mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 07:21:58 +00:00
76909f07c2
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1246 af15c1b1-3010-417e-b628-4374ebc0bcbd
182 lines
4.8 KiB
C
182 lines
4.8 KiB
C
/*
|
|
Copyright (C) 1996-2001 Id Software, Inc.
|
|
Copyright (C) 2002-2009 John Fitzgibbons and others
|
|
Copyright (C) 2007-2008 Kristian Duske
|
|
Copyright (C) 2010-2014 QuakeSpasm developers
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
//r_sprite.c -- sprite model rendering
|
|
|
|
#include "quakedef.h"
|
|
|
|
/*
|
|
================
|
|
R_GetSpriteFrame
|
|
================
|
|
*/
|
|
mspriteframe_t *R_GetSpriteFrame (entity_t *currentent)
|
|
{
|
|
msprite_t *psprite;
|
|
mspritegroup_t *pspritegroup;
|
|
mspriteframe_t *pspriteframe;
|
|
int i, numframes, frame;
|
|
float *pintervals, fullinterval, targettime, time;
|
|
|
|
psprite = (msprite_t *) currentent->model->cache.data;
|
|
frame = currentent->frame;
|
|
|
|
if ((frame >= psprite->numframes) || (frame < 0))
|
|
{
|
|
Con_DPrintf ("R_DrawSprite: no such frame %d for '%s'\n", frame, currentent->model->name);
|
|
frame = 0;
|
|
}
|
|
|
|
if (psprite->frames[frame].type == SPR_SINGLE)
|
|
{
|
|
pspriteframe = psprite->frames[frame].frameptr;
|
|
}
|
|
else
|
|
{
|
|
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
|
|
pintervals = pspritegroup->intervals;
|
|
numframes = pspritegroup->numframes;
|
|
fullinterval = pintervals[numframes-1];
|
|
|
|
time = cl.time + currentent->syncbase;
|
|
|
|
// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
|
|
// are positive, so we don't have to worry about division by 0
|
|
targettime = time - ((int)(time / fullinterval)) * fullinterval;
|
|
|
|
for (i=0 ; i<(numframes-1) ; i++)
|
|
{
|
|
if (pintervals[i] > targettime)
|
|
break;
|
|
}
|
|
|
|
pspriteframe = pspritegroup->frames[i];
|
|
}
|
|
|
|
return pspriteframe;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_DrawSpriteModel -- johnfitz -- rewritten: now supports all orientations
|
|
=================
|
|
*/
|
|
void R_DrawSpriteModel (entity_t *e)
|
|
{
|
|
vec3_t point, v_forward, v_right, v_up;
|
|
msprite_t *psprite;
|
|
mspriteframe_t *frame;
|
|
float *s_up, *s_right;
|
|
float angle, sr, cr;
|
|
|
|
//TODO: frustum cull it?
|
|
|
|
frame = R_GetSpriteFrame (e);
|
|
psprite = (msprite_t *) currententity->model->cache.data;
|
|
|
|
switch(psprite->type)
|
|
{
|
|
case SPR_VP_PARALLEL_UPRIGHT: //faces view plane, up is towards the heavens
|
|
v_up[0] = 0;
|
|
v_up[1] = 0;
|
|
v_up[2] = 1;
|
|
s_up = v_up;
|
|
s_right = vright;
|
|
break;
|
|
case SPR_FACING_UPRIGHT: //faces camera origin, up is towards the heavens
|
|
VectorSubtract(currententity->origin, r_origin, v_forward);
|
|
v_forward[2] = 0;
|
|
VectorNormalizeFast(v_forward);
|
|
v_right[0] = v_forward[1];
|
|
v_right[1] = -v_forward[0];
|
|
v_right[2] = 0;
|
|
v_up[0] = 0;
|
|
v_up[1] = 0;
|
|
v_up[2] = 1;
|
|
s_up = v_up;
|
|
s_right = v_right;
|
|
break;
|
|
case SPR_VP_PARALLEL: //faces view plane, up is towards the top of the screen
|
|
s_up = vup;
|
|
s_right = vright;
|
|
break;
|
|
case SPR_ORIENTED: //pitch yaw roll are independent of camera
|
|
AngleVectors (currententity->angles, v_forward, v_right, v_up);
|
|
s_up = v_up;
|
|
s_right = v_right;
|
|
break;
|
|
case SPR_VP_PARALLEL_ORIENTED: //faces view plane, but obeys roll value
|
|
angle = currententity->angles[ROLL] * M_PI_DIV_180;
|
|
sr = sin(angle);
|
|
cr = cos(angle);
|
|
v_right[0] = vright[0] * cr + vup[0] * sr;
|
|
v_right[1] = vright[1] * cr + vup[1] * sr;
|
|
v_right[2] = vright[2] * cr + vup[2] * sr;
|
|
v_up[0] = vright[0] * -sr + vup[0] * cr;
|
|
v_up[1] = vright[1] * -sr + vup[1] * cr;
|
|
v_up[2] = vright[2] * -sr + vup[2] * cr;
|
|
s_up = v_up;
|
|
s_right = v_right;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
//johnfitz: offset decals
|
|
if (psprite->type == SPR_ORIENTED)
|
|
GL_PolygonOffset (OFFSET_DECAL);
|
|
|
|
glColor3f (1,1,1);
|
|
|
|
GL_DisableMultitexture();
|
|
|
|
GL_Bind(frame->gltexture);
|
|
|
|
glEnable (GL_ALPHA_TEST);
|
|
glBegin (GL_TRIANGLE_FAN); //was GL_QUADS, but changed to support r_showtris
|
|
|
|
glTexCoord2f (0, frame->tmax);
|
|
VectorMA (e->origin, frame->down, s_up, point);
|
|
VectorMA (point, frame->left, s_right, point);
|
|
glVertex3fv (point);
|
|
|
|
glTexCoord2f (0, 0);
|
|
VectorMA (e->origin, frame->up, s_up, point);
|
|
VectorMA (point, frame->left, s_right, point);
|
|
glVertex3fv (point);
|
|
|
|
glTexCoord2f (frame->smax, 0);
|
|
VectorMA (e->origin, frame->up, s_up, point);
|
|
VectorMA (point, frame->right, s_right, point);
|
|
glVertex3fv (point);
|
|
|
|
glTexCoord2f (frame->smax, frame->tmax);
|
|
VectorMA (e->origin, frame->down, s_up, point);
|
|
VectorMA (point, frame->right, s_right, point);
|
|
glVertex3fv (point);
|
|
|
|
glEnd ();
|
|
glDisable (GL_ALPHA_TEST);
|
|
|
|
//johnfitz: offset decals
|
|
if (psprite->type == SPR_ORIENTED)
|
|
GL_PolygonOffset (OFFSET_NONE);
|
|
}
|