mirror of
https://github.com/Shpoike/Quakespasm.git
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d0cef2769f
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@884 af15c1b1-3010-417e-b628-4374ebc0bcbd
601 lines
14 KiB
C
601 lines
14 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2005 John Fitzgibbons and others
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Copyright (C) 2007-2008 Kristian Duske
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#if defined(SDL_FRAMEWORK) || defined(NO_SDL_CONFIG)
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#include <SDL/SDL.h>
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#else
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#include "SDL.h"
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#endif
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static qboolean prev_gamekey, gamekey;
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#ifdef __APPLE__
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/* Mouse acceleration needs to be disabled on OS X */
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#define MACOS_X_ACCELERATION_HACK
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#endif
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#ifdef MACOS_X_ACCELERATION_HACK
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#include <IOKit/IOTypes.h>
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#include <IOKit/hidsystem/IOHIDLib.h>
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#include <IOKit/hidsystem/IOHIDParameter.h>
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#include <IOKit/hidsystem/event_status_driver.h>
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#endif
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static qboolean no_mouse = false;
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static int buttonremap[] =
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{
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K_MOUSE1,
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K_MOUSE3, /* right button */
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K_MOUSE2, /* middle button */
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K_MWHEELUP,
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K_MWHEELDOWN,
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K_MOUSE4,
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K_MOUSE5
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};
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/* mouse variables */
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cvar_t m_filter = {"m_filter","0",CVAR_NONE};
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/* total accumulated mouse movement since last frame,
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* gets updated from the main game loop via IN_MouseMove */
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static int total_dx, total_dy = 0;
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static int FilterMouseEvents (const SDL_Event *event)
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{
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switch (event->type)
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{
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case SDL_MOUSEMOTION:
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// case SDL_MOUSEBUTTONDOWN:
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// case SDL_MOUSEBUTTONUP:
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return 0;
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}
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return 1;
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}
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#ifdef MACOS_X_ACCELERATION_HACK
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static cvar_t in_disablemacosxmouseaccel = {"in_disablemacosxmouseaccel", "1", CVAR_ARCHIVE};
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static double originalMouseSpeed = -1.0;
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static io_connect_t IN_GetIOHandle(void)
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{
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io_connect_t iohandle = MACH_PORT_NULL;
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io_service_t iohidsystem = MACH_PORT_NULL;
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mach_port_t masterport;
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kern_return_t status;
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status = IOMasterPort(MACH_PORT_NULL, &masterport);
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if (status != KERN_SUCCESS)
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return 0;
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iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
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if (!iohidsystem)
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return 0;
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status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
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IOObjectRelease(iohidsystem);
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return iohandle;
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}
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static void IN_DisableOSXMouseAccel (void)
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{
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io_connect_t mouseDev = IN_GetIOHandle();
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if (mouseDev != 0)
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{
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if (IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
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{
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if (IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
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{
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Cvar_Set("in_disablemacosxmouseaccel", "0");
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Con_Printf("WARNING: Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
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}
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}
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else
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{
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Cvar_Set("in_disablemacosxmouseaccel", "0");
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Con_Printf("WARNING: Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
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}
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IOServiceClose(mouseDev);
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}
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else
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{
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Cvar_Set("in_disablemacosxmouseaccel", "0");
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Con_Printf("WARNING: Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
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}
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}
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static void IN_ReenableOSXMouseAccel (void)
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{
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io_connect_t mouseDev = IN_GetIOHandle();
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if (mouseDev != 0)
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{
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if (IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
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Con_Printf("WARNING: Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
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IOServiceClose(mouseDev);
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}
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else
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{
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Con_Printf("WARNING: Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
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}
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originalMouseSpeed = -1;
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}
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#endif /* MACOS_X_ACCELERATION_HACK */
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void IN_Activate (void)
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{
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if (no_mouse)
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return;
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#ifdef MACOS_X_ACCELERATION_HACK
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/* Save the status of mouse acceleration */
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if (originalMouseSpeed == -1 && in_disablemacosxmouseaccel.value)
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IN_DisableOSXMouseAccel();
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#endif
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if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_ON)
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{
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SDL_WM_GrabInput(SDL_GRAB_ON);
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if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_ON)
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Con_Printf("WARNING: SDL_WM_GrabInput(SDL_GRAB_ON) failed.\n");
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}
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if (SDL_ShowCursor(SDL_QUERY) != SDL_DISABLE)
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{
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SDL_ShowCursor(SDL_DISABLE);
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if (SDL_ShowCursor(SDL_QUERY) != SDL_DISABLE)
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Con_Printf("WARNING: SDL_ShowCursor(SDL_DISABLE) failed.\n");
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}
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if (SDL_GetEventFilter() != NULL)
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SDL_SetEventFilter(NULL);
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total_dx = 0;
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total_dy = 0;
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}
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void IN_Deactivate (qboolean free_cursor)
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{
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if (no_mouse)
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return;
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#ifdef MACOS_X_ACCELERATION_HACK
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if (originalMouseSpeed != -1)
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IN_ReenableOSXMouseAccel();
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#endif
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if (free_cursor)
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{
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if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_OFF)
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{
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_OFF)
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Con_Printf("WARNING: SDL_WM_GrabInput(SDL_GRAB_OFF) failed.\n");
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}
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if (SDL_ShowCursor(SDL_QUERY) != SDL_ENABLE)
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{
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SDL_ShowCursor(SDL_ENABLE);
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if (SDL_ShowCursor(SDL_QUERY) != SDL_ENABLE)
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Con_Printf("WARNING: SDL_ShowCursor(SDL_ENABLE) failed.\n");
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}
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}
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/* discard all mouse events when input is deactivated */
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if (SDL_GetEventFilter() != FilterMouseEvents)
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SDL_SetEventFilter(FilterMouseEvents);
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}
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void IN_Init (void)
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{
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prev_gamekey = ((key_dest == key_game && !con_forcedup) || m_keys_bind_grab);
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SDL_EnableUNICODE (!prev_gamekey);
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if (SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL) == -1)
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Con_Printf("Warning: SDL_EnableKeyRepeat() failed.\n");
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if (safemode || COM_CheckParm("-nomouse"))
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{
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no_mouse = true;
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/* discard all mouse events when input is deactivated */
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SDL_SetEventFilter(FilterMouseEvents);
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}
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#ifdef MACOS_X_ACCELERATION_HACK
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Cvar_RegisterVariable(&in_disablemacosxmouseaccel);
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#endif
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IN_Activate();
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}
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void IN_Shutdown (void)
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{
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IN_Deactivate(true);
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}
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void IN_Commands (void)
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{
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/* TODO: implement this for joystick support */
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}
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extern cvar_t cl_maxpitch; /* johnfitz -- variable pitch clamping */
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extern cvar_t cl_minpitch; /* johnfitz -- variable pitch clamping */
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void IN_MouseMove(int dx, int dy)
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{
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total_dx += dx;
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total_dy += dy;
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}
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void IN_Move (usercmd_t *cmd)
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{
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int dmx, dmy;
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/* TODO: fix this
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if (m_filter.value)
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{
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dmx = (2*mx - dmx) * 0.5;
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dmy = (2*my - dmy) * 0.5;
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}
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*/
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dmx = total_dx * sensitivity.value;
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dmy = total_dy * sensitivity.value;
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total_dx = 0;
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total_dy = 0;
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if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) ))
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cmd->sidemove += m_side.value * dmx;
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else
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cl.viewangles[YAW] -= m_yaw.value * dmx;
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if (in_mlook.state & 1)
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{
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if (dmx || dmy)
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V_StopPitchDrift ();
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}
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if ( (in_mlook.state & 1) && !(in_strafe.state & 1))
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{
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cl.viewangles[PITCH] += m_pitch.value * dmy;
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/* johnfitz -- variable pitch clamping */
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if (cl.viewangles[PITCH] > cl_maxpitch.value)
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cl.viewangles[PITCH] = cl_maxpitch.value;
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if (cl.viewangles[PITCH] < cl_minpitch.value)
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cl.viewangles[PITCH] = cl_minpitch.value;
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}
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else
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{
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if ((in_strafe.state & 1) && noclip_anglehack)
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cmd->upmove -= m_forward.value * dmy;
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else
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cmd->forwardmove -= m_forward.value * dmy;
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}
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}
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void IN_ClearStates (void)
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{
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}
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void IN_UpdateForKeydest (void)
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{
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gamekey = ((key_dest == key_game && !con_forcedup) || m_keys_bind_grab);
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if (gamekey != prev_gamekey)
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{
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prev_gamekey = gamekey;
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Key_ClearStates();
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SDL_EnableUNICODE(!gamekey);
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}
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}
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void IN_SendKeyEvents (void)
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{
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SDL_Event event;
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int sym, state, modstate;
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_ACTIVEEVENT:
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if (event.active.state & (SDL_APPINPUTFOCUS|SDL_APPACTIVE))
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{
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if (event.active.gain)
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S_UnblockSound();
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else S_BlockSound();
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}
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break;
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case SDL_KEYDOWN:
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if ((event.key.keysym.sym == SDLK_RETURN) &&
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(event.key.keysym.mod & KMOD_ALT))
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{
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VID_Toggle();
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break;
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}
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if ((event.key.keysym.sym == SDLK_ESCAPE) &&
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(event.key.keysym.mod & KMOD_SHIFT))
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{
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Con_ToggleConsole_f();
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break;
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}
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/* fallthrough */
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case SDL_KEYUP:
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sym = event.key.keysym.sym;
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state = event.key.state;
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modstate = SDL_GetModState();
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if (event.key.keysym.unicode != 0)
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{
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if ((event.key.keysym.unicode & 0xFF80) == 0)
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{
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int usym = event.key.keysym.unicode & 0x7F;
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if (modstate & KMOD_CTRL && usym < 32 && sym >= 32)
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{
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/* control characters */
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if (modstate & KMOD_SHIFT)
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usym += 64;
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else usym += 96;
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}
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#if defined(__APPLE__) && defined(__MACH__)
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if (sym == SDLK_BACKSPACE)
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usym = sym; /* avoid change to SDLK_DELETE */
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#endif /* Mac OS X */
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#if defined(__QNX__) || defined(__QNXNTO__)
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if (sym == SDLK_BACKSPACE || sym == SDLK_RETURN)
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usym = sym; /* S.A: fixes QNX weirdness */
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#endif /* __QNX__ */
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/* only use unicode for ` and ~ in game mode */
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if (!gamekey || usym == '`' || usym == '~')
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sym = usym;
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}
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/* else: it's an international character */
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}
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/*printf("You pressed %s (%d) (%c)\n", SDL_GetKeyName(sym), sym, sym);*/
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switch (sym)
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{
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case SDLK_DELETE:
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sym = K_DEL;
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break;
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case SDLK_BACKSPACE:
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sym = K_BACKSPACE;
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break;
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case SDLK_F1:
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sym = K_F1;
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break;
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case SDLK_F2:
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sym = K_F2;
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break;
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case SDLK_F3:
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sym = K_F3;
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break;
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case SDLK_F4:
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sym = K_F4;
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break;
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case SDLK_F5:
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sym = K_F5;
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break;
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case SDLK_F6:
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sym = K_F6;
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break;
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case SDLK_F7:
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sym = K_F7;
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break;
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case SDLK_F8:
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sym = K_F8;
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break;
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case SDLK_F9:
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sym = K_F9;
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break;
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case SDLK_F10:
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sym = K_F10;
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break;
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case SDLK_F11:
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sym = K_F11;
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break;
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case SDLK_F12:
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sym = K_F12;
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break;
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case SDLK_BREAK:
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case SDLK_PAUSE:
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sym = K_PAUSE;
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break;
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case SDLK_UP:
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sym = K_UPARROW;
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break;
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case SDLK_DOWN:
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sym = K_DOWNARROW;
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break;
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case SDLK_RIGHT:
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sym = K_RIGHTARROW;
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break;
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case SDLK_LEFT:
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sym = K_LEFTARROW;
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break;
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case SDLK_INSERT:
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sym = K_INS;
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break;
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case SDLK_HOME:
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sym = K_HOME;
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break;
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case SDLK_END:
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sym = K_END;
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break;
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case SDLK_PAGEUP:
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sym = K_PGUP;
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break;
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case SDLK_PAGEDOWN:
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sym = K_PGDN;
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break;
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case SDLK_RSHIFT:
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case SDLK_LSHIFT:
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sym = K_SHIFT;
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break;
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case SDLK_RCTRL:
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case SDLK_LCTRL:
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sym = K_CTRL;
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break;
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case SDLK_RALT:
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case SDLK_LALT:
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sym = K_ALT;
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break;
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case SDLK_RMETA:
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case SDLK_LMETA:
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sym = K_COMMAND;
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break;
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case SDLK_NUMLOCK:
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if (gamekey)
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sym = K_KP_NUMLOCK;
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else sym = 0;
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break;
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case SDLK_KP0:
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if (gamekey)
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sym = K_KP_INS;
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else sym = (modstate & KMOD_NUM) ? SDLK_0 : K_INS;
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break;
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case SDLK_KP1:
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if (gamekey)
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sym = K_KP_END;
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else sym = (modstate & KMOD_NUM) ? SDLK_1 : K_END;
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break;
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case SDLK_KP2:
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if (gamekey)
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sym = K_KP_DOWNARROW;
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else sym = (modstate & KMOD_NUM) ? SDLK_2 : K_DOWNARROW;
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break;
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case SDLK_KP3:
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if (gamekey)
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sym = K_KP_PGDN;
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else sym = (modstate & KMOD_NUM) ? SDLK_3 : K_PGDN;
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break;
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case SDLK_KP4:
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if (gamekey)
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sym = K_KP_LEFTARROW;
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else sym = (modstate & KMOD_NUM) ? SDLK_4 : K_LEFTARROW;
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break;
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case SDLK_KP5:
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if (gamekey)
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sym = K_KP_5;
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else sym = SDLK_5;
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break;
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case SDLK_KP6:
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if (gamekey)
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sym = K_KP_RIGHTARROW;
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else sym = (modstate & KMOD_NUM) ? SDLK_6 : K_RIGHTARROW;
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break;
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case SDLK_KP7:
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if (gamekey)
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sym = K_KP_HOME;
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else sym = (modstate & KMOD_NUM) ? SDLK_7 : K_HOME;
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break;
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case SDLK_KP8:
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if (gamekey)
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sym = K_KP_UPARROW;
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else sym = (modstate & KMOD_NUM) ? SDLK_8 : K_UPARROW;
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break;
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case SDLK_KP9:
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if (gamekey)
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sym = K_KP_PGUP;
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else sym = (modstate & KMOD_NUM) ? SDLK_9 : K_PGUP;
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break;
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case SDLK_KP_PERIOD:
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||
if (gamekey)
|
||
sym = K_KP_DEL;
|
||
else sym = (modstate & KMOD_NUM) ? SDLK_PERIOD : K_DEL;
|
||
break;
|
||
case SDLK_KP_DIVIDE:
|
||
if (gamekey)
|
||
sym = K_KP_SLASH;
|
||
else sym = SDLK_SLASH;
|
||
break;
|
||
case SDLK_KP_MULTIPLY:
|
||
if (gamekey)
|
||
sym = K_KP_STAR;
|
||
else sym = SDLK_ASTERISK;
|
||
break;
|
||
case SDLK_KP_MINUS:
|
||
if (gamekey)
|
||
sym = K_KP_MINUS;
|
||
else sym = SDLK_MINUS;
|
||
break;
|
||
case SDLK_KP_PLUS:
|
||
if (gamekey)
|
||
sym = K_KP_PLUS;
|
||
else sym = SDLK_PLUS;
|
||
break;
|
||
case SDLK_KP_ENTER:
|
||
if (gamekey)
|
||
sym = K_KP_ENTER;
|
||
else sym = SDLK_RETURN;
|
||
break;
|
||
case SDLK_KP_EQUALS:
|
||
if (gamekey)
|
||
sym = 0;
|
||
else sym = SDLK_EQUALS;
|
||
break;
|
||
case 178: /* the '<27>' key */
|
||
sym = '~';
|
||
break;
|
||
default:
|
||
/* If we are not directly handled and still above 255,
|
||
* just force it to 0. kill unsupported international
|
||
* characters, too. */
|
||
if ((sym >= SDLK_WORLD_0 && sym <= SDLK_WORLD_95) ||
|
||
sym > 255)
|
||
sym = 0;
|
||
break;
|
||
}
|
||
Key_Event (sym, state);
|
||
break;
|
||
|
||
case SDL_MOUSEBUTTONDOWN:
|
||
case SDL_MOUSEBUTTONUP:
|
||
if (event.button.button < 1 ||
|
||
event.button.button > sizeof(buttonremap) / sizeof(buttonremap[0]))
|
||
{
|
||
Con_Printf ("Ignored event for mouse button %d\n",
|
||
event.button.button);
|
||
break;
|
||
}
|
||
Key_Event(buttonremap[event.button.button - 1], event.button.state == SDL_PRESSED);
|
||
break;
|
||
|
||
case SDL_MOUSEMOTION:
|
||
IN_MouseMove(event.motion.xrel, event.motion.yrel);
|
||
break;
|
||
|
||
case SDL_QUIT:
|
||
CL_Disconnect ();
|
||
Sys_Quit ();
|
||
break;
|
||
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|