mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 15:31:39 +00:00
68fc38c3a6
cvar.h, draw.h, gl_draw.c, gl_fog.c, gl_mesh.c, gl_model.c, gl_model.h, gl_rmain.c, gl_rmisc.c, gl_screen.c, gl_sky.c, gl_texmgr.c, glquake.h, host.c, keys.c, keys.h, main.c, menu.c, menu.h, pr_cmds.c, quakedef.h, r_alias.c, r_brush.c, r_part.c, r_sprite.c, r_world.c, sbar.c, sbar.h, screen.h, snd_dma.c, snd_mem.c, snd_mix.c, sv_main.c, sys_sdl.c, vid.h, view.h, world.c, world.h: Loads of warning fixes about missing function prototypes, missing parens around &, missing braces leading to ambiguous else statements and unused and uninitialized variables. There are still a couple of unitialised variables here and there, but not much. The warnings about strict aliasing violations need taking care of. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@21 af15c1b1-3010-417e-b628-4374ebc0bcbd
399 lines
10 KiB
C
399 lines
10 KiB
C
/*
|
|
Copyright (C) 1996-2001 Id Software, Inc.
|
|
Copyright (C) 2002-2009 John Fitzgibbons and others
|
|
Copyright (C) 2007-2008 Kristian Duske
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
// r_misc.c
|
|
|
|
#include "quakedef.h"
|
|
|
|
//johnfitz -- new cvars
|
|
extern cvar_t r_stereo;
|
|
extern cvar_t r_stereodepth;
|
|
extern cvar_t r_clearcolor;
|
|
extern cvar_t r_drawflat;
|
|
extern cvar_t r_flatlightstyles;
|
|
extern cvar_t gl_fullbrights;
|
|
extern cvar_t gl_farclip;
|
|
extern cvar_t gl_overbright;
|
|
extern cvar_t gl_overbright_models;
|
|
extern cvar_t r_waterquality;
|
|
extern cvar_t r_oldwater;
|
|
extern cvar_t r_waterwarp;
|
|
extern cvar_t r_oldskyleaf;
|
|
extern cvar_t r_drawworld;
|
|
extern cvar_t r_showtris;
|
|
extern cvar_t r_showbboxes;
|
|
extern cvar_t r_lerpmodels;
|
|
extern cvar_t r_lerpmove;
|
|
extern cvar_t r_nolerp_list;
|
|
//johnfitz
|
|
|
|
extern float load_subdivide_size; //johnfitz -- remember what subdivide_size value was when this map was loaded
|
|
|
|
extern cvar_t gl_subdivide_size; //johnfitz -- moved here from gl_model.c
|
|
|
|
extern gltexture_t *playertextures[MAX_SCOREBOARD]; //johnfitz
|
|
|
|
void R_NoLerpList_f (void); //johnfitz
|
|
|
|
/*
|
|
====================
|
|
GL_Overbright_f -- johnfitz
|
|
====================
|
|
*/
|
|
void GL_Overbright_f (void)
|
|
{
|
|
R_RebuildAllLightmaps ();
|
|
}
|
|
|
|
/*
|
|
====================
|
|
GL_Fullbrights_f -- johnfitz
|
|
====================
|
|
*/
|
|
void GL_Fullbrights_f (void)
|
|
{
|
|
TexMgr_ReloadNobrightImages ();
|
|
}
|
|
|
|
/*
|
|
====================
|
|
R_SetClearColor_f -- johnfitz
|
|
====================
|
|
*/
|
|
void R_SetClearColor_f (void)
|
|
{
|
|
byte *rgb;
|
|
int s;
|
|
|
|
s = (int)r_clearcolor.value & 0xFF;
|
|
rgb = (byte*)(d_8to24table + s);
|
|
glClearColor (rgb[0]/255.0,rgb[1]/255.0,rgb[2]/255.0,0);
|
|
}
|
|
|
|
/*
|
|
====================
|
|
R_Novis_f -- johnfitz
|
|
====================
|
|
*/
|
|
void R_Novis_f (void)
|
|
{
|
|
extern int vis_changed;
|
|
vis_changed = 1;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
R_OldSkyLeaf_f -- johnfitz
|
|
====================
|
|
*/
|
|
void R_OldSkyLeaf_f (void)
|
|
{
|
|
extern int vis_changed;
|
|
vis_changed = 1;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_Envmap_f
|
|
|
|
Grab six views for environment mapping tests
|
|
===============
|
|
*/
|
|
void R_Envmap_f (void)
|
|
{
|
|
byte buffer[256*256*4];
|
|
|
|
glDrawBuffer (GL_FRONT);
|
|
glReadBuffer (GL_FRONT);
|
|
envmap = true;
|
|
|
|
r_refdef.vrect.x = 0;
|
|
r_refdef.vrect.y = 0;
|
|
r_refdef.vrect.width = 256;
|
|
r_refdef.vrect.height = 256;
|
|
|
|
r_refdef.viewangles[0] = 0;
|
|
r_refdef.viewangles[1] = 0;
|
|
r_refdef.viewangles[2] = 0;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
COM_WriteFile ("env0.rgb", buffer, sizeof(buffer));
|
|
|
|
r_refdef.viewangles[1] = 90;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
COM_WriteFile ("env1.rgb", buffer, sizeof(buffer));
|
|
|
|
r_refdef.viewangles[1] = 180;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
COM_WriteFile ("env2.rgb", buffer, sizeof(buffer));
|
|
|
|
r_refdef.viewangles[1] = 270;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
COM_WriteFile ("env3.rgb", buffer, sizeof(buffer));
|
|
|
|
r_refdef.viewangles[0] = -90;
|
|
r_refdef.viewangles[1] = 0;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
COM_WriteFile ("env4.rgb", buffer, sizeof(buffer));
|
|
|
|
r_refdef.viewangles[0] = 90;
|
|
r_refdef.viewangles[1] = 0;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
COM_WriteFile ("env5.rgb", buffer, sizeof(buffer));
|
|
|
|
envmap = false;
|
|
glDrawBuffer (GL_BACK);
|
|
glReadBuffer (GL_BACK);
|
|
GL_EndRendering ();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_Init
|
|
===============
|
|
*/
|
|
void R_Init (void)
|
|
{
|
|
extern cvar_t gl_finish;
|
|
|
|
Cmd_AddCommand ("timerefresh", R_TimeRefresh_f);
|
|
Cmd_AddCommand ("envmap", R_Envmap_f);
|
|
Cmd_AddCommand ("pointfile", R_ReadPointFile_f);
|
|
|
|
Cvar_RegisterVariable (&r_norefresh, NULL);
|
|
Cvar_RegisterVariable (&r_lightmap, NULL);
|
|
Cvar_RegisterVariable (&r_fullbright, NULL);
|
|
Cvar_RegisterVariable (&r_drawentities, NULL);
|
|
Cvar_RegisterVariable (&r_drawviewmodel, NULL);
|
|
Cvar_RegisterVariable (&r_shadows, NULL);
|
|
Cvar_RegisterVariable (&r_wateralpha, NULL);
|
|
Cvar_RegisterVariable (&r_dynamic, NULL);
|
|
Cvar_RegisterVariable (&r_novis, R_Novis_f);
|
|
Cvar_RegisterVariable (&r_speeds, NULL);
|
|
|
|
Cvar_RegisterVariable (&gl_finish, NULL);
|
|
Cvar_RegisterVariable (&gl_clear, NULL);
|
|
Cvar_RegisterVariable (&gl_cull, NULL);
|
|
Cvar_RegisterVariable (&gl_smoothmodels, NULL);
|
|
Cvar_RegisterVariable (&gl_affinemodels, NULL);
|
|
Cvar_RegisterVariable (&gl_polyblend, NULL);
|
|
Cvar_RegisterVariable (&gl_flashblend, NULL);
|
|
Cvar_RegisterVariable (&gl_playermip, NULL);
|
|
Cvar_RegisterVariable (&gl_nocolors, NULL);
|
|
|
|
//johnfitz -- new cvars
|
|
Cvar_RegisterVariable (&r_stereo, NULL);
|
|
Cvar_RegisterVariable (&r_stereodepth, NULL);
|
|
Cvar_RegisterVariable (&r_clearcolor, R_SetClearColor_f);
|
|
Cvar_RegisterVariable (&r_waterquality, NULL);
|
|
Cvar_RegisterVariable (&r_oldwater, NULL);
|
|
Cvar_RegisterVariable (&r_waterwarp, NULL);
|
|
Cvar_RegisterVariable (&r_drawflat, NULL);
|
|
Cvar_RegisterVariable (&r_flatlightstyles, NULL);
|
|
Cvar_RegisterVariable (&r_oldskyleaf, R_OldSkyLeaf_f);
|
|
Cvar_RegisterVariable (&r_drawworld, NULL);
|
|
Cvar_RegisterVariable (&r_showtris, NULL);
|
|
Cvar_RegisterVariable (&r_showbboxes, NULL);
|
|
Cvar_RegisterVariable (&gl_farclip, NULL);
|
|
Cvar_RegisterVariable (&gl_fullbrights, GL_Fullbrights_f);
|
|
Cvar_RegisterVariable (&gl_overbright, GL_Overbright_f);
|
|
Cvar_RegisterVariable (&gl_overbright_models, NULL);
|
|
Cvar_RegisterVariable (&r_lerpmodels, NULL);
|
|
Cvar_RegisterVariable (&r_lerpmove, NULL);
|
|
Cvar_RegisterVariable (&r_nolerp_list, R_NoLerpList_f);
|
|
//johnfitz
|
|
|
|
Cvar_RegisterVariable (&gl_subdivide_size, NULL); //johnfitz -- moved here from gl_model.c
|
|
|
|
R_InitParticles ();
|
|
R_SetClearColor_f (); //johnfitz
|
|
|
|
Sky_Init (); //johnfitz
|
|
Fog_Init (); //johnfitz
|
|
|
|
#ifdef GLTEST
|
|
Test_Init ();
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_NoLerpList_f -- johnfitz -- called when r_nolerp_list cvar changes
|
|
===============
|
|
*/
|
|
void R_NoLerpList_f (void)
|
|
{
|
|
int i;
|
|
|
|
for (i=0; i < MAX_MODELS; i++)
|
|
Mod_SetExtraFlags (cl.model_precache[i]);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_TranslatePlayerSkin -- johnfitz -- rewritten. also, only handles new colors, not new skins
|
|
===============
|
|
*/
|
|
void R_TranslatePlayerSkin (int playernum)
|
|
{
|
|
int top, bottom;
|
|
|
|
top = (cl.scores[playernum].colors & 0xf0)>>4;
|
|
bottom = cl.scores[playernum].colors &15;
|
|
|
|
//FIXME: if gl_nocolors is on, then turned off, the textures may be out of sync with the scoreboard colors.
|
|
if (!gl_nocolors.value)
|
|
if (playertextures[playernum])
|
|
TexMgr_ReloadImage (playertextures[playernum], top, bottom);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_TranslateNewPlayerSkin -- johnfitz -- split off of TranslatePlayerSkin -- this is called when
|
|
the skin or model actually changes, instead of just new colors
|
|
added bug fix from bengt jardup
|
|
===============
|
|
*/
|
|
void R_TranslateNewPlayerSkin (int playernum)
|
|
{
|
|
char name[64];
|
|
byte *pixels;
|
|
aliashdr_t *paliashdr;
|
|
int skinnum;
|
|
|
|
//get correct texture pixels
|
|
currententity = &cl_entities[1+playernum];
|
|
|
|
if (!currententity->model || currententity->model->type != mod_alias)
|
|
return;
|
|
|
|
paliashdr = (aliashdr_t *)Mod_Extradata (currententity->model);
|
|
|
|
skinnum = currententity->skinnum;
|
|
|
|
//TODO: move these tests to the place where skinnum gets received from the server
|
|
if (skinnum < 0 || skinnum >= paliashdr->numskins)
|
|
{
|
|
Con_DPrintf("(%d): Invalid player skin #%d\n", playernum, skinnum);
|
|
skinnum = 0;
|
|
}
|
|
|
|
pixels = (byte *)paliashdr + paliashdr->texels[skinnum]; // This is not a persistent place!
|
|
|
|
//upload new image
|
|
sprintf(name, "player_%i", playernum);
|
|
playertextures[playernum] = TexMgr_LoadImage (currententity->model, name, paliashdr->skinwidth, paliashdr->skinheight,
|
|
SRC_INDEXED, pixels, paliashdr->gltextures[skinnum][0]->source_file, paliashdr->gltextures[skinnum][0]->source_offset, TEXPREF_PAD | TEXPREF_OVERWRITE);
|
|
|
|
//now recolor it
|
|
R_TranslatePlayerSkin (playernum);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_NewGame -- johnfitz -- handle a game switch
|
|
===============
|
|
*/
|
|
void R_NewGame (void)
|
|
{
|
|
int i;
|
|
|
|
//clear playertexture pointers (the textures themselves were freed by texmgr_newgame)
|
|
for (i=0; i<MAX_SCOREBOARD; i++)
|
|
playertextures[i] = NULL;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_NewMap
|
|
===============
|
|
*/
|
|
void R_NewMap (void)
|
|
{
|
|
int i;
|
|
|
|
for (i=0 ; i<256 ; i++)
|
|
d_lightstylevalue[i] = 264; // normal light value
|
|
|
|
// clear out efrags in case the level hasn't been reloaded
|
|
// FIXME: is this one short?
|
|
for (i=0 ; i<cl.worldmodel->numleafs ; i++)
|
|
cl.worldmodel->leafs[i].efrags = NULL;
|
|
|
|
r_viewleaf = NULL;
|
|
R_ClearParticles ();
|
|
|
|
GL_BuildLightmaps ();
|
|
|
|
r_framecount = 0; //johnfitz -- paranoid?
|
|
r_visframecount = 0; //johnfitz -- paranoid?
|
|
|
|
Sky_NewMap (); //johnfitz -- skybox in worldspawn
|
|
Fog_NewMap (); //johnfitz -- global fog in worldspawn
|
|
|
|
load_subdivide_size = gl_subdivide_size.value; //johnfitz -- is this the right place to set this?
|
|
}
|
|
|
|
/*
|
|
====================
|
|
R_TimeRefresh_f
|
|
|
|
For program optimization
|
|
====================
|
|
*/
|
|
void R_TimeRefresh_f (void)
|
|
{
|
|
int i;
|
|
float start, stop, time;
|
|
|
|
glDrawBuffer (GL_FRONT);
|
|
glFinish ();
|
|
|
|
start = Sys_FloatTime ();
|
|
for (i=0 ; i<128 ; i++)
|
|
{
|
|
r_refdef.viewangles[1] = i/128.0*360.0;
|
|
R_RenderView ();
|
|
}
|
|
|
|
glFinish ();
|
|
stop = Sys_FloatTime ();
|
|
time = stop-start;
|
|
Con_Printf ("%f seconds (%f fps)\n", time, 128/time);
|
|
|
|
glDrawBuffer (GL_BACK);
|
|
GL_EndRendering ();
|
|
}
|
|
|
|
void D_FlushCaches (void)
|
|
{
|
|
}
|