
if (!name || !name[0])
|
|
return 0;
|
|
|
|
for (i=0 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
|
|
if (!strcmp(sv.model_precache[i], name))
|
|
return i;
|
|
if (i==MAX_MODELS || !sv.model_precache[i])
|
|
Sys_Error ("SV_ModelIndex: model %s not precached", name);
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_CreateBaseline
|
|
================
|
|
*/
|
|
void SV_CreateBaseline (void)
|
|
{
|
|
edict_t *svent;
|
|
int entnum;
|
|
eval_t *val;
|
|
|
|
for (entnum = 0; entnum < qcvm->num_edicts; entnum++)
|
|
{
|
|
// get the current server version
|
|
svent = EDICT_NUM(entnum);
|
|
if (svent->free)
|
|
continue;
|
|
if (entnum > svs.maxclients && !svent->v.modelindex)
|
|
continue;
|
|
|
|
//
|
|
// create entity baseline
|
|
//
|
|
VectorCopy (svent->v.origin, svent->baseline.origin);
|
|
VectorCopy (svent->v.angles, svent->baseline.angles);
|
|
svent->baseline.frame = svent->v.frame;
|
|
svent->baseline.skin = svent->v.skin;
|
|
if (entnum > 0 && entnum <= svs.maxclients)
|
|
{
|
|
svent->baseline.colormap = entnum;
|
|
svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
|
|
svent->baseline.alpha = ENTALPHA_DEFAULT; //johnfitz -- alpha support
|
|
}
|
|
else
|
|
{
|
|
svent->baseline.colormap = 0;
|
|
svent->baseline.modelindex = SV_ModelIndex(PR_GetString(svent->v.model));
|
|
val = GetEdictFieldValue(svent, qcvm->extfields.alpha);
|
|
if (val)
|
|
svent->baseline.alpha = ENTALPHA_ENCODE(val->_float);
|
|
else
|
|
svent->baseline.alpha = svent->alpha; //johnfitz -- alpha support
|
|
}
|
|
|
|
//Spike -- baselines are now generated on a per-client basis.
|
|
//FIXME: should merge the above with other edict->entity_state copies (updates, baselines, spawnstatics)
|
|
//1) this allows per-client extensions.
|
|
//2) this avoids pre-generating a single signon buffer, splitting it over multiple packets.
|
|
// thereby allowing more than 3k or so entities
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
SV_SendReconnect
|
|
|
|
Tell all the clients that the server is changing levels
|
|
================
|
|
*/
|
|
void SV_SendReconnect (void)
|
|
{
|
|
byte data[128];
|
|
sizebuf_t msg;
|
|
|
|
msg.data = data;
|
|
msg.cursize = 0;
|
|
msg.maxsize = sizeof(data);
|
|
|
|
MSG_WriteChar (&msg, svc_stufftext);
|
|
MSG_WriteString (&msg, "reconnect\n");
|
|
NET_SendToAll (&msg, 5.0);
|
|
|
|
if (!isDedicated)
|
|
Cmd_ExecuteString ("reconnect\n", src_server);
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
SV_SaveSpawnparms
|
|
|
|
Grabs the current state of each client for saving across the
|
|
transition to another level
|
|
================
|
|
*/
|
|
void SV_SaveSpawnparms (void)
|
|
{
|
|
int i, j;
|
|
|
|
svs.serverflags = pr_global_struct->serverflags;
|
|
|
|
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
|
|
{
|
|
if (!host_client->active)
|
|
continue;
|
|
|
|
// call the progs to get default spawn parms for the new client
|
|
pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
|
|
PR_ExecuteProgram (pr_global_struct->SetChangeParms);
|
|
for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
|
|
host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j];
|
|
}
|
|
}
|
|
|
|
//used for sv.qcvm.GetModel (so ssqc+csqc can share builtins)
|
|
qmodel_t *SV_ModelForIndex(int index)
|
|
{
|
|
if (index < 0 || index >= MAX_MODELS)
|
|
return NULL;
|
|
return sv.models[index];
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_SpawnServer
|
|
|
|
This is called at the start of each level
|
|
================
|
|
*/
|
|
extern float scr_centertime_off;
|
|
void SV_SpawnServer (const char *server)
|
|
{
|
|
static char dummy[8] = { 0,0,0,0,0,0,0,0 };
|
|
edict_t *ent;
|
|
int i;
|
|
|
|
// let's not have any servers with no name
|
|
if (hostname.string[0] == 0)
|
|
Cvar_Set ("hostname", "UNNAMED");
|
|
scr_centertime_off = 0;
|
|
|
|
Con_DPrintf ("SpawnServer: %s\n",server);
|
|
svs.changelevel_issued = false; // now safe to issue another
|
|
|
|
//
|
|
// tell all connected clients that we are going to a new level
|
|
//
|
|
if (sv.active)
|
|
{
|
|
PR_SwitchQCVM(NULL);
|
|
SV_SendReconnect ();
|
|
PR_SwitchQCVM(&sv.qcvm);
|
|
}
|
|
|
|
//
|
|
// make cvars consistant
|
|
//
|
|
if (coop.value)
|
|
Cvar_Set ("deathmatch", "0");
|
|
current_skill = (int)(skill.value + 0.5);
|
|
if (current_skill < 0)
|
|
current_skill = 0;
|
|
if (current_skill > 3)
|
|
current_skill = 3;
|
|
|
|
Cvar_SetValue ("skill", (float)current_skill);
|
|
|
|
//
|
|
// set up the new server
|
|
//
|
|
//memset (&sv, 0, sizeof(sv));
|
|
Host_ClearMemory ();
|
|
|
|
q_strlcpy (sv.name, server, sizeof(sv.name));
|
|
|
|
sv.protocol = sv_protocol; // johnfitz
|
|
|
|
if (sv.protocol == PROTOCOL_RMQ)
|
|
{
|
|
// set up the protocol flags used by this server
|
|
// (note - these could be cvar-ised so that server admins could choose the protocol features used by their servers)
|
|
sv.protocolflags = PRFL_INT32COORD | PRFL_SHORTANGLE;
|
|
}
|
|
else sv.protocolflags = 0;
|
|
|
|
// load progs to get entity field count
|
|
PR_LoadProgs ("progs.dat", true, pr_ssqcbuiltins, pr_ssqcnumbuiltins);
|
|
|
|
// allocate server memory
|
|
/* Host_ClearMemory() called above already cleared the whole sv structure */
|
|
qcvm->max_edicts = CLAMP (MIN_EDICTS,(int)max_edicts.value,MAX_EDICTS); //johnfitz -- max_edicts cvar
|
|
qcvm->edicts = (edict_t *) malloc (qcvm->max_edicts*qcvm->edict_size); // ericw -- sv.edicts switched to use malloc()
|
|
|
|
sv.datagram.maxsize = sizeof(sv.datagram_buf);
|
|
sv.datagram.cursize = 0;
|
|
sv.datagram.data = sv.datagram_buf;
|
|
|
|
sv.multicast.maxsize = sizeof(sv.multicast_buf);
|
|
sv.multicast.cursize = 0;
|
|
sv.multicast.data = sv.multicast_buf;
|
|
|
|
sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
|
|
sv.reliable_datagram.cursize = 0;
|
|
sv.reliable_datagram.data = sv.reliable_datagram_buf;
|
|
|
|
sv.signon.maxsize = sizeof(sv.signon_buf);
|
|
sv.signon.cursize = 0;
|
|
sv.signon.data = sv.signon_buf;
|
|
|
|
// leave slots at start for clients only
|
|
qcvm->num_edicts = qcvm->reserved_edicts = svs.maxclients+1;
|
|
memset(qcvm->edicts, 0, qcvm->num_edicts*qcvm->edict_size); // ericw -- sv.edicts switched to use malloc()
|
|
for (i=0 ; i<svs.maxclients ; i++)
|
|
{
|
|
ent = EDICT_NUM(i+1);
|
|
svs.clients[i].edict = ent;
|
|
}
|
|
|
|
sv.state = ss_loading;
|
|
sv.paused = false;
|
|
|
|
qcvm->time = 1.0;
|
|
|
|
q_strlcpy (sv.name, server, sizeof(sv.name));
|
|
q_snprintf (sv.modelname, sizeof(sv.modelname), "maps/%s.bsp", server);
|
|
qcvm->worldmodel = Mod_ForName (sv.modelname, false);
|
|
if (!qcvm->worldmodel || qcvm->worldmodel->type != mod_brush)
|
|
{
|
|
Con_Printf ("Couldn't spawn server %s\n", sv.modelname);
|
|
sv.active = false;
|
|
return;
|
|
}
|
|
sv.models[1] = qcvm->worldmodel;
|
|
qcvm->GetModel = SV_ModelForIndex;
|
|
|
|
//
|
|
// clear world interaction links
|
|
//
|
|
SV_ClearWorld ();
|
|
|
|
sv.sound_precache[0] = dummy;
|
|
sv.model_precache[0] = dummy;
|
|
sv.model_precache[1] = sv.modelname;
|
|
if (qcvm->worldmodel->numsubmodels > MAX_MODELS)
|
|
{
|
|
Con_Printf ("too many inline models %s\n", sv.modelname);
|
|
sv.active = false;
|
|
return;
|
|
}
|
|
for (i=1 ; i<qcvm->worldmodel->numsubmodels ; i++)
|
|
{
|
|
sv.model_precache[1+i] = localmodels[i];
|
|
sv.models[i+1] = Mod_ForName (localmodels[i], false);
|
|
}
|
|
|
|
//
|
|
// load the rest of the entities
|
|
//
|
|
ent = EDICT_NUM(0);
|
|
memset (&ent->v, 0, qcvm->progs->entityfields * 4);
|
|
ent->free = false;
|
|
ent->v.model = PR_SetEngineString(qcvm->worldmodel->name);
|
|
ent->v.modelindex = 1; // world model
|
|
ent->v.solid = SOLID_BSP;
|
|
ent->v.movetype = MOVETYPE_PUSH;
|
|
|
|
if (coop.value)
|
|
pr_global_struct->coop = coop.value;
|
|
else
|
|
pr_global_struct->deathmatch = deathmatch.value;
|
|
|
|
pr_global_struct->mapname = PR_SetEngineString(sv.name);
|
|
|
|
// serverflags are for cross level information (sigils)
|
|
pr_global_struct->serverflags = svs.serverflags;
|
|
|
|
ED_LoadFromFile (qcvm->worldmodel->entities);
|
|
|
|
sv.active = true;
|
|
|
|
SV_Precache_Model("progs/player.mdl"); //Spike -- SV_CreateBaseline depends on this model.
|
|
|
|
// all setup is completed, any further precache statements are errors
|
|
sv.state = ss_active;
|
|
|
|
// run two frames to allow everything to settle
|
|
host_frametime = 0.1;
|
|
SV_Physics ();
|
|
SV_Physics ();
|
|
|
|
// create a baseline for more efficient communications
|
|
SV_CreateBaseline ();
|
|
|
|
//johnfitz -- warn if signon buffer larger than standard server can handle
|
|
if (sv.signon.cursize > 8000-2) //max size that will fit into 8000-sized client->message buffer with 2 extra bytes on the end
|
|
Con_DWarning ("%i byte signon buffer exceeds standard limit of 7998 (max = %d).\n", sv.signon.cursize, sv.signon.maxsize);
|
|
//johnfitz
|
|
|
|
// send serverinfo to all connected clients
|
|
for (i=0,host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
|
|
{
|
|
host_client->knowntoqc = false;
|
|
if (host_client->active)
|
|
SV_SendServerinfo (host_client);
|
|
}
|
|
|
|
Con_DPrintf ("Server spawned.\n");
|
|
}
|
|
|