quakespasm/Quake/quakedef.h

367 lines
10 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2007-2008 Kristian Duske
Copyright (C) 2010-2019 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef QUAKEDEFS_H
#define QUAKEDEFS_H
// quakedef.h -- primary header for client
#define QUAKE_GAME // as opposed to utilities
#define VERSION 1.09
#define GLQUAKE_VERSION 1.00
#define D3DQUAKE_VERSION 0.01
#define WINQUAKE_VERSION 0.996
#define LINUX_VERSION 1.30
#define X11_VERSION 1.10
#define FITZQUAKE_VERSION 0.85 //johnfitz
#define QUAKESPASM_VERSION 0.93
#define QUAKESPASM_VER_PATCH 2 // helper to print a string like 0.93.2
#ifndef QUAKESPASM_VER_SUFFIX
#define QUAKESPASM_VER_SUFFIX // optional version suffix string literal like "-beta1"
#endif
#define QS_STRINGIFY_(x) #x
#define QS_STRINGIFY(x) QS_STRINGIFY_(x)
// combined version string like "0.92.1-beta1"
#define QUAKESPASM_VER_STRING QS_STRINGIFY(QUAKESPASM_VERSION) "." QS_STRINGIFY(QUAKESPASM_VER_PATCH)
#ifdef QSS_DATE
// combined version string like "2020-10-20-beta1"
#define ENGINE_NAME_AND_VER "QSS " QS_STRINGIFY(QSS_DATE) QUAKESPASM_VER_SUFFIX
#else
#define ENGINE_NAME_AND_VER "QSS" " " QUAKESPASM_VER_STRING
#endif
//define PARANOID // speed sapping error checking
#define GAMENAME "id1" // directory to look in by default
#define PSET_SCRIPT //enable the scriptable particle system (poorly ported from FTE)
#define PSET_SCRIPT_EFFECTINFO //scripted particle system can load dp's effects
#include "q_stdinc.h"
// !!! if this is changed, it must be changed in d_ifacea.h too !!!
#define CACHE_SIZE 32 // used to align key data structures
#define Q_UNUSED(x) (x = x) // for pesky compiler / lint warnings
#define MINIMUM_MEMORY 0x550000
#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
#define MAX_NUM_ARGVS 50
// up / down
#define PITCH 0
// left / right
#define YAW 1
// fall over
#define ROLL 2
#define MAX_QPATH 64 // max length of a quake game pathname
#define ON_EPSILON 0.1 // point on plane side epsilon
#define DIST_EPSILON (0.03125) // 1/32 epsilon to keep floating point happy (moved from world.c)
#define MAX_MSGLEN 64000 // max length of a reliable message //ericw -- was 32000
#define MAX_DATAGRAM 32000 // max length of unreliable message //johnfitz -- was 1024
#define DATAGRAM_MTU 1400 // johnfitz -- actual limit for unreliable messages to nonlocal clients
//
// per-level limits
//
#define MIN_EDICTS 256 // johnfitz -- lowest allowed value for max_edicts cvar
#define MAX_EDICTS 32000 // johnfitz -- highest allowed value for max_edicts cvar
// ents past 8192 can't play sounds in the standard protocol
#define MAX_LIGHTSTYLES 1024 //spike -- file format max of 255, increasing will break saved games.
#define MAX_MODELS 4096 // johnfitz -- was 256
#define MAX_SOUNDS 2048 // johnfitz -- was 256
#define MAX_PARTICLETYPES 2048
#define SAVEGAME_COMMENT_LENGTH 39
#define MAX_LIGHTSTYLES_VANILLA 64
#define MAX_STYLESTRING 64
//
// stats are integers communicated to the client by the server
//
#define MAX_CL_STATS 256
#define STAT_HEALTH 0
//#define STAT_FRAGS 1
#define STAT_WEAPON 2
#define STAT_AMMO 3
#define STAT_ARMOR 4
#define STAT_WEAPONFRAME 5
#define STAT_SHELLS 6
#define STAT_NAILS 7
#define STAT_ROCKETS 8
#define STAT_CELLS 9
#define STAT_ACTIVEWEAPON 10
#define STAT_TOTALSECRETS 11
#define STAT_TOTALMONSTERS 12
#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
#define STAT_MONSTERS 14 // bumped by svc_killedmonster
#define STAT_ITEMS 15 //replaces clc_clientdata info
#define STAT_VIEWHEIGHT 16 //replaces clc_clientdata info
//#define STAT_TIME 17 //zquake, redundant for nq.
//#define STAT_MATCHSTARTTIME 18
//#define STAT_VIEW2 20
#define STAT_VIEWZOOM 21 // DP
//#define STAT_UNUSED3 22
//#define STAT_UNUSED2 23
//#define STAT_UNUSED1 24
#define STAT_IDEALPITCH 25 //nq-emu
#define STAT_PUNCHANGLE_X 26 //nq-emu
#define STAT_PUNCHANGLE_Y 27 //nq-emu
#define STAT_PUNCHANGLE_Z 28 //nq-emu
#define STAT_PUNCHVECTOR_X 29
#define STAT_PUNCHVECTOR_Y 30
#define STAT_PUNCHVECTOR_Z 31
// stock defines
//
#define IT_SHOTGUN 1
#define IT_SUPER_SHOTGUN 2
#define IT_NAILGUN 4
#define IT_SUPER_NAILGUN 8
#define IT_GRENADE_LAUNCHER 16
#define IT_ROCKET_LAUNCHER 32
#define IT_LIGHTNING 64
#define IT_SUPER_LIGHTNING 128
#define IT_SHELLS 256
#define IT_NAILS 512
#define IT_ROCKETS 1024
#define IT_CELLS 2048
#define IT_AXE 4096
#define IT_ARMOR1 8192
#define IT_ARMOR2 16384
#define IT_ARMOR3 32768
#define IT_SUPERHEALTH 65536
#define IT_KEY1 131072
#define IT_KEY2 262144
#define IT_INVISIBILITY 524288
#define IT_INVULNERABILITY 1048576
#define IT_SUIT 2097152
#define IT_QUAD 4194304
#define IT_SIGIL1 (1<<28)
#define IT_SIGIL2 (1<<29)
#define IT_SIGIL3 (1<<30)
#define IT_SIGIL4 (1<<31)
//===========================================
//rogue changed and added defines
#define RIT_SHELLS 128
#define RIT_NAILS 256
#define RIT_ROCKETS 512
#define RIT_CELLS 1024
#define RIT_AXE 2048
#define RIT_LAVA_NAILGUN 4096
#define RIT_LAVA_SUPER_NAILGUN 8192
#define RIT_MULTI_GRENADE 16384
#define RIT_MULTI_ROCKET 32768
#define RIT_PLASMA_GUN 65536
#define RIT_ARMOR1 8388608
#define RIT_ARMOR2 16777216
#define RIT_ARMOR3 33554432
#define RIT_LAVA_NAILS 67108864
#define RIT_PLASMA_AMMO 134217728
#define RIT_MULTI_ROCKETS 268435456
#define RIT_SHIELD 536870912
#define RIT_ANTIGRAV 1073741824
#define RIT_SUPERHEALTH 2147483648
//MED 01/04/97 added hipnotic defines
//===========================================
//hipnotic added defines
#define HIT_PROXIMITY_GUN_BIT 16
#define HIT_MJOLNIR_BIT 7
#define HIT_LASER_CANNON_BIT 23
#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
#define HIT_WETSUIT (1<<(23+2))
#define HIT_EMPATHY_SHIELDS (1<<(23+3))
//===========================================
#define MAX_SCOREBOARD 255
#define MAX_SCOREBOARDNAME 32
#define SOUND_CHANNELS 8
typedef struct
{
const char *basedir;
const char *userdir; // user's directory on UNIX platforms.
// if user directories are enabled, basedir
// and userdir will point to different
// memory locations, otherwise to the same.
int argc;
char **argv;
void *membase;
int memsize;
int numcpus;
int errstate;
} quakeparms_t;
#include "common.h"
#include "bspfile.h"
#include "sys.h"
#include "zone.h"
#include "mathlib.h"
#include "cvar.h"
#include "protocol.h"
#include "net.h"
#include "cmd.h"
#include "crc.h"
#include "snd_voip.h"
#include "progs.h"
#include "server.h"
#include "platform.h"
#if defined(SDL_FRAMEWORK) || defined(NO_SDL_CONFIG)
#if defined(USE_SDL2)
#include <SDL2/SDL.h>
#include <SDL2/SDL_opengl.h>
#else
#include <SDL/SDL.h>
#include <SDL/SDL_opengl.h>
#endif
#else
#include "SDL.h"
#include "SDL_opengl.h"
#endif
#ifndef APIENTRY
#define APIENTRY
#endif
#include "console.h"
#include "wad.h"
#include "vid.h"
#include "screen.h"
#include "draw.h"
#include "render.h"
#include "view.h"
#include "sbar.h"
#include "q_sound.h"
#include "client.h"
#include "gl_model.h"
#include "world.h"
#include "image.h" //johnfitz
#include "gl_texmgr.h" //johnfitz
#include "input.h"
#include "keys.h"
#include "menu.h"
#include "cdaudio.h"
#include "glquake.h"
//=============================================================================
// the host system specifies the base of the directory tree, the
// command line parms passed to the program, and the amount of memory
// available for the program to use
extern qboolean noclip_anglehack;
//
// host
//
extern quakeparms_t *host_parms;
extern cvar_t sys_ticrate;
extern cvar_t sys_throttle;
extern cvar_t sys_nostdout;
extern cvar_t developer;
extern cvar_t max_edicts; //johnfitz
extern qboolean host_initialized; // true if into command execution
extern double host_frametime;
extern byte *host_colormap;
extern int host_framecount; // incremented every frame, never reset
extern double realtime; // not bounded in any way, changed at
// start of every frame, never reset
typedef struct filelist_item_s
{
char name[32];
struct filelist_item_s *next;
} filelist_item_t;
extern filelist_item_t *modlist;
extern filelist_item_t *extralevels;
extern filelist_item_t *demolist;
void Host_ClearMemory (void);
void Host_ServerFrame (void);
void Host_InitCommands (void);
void Host_Init (void);
void Host_Shutdown(void);
void Host_Callback_Notify (cvar_t *var); /* callback function for CVAR_NOTIFY */
FUNC_NORETURN void Host_Error (const char *error, ...) FUNC_PRINTF(1,2);
FUNC_NORETURN void Host_EndGame (const char *message, ...) FUNC_PRINTF(1,2);
#ifdef __WATCOMC__
#pragma aux Host_Error aborts;
#pragma aux Host_EndGame aborts;
#endif
void Host_Frame (double time);
void Host_Quit_f (void);
void Host_ClientCommands (const char *fmt, ...) FUNC_PRINTF(1,2);
void Host_ShutdownServer (qboolean crash);
void Host_WriteConfiguration (void);
void Host_AppendDownloadData(client_t *client, sizebuf_t *buf);
void Host_DownloadAck(client_t *client);
void ExtraMaps_Init (void);
void Modlist_Init (void);
void DemoList_Init (void);
void DemoList_Rebuild (void);
extern int current_skill; // skill level for currently loaded level (in case
// the user changes the cvar while the level is
// running, this reflects the level actually in use)
extern qboolean isDedicated;
extern int minimum_memory;
#endif /* QUAKEDEFS_H */