quakespasm/Quake/glquake.h
Sander van Dijk d91f083ee4 Remove more dead code.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@790 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-11-28 19:10:52 +00:00

309 lines
8.7 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2007-2008 Kristian Duske
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __GLQUAKE_H
#define __GLQUAKE_H
void GL_BeginRendering (int *x, int *y, int *width, int *height);
void GL_EndRendering (void);
void GL_Set2D (void);
extern int glx, gly, glwidth, glheight;
// r_local.h -- private refresh defs
#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0)
// normalizing factor so player model works out to about
// 1 pixel per triangle
#define MAX_LBM_HEIGHT 480
#define TILE_SIZE 128 // size of textures generated by R_GenTiledSurf
#define SKYSHIFT 7
#define SKYSIZE (1 << SKYSHIFT)
#define SKYMASK (SKYSIZE - 1)
#define BACKFACE_EPSILON 0.01
void R_TimeRefresh_f (void);
void R_ReadPointFile_f (void);
texture_t *R_TextureAnimation (texture_t *base, int frame);
typedef struct surfcache_s
{
struct surfcache_s *next;
struct surfcache_s **owner; // NULL is an empty chunk of memory
int lightadj[MAXLIGHTMAPS]; // checked for strobe flush
int dlight;
int size; // including header
unsigned width;
unsigned height; // DEBUG only needed for debug
float mipscale;
struct texture_s *texture; // checked for animating textures
byte data[4]; // width*height elements
} surfcache_t;
typedef struct
{
pixel_t *surfdat; // destination for generated surface
int rowbytes; // destination logical width in bytes
msurface_t *surf; // description for surface to generate
fixed8_t lightadj[MAXLIGHTMAPS];
// adjust for lightmap levels for dynamic lighting
texture_t *texture; // corrected for animating textures
int surfmip; // mipmapped ratio of surface texels / world pixels
int surfwidth; // in mipmapped texels
int surfheight; // in mipmapped texels
} drawsurf_t;
typedef enum {
pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2
} ptype_t;
// !!! if this is changed, it must be changed in d_ifacea.h too !!!
typedef struct particle_s
{
// driver-usable fields
vec3_t org;
float color;
// drivers never touch the following fields
struct particle_s *next;
vec3_t vel;
float ramp;
float die;
ptype_t type;
} particle_t;
//====================================================
extern qboolean r_cache_thrash; // compatability
extern vec3_t modelorg, r_entorigin;
extern entity_t *currententity;
extern int r_visframecount; // ??? what difs?
extern int r_framecount;
extern mplane_t frustum[4];
//
// view origin
//
extern vec3_t vup;
extern vec3_t vpn;
extern vec3_t vright;
extern vec3_t r_origin;
//
// screen size info
//
extern refdef_t r_refdef;
extern mleaf_t *r_viewleaf, *r_oldviewleaf;
extern int d_lightstylevalue[256]; // 8.8 fraction of base light value
extern cvar_t r_norefresh;
extern cvar_t r_drawentities;
extern cvar_t r_drawworld;
extern cvar_t r_drawviewmodel;
extern cvar_t r_speeds;
extern cvar_t r_waterwarp;
extern cvar_t r_fullbright;
extern cvar_t r_lightmap;
extern cvar_t r_shadows;
extern cvar_t r_wateralpha;
extern cvar_t r_dynamic;
extern cvar_t r_novis;
extern cvar_t gl_clear;
extern cvar_t gl_cull;
extern cvar_t gl_smoothmodels;
extern cvar_t gl_affinemodels;
extern cvar_t gl_polyblend;
extern cvar_t gl_flashblend;
extern cvar_t gl_nocolors;
extern cvar_t gl_playermip;
extern cvar_t gl_subdivide_size;
extern float load_subdivide_size; //johnfitz -- remember what subdivide_size value was when this map was loaded
extern float r_world_matrix[16];
// Multitexture
extern qboolean mtexenabled;
extern qboolean gl_mtexable;
#define TEXTURE0_SGIS 0x835E
#define TEXTURE1_SGIS 0x835F
//johnfitz -- modified multitexture support
extern PFNGLMULTITEXCOORD2FARBPROC GL_MTexCoord2fFunc;
extern PFNGLACTIVETEXTUREARBPROC GL_SelectTextureFunc;
extern GLenum TEXTURE0, TEXTURE1;
//johnfitz
//johnfitz -- anisotropic filtering
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
extern float gl_max_anisotropy;
extern qboolean gl_anisotropy_able;
//johnfitz
//johnfitz -- polygon offset
#define OFFSET_BMODEL 1
#define OFFSET_NONE 0
#define OFFSET_DECAL -1
#define OFFSET_FOG -2
#define OFFSET_SHOWTRIS -3
void GL_PolygonOffset (int);
//johnfitz
//johnfitz -- GL_EXT_texture_env_combine
//the values for GL_ARB_ are identical
#define GL_COMBINE_EXT 0x8570
#define GL_COMBINE_RGB_EXT 0x8571
#define GL_COMBINE_ALPHA_EXT 0x8572
#define GL_RGB_SCALE_EXT 0x8573
#define GL_CONSTANT_EXT 0x8576
#define GL_PRIMARY_COLOR_EXT 0x8577
#define GL_PREVIOUS_EXT 0x8578
#define GL_SOURCE0_RGB_EXT 0x8580
#define GL_SOURCE1_RGB_EXT 0x8581
#define GL_SOURCE0_ALPHA_EXT 0x8588
#define GL_SOURCE1_ALPHA_EXT 0x8589
extern qboolean gl_texture_env_combine;
extern qboolean gl_texture_env_add; // for GL_EXT_texture_env_add
//johnfitz
extern qboolean isIntelVideo; //johnfitz -- intel video workarounds from Baker
//johnfitz -- rendering statistics
extern int rs_brushpolys, rs_aliaspolys, rs_skypolys, rs_particles, rs_fogpolys;
extern int rs_dynamiclightmaps, rs_brushpasses, rs_aliaspasses, rs_skypasses;
extern float rs_megatexels;
//johnfitz
//johnfitz -- track developer statistics that vary every frame
extern cvar_t devstats;
typedef struct {
int packetsize;
int edicts;
int visedicts;
int efrags;
int tempents;
int beams;
int dlights;
} devstats_t;
extern devstats_t dev_stats, dev_peakstats;
//johnfitz
//ohnfitz -- reduce overflow warning spam
typedef struct {
double packetsize;
double efrags;
double beams;
} overflowtimes_t;
extern overflowtimes_t dev_overflows; //this stores the last time overflow messages were displayed, not the last time overflows occured
#define CONSOLE_RESPAM_TIME 3 // seconds between repeated warning messages
//johnfitz
//johnfitz -- moved here from r_brush.c
extern int gl_lightmap_format, lightmap_bytes;
#define MAX_LIGHTMAPS 256 //johnfitz -- was 64
extern gltexture_t *lightmap_textures[MAX_LIGHTMAPS]; //johnfitz -- changed to an array
//johnfitz
extern int gl_warpimagesize; //johnfitz -- for water warp
extern qboolean r_drawflat_cheatsafe, r_fullbright_cheatsafe, r_lightmap_cheatsafe, r_drawworld_cheatsafe; //johnfitz
//johnfitz -- fog functions called from outside gl_fog.c
void Fog_ParseServerMessage (void);
float *Fog_GetColor (void);
float Fog_GetDensity (void);
void Fog_EnableGFog (void);
void Fog_DisableGFog (void);
void Fog_StartAdditive (void);
void Fog_StopAdditive (void);
void Fog_SetupFrame (void);
void Fog_NewMap (void);
void Fog_Init (void);
//johnfitz
void R_NewGame (void);
void R_AnimateLight (void);
void R_MarkSurfaces (void);
void R_CullSurfaces (void);
qboolean R_CullBox (vec3_t emins, vec3_t emaxs);
void R_StoreEfrags (efrag_t **ppefrag);
qboolean R_CullModelForEntity (entity_t *e);
void R_RotateForEntity (vec3_t origin, vec3_t angles);
void R_MarkLights (dlight_t *light, int num, mnode_t *node);
void R_InitParticles (void);
void R_DrawParticles (void);
void CL_RunParticles (void);
void R_ClearParticles (void);
void R_TranslatePlayerSkin (int playernum);
void R_TranslateNewPlayerSkin (int playernum); //johnfitz -- this handles cases when the actual texture changes
void R_UpdateWarpTextures (void);
void R_DrawWorld (void);
void R_DrawAliasModel (entity_t *e);
void R_DrawBrushModel (entity_t *e);
void R_DrawSpriteModel (entity_t *e);
void R_DrawTextureChains_Water (void);
void R_RenderDlights (void);
void GL_BuildLightmaps (void);
void R_RebuildAllLightmaps (void);
int R_LightPoint (vec3_t p);
void GL_SubdivideSurface (msurface_t *fa);
void R_BuildLightMap (msurface_t *surf, byte *dest, int stride);
void R_RenderDynamicLightmaps (msurface_t *fa);
void R_UploadLightmap (int lmap);
void R_DrawTextureChains_ShowTris (void);
void R_DrawBrushModel_ShowTris (entity_t *e);
void R_DrawAliasModel_ShowTris (entity_t *e);
void R_DrawParticles_ShowTris (void);
void GL_DrawAliasShadow (entity_t *e);
void DrawGLTriangleFan (glpoly_t *p);
void DrawGLPoly (glpoly_t *p);
void DrawWaterPoly (glpoly_t *p);
void GL_MakeAliasModelDisplayLists (qmodel_t *m, aliashdr_t *hdr);
void Sky_Init (void);
void Sky_DrawSky (void);
void Sky_NewMap (void);
void Sky_LoadTexture (texture_t *mt);
void Sky_LoadSkyBox (const char *name);
void TexMgr_RecalcWarpImageSize (void);
#endif /* __GLQUAKE_H */