mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-14 09:00:38 +00:00
3642bb5dd5
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@853 af15c1b1-3010-417e-b628-4374ebc0bcbd
160 lines
4 KiB
C
160 lines
4 KiB
C
/*
|
|
Copyright (C) 1996-2001 Id Software, Inc.
|
|
Copyright (C) 2002-2005 John Fitzgibbons and others
|
|
Copyright (C) 2007-2008 Kristian Duske
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
#include "quakedef.h"
|
|
#if defined(SDL_FRAMEWORK) || defined(NO_SDL_CONFIG)
|
|
#include <SDL/SDL.h>
|
|
#else
|
|
#include "SDL.h"
|
|
#endif
|
|
#include <stdio.h>
|
|
|
|
/* need at least SDL_1.2.10 */
|
|
#define SDL_MIN_X 1
|
|
#define SDL_MIN_Y 2
|
|
#define SDL_MIN_Z 10
|
|
#define SDL_REQUIREDVERSION (SDL_VERSIONNUM(SDL_MIN_X,SDL_MIN_Y,SDL_MIN_Z))
|
|
/* reject 1.3.0 and newer at runtime. */
|
|
#define SDL_NEW_VERSION_REJECT (SDL_VERSIONNUM(1,3,0))
|
|
|
|
static void Sys_CheckSDL (void)
|
|
{
|
|
const SDL_version *sdl_version = SDL_Linked_Version();
|
|
|
|
Sys_Printf("Found SDL version %i.%i.%i\n",sdl_version->major,sdl_version->minor,sdl_version->patch);
|
|
if (SDL_VERSIONNUM(sdl_version->major,sdl_version->minor,sdl_version->patch) < SDL_REQUIREDVERSION)
|
|
{ /*reject running under older SDL versions */
|
|
Sys_Error("You need at least v%d.%d.%d of SDL to run this game.", SDL_MIN_X,SDL_MIN_Y,SDL_MIN_Z);
|
|
}
|
|
if (SDL_VERSIONNUM(sdl_version->major,sdl_version->minor,sdl_version->patch) >= SDL_NEW_VERSION_REJECT)
|
|
{ /*reject running under newer (1.3.x) SDL */
|
|
Sys_Error("Your version of SDL library is incompatible with me.\n"
|
|
"You need a library version in the line of %d.%d.%d\n", SDL_MIN_X,SDL_MIN_Y,SDL_MIN_Z);
|
|
}
|
|
}
|
|
|
|
#if defined(_LP64) || defined(__LP64__) || defined(_WIN64)
|
|
#define DEFAULT_MEMORY 0x4800000
|
|
#else
|
|
#define DEFAULT_MEMORY 0x4000000
|
|
#endif
|
|
|
|
static quakeparms_t parms;
|
|
static Uint8 appState;
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
int t;
|
|
double time, oldtime, newtime;
|
|
|
|
host_parms = &parms;
|
|
parms.basedir = ".";
|
|
|
|
parms.argc = argc;
|
|
parms.argv = argv;
|
|
|
|
COM_InitArgv(parms.argc, parms.argv);
|
|
|
|
isDedicated = (COM_CheckParm("-dedicated") != 0);
|
|
|
|
Sys_CheckSDL ();
|
|
|
|
Sys_Init();
|
|
|
|
// default memory size
|
|
// TODO: less mem, eg. 16 mb, for dedicated server??
|
|
parms.memsize = DEFAULT_MEMORY;
|
|
|
|
if (COM_CheckParm("-heapsize"))
|
|
{
|
|
t = COM_CheckParm("-heapsize") + 1;
|
|
if (t < com_argc)
|
|
parms.memsize = Q_atoi(com_argv[t]) * 1024;
|
|
}
|
|
|
|
parms.membase = malloc (parms.memsize);
|
|
|
|
if (!parms.membase)
|
|
Sys_Error ("Not enough memory free; check disk space\n");
|
|
|
|
Sys_Printf("Quake %1.2f (c) id Software\n", VERSION);
|
|
Sys_Printf("GLQuake %1.2f (c) id Software\n", GLQUAKE_VERSION);
|
|
Sys_Printf("FitzQuake %1.2f (c) John Fitzgibbons\n", FITZQUAKE_VERSION);
|
|
Sys_Printf("FitzQuake SDL port (c) SleepwalkR, Baker\n");
|
|
Sys_Printf("QuakeSpasm %1.2f.%d (c) Ozkan Sezer, Stevenaaus\n",
|
|
FITZQUAKE_VERSION, QUAKESPASM_VER_PATCH);
|
|
|
|
Sys_Printf("Host_Init\n");
|
|
Host_Init();
|
|
|
|
oldtime = Sys_DoubleTime();
|
|
if (isDedicated)
|
|
{
|
|
while (1)
|
|
{
|
|
newtime = Sys_DoubleTime ();
|
|
time = newtime - oldtime;
|
|
|
|
while (time < sys_ticrate.value )
|
|
{
|
|
SDL_Delay(1);
|
|
newtime = Sys_DoubleTime ();
|
|
time = newtime - oldtime;
|
|
}
|
|
|
|
Host_Frame (time);
|
|
oldtime = newtime;
|
|
}
|
|
}
|
|
else
|
|
while (1)
|
|
{
|
|
appState = SDL_GetAppState();
|
|
/* If we have no input focus at all, sleep a bit */
|
|
if ( !(appState & (SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS)) || cl.paused)
|
|
{
|
|
SDL_Delay(16);
|
|
}
|
|
/* If we're minimised, sleep a bit more */
|
|
if ( !(appState & SDL_APPACTIVE) )
|
|
{
|
|
scr_skipupdate = 1;
|
|
SDL_Delay(32);
|
|
}
|
|
else
|
|
{
|
|
scr_skipupdate = 0;
|
|
}
|
|
newtime = Sys_DoubleTime ();
|
|
time = newtime - oldtime;
|
|
|
|
Host_Frame (time);
|
|
|
|
if (time < sys_throttle.value)
|
|
SDL_Delay(1);
|
|
|
|
oldtime = newtime;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|