quakespasm/Quake/pr_cmds.c

2383 lines
53 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
//#define STRINGTEMP_BUFFERS 16
//#define STRINGTEMP_LENGTH 1024
static char pr_string_temp[STRINGTEMP_BUFFERS][STRINGTEMP_LENGTH];
static byte pr_string_tempindex = 0;
char *PR_GetTempString (void)
{
return pr_string_temp[(STRINGTEMP_BUFFERS-1) & ++pr_string_tempindex];
}
#define RETURN_EDICT(e) (((int *)qcvm->globals)[OFS_RETURN] = EDICT_TO_PROG(e))
/*
===============================================================================
BUILT-IN FUNCTIONS
===============================================================================
*/
char *PF_VarString (int first)
{
int i;
static char out[1024];
size_t s;
out[0] = 0;
s = 0;
if (first >= qcvm->argc)
return out;
for (i = first; i < qcvm->argc; i++)
{
s = q_strlcat(out, G_STRING(OFS_PARM0+i*3), sizeof(out));
if (s >= sizeof(out))
{
Con_Warning("PF_VarString: overflow (string truncated)\n");
return out;
}
}
if (s > 255)
{
if (!dev_overflows.varstring || dev_overflows.varstring + CONSOLE_RESPAM_TIME < realtime)
{
Con_DWarning("PF_VarString: %i characters exceeds standard limit of 255 (max = %d).\n",
(int) s, (int)(sizeof(out) - 1));
dev_overflows.varstring = realtime;
}
}
return out;
}
/*
=================
PF_error
This is a TERMINAL error, which will kill off the entire server.
Dumps self.
error(value)
=================
*/
static void PF_error (void)
{
char *s;
edict_t *ed;
s = PF_VarString(0);
Con_Printf ("======SERVER ERROR in %s:\n%s\n",
PR_GetString(qcvm->xfunction->s_name), s);
if (qcvm != &cls.menu_qcvm)
{
ed = PROG_TO_EDICT(pr_global_struct->self);
ED_Print (ed);
}
Host_Error ("Program error");
}
/*
=================
PF_objerror
Dumps out self, then an error message. The program is aborted and self is
removed, but the level can continue.
objerror(value)
=================
*/
static void PF_objerror (void)
{
char *s;
edict_t *ed;
s = PF_VarString(0);
Con_Printf ("======OBJECT ERROR in %s:\n%s\n",
PR_GetString(qcvm->xfunction->s_name), s);
ed = PROG_TO_EDICT(pr_global_struct->self);
ED_Print (ed);
ED_Free (ed);
//Host_Error ("Program error"); //johnfitz -- by design, this should not be fatal
}
/*
==============
PF_makevectors
Writes new values for v_forward, v_up, and v_right based on angles
makevectors(vector)
==============
*/
static void PF_makevectors (void)
{
AngleVectors (G_VECTOR(OFS_PARM0), pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up);
}
/*
=================
PF_setorigin
This is the only valid way to move an object without using the physics
of the world (setting velocity and waiting). Directly changing origin
will not set internal links correctly, so clipping would be messed up.
This should be called when an object is spawned, and then only if it is
teleported.
setorigin (entity, origin)
=================
*/
static void PF_setorigin (void)
{
edict_t *e;
float *org;
e = G_EDICT(OFS_PARM0);
org = G_VECTOR(OFS_PARM1);
VectorCopy (org, e->v.origin);
SV_LinkEdict (e, false);
}
void SetMinMaxSize (edict_t *e, float *minvec, float *maxvec, qboolean rotate)
{
float *angles;
vec3_t rmin, rmax;
float bounds[2][3];
float xvector[2], yvector[2];
float a;
vec3_t base, transformed;
int i, j, k, l;
for (i = 0; i < 3; i++)
if (minvec[i] > maxvec[i])
PR_RunError ("backwards mins/maxs");
rotate = false; // FIXME: implement rotation properly again
if (!rotate)
{
VectorCopy (minvec, rmin);
VectorCopy (maxvec, rmax);
}
else
{
// find min / max for rotations
angles = e->v.angles;
a = angles[1]/180 * M_PI;
xvector[0] = cos(a);
xvector[1] = sin(a);
yvector[0] = -sin(a);
yvector[1] = cos(a);
VectorCopy (minvec, bounds[0]);
VectorCopy (maxvec, bounds[1]);
rmin[0] = rmin[1] = rmin[2] = FLT_MAX;
rmax[0] = rmax[1] = rmax[2] = -FLT_MAX;
for (i = 0; i <= 1; i++)
{
base[0] = bounds[i][0];
for (j = 0; j <= 1; j++)
{
base[1] = bounds[j][1];
for (k = 0; k <= 1; k++)
{
base[2] = bounds[k][2];
// transform the point
transformed[0] = xvector[0]*base[0] + yvector[0]*base[1];
transformed[1] = xvector[1]*base[0] + yvector[1]*base[1];
transformed[2] = base[2];
for (l = 0; l < 3; l++)
{
if (transformed[l] < rmin[l])
rmin[l] = transformed[l];
if (transformed[l] > rmax[l])
rmax[l] = transformed[l];
}
}
}
}
}
// set derived values
VectorCopy (rmin, e->v.mins);
VectorCopy (rmax, e->v.maxs);
VectorSubtract (maxvec, minvec, e->v.size);
SV_LinkEdict (e, false);
}
/*
=================
PF_setsize
the size box is rotated by the current angle
setsize (entity, minvector, maxvector)
=================
*/
static void PF_setsize (void)
{
edict_t *e;
float *minvec, *maxvec;
e = G_EDICT(OFS_PARM0);
minvec = G_VECTOR(OFS_PARM1);
maxvec = G_VECTOR(OFS_PARM2);
SetMinMaxSize (e, minvec, maxvec, false);
}
/*
=================
PF_setmodel
setmodel(entity, model)
=================
*/
cvar_t sv_gameplayfix_setmodelrealbox = {"sv_gameplayfix_setmodelrealbox", "0"};
static void PF_sv_setmodel (void)
{
int i;
const char *m, **check;
qmodel_t *mod;
edict_t *e;
e = G_EDICT(OFS_PARM0);
m = G_STRING(OFS_PARM1);
// check to see if model was properly precached
for (i = 0, check = sv.model_precache; *check; i++, check++)
{
if (!strcmp(*check, m))
break;
}
if (!*check)
{
if (pr_checkextension.value)
{
// PR_PrintStatement(pr_statements + pr_xstatement);
// PR_StackTrace();
Con_Warning("PF_setmodel(\"%s\"): Model was not precached\n", m);
i = SV_Precache_Model(m);
}
else
PR_RunError ("no precache: %s", m);
}
e->v.model = PR_SetEngineString(*check);
e->v.modelindex = i; //SV_ModelIndex (m);
mod = sv.models[ (int)e->v.modelindex]; // Mod_ForName (m, true);
if (mod)
//johnfitz -- correct physics cullboxes for bmodels
/* Spike -- THIS IS A HUGE CLUSTERFUCK.
the mins/maxs sizes of models in vanilla was always set to xyz -16/+16.
which causes issues with clientside culling.
many engines fixed that, but not here.
which means that setmodel-without-setsize is now fucked.
the qc will usually do a setsize after setmodel anyway, so applying that fix here will do nothing.
you'd need to apply the serverside version of the cull fix in SV_LinkEdict instead, which is where the pvs is calculated.
tracebox is limited to specific hull sizes. the traces are biased such that they're aligned to the mins point of the box, rather than the center of the trace.
so vanilla's '-16 -16 -16'/'16 16 16' is wrong for Z (which is usually corrected for with gravity anyway), but X+Y will be correctly aligned for the resulting hull.
but traceboxes using models with -12 or -20 or whatever will be biased/offcenter in the X+Y axis (as well as Z, but that's still mostly unimportant)
deciding whether to replicate the vanilla behaviour based upon model type sucks.
vanilla:
brush - always the models size
mdl - always [-16, -16, -16], [16, 16, 16]
quakespasm:
brush - always the models size
mdl - always the models size
quakeworld:
*.bsp - always the models size (matched by extension rather than type)
other - model isn't even loaded, setmodel does not do setsize at all.
fte default (with nq mod):
*.bsp (or sv_gameplayfix_setmodelrealbox) - always the models size (matched by extension rather than type)
other - always [-16, -16, -16], [16, 16, 16]
fte's behaviour means:
a) dedicated servers don't have to bother loading non-mdls.
b) nq mods still work fine, where extensions are adhered to in the original qc.
c) when replacement models are used for bsp models, things still work without them reverting to +/- 16.
*/
{
if (mod->type == mod_brush || !sv_gameplayfix_setmodelrealbox.value)
SetMinMaxSize (e, mod->clipmins, mod->clipmaxs, true);
else
SetMinMaxSize (e, mod->mins, mod->maxs, true);
}
//johnfitz
else
SetMinMaxSize (e, vec3_origin, vec3_origin, true);
}
/*
=================
PF_bprint
broadcast print to everyone on server
bprint(value)
=================
*/
static void PF_bprint (void)
{
const char *s;
s = PF_VarString(0);
s = LOC_GetString(s);
SV_BroadcastPrintf ("%s", s);
}
/*
=================
PF_sprint
single print to a specific client
sprint(clientent, value)
=================
*/
static void PF_sprint (void)
{
const char *s;
client_t *client;
int entnum;
entnum = G_EDICTNUM(OFS_PARM0);
s = PF_VarString(1);
s = LOC_GetString(s);
if (entnum < 1 || entnum > svs.maxclients)
{
Con_Printf ("tried to sprint to a non-client\n");
return;
}
client = &svs.clients[entnum-1];
MSG_WriteChar (&client->message,svc_print);
MSG_WriteString (&client->message, s );
}
/*
=================
PF_centerprint
single print to a specific client
centerprint(clientent, value)
=================
*/
static void PF_centerprint (void)
{
const char *s;
client_t *client;
int entnum;
entnum = G_EDICTNUM(OFS_PARM0);
s = PF_VarString(1);
s = LOC_GetString(s);
if (entnum < 1 || entnum > svs.maxclients)
{
Con_Printf ("tried to sprint to a non-client\n");
return;
}
client = &svs.clients[entnum-1];
MSG_WriteChar (&client->message,svc_centerprint);
MSG_WriteString (&client->message, s);
}
/*
=================
PF_normalize
vector normalize(vector)
=================
*/
static void PF_normalize (void)
{
float *value1;
vec3_t newvalue;
double new_temp;
value1 = G_VECTOR(OFS_PARM0);
new_temp = (double)value1[0] * value1[0] + (double)value1[1] * value1[1] + (double)value1[2]*value1[2];
new_temp = sqrt (new_temp);
if (new_temp == 0)
newvalue[0] = newvalue[1] = newvalue[2] = 0;
else
{
new_temp = 1 / new_temp;
newvalue[0] = value1[0] * new_temp;
newvalue[1] = value1[1] * new_temp;
newvalue[2] = value1[2] * new_temp;
}
VectorCopy (newvalue, G_VECTOR(OFS_RETURN));
}
/*
=================
PF_vlen
scalar vlen(vector)
=================
*/
static void PF_vlen (void)
{
float *value1;
double new_temp;
value1 = G_VECTOR(OFS_PARM0);
new_temp = (double)value1[0] * value1[0] + (double)value1[1] * value1[1] + (double)value1[2]*value1[2];
new_temp = sqrt(new_temp);
G_FLOAT(OFS_RETURN) = new_temp;
}
/*
=================
PF_vectoyaw
float vectoyaw(vector)
=================
*/
static void PF_vectoyaw (void)
{
float *value1;
float yaw;
value1 = G_VECTOR(OFS_PARM0);
if (value1[1] == 0 && value1[0] == 0)
yaw = 0;
else
{
yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI);
if (yaw < 0)
yaw += 360;
}
G_FLOAT(OFS_RETURN) = yaw;
}
/*
=================
PF_vectoangles
vector vectoangles(vector)
=================
*/
static void PF_vectoangles (void)
{
float *value1;
float forward;
float yaw, pitch;
value1 = G_VECTOR(OFS_PARM0);
if (value1[1] == 0 && value1[0] == 0)
{
yaw = 0;
if (value1[2] > 0)
pitch = 90;
else
pitch = 270;
}
else
{
yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI);
if (yaw < 0)
yaw += 360;
forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]);
pitch = (int) (atan2(value1[2], forward) * 180 / M_PI);
if (pitch < 0)
pitch += 360;
}
G_FLOAT(OFS_RETURN+0) = pitch;
G_FLOAT(OFS_RETURN+1) = yaw;
G_FLOAT(OFS_RETURN+2) = 0;
}
/*
=================
PF_Random
Returns a number from 0 <= num < 1
random()
bug: vanilla could return 1, contrary to the (unchanged) comment just above.
=================
*/
static void PF_random (void)
{
float num;
num = (rand() & 0x7fff) / ((float)0x8000);
G_FLOAT(OFS_RETURN) = num;
}
/*
=================
PF_particle
particle(origin, color, count)
=================
*/
static void PF_particle (void)
{
float *org, *dir;
float color;
float count;
org = G_VECTOR(OFS_PARM0);
dir = G_VECTOR(OFS_PARM1);
color = G_FLOAT(OFS_PARM2);
count = G_FLOAT(OFS_PARM3);
SV_StartParticle (org, dir, color, count);
}
/*
=================
PF_ambientsound
=================
*/
static void PF_sv_ambientsound (void)
{
const char *samp, **check;
float *pos;
float vol, attenuation;
int soundnum;
struct ambientsound_s *st;
pos = G_VECTOR (OFS_PARM0);
samp = G_STRING(OFS_PARM1);
vol = G_FLOAT(OFS_PARM2);
attenuation = G_FLOAT(OFS_PARM3);
// check to see if samp was properly precached
for (soundnum = 0, check = sv.sound_precache; *check; check++, soundnum++)
{
if (!strcmp(*check, samp))
break;
}
if (!*check)
{
Con_Printf ("no precache: %s\n", samp);
return;
}
//generate data to splurge on a per-client basis in SV_SendAmbientSounds
if (sv.num_ambients == sv.max_ambients)
{
int nm = sv.max_ambients + 128;
struct ambientsound_s *n = (nm*sizeof(*n)<sv.max_ambients*sizeof(*n))?NULL:realloc(sv.ambientsounds, nm*sizeof(*n));
if (!n)
PR_RunError ("PF_ambientsound: out of memory"); //shouldn't really happen.
sv.ambientsounds = n;
memset(sv.ambientsounds+sv.max_ambients, 0, (nm-sv.max_ambients)*sizeof(*n));
sv.max_ambients = nm;
}
st = &sv.ambientsounds[sv.num_ambients++];
VectorCopy(pos, st->origin);
st->soundindex = soundnum;
st->volume = vol;
st->attenuation = attenuation;
}
/*
=================
PF_sound
Each entity can have eight independant sound sources, like voice,
weapon, feet, etc.
Channel 0 is an auto-allocate channel, the others override anything
already running on that entity/channel pair.
An attenuation of 0 will play full volume everywhere in the level.
Larger attenuations will drop off.
=================
*/
static void PF_sound (void)
{
const char *sample;
int channel;
edict_t *entity;
int volume;
float attenuation;
float rate;
unsigned int flags;
float offset;
entity = G_EDICT(OFS_PARM0);
channel = G_FLOAT(OFS_PARM1);
sample = G_STRING(OFS_PARM2);
volume = G_FLOAT(OFS_PARM3) * 255;
attenuation = G_FLOAT(OFS_PARM4);
rate = (qcvm->argc<6)?1:(G_FLOAT(OFS_PARM5)/100);
flags = (qcvm->argc<7)?0:G_FLOAT(OFS_PARM6);
offset = (qcvm->argc<8)?0:G_FLOAT(OFS_PARM7);
if (!*sample)
{
PR_RunWarning("PF_sound: empty string\n");
return;
}
if (rate && rate != 1)
Con_DPrintf("sound() rate scaling is not supported\n");
if (flags)
Con_DPrintf("sound() flags %#x not supported\n", flags);
if (offset)
Con_DPrintf("sound() time offsets are not supported\n");
/* Spike -- these checks are redundant
if (volume < 0 || volume > 255)
Host_Error ("SV_StartSound: volume = %i", volume);
if (attenuation < 0 || attenuation > 4)
Host_Error ("SV_StartSound: attenuation = %f", attenuation);
if (channel < 0 || channel > 7)
Host_Error ("SV_StartSound: channel = %i", channel);
*/
SV_StartSound2 (entity, NULL, channel, sample, volume, attenuation, rate, flags, offset);
}
/*
=================
PF_break
break()
=================
*/
static void PF_break (void)
{
Con_Printf ("break statement\n");
*(int *)-4 = 0; // dump to debugger
// PR_RunError ("break statement");
}
/*
=================
PF_traceline
Used for use tracing and shot targeting
Traces are blocked by bbox and exact bsp entityes, and also slide box entities
if the tryents flag is set.
traceline (vector1, vector2, tryents)
=================
*/
static void PF_traceline (void)
{
float *v1, *v2;
trace_t trace;
int nomonsters;
edict_t *ent;
v1 = G_VECTOR(OFS_PARM0);
v2 = G_VECTOR(OFS_PARM1);
nomonsters = G_FLOAT(OFS_PARM2);
ent = G_EDICT(OFS_PARM3);
/* FIXME FIXME FIXME: Why do we hit this with certain progs.dat ?? */
if (developer.value) {
if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) ||
IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2])) {
Con_Warning ("NAN in traceline:\nv1(%f %f %f) v2(%f %f %f)\nentity %d\n",
v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], NUM_FOR_EDICT(ent));
}
}
if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]))
v1[0] = v1[1] = v1[2] = 0;
if (IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
v2[0] = v2[1] = v2[2] = 0;
trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters, ent);
pr_global_struct->trace_allsolid = trace.allsolid;
pr_global_struct->trace_startsolid = trace.startsolid;
pr_global_struct->trace_fraction = trace.fraction;
pr_global_struct->trace_inwater = trace.inwater;
pr_global_struct->trace_inopen = trace.inopen;
VectorCopy (trace.endpos, pr_global_struct->trace_endpos);
VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal);
pr_global_struct->trace_plane_dist = trace.plane.dist;
if (trace.ent)
pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent);
else
pr_global_struct->trace_ent = EDICT_TO_PROG(qcvm->edicts);
}
/*
=================
PF_checkpos
Returns true if the given entity can move to the given position from it's
current position by walking or rolling.
FIXME: make work...
scalar checkpos (entity, vector)
=================
*/
#if 0
static void PF_checkpos (void)
{
}
#endif
//============================================================================
static byte *checkpvs; //ericw -- changed to malloc
static int checkpvs_capacity;
static int PF_newcheckclient (int check)
{
int i;
byte *pvs;
edict_t *ent;
mleaf_t *leaf;
vec3_t org;
int pvsbytes;
// cycle to the next one
if (check < 1)
check = 1;
if (check > svs.maxclients)
check = svs.maxclients;
if (check == svs.maxclients)
i = 1;
else
i = check + 1;
for ( ; ; i++)
{
if (i == svs.maxclients+1)
i = 1;
ent = EDICT_NUM(i);
if (i == check)
break; // didn't find anything else
if (ent->free)
continue;
if (ent->v.health <= 0)
continue;
if ((int)ent->v.flags & FL_NOTARGET)
continue;
// anything that is a client, or has a client as an enemy
break;
}
// get the PVS for the entity
VectorAdd (ent->v.origin, ent->v.view_ofs, org);
leaf = Mod_PointInLeaf (org, qcvm->worldmodel);
pvs = Mod_LeafPVS (leaf, qcvm->worldmodel);
pvsbytes = (qcvm->worldmodel->numleafs+7)>>3;
if (checkpvs == NULL || pvsbytes > checkpvs_capacity)
{
checkpvs_capacity = pvsbytes;
checkpvs = (byte *) realloc (checkpvs, checkpvs_capacity);
if (!checkpvs)
Sys_Error ("PF_newcheckclient: realloc() failed on %d bytes", checkpvs_capacity);
}
memcpy (checkpvs, pvs, pvsbytes);
return i;
}
/*
=================
PF_checkclient
Returns a client (or object that has a client enemy) that would be a
valid target.
If there are more than one valid options, they are cycled each frame
If (self.origin + self.viewofs) is not in the PVS of the current target,
it is not returned at all.
name checkclient ()
=================
*/
#define MAX_CHECK 16
static int c_invis, c_notvis;
static void PF_sv_checkclient (void)
{
edict_t *ent, *self;
mleaf_t *leaf;
int l;
vec3_t view;
// find a new check if on a new frame
if (qcvm->time - sv.lastchecktime >= 0.1)
{
sv.lastcheck = PF_newcheckclient (sv.lastcheck);
sv.lastchecktime = qcvm->time;
}
// return check if it might be visible
ent = EDICT_NUM(sv.lastcheck);
if (ent->free || ent->v.health <= 0)
{
RETURN_EDICT(qcvm->edicts);
return;
}
// if current entity can't possibly see the check entity, return 0
self = PROG_TO_EDICT(pr_global_struct->self);
VectorAdd (self->v.origin, self->v.view_ofs, view);
leaf = Mod_PointInLeaf (view, qcvm->worldmodel);
l = (leaf - qcvm->worldmodel->leafs) - 1;
if ( (l < 0) || !(checkpvs[l>>3] & (1 << (l & 7))) )
{
c_notvis++;
RETURN_EDICT(qcvm->edicts);
return;
}
// might be able to see it
c_invis++;
RETURN_EDICT(ent);
}
//============================================================================
/*
=================
PF_stuffcmd
Sends text over to the client's execution buffer
stuffcmd (clientent, value)
=================
*/
static void PF_stuffcmd (void)
{
int entnum;
const char *str;
client_t *old;
entnum = G_EDICTNUM(OFS_PARM0);
if (entnum < 1 || entnum > svs.maxclients)
PR_RunError ("Parm 0 not a client");
str = G_STRING(OFS_PARM1);
old = host_client;
host_client = &svs.clients[entnum-1];
Host_ClientCommands ("%s", str);
host_client = old;
}
/*
=================
PF_localcmd
Sends text over to the client's execution buffer
localcmd (string)
=================
*/
static void PF_localcmd (void)
{
const char *str;
str = G_STRING(OFS_PARM0);
Cbuf_AddText (str);
}
/*
=================
PF_cvar
float cvar (string)
=================
*/
static void PF_cvar (void)
{
const char *str;
str = G_STRING(OFS_PARM0);
G_FLOAT(OFS_RETURN) = Cvar_VariableValue (str);
}
/*
=================
PF_cvar_set
float cvar (string)
=================
*/
static void PF_cvar_set (void)
{
const char *var, *val;
var = G_STRING(OFS_PARM0);
val = G_STRING(OFS_PARM1);
Cvar_Set (var, val);
}
/*
=================
PF_findradius
Returns a chain of entities that have origins within a spherical area
findradius (origin, radius)
=================
*/
static void PF_findradius (void)
{
edict_t *ent, *chain;
float rad;
float *org;
int i;
chain = (edict_t *)qcvm->edicts;
org = G_VECTOR(OFS_PARM0);
rad = G_FLOAT(OFS_PARM1);
rad *= rad;
ent = NEXT_EDICT(qcvm->edicts);
for (i = 1; i < qcvm->num_edicts; i++, ent = NEXT_EDICT(ent))
{
float d, lensq;
if (ent->free)
continue;
if (ent->v.solid == SOLID_NOT)
continue;
d = org[0] - (ent->v.origin[0] + (ent->v.mins[0] + ent->v.maxs[0]) * 0.5);
lensq = d * d;
if (lensq > rad)
continue;
d = org[1] - (ent->v.origin[1] + (ent->v.mins[1] + ent->v.maxs[1]) * 0.5);
lensq += d * d;
if (lensq > rad)
continue;
d = org[2] - (ent->v.origin[2] + (ent->v.mins[2] + ent->v.maxs[2]) * 0.5);
lensq += d * d;
if (lensq > rad)
continue;
ent->v.chain = EDICT_TO_PROG(chain);
chain = ent;
}
RETURN_EDICT(chain);
}
/*
=========
PF_dprint
=========
*/
static void PF_dprint (void)
{
Con_DPrintf ("%s",PF_VarString(0));
}
static void PF_ftos (void)
{
float v;
char *s;
v = G_FLOAT(OFS_PARM0);
s = PR_GetTempString();
if (v == (int)v)
sprintf (s, "%d",(int)v);
else if (!pr_checkextension.value)
sprintf (s, "%5.1f",v); //dodgy path
else
Q_ftoa (s, v); //what's normally expected
G_INT(OFS_RETURN) = PR_SetEngineString(s);
}
static void PF_fabs (void)
{
float v;
v = G_FLOAT(OFS_PARM0);
G_FLOAT(OFS_RETURN) = fabs(v);
}
static void PF_vtos (void)
{
char *s;
s = PR_GetTempString();
if (!pr_checkextension.value)
sprintf (s, "'%5.1f %5.1f %5.1f'", G_VECTOR(OFS_PARM0)[0], G_VECTOR(OFS_PARM0)[1], G_VECTOR(OFS_PARM0)[2]);
else
{
char x[64], y[64], z[64];
Q_ftoa(x, G_VECTOR(OFS_PARM0)[0]);
Q_ftoa(y, G_VECTOR(OFS_PARM0)[1]);
Q_ftoa(z, G_VECTOR(OFS_PARM0)[2]);
sprintf (s, "'%s %s %s'", x, y, z);
}
G_INT(OFS_RETURN) = PR_SetEngineString(s);
}
static void PF_Spawn (void)
{
edict_t *ed;
ed = ED_Alloc();
RETURN_EDICT(ed);
}
static void PF_Remove (void)
{
edict_t *ed;
ed = G_EDICT(OFS_PARM0);
ED_Free (ed);
}
// entity (entity start, .string field, string match) find = #5;
static void PF_Find (void)
{
int e;
int f;
const char *s, *t;
edict_t *ed;
e = G_EDICTNUM(OFS_PARM0);
f = G_INT(OFS_PARM1);
s = G_STRING(OFS_PARM2);
if (!s)
PR_RunError ("PF_Find: bad search string");
for (e++ ; e < qcvm->num_edicts ; e++)
{
ed = EDICT_NUM(e);
if (ed->free)
continue;
t = E_STRING(ed,f);
if (!t)
continue;
if (!strcmp(t,s))
{
RETURN_EDICT(ed);
return;
}
}
RETURN_EDICT(qcvm->edicts);
}
static void PR_CheckEmptyString (const char *s)
{
if (s[0] <= ' ')
PR_RunError ("Bad string");
}
static void PF_precache_file (void)
{ // precache_file is only used to copy files with qcc, it does nothing
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
}
int SV_Precache_Sound(const char *s)
{ //must be a persistent string.
int i;
if (sv.state != ss_loading && !qcvm->precacheanytime)
{
Con_Warning("PF_precache_sound(\"%s\"): 'DP_SV_PRECACHEANYTIME' not checked, so precaches should only be done in spawn functions\n", s);
if (!developer.value)
qcvm->precacheanytime = true; //don't spam too much
}
for (i = 0; i < MAX_SOUNDS; i++)
{
if (!sv.sound_precache[i])
{
if (sv.state != ss_loading) //spike -- moved this so that there's no actual error any more.
{
//let existing clients know about it
MSG_WriteByte(&sv.reliable_datagram, svcdp_precache);
MSG_WriteShort(&sv.reliable_datagram, i|0x8000);
MSG_WriteString(&sv.reliable_datagram, s);
}
sv.sound_precache[i] = s;
return i;
}
if (!strcmp(sv.sound_precache[i], s))
return i;
}
return 0;
}
static void PF_sv_precache_sound (void)
{
const char *s;
s = G_STRING(OFS_PARM0);
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
PR_CheckEmptyString (s);
if (!SV_Precache_Sound(s))
PR_RunError ("PF_precache_sound: overflow");
}
int SV_Precache_Model(const char *s)
{
size_t i;
for (i = 0; i < MAX_MODELS; i++)
{
if (!sv.model_precache[i])
{
if (sv.state != ss_loading)
{
//let existing clients know about it
MSG_WriteByte(&sv.reliable_datagram, svcdp_precache);
MSG_WriteShort(&sv.reliable_datagram, i|0x0000);
MSG_WriteString(&sv.reliable_datagram, s);
}
sv.model_precache[i] = s;
sv.models[i] = Mod_ForName (s, i==1);
return i;
}
if (!strcmp(sv.model_precache[i], s))
return i;
}
return 0;
}
static void PF_sv_precache_model (void)
{
const char *s;
int i;
s = G_STRING(OFS_PARM0);
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
PR_CheckEmptyString (s);
if (sv.state != ss_loading && !qcvm->precacheanytime)
{
Con_Warning ("PF_precache_model(\"%s\"): 'DP_SV_PRECACHEANYTIME' not checked, so precaches should only be done in spawn functions\n", s);
if (!developer.value)
qcvm->precacheanytime = true; //don't spam too much
}
for (i = 0; i < MAX_MODELS; i++)
{
if (!sv.model_precache[i])
{
if (sv.state != ss_loading)
{
//let existing clients know about it
MSG_WriteByte(&sv.reliable_datagram, svcdp_precache);
MSG_WriteShort(&sv.reliable_datagram, i|0x8000);
MSG_WriteString(&sv.reliable_datagram, s);
}
sv.model_precache[i] = s;
sv.models[i] = Mod_ForName (s, i==1);
return;
}
if (!strcmp(sv.model_precache[i], s))
return;
}
PR_RunError ("PF_precache_model: overflow");
}
static void PF_coredump (void)
{
ED_PrintEdicts ();
}
static void PF_traceon (void)
{
qcvm->trace = true;
}
static void PF_traceoff (void)
{
qcvm->trace = false;
}
static void PF_eprint (void)
{
ED_PrintNum (G_EDICTNUM(OFS_PARM0));
}
/*
===============
PF_walkmove
float(float yaw, float dist) walkmove
===============
*/
static void PF_walkmove (void)
{
edict_t *ent;
float yaw, dist;
vec3_t move;
dfunction_t *oldf;
int oldself;
ent = PROG_TO_EDICT(pr_global_struct->self);
yaw = G_FLOAT(OFS_PARM0);
dist = G_FLOAT(OFS_PARM1);
if ( !( (int)ent->v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
{
G_FLOAT(OFS_RETURN) = 0;
return;
}
yaw = yaw * M_PI * 2 / 360;
move[0] = cos(yaw) * dist;
move[1] = sin(yaw) * dist;
move[2] = 0;
// save program state, because SV_movestep may call other progs
oldf = qcvm->xfunction;
oldself = pr_global_struct->self;
G_FLOAT(OFS_RETURN) = SV_movestep(ent, move, true);
// restore program state
qcvm->xfunction = oldf;
pr_global_struct->self = oldself;
}
/*
===============
PF_droptofloor
void() droptofloor
===============
*/
static void PF_droptofloor (void)
{
edict_t *ent;
vec3_t end;
trace_t trace;
ent = PROG_TO_EDICT(pr_global_struct->self);
VectorCopy (ent->v.origin, end);
end[2] -= 256;
trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent);
if (trace.fraction == 1 || trace.allsolid)
G_FLOAT(OFS_RETURN) = 0;
else
{
VectorCopy (trace.endpos, ent->v.origin);
SV_LinkEdict (ent, false);
ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
ent->v.groundentity = EDICT_TO_PROG(trace.ent);
G_FLOAT(OFS_RETURN) = 1;
}
}
/*
===============
PF_lightstyle
void(float style, string value) lightstyle
===============
*/
static void PF_sv_lightstyle (void)
{
int style;
const char *val;
client_t *client;
int j;
style = G_FLOAT(OFS_PARM0);
val = G_STRING(OFS_PARM1);
// bounds check to avoid clobbering sv struct
if (style < 0 || style >= MAX_LIGHTSTYLES)
{
Con_DWarning("PF_lightstyle: invalid style %d\n", style);
return;
}
// change the string in sv
sv.lightstyles[style] = val;
// send message to all clients on this server
if (sv.state != ss_active)
return;
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
{
if (client->active || client->spawned)
{
if (style > 0xff)
{
MSG_WriteByte (&client->message, svc_stufftext);
MSG_WriteString (&client->message, va("//ls %i \"%s\"\n", style, val));
}
else
{
MSG_WriteChar (&client->message, svc_lightstyle);
MSG_WriteChar (&client->message, style);
MSG_WriteString (&client->message, val);
}
}
}
}
static void PF_rint (void)
{
float f;
f = G_FLOAT(OFS_PARM0);
if (f > 0)
G_FLOAT(OFS_RETURN) = (int)(f + 0.5);
else
G_FLOAT(OFS_RETURN) = (int)(f - 0.5);
}
static void PF_floor (void)
{
G_FLOAT(OFS_RETURN) = floor(G_FLOAT(OFS_PARM0));
}
static void PF_ceil (void)
{
G_FLOAT(OFS_RETURN) = ceil(G_FLOAT(OFS_PARM0));
}
/*
=============
PF_checkbottom
=============
*/
static void PF_checkbottom (void)
{
edict_t *ent;
ent = G_EDICT(OFS_PARM0);
G_FLOAT(OFS_RETURN) = SV_CheckBottom (ent);
}
/*
=============
PF_pointcontents
=============
*/
static void PF_pointcontents (void)
{
float *v;
v = G_VECTOR(OFS_PARM0);
G_FLOAT(OFS_RETURN) = SV_PointContents (v);
}
/*
=============
PF_nextent
entity nextent(entity)
=============
*/
static void PF_nextent (void)
{
int i;
edict_t *ent;
i = G_EDICTNUM(OFS_PARM0);
while (1)
{
i++;
if (i == qcvm->num_edicts)
{
RETURN_EDICT(qcvm->edicts);
return;
}
ent = EDICT_NUM(i);
if (!ent->free)
{
RETURN_EDICT(ent);
return;
}
}
}
/*
=============
PF_aim
Pick a vector for the player to shoot along
vector aim(entity, missilespeed)
=============
*/
cvar_t sv_aim = {"sv_aim", "1", CVAR_NONE}; // ericw -- turn autoaim off by default. was 0.93
static void PF_aim (void)
{
edict_t *ent, *check, *bestent;
vec3_t start, dir, end, bestdir;
int i, j;
trace_t tr;
float dist, bestdist;
float speed;
ent = G_EDICT(OFS_PARM0);
speed = G_FLOAT(OFS_PARM1);
(void) speed; /* variable set but not used */
VectorCopy (ent->v.origin, start);
start[2] += 20;
// try sending a trace straight
VectorCopy (pr_global_struct->v_forward, dir);
VectorMA (start, 2048, dir, end);
tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent);
if (tr.ent && tr.ent->v.takedamage == DAMAGE_AIM
&& (!teamplay.value || ent->v.team <= 0 || ent->v.team != tr.ent->v.team) )
{
VectorCopy (pr_global_struct->v_forward, G_VECTOR(OFS_RETURN));
return;
}
// try all possible entities
VectorCopy (dir, bestdir);
bestdist = sv_aim.value;
bestent = NULL;
check = NEXT_EDICT(qcvm->edicts);
for (i = 1; i < qcvm->num_edicts; i++, check = NEXT_EDICT(check) )
{
if (check->v.takedamage != DAMAGE_AIM)
continue;
if (check == ent)
continue;
if (teamplay.value && ent->v.team > 0 && ent->v.team == check->v.team)
continue; // don't aim at teammate
for (j = 0; j < 3; j++)
end[j] = check->v.origin[j] + 0.5 * (check->v.mins[j] + check->v.maxs[j]);
VectorSubtract (end, start, dir);
VectorNormalize (dir);
dist = DotProduct (dir, pr_global_struct->v_forward);
if (dist < bestdist)
continue; // to far to turn
tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent);
if (tr.ent == check)
{ // can shoot at this one
bestdist = dist;
bestent = check;
}
}
if (bestent)
{
VectorSubtract (bestent->v.origin, ent->v.origin, dir);
dist = DotProduct (dir, pr_global_struct->v_forward);
VectorScale (pr_global_struct->v_forward, dist, end);
end[2] = dir[2];
VectorNormalize (end);
VectorCopy (end, G_VECTOR(OFS_RETURN));
}
else
{
VectorCopy (bestdir, G_VECTOR(OFS_RETURN));
}
}
/*
==============
PF_changeyaw
This was a major timewaster in progs, so it was converted to C
==============
*/
void PF_changeyaw (void)
{
edict_t *ent;
float ideal, current, move, speed;
ent = PROG_TO_EDICT(pr_global_struct->self);
current = anglemod( ent->v.angles[1] );
ideal = ent->v.ideal_yaw;
speed = ent->v.yaw_speed;
if (current == ideal)
return;
move = ideal - current;
if (ideal > current)
{
if (move >= 180)
move = move - 360;
}
else
{
if (move <= -180)
move = move + 360;
}
if (move > 0)
{
if (move > speed)
move = speed;
}
else
{
if (move < -speed)
move = -speed;
}
ent->v.angles[1] = anglemod (current + move);
}
/*
===============================================================================
MESSAGE WRITING
===============================================================================
*/
sizebuf_t *WriteDest (void)
{
int entnum;
int dest;
edict_t *ent;
dest = G_FLOAT(OFS_PARM0);
switch (dest)
{
case MSG_BROADCAST:
return &sv.datagram;
case MSG_ONE:
ent = PROG_TO_EDICT(pr_global_struct->msg_entity);
entnum = NUM_FOR_EDICT(ent);
if (entnum < 1 || entnum > svs.maxclients)
PR_RunError ("WriteDest: not a client");
return &svs.clients[entnum-1].message;
case MSG_ALL:
return &sv.reliable_datagram;
case MSG_INIT:
return &sv.signon;
case MSG_EXT_MULTICAST:
case MSG_EXT_ENTITY: //just reuse it...
return &sv.multicast;
default:
PR_RunError ("WriteDest: bad destination");
break;
}
return NULL;
}
static void PF_sv_WriteByte (void)
{
MSG_WriteByte (WriteDest(), G_FLOAT(OFS_PARM1));
}
static void PF_sv_WriteChar (void)
{
MSG_WriteChar (WriteDest(), G_FLOAT(OFS_PARM1));
}
static void PF_sv_WriteShort (void)
{
MSG_WriteShort (WriteDest(), G_FLOAT(OFS_PARM1));
}
static void PF_sv_WriteLong (void)
{
MSG_WriteLong (WriteDest(), G_FLOAT(OFS_PARM1));
}
static void PF_sv_WriteAngle (void)
{
MSG_WriteAngle (WriteDest(), G_FLOAT(OFS_PARM1), sv.protocolflags);
}
static void PF_sv_WriteCoord (void)
{
MSG_WriteCoord (WriteDest(), G_FLOAT(OFS_PARM1), sv.protocolflags);
}
static void PF_sv_WriteString (void)
{
MSG_WriteString (WriteDest(), LOC_GetString(G_STRING(OFS_PARM1)));
}
static void PF_sv_WriteEntity (void)
{
extern unsigned int sv_protocol_pext2; //spike -- this ought to be client-specific, but we can't cope with that, so just live with the problems when ents>32768 (which QS doesn't support anyway)
MSG_WriteEntity (WriteDest(), G_EDICTNUM(OFS_PARM1), sv_protocol_pext2);
}
//=============================================================================
static void PF_sv_makestatic (void)
{
entity_state_t *st;
edict_t *ent;
ent = G_EDICT(OFS_PARM0);
if (sv.num_statics == sv.max_statics)
{
int nm = sv.max_statics + 128;
entity_state_t *n = (nm*sizeof(*n)<sv.max_statics*sizeof(*n))?NULL:realloc(sv.static_entities, nm*sizeof(*n));
if (!n)
PR_RunError ("PF_makestatic: out of memory"); //shouldn't really happen.
sv.static_entities = n;
memset(sv.static_entities+sv.max_statics, 0, (nm-sv.max_statics)*sizeof(*n));
sv.max_statics = nm;
}
st = &sv.static_entities[sv.num_statics];
SV_BuildEntityState(ent, st);
if (st->alpha == ENTALPHA_ZERO)
; //no point
else
sv.num_statics++;
// throw the entity away now
ED_Free (ent);
}
//=============================================================================
/*
==============
PF_setspawnparms
==============
*/
static void PF_sv_setspawnparms (void)
{
edict_t *ent;
int i;
client_t *client;
ent = G_EDICT(OFS_PARM0);
i = NUM_FOR_EDICT(ent);
if (i < 1 || i > svs.maxclients)
PR_RunError ("Entity is not a client");
// copy spawn parms out of the client_t
client = svs.clients + (i-1);
for (i = 0; i < NUM_BASIC_SPAWN_PARMS; i++)
(&pr_global_struct->parm1)[i] = client->spawn_parms[i];
if (pr_checkextension.value)
{ //extended spawn parms
for ( ; i< NUM_TOTAL_SPAWN_PARMS ; i++)
{
ddef_t *g = ED_FindGlobal(va("parm%i", i+1));
if (g)
qcvm->globals[g->ofs] = client->spawn_parms[i];
}
}
}
/*
==============
PF_changelevel
==============
*/
static void PF_sv_changelevel (void)
{
const char *s;
// make sure we don't issue two changelevels
if (svs.changelevel_issued)
return;
svs.changelevel_issued = true;
s = G_STRING(OFS_PARM0);
Cbuf_AddText (va("changelevel %s\n",s));
}
void PF_Fixme (void);
void PR_spawnfunc_misc_model(edict_t *self)
{
eval_t *val;
if (!self->v.model && (val = GetEdictFieldValue(self, ED_FindFieldOffset("mdl"))))
self->v.model = val->string;
if (!*PR_GetString(self->v.model)) //must have a model, because otherwise various things will assume its not valid at all.
self->v.model = PR_SetEngineString("*null");
if (self->v.angles[1] < 0) //mimic AD. shame there's no avelocity clientside.
self->v.angles[1] = (rand()*(360.0f/RAND_MAX));
//make sure the model is precached, to avoid errors.
G_INT(OFS_PARM0) = self->v.model;
PF_sv_precache_model();
//and lets just call makestatic instead of worrying if it'll interfere with the rest of the qc.
G_INT(OFS_PARM0) = EDICT_TO_PROG(self);
PF_sv_makestatic();
}
const builtin_t pr_ssqcbuiltins[] =
{
PF_Fixme,
PF_makevectors, // void(entity e) makevectors = #1
PF_setorigin, // void(entity e, vector o) setorigin = #2
PF_sv_setmodel, // void(entity e, string m) setmodel = #3
PF_setsize, // void(entity e, vector min, vector max) setsize = #4
PF_Fixme, // void(entity e, vector min, vector max) setabssize = #5
PF_break, // void() break = #6
PF_random, // float() random = #7
PF_sound, // void(entity e, float chan, string samp) sound = #8
PF_normalize, // vector(vector v) normalize = #9
PF_error, // void(string e) error = #10
PF_objerror, // void(string e) objerror = #11
PF_vlen, // float(vector v) vlen = #12
PF_vectoyaw, // float(vector v) vectoyaw = #13
PF_Spawn, // entity() spawn = #14
PF_Remove, // void(entity e) remove = #15
PF_traceline, // float(vector v1, vector v2, float tryents) traceline = #16
PF_sv_checkclient, // entity() clientlist = #17
PF_Find, // entity(entity start, .string fld, string match) find = #18
PF_sv_precache_sound, // void(string s) precache_sound = #19
PF_sv_precache_model, // void(string s) precache_model = #20
PF_stuffcmd, // void(entity client, string s)stuffcmd = #21
PF_findradius, // entity(vector org, float rad) findradius = #22
PF_bprint, // void(string s) bprint = #23
PF_sprint, // void(entity client, string s) sprint = #24
PF_dprint, // void(string s) dprint = #25
PF_ftos, // void(string s) ftos = #26
PF_vtos, // void(string s) vtos = #27
PF_coredump,
PF_traceon,
PF_traceoff,
PF_eprint, // void(entity e) debug print an entire entity
PF_walkmove, // float(float yaw, float dist) walkmove
PF_Fixme, // float(float yaw, float dist) walkmove
PF_droptofloor,
PF_sv_lightstyle,
PF_rint,
PF_floor,
PF_ceil,
PF_Fixme,
PF_checkbottom,
PF_pointcontents,
PF_Fixme,
PF_fabs,
PF_aim,
PF_cvar,
PF_localcmd,
PF_nextent,
PF_particle,
PF_changeyaw,
PF_Fixme,
PF_vectoangles,
PF_sv_WriteByte,
PF_sv_WriteChar,
PF_sv_WriteShort,
PF_sv_WriteLong,
PF_sv_WriteCoord,
PF_sv_WriteAngle,
PF_sv_WriteString,
PF_sv_WriteEntity,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
SV_MoveToGoal,
PF_precache_file,
PF_sv_makestatic,
PF_sv_changelevel,
PF_Fixme,
PF_cvar_set,
PF_centerprint,
PF_sv_ambientsound,
PF_sv_precache_model,
PF_sv_precache_sound, // precache_sound2 is different only for qcc
PF_precache_file,
PF_sv_setspawnparms,
};
const int pr_ssqcnumbuiltins = sizeof(pr_ssqcbuiltins)/sizeof(pr_ssqcbuiltins[0]);
static void PF_cl_sound (void)
{
const char *sample;
int channel;
edict_t *entity;
int volume;
float attenuation;
int entnum;
vec3_t origin;
entity = G_EDICT(OFS_PARM0);
channel = G_FLOAT(OFS_PARM1);
sample = G_STRING(OFS_PARM2);
volume = G_FLOAT(OFS_PARM3) * 255;
attenuation = G_FLOAT(OFS_PARM4);
entnum = NUM_FOR_EDICT(entity);
//fullcsqc fixme: if (entity->v->entnum)
entnum *= -1;
//fix up origin like the ssqc's would.
VectorAdd(entity->v.mins, entity->v.maxs, origin);
VectorMA(entity->v.origin, 0.5,origin, origin);
S_StartSound(entnum, channel, S_PrecacheSound(sample), origin, volume, attenuation);
}
static void PF_cl_ambientsound (void)
{
const char *samp;
float *pos;
float vol, attenuation;
pos = G_VECTOR (OFS_PARM0);
samp = G_STRING(OFS_PARM1);
vol = G_FLOAT(OFS_PARM2);
attenuation = G_FLOAT(OFS_PARM3);
S_StaticSound (S_PrecacheSound(samp), pos, vol, attenuation);
}
static void PF_cl_precache_sound (void)
{
const char *s;
s = G_STRING(OFS_PARM0);
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
PR_CheckEmptyString (s);
//precache sounds are optional in quake's sound system. NULL is a valid response so don't check.
S_PrecacheSound(s);
}
qmodel_t *PR_CSQC_GetModel(int idx)
{
if (idx < 0)
{
idx = -idx;
if (idx < MAX_MODELS)
return cl.model_precache_csqc[idx];
}
else
{
if (idx < MAX_MODELS)
return cl.model_precache[idx];
}
return NULL;
}
int CL_Precache_Model(const char *name)
{
int i;
if (!*name)
return 0;
//if the server precached the model then we don't need to do anything.
for (i = 1; i < MAX_MODELS; i++)
{
if (!*cl.model_name[i])
break; //no more
if (!strcmp(cl.model_name[i], name))
return i;
}
//check if the client precached one, and if not then do it.
for (i = 1; i < MAX_MODELS; i++)
{
if (!*cl.model_name_csqc[i])
break; //no more
if (!strcmp(cl.model_name_csqc[i], name))
return -i;
}
if (i < MAX_MODELS && strlen(name) < sizeof(cl.model_name_csqc[i]))
{
strcpy(cl.model_name_csqc[i], name);
cl.model_precache_csqc[i] = Mod_ForName (name, false);
if (cl.model_precache_csqc[i] && cl.model_precache_csqc[i]->type == mod_brush)
lightmaps_latecached=true;
return -i;
}
PR_RunError ("CL_Precache_Model: implementme");
return 0;
}
static void PF_cl_precache_model (void)
{
const char *s = G_STRING(OFS_PARM0);
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
PR_CheckEmptyString (s);
CL_Precache_Model(s);
}
static void PF_cl_setmodel (void)
{
edict_t *e = G_EDICT(OFS_PARM0);
const char *m = G_STRING(OFS_PARM1);
int i;
qmodel_t *mod;
eval_t *modelflags = GetEdictFieldValue(e, qcvm->extfields.modelflags);
i = CL_Precache_Model(m);
mod = qcvm->GetModel(i);
e->v.model = mod?PR_SetEngineString(mod->name):0; //I believe this to be safe in QS.
e->v.modelindex = i;
if (mod)
//johnfitz -- correct physics cullboxes for bmodels
/* Spike -- THIS IS A HUGE CLUSTERFUCK.
the mins/maxs sizes of models in vanilla was always set to xyz -16/+16.
which causes issues with clientside culling.
many engines fixed that, but not here.
which means that setmodel-without-setsize is now fucked.
the qc will usually do a setsize after setmodel anyway, so applying that fix here will do nothing.
you'd need to apply the serverside version of the cull fix in SV_LinkEdict instead, which is where the pvs is calculated.
tracebox is limited to specific hull sizes. the traces are biased such that they're aligned to the mins point of the box, rather than the center of the trace.
so vanilla's '-16 -16 -16'/'16 16 16' is wrong for Z (which is usually corrected for with gravity anyway), but X+Y will be correctly aligned for the resulting hull.
but traceboxes using models with -12 or -20 or whatever will be biased/offcenter in the X+Y axis (as well as Z, but that's still mostly unimportant)
deciding whether to replicate the vanilla behaviour based upon model type sucks.
vanilla:
brush - always the models size
mdl - always [-16, -16, -16], [16, 16, 16]
quakespasm:
brush - always the models size
mdl - always the models size
quakeworld:
*.bsp - always the models size (matched by extension rather than type)
other - model isn't even loaded, setmodel does not do setsize at all.
fte default (with nq mod):
*.bsp (or sv_gameplayfix_setmodelrealbox) - always the models size (matched by extension rather than type)
other - always [-16, -16, -16], [16, 16, 16]
fte's behaviour means:
a) dedicated servers don't have to bother loading non-mdls.
b) nq mods still work fine, where extensions are adhered to in the original qc.
c) when replacement models are used for bsp models, things still work without them reverting to +/- 16.
*/
{
if (mod->type == mod_brush || !sv_gameplayfix_setmodelrealbox.value)
SetMinMaxSize (e, mod->clipmins, mod->clipmaxs, true);
else
SetMinMaxSize (e, mod->mins, mod->maxs, true);
if (modelflags)
modelflags->_float= (mod?mod->flags:0) & (0xff|MF_HOLEY);
}
//johnfitz
else
{
SetMinMaxSize (e, vec3_origin, vec3_origin, true);
if (modelflags)
modelflags->_float = 0;
}
if (e == qcvm->edicts)
{
if (mod && cl.worldmodel != mod)
{
qcvm->worldmodel = cl.worldmodel = mod;
R_NewMap ();
}
}
}
static void PF_cl_lightstyle (void)
{
int style = G_FLOAT(OFS_PARM0);
const char *val = G_STRING(OFS_PARM1);
CL_UpdateLightstyle(style, val);
}
static void PF_cl_makestatic (void)
{
edict_t *ent = G_EDICT(OFS_PARM0);
entity_t *stat;
int i;
i = cl.num_statics;
if (i >= cl.max_static_entities)
{
int ec = 64;
entity_t **newstatics = realloc(cl.static_entities, sizeof(*newstatics) * (cl.max_static_entities+ec));
entity_t *newents = Hunk_Alloc(sizeof(*newents) * ec);
if (!newstatics || !newents)
Host_Error ("Too many static entities");
cl.static_entities = newstatics;
while (ec--)
cl.static_entities[cl.max_static_entities++] = newents++;
}
stat = cl.static_entities[i];
cl.num_statics++;
SV_BuildEntityState(ent, &stat->baseline);
// copy it to the current state
stat->netstate = stat->baseline;
stat->eflags = stat->netstate.eflags; //spike -- annoying and probably not used anyway, but w/e
stat->trailstate = NULL;
stat->emitstate = NULL;
stat->model = cl.model_precache[stat->baseline.modelindex];
stat->lerpflags |= LERP_RESETANIM; //johnfitz -- lerping
stat->frame = stat->baseline.frame;
stat->skinnum = stat->baseline.skin;
stat->effects = stat->baseline.effects;
stat->alpha = stat->baseline.alpha; //johnfitz -- alpha
VectorCopy (ent->baseline.origin, stat->origin);
VectorCopy (ent->baseline.angles, stat->angles);
if (stat->model)
R_AddEfrags (stat);
// throw the entity away now
ED_Free (ent);
}
static void PF_cl_particle (void)
{
float *org = G_VECTOR(OFS_PARM0);
float *dir = G_VECTOR(OFS_PARM1);
float color = G_FLOAT(OFS_PARM2);
float count = G_FLOAT(OFS_PARM3);
if (count == 255)
{
if (!PScript_RunParticleEffectTypeString(org, dir, 1, "te_explosion"))
count = 0;
else
count = 1024;
}
else
{
if (!PScript_RunParticleEffect(org, dir, color, count))
count = 0;
}
R_RunParticleEffect (org, dir, color, count);
}
#define PF_NoCSQC PF_Fixme
#define PF_CSQCToDo PF_Fixme
const builtin_t pr_csqcbuiltins[] =
{
PF_Fixme,
PF_makevectors, // void(entity e) makevectors = #1
PF_setorigin, // void(entity e, vector o) setorigin = #2
PF_cl_setmodel, // void(entity e, string m) setmodel = #3
PF_setsize, // void(entity e, vector min, vector max) setsize = #4
PF_Fixme, // void(entity e, vector min, vector max) setabssize = #5
PF_break, // void() break = #6
PF_random, // float() random = #7
PF_cl_sound, // void(entity e, float chan, string samp) sound = #8
PF_normalize, // vector(vector v) normalize = #9
PF_error, // void(string e) error = #10
PF_objerror, // void(string e) objerror = #11
PF_vlen, // float(vector v) vlen = #12
PF_vectoyaw, // float(vector v) vectoyaw = #13
PF_Spawn, // entity() spawn = #14
PF_Remove, // void(entity e) remove = #15
PF_traceline, // float(vector v1, vector v2, float tryents) traceline = #16
PF_NoCSQC, // entity() checkclient (was: clientlist, apparently) = #17
PF_Find, // entity(entity start, .string fld, string match) find = #18
PF_cl_precache_sound, // void(string s) precache_sound = #19
PF_cl_precache_model, // void(string s) precache_model = #20
PF_NoCSQC, // void(entity client, string s)stuffcmd = #21
PF_findradius, // entity(vector org, float rad) findradius = #22
PF_NoCSQC, // void(string s) bprint = #23
PF_NoCSQC, // void(entity client, string s) sprint = #24
PF_dprint, // void(string s) dprint = #25
PF_ftos, // void(string s) ftos = #26
PF_vtos, // void(string s) vtos = #27
PF_coredump,
PF_traceon,
PF_traceoff,
PF_eprint, // void(entity e) debug print an entire entity
PF_walkmove, // float(float yaw, float dist) walkmove
PF_Fixme, // float(float yaw, float dist) walkmove
PF_droptofloor,
PF_cl_lightstyle,
PF_rint,
PF_floor,
PF_ceil,
PF_Fixme,
PF_checkbottom,
PF_pointcontents,
PF_Fixme,
PF_fabs,
PF_NoCSQC,//PF_aim,
PF_cvar,
PF_localcmd,
PF_nextent,
PF_cl_particle,
PF_changeyaw,
PF_Fixme,
PF_vectoangles,
PF_NoCSQC,//PF_WriteByte,
PF_NoCSQC,//PF_WriteChar,
PF_NoCSQC,//PF_WriteShort,
PF_NoCSQC,//PF_WriteLong,
PF_NoCSQC,//PF_WriteCoord,
PF_NoCSQC,//PF_WriteAngle,
PF_NoCSQC,//PF_WriteString,
PF_NoCSQC,//PF_WriteEntity,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
SV_MoveToGoal,
PF_precache_file,
PF_cl_makestatic,
PF_NoCSQC,//PF_changelevel,
PF_Fixme,
PF_cvar_set,
PF_NoCSQC,//PF_centerprint,
PF_cl_ambientsound,
PF_cl_precache_model,
PF_cl_precache_sound,
PF_precache_file,
PF_NoCSQC,//PF_setspawnparms
};
const int pr_csqcnumbuiltins = sizeof(pr_csqcbuiltins)/sizeof(pr_csqcbuiltins[0]);
///////////////////////////////////////////////////////////////////
//menuqc
static void PF_clientstate (void)
{
//be sure to return ca_connected for TRYING to connect even if no response yet. QSS is still blocking.
G_FLOAT(OFS_RETURN) = cls.state;
}
static void PF_cvar_menuhack (void)
{ //hack around menuqc expecting vid_conwidth/vid_conheight to work.
const char *str = G_STRING(OFS_PARM0);
float s;
if (!strcmp(str, "vid_conwidth"))
{
if (qcvm == &cls.menu_qcvm)
{
s = q_min((float)glwidth / 320.0, (float)glheight / 200.0);
s = CLAMP (1.0, scr_menuscale.value, s);
}
else
s = CLAMP (1.0, scr_sbarscale.value, (float)glwidth / 320.0);
G_FLOAT(OFS_RETURN) = vid.width/s;
}
else if (!strcmp(str, "vid_conheight"))
{
if (qcvm == &cls.menu_qcvm)
{
s = q_min((float)glwidth / 320.0, (float)glheight / 200.0);
s = CLAMP (1.0, scr_menuscale.value, s);
}
else
s = CLAMP (1.0, scr_sbarscale.value, (float)glwidth / 320.0);
G_FLOAT(OFS_RETURN) = vid.height/s;
}
else
G_FLOAT(OFS_RETURN) = Cvar_VariableValue (str);
}
//as a DP-derived API, these builtin numbers are completely unrelated to the ssqc ones. expect problems.
#define PF_MenuQCToDo PF_Fixme
#define PF_MenuCQMess PF_Fixme
#define PF_MenuCQExt PF_Fixme
const builtin_t pr_menubuiltins[] = {
PF_Fixme, //#0
PF_MenuCQExt, //#1 PF_checkextension
PF_error, //#2
PF_objerror, //#3
PF_MenuCQExt, //#4 PF_print
PF_MenuQCToDo, //#5 PF_cl_bprint,
PF_MenuQCToDo, //#6 PF_cl_sprint,
PF_MenuQCToDo, //#7 PF_menu_cprint,
PF_normalize, //#8
PF_vlen, //#9
PF_vectoyaw, //#10
PF_vectoangles, //#11
PF_random, //#12
PF_localcmd, //#13
PF_cvar_menuhack, //#14
PF_cvar_set, //#15
PF_dprint, //#16
PF_ftos, //#17
PF_fabs, //#18
PF_vtos, //#19
PF_MenuCQExt, //#20 PF_etos,
PF_MenuCQExt, //#21 PF_stof,
PF_Spawn, //#22
PF_Remove, //#23
PF_Find, //#24
PF_MenuCQExt, //#25 PF_FindFloat,
PF_MenuCQExt, //#26 PF_menu_findchain,
PF_MenuCQExt, //#27 PF_menu_findchainfloat,
PF_precache_file, //#28
PF_cl_precache_sound, //#29
PF_coredump, //#30
PF_traceon, //#31
PF_traceoff, //#32
PF_eprint, //#33
PF_rint, //#34
PF_floor, //#35
PF_ceil, //#36
PF_nextent, //#37
PF_MenuCQExt, //#38 PF_Sin,
PF_MenuCQExt, //#39 PF_Cos,
PF_MenuCQExt, //#40 PF_Sqrt,
PF_MenuCQExt, //#41 PF_randomvector,
PF_MenuCQExt, //#42 PF_registercvar,
PF_MenuCQExt, //#43 PF_min,
PF_MenuCQExt, //#44 PF_max,
PF_MenuCQExt, //#45 PF_bound,
PF_MenuCQExt, //#46 PF_pow,
PF_MenuCQExt, //#47 PF_CopyEntity,
PF_MenuCQExt, //#48 PF_fopen,
PF_MenuCQExt, //#49 PF_fclose,
PF_MenuCQExt, //#50 PF_fgets,
PF_MenuCQExt, //#51 PF_fputs,
PF_MenuCQExt, //#52 PF_strlen,
PF_MenuCQExt, //#53 PF_strcat,
PF_MenuCQExt, //#54 PF_substring,
PF_MenuCQExt, //#55 PF_stov,
PF_MenuCQExt, //#56 PF_strzone,
PF_MenuCQExt, //#57 PF_strunzone,
PF_MenuCQExt, //#58 PF_Tokenize,
PF_MenuCQExt, //#59 PF_ArgV,
PF_MenuCQExt, //#60 PF_isserver,
PF_MenuCQExt, //#61 PF_cl_clientcount,
PF_clientstate, //#62
PF_MenuCQExt, //#63 PF_cl_clientcommand,
PF_MenuCQExt, //#64 PF_cl_changelevel,
PF_MenuCQExt, //#65 PF_cl_localsound,
PF_MenuCQExt, //#66 PF_cl_getmousepos,
PF_MenuCQExt, //#67 PF_gettime,
PF_MenuCQExt, //#68 PF_loadfromdata,
PF_MenuCQExt, //#69 PF_loadfromfile,
PF_MenuCQExt, //#70 PF_mod,
PF_MenuCQExt, //#71 PF_menu_cvar_string,
PF_MenuCQExt, //#72 PF_crash,
PF_MenuCQExt, //#73 PF_stackdump,
PF_MenuCQExt, //#74 PF_search_begin,
PF_MenuCQExt, //#75 PF_search_end,
PF_MenuCQExt, //#76 PF_search_getsize,
PF_MenuCQExt, //#77 PF_search_getfilename,
PF_MenuCQExt, //#78 PF_chr2str,
PF_MenuCQExt, //#79 PF_etof,
PF_MenuCQExt, //#80 PF_ftoe,
PF_MenuCQExt, //#81 PF_IsNotNull,
PF_MenuCQExt, //#82 PF_altstr_count,
PF_MenuCQExt, //#83 PF_altstr_prepare,
PF_MenuCQExt, //#84 PF_altstr_get,
PF_MenuCQExt, //#85 PF_altstr_set,
PF_MenuCQExt, //#86 PF_altstr_ins,
PF_MenuCQExt, //#87 PF_FindFlags,
PF_MenuCQExt, //#88 PF_menu_findchainflags,
PF_MenuCQExt, //#89 PF_cvar_defstring,
//all other builtins will just have to use the extension system
};
const int pr_menunumbuiltins = sizeof(pr_menubuiltins)/sizeof(pr_menubuiltins[0]);