mirror of
https://github.com/Shpoike/Quakespasm.git
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1498 lines
40 KiB
C
1498 lines
40 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2007-2008 Kristian Duske
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Copyright (C) 2010-2014 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// world.c -- world query functions
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#include "quakedef.h"
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/*
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entities never clip against themselves, or their owner
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line of sight checks trace->crosscontent, but bullets don't
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*/
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typedef struct
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{
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vec3_t boxmins, boxmaxs;// enclose the test object along entire move
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float *mins, *maxs; // size of the moving object
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vec3_t mins2, maxs2; // size when clipping against mosnters
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float *start, *end;
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trace_t trace;
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int type;
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unsigned int hitcontents; //content types to impact upon... (1<<-CONTENTS_FOO) bitmask
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edict_t *passedict;
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} moveclip_t;
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int SV_HullPointContents (hull_t *hull, int num, vec3_t p);
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/*
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===============================================================================
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HULL BOXES
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===============================================================================
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*/
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static hull_t box_hull;
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static mclipnode_t box_clipnodes[6]; //johnfitz -- was dclipnode_t
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static mplane_t box_planes[6];
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/*
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===================
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SV_InitBoxHull
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Set up the planes and clipnodes so that the six floats of a bounding box
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can just be stored out and get a proper hull_t structure.
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===================
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*/
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void SV_InitBoxHull (void)
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{
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int i;
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int side;
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box_hull.clipnodes = box_clipnodes;
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box_hull.planes = box_planes;
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box_hull.firstclipnode = 0;
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box_hull.lastclipnode = 5;
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for (i=0 ; i<6 ; i++)
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{
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box_clipnodes[i].planenum = i;
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side = i&1;
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box_clipnodes[i].children[side] = CONTENTS_EMPTY;
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if (i != 5)
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box_clipnodes[i].children[side^1] = i + 1;
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else
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box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
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box_planes[i].type = i>>1;
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box_planes[i].normal[i>>1] = 1;
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}
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}
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/*
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===================
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SV_HullForBox
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To keep everything totally uniform, bounding boxes are turned into small
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BSP trees instead of being compared directly.
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===================
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*/
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hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs)
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{
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box_planes[0].dist = maxs[0];
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box_planes[1].dist = mins[0];
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box_planes[2].dist = maxs[1];
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box_planes[3].dist = mins[1];
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box_planes[4].dist = maxs[2];
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box_planes[5].dist = mins[2];
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return &box_hull;
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}
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/*
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================
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SV_HullForEntity
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Returns a hull that can be used for testing or clipping an object of mins/maxs
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size.
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Offset is filled in to contain the adjustment that must be added to the
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testing object's origin to get a point to use with the returned hull.
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================
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*/
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hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
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{
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qmodel_t *model;
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vec3_t size;
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vec3_t hullmins, hullmaxs;
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hull_t *hull;
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// decide which clipping hull to use, based on the size
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if (ent->v.solid == SOLID_BSP || ent->v.solid == SOLID_EXT_BSPTRIGGER)
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{ // explicit hulls in the BSP model
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if (ent->v.movetype != MOVETYPE_PUSH && !pr_checkextension.value)
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Con_Warning ("SOLID_BSP without MOVETYPE_PUSH (%s at %f %f %f)\n",
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PR_GetString(ent->v.classname), ent->v.origin[0], ent->v.origin[1], ent->v.origin[2]);
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model = qcvm->GetModel(ent->v.modelindex);
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if (!model || model->type != mod_brush)
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{
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Con_Warning ("SOLID_BSP with a non bsp model (%s at %f %f %f)\n",
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PR_GetString(ent->v.classname), ent->v.origin[0], ent->v.origin[1], ent->v.origin[2]);
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goto nohitmeshsupport;
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}
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VectorSubtract (maxs, mins, size);
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if (size[0] < 3)
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hull = &model->hulls[0];
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else if (size[0] <= 32)
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hull = &model->hulls[1];
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else
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hull = &model->hulls[2];
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// calculate an offset value to center the origin
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VectorSubtract (hull->clip_mins, mins, offset);
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VectorAdd (offset, ent->v.origin, offset);
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}
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else
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{ // create a temp hull from bounding box sizes
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nohitmeshsupport:
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VectorSubtract (ent->v.mins, maxs, hullmins);
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VectorSubtract (ent->v.maxs, mins, hullmaxs);
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hull = SV_HullForBox (hullmins, hullmaxs);
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VectorCopy (ent->v.origin, offset);
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}
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return hull;
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}
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/*
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===============================================================================
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ENTITY AREA CHECKING
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===============================================================================
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*/
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/*
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===============
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SV_CreateAreaNode
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===============
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*/
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areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
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{
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areanode_t *anode;
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vec3_t size;
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vec3_t mins1, maxs1, mins2, maxs2;
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anode = &qcvm->areanodes[qcvm->numareanodes];
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qcvm->numareanodes++;
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ClearLink (&anode->trigger_edicts);
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ClearLink (&anode->solid_edicts);
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if (depth == AREA_DEPTH)
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{
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anode->axis = -1;
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anode->children[0] = anode->children[1] = NULL;
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return anode;
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}
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VectorSubtract (maxs, mins, size);
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if (size[0] > size[1])
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anode->axis = 0;
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else
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anode->axis = 1;
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anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
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VectorCopy (mins, mins1);
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VectorCopy (mins, mins2);
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VectorCopy (maxs, maxs1);
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VectorCopy (maxs, maxs2);
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maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
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anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2);
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anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1);
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return anode;
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}
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/*
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===============
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SV_ClearWorld
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===============
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*/
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void SV_ClearWorld (void)
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{
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SV_InitBoxHull ();
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memset (qcvm->areanodes, 0, sizeof(qcvm->areanodes));
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qcvm->numareanodes = 0;
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SV_CreateAreaNode (0, qcvm->worldmodel->mins, qcvm->worldmodel->maxs);
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}
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/*
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===============
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SV_UnlinkEdict
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===============
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*/
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void SV_UnlinkEdict (edict_t *ent)
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{
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if (!ent->area.prev)
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return; // not linked in anywhere
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RemoveLink (&ent->area);
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ent->area.prev = ent->area.next = NULL;
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}
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#include "pmove.h"
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static void
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World_AreaAddEntsToPmove ( edict_t *ignore, areanode_t *node, vec3_t boxminmax[2] )
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{
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link_t *l, *next;
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edict_t *other;
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// touch linked edicts
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for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next)
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{
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next = l->next;
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other = EDICT_FROM_AREA(l);
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if (other == ignore)
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continue;
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if (other->v.solid != SOLID_BBOX && other->v.solid != SOLID_SLIDEBOX && other->v.solid != SOLID_BSP)
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continue;
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if (boxminmax[0][0] > other->v.absmax[0]
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|| boxminmax[0][1] > other->v.absmax[1]
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|| boxminmax[0][2] > other->v.absmax[2]
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|| boxminmax[1][0] < other->v.absmin[0]
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|| boxminmax[1][1] < other->v.absmin[1]
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|| boxminmax[1][2] < other->v.absmin[2] )
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continue;
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if (ignore)
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{
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if (PROG_TO_EDICT(other->v.owner) == ignore)
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continue; // don't clip against own missiles
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if (PROG_TO_EDICT(ignore->v.owner) == other)
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continue; // don't clip against owner
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}
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if (pmove.numphysent == countof(pmove.physents))
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return; //too many... ooer.
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pmove.physents[pmove.numphysent].info = NUM_FOR_EDICT(other);
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pmove.physents[pmove.numphysent].model = (other->v.solid == SOLID_BSP)?qcvm->GetModel(other->v.modelindex):NULL;
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VectorCopy(other->v.origin, pmove.physents[pmove.numphysent].origin);
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VectorCopy(other->v.mins, pmove.physents[pmove.numphysent].mins);
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VectorCopy(other->v.maxs, pmove.physents[pmove.numphysent].maxs);
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VectorCopy(other->v.angles, pmove.physents[pmove.numphysent].angles);
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pmove.physents[pmove.numphysent].forcecontentsmask = 0;
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if (other->v.skin < 0)
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switch((int)other->v.skin)
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{
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case CONTENTS_WATER: pmove.physents[pmove.numphysent].forcecontentsmask = CONTENTBIT_WATER; break;
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case CONTENTS_LAVA: pmove.physents[pmove.numphysent].forcecontentsmask = CONTENTBIT_LAVA; break;
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case CONTENTS_SLIME: pmove.physents[pmove.numphysent].forcecontentsmask = CONTENTBIT_SLIME; break;
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case CONTENTS_SKY: pmove.physents[pmove.numphysent].forcecontentsmask = CONTENTBIT_SKY; break;
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case CONTENTS_CLIP: pmove.physents[pmove.numphysent].forcecontentsmask = CONTENTBIT_CLIP; break;
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case CONTENTS_LADDER: pmove.physents[pmove.numphysent].forcecontentsmask = CONTENTBIT_LADDER; break;
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}
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pmove.numphysent++;
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}
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// recurse down both sides
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if (node->axis == -1)
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return;
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if ( boxminmax[1][node->axis] > node->dist )
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World_AreaAddEntsToPmove ( ignore, node->children[0], boxminmax );
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if ( boxminmax[0][node->axis] < node->dist )
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World_AreaAddEntsToPmove ( ignore, node->children[1], boxminmax );
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}
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void World_AddEntsToPmove(edict_t *ignore, vec3_t boxminmax[2])
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{
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if (ignore)
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pmove.skipent = NUM_FOR_EDICT(ignore);
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pmove.physents[0].model = qcvm->worldmodel;
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VectorClear(pmove.physents[0].origin);
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VectorClear(pmove.physents[0].angles);
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pmove.physents[0].forcecontentsmask = 0;
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pmove.physents[0].info = 0;
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pmove.numphysent = 1;
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World_AreaAddEntsToPmove (ignore, qcvm->areanodes, boxminmax);
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//csqc needs to be able to clip against the server's ents, too
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if (qcvm == &cl.qcvm)
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{
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entity_t *touch;
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int i;
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for (i=1,touch=cl.entities+1 ; i<cl.num_entities ; i++,touch++)
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{
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if (!touch->model)
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continue;
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if (touch->netstate.solidsize == ES_SOLID_NOT)
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continue; //not relevant
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if (pmove.numphysent == countof(pmove.physents))
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return; //too many... ooer.
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if (touch->netstate.solidsize == ES_SOLID_BSP)
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{
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if (!touch->model || touch->model->type != mod_brush)
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continue;
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VectorCopy(touch->model->mins, pmove.physents[pmove.numphysent].mins);
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VectorCopy(touch->model->maxs, pmove.physents[pmove.numphysent].maxs);
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pmove.physents[pmove.numphysent].model = touch->model;
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}
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else
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{
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float *touch_mins = pmove.physents[pmove.numphysent].mins;
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float *touch_maxs = pmove.physents[pmove.numphysent].maxs;
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touch_maxs[0] = touch_maxs[1] = touch->netstate.solidsize & 255;
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touch_mins[0] = touch_mins[1] = -touch_maxs[0];
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touch_mins[2] = -(int)((touch->netstate.solidsize >> 8) & 255);
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touch_maxs[2] = (int)((touch->netstate.solidsize>>16) & 65535) - 32768;
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pmove.physents[pmove.numphysent].model = NULL;
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}
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pmove.physents[pmove.numphysent].info = -i; //kinda backwards, but oh well. the csqc won't know their numbers.
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VectorCopy(touch->origin, pmove.physents[pmove.numphysent].origin);
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VectorCopy(touch->angles, pmove.physents[pmove.numphysent].angles);
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pmove.physents[pmove.numphysent].forcecontentsmask = 0;
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if (touch->skinnum < 0)
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switch(touch->skinnum)
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{
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case CONTENTS_WATER: pmove.physents[pmove.numphysent].forcecontentsmask = CONTENTBIT_WATER; break;
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case CONTENTS_LAVA: pmove.physents[pmove.numphysent].forcecontentsmask = CONTENTBIT_LAVA; break;
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case CONTENTS_SLIME: pmove.physents[pmove.numphysent].forcecontentsmask = CONTENTBIT_SLIME; break;
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case CONTENTS_SKY: pmove.physents[pmove.numphysent].forcecontentsmask = CONTENTBIT_SKY; break;
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case CONTENTS_CLIP: pmove.physents[pmove.numphysent].forcecontentsmask = CONTENTBIT_CLIP; break;
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case CONTENTS_LADDER: pmove.physents[pmove.numphysent].forcecontentsmask = CONTENTBIT_LADDER; break;
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}
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pmove.numphysent++;
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}
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}
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}
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/*
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====================
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SV_AreaTriggerEdicts
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Spike -- just builds a list of entities within the area, rather than walking
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them and risking the list getting corrupt.
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====================
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*/
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static void
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SV_AreaTriggerEdicts ( edict_t *ent, areanode_t *node, edict_t **list, int *listcount, const int listspace )
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{
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link_t *l, *next;
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edict_t *touch;
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// touch linked edicts
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for (l = node->trigger_edicts.next ; l != &node->trigger_edicts ; l = next)
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{
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next = l->next;
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touch = EDICT_FROM_AREA(l);
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if (touch == ent)
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continue;
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if (!touch->v.touch || (touch->v.solid != SOLID_TRIGGER && touch->v.solid != SOLID_EXT_BSPTRIGGER))
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continue;
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if (ent->v.absmin[0] > touch->v.absmax[0]
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|| ent->v.absmin[1] > touch->v.absmax[1]
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|| ent->v.absmin[2] > touch->v.absmax[2]
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|| ent->v.absmax[0] < touch->v.absmin[0]
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|| ent->v.absmax[1] < touch->v.absmin[1]
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|| ent->v.absmax[2] < touch->v.absmin[2] )
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continue;
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if (*listcount == listspace)
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return; // should never happen
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list[*listcount] = touch;
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(*listcount)++;
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}
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// recurse down both sides
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if (node->axis == -1)
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return;
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if ( ent->v.absmax[node->axis] > node->dist )
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SV_AreaTriggerEdicts ( ent, node->children[0], list, listcount, listspace );
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if ( ent->v.absmin[node->axis] < node->dist )
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SV_AreaTriggerEdicts ( ent, node->children[1], list, listcount, listspace );
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}
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/*
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====================
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SV_TouchLinks
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ericw -- copy the touching edicts to an array (on the hunk) so we can avoid
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iteating the trigger_edicts linked list while calling PR_ExecuteProgram
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which could potentially corrupt the list while it's being iterated.
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Based on code from Spike.
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====================
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*/
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void SV_TouchLinks (edict_t *ent)
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{
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edict_t **list;
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edict_t *touch;
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int old_self, old_other;
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int i, listcount;
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int mark;
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mark = Hunk_LowMark ();
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list = (edict_t **) Hunk_Alloc (qcvm->num_edicts*sizeof(edict_t *));
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listcount = 0;
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SV_AreaTriggerEdicts (ent, qcvm->areanodes, list, &listcount, qcvm->num_edicts);
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for (i = 0; i < listcount; i++)
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{
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touch = list[i];
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// re-validate in case of PR_ExecuteProgram having side effects that make
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// edicts later in the list no longer touch
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if (touch == ent)
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continue;
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if (!touch->v.touch || (touch->v.solid != SOLID_TRIGGER && touch->v.solid != SOLID_EXT_BSPTRIGGER))
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continue;
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if (ent->v.absmin[0] > touch->v.absmax[0]
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|| ent->v.absmin[1] > touch->v.absmax[1]
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|| ent->v.absmin[2] > touch->v.absmax[2]
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|| ent->v.absmax[0] < touch->v.absmin[0]
|
|
|| ent->v.absmax[1] < touch->v.absmin[1]
|
|
|| ent->v.absmax[2] < touch->v.absmin[2] )
|
|
continue;
|
|
|
|
if (touch->v.solid == SOLID_EXT_BSPTRIGGER)
|
|
{
|
|
if (!SV_ClipMoveToEntity(touch, ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, CONTENTMASK_ANYSOLID).startsolid)
|
|
continue;
|
|
}
|
|
|
|
old_self = pr_global_struct->self;
|
|
old_other = pr_global_struct->other;
|
|
|
|
pr_global_struct->self = EDICT_TO_PROG(touch);
|
|
pr_global_struct->other = EDICT_TO_PROG(ent);
|
|
pr_global_struct->time = qcvm->time;
|
|
PR_ExecuteProgram (touch->v.touch);
|
|
|
|
pr_global_struct->self = old_self;
|
|
pr_global_struct->other = old_other;
|
|
}
|
|
|
|
// free hunk-allocated edicts array
|
|
Hunk_FreeToLowMark (mark);
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
SV_FindTouchedLeafs
|
|
|
|
===============
|
|
*/
|
|
void SV_FindTouchedLeafs (edict_t *ent, mnode_t *node)
|
|
{
|
|
mplane_t *splitplane;
|
|
mleaf_t *leaf;
|
|
int sides;
|
|
int leafnum;
|
|
|
|
if (node->contents == CONTENTS_SOLID)
|
|
return;
|
|
|
|
// add an efrag if the node is a leaf
|
|
|
|
if ( node->contents < 0)
|
|
{
|
|
if (ent->num_leafs == MAX_ENT_LEAFS)
|
|
return;
|
|
|
|
leaf = (mleaf_t *)node;
|
|
leafnum = leaf - qcvm->worldmodel->leafs - 1;
|
|
|
|
ent->leafnums[ent->num_leafs] = leafnum;
|
|
ent->num_leafs++;
|
|
return;
|
|
}
|
|
|
|
// NODE_MIXED
|
|
|
|
splitplane = node->plane;
|
|
sides = BOX_ON_PLANE_SIDE(ent->v.absmin, ent->v.absmax, splitplane);
|
|
|
|
// recurse down the contacted sides
|
|
if (sides & 1)
|
|
SV_FindTouchedLeafs (ent, node->children[0]);
|
|
|
|
if (sides & 2)
|
|
SV_FindTouchedLeafs (ent, node->children[1]);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SV_LinkEdict
|
|
|
|
===============
|
|
*/
|
|
void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
|
|
{
|
|
areanode_t *node;
|
|
|
|
if (ent->area.prev)
|
|
SV_UnlinkEdict (ent); // unlink from old position
|
|
|
|
if (ent == qcvm->edicts)
|
|
return; // don't add the world
|
|
|
|
if (ent->free)
|
|
return;
|
|
|
|
// set the abs box
|
|
VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin);
|
|
VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax);
|
|
if ((ent->v.solid == SOLID_BSP||ent->v.solid == SOLID_EXT_BSPTRIGGER) && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]))
|
|
{
|
|
if (qcvm->rotatingbmodel)
|
|
{ // expand for rotation the lame way. hopefully there's an origin brush in there.
|
|
int i;
|
|
float v1,v2;
|
|
vec3_t max;
|
|
//q2 method
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
v1 = fabs(ent->v.mins[i]);
|
|
v2 = fabs(ent->v.maxs[i]);
|
|
max[i] = q_max(v1,v2);
|
|
}
|
|
v1 = sqrt(DotProduct(max,max));
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
ent->v.absmin[i] = ent->v.origin[i] - v1;
|
|
ent->v.absmax[i] = ent->v.origin[i] + v1;
|
|
}
|
|
}
|
|
else if (!qcvm->warned_rotatingbmodel)
|
|
{
|
|
Con_Warning("%s(\"%s\") has angles set, but DP_SV_ROTATINGBMODEL is not enabled\n", (ent->v.solid == SOLID_EXT_BSPTRIGGER)?"SOLID_BSPTRIGGER":"SOLID_BSP", PR_GetString(ent->v.classname));
|
|
qcvm->warned_rotatingbmodel = true;
|
|
}
|
|
}
|
|
|
|
//
|
|
// to make items easier to pick up and allow them to be grabbed off
|
|
// of shelves, the abs sizes are expanded
|
|
//
|
|
if ((int)ent->v.flags & FL_ITEM)
|
|
{
|
|
ent->v.absmin[0] -= 15;
|
|
ent->v.absmin[1] -= 15;
|
|
ent->v.absmax[0] += 15;
|
|
ent->v.absmax[1] += 15;
|
|
}
|
|
else
|
|
{ // because movement is clipped an epsilon away from an actual edge,
|
|
// we must fully check even when bounding boxes don't quite touch
|
|
ent->v.absmin[0] -= 1;
|
|
ent->v.absmin[1] -= 1;
|
|
ent->v.absmin[2] -= 1;
|
|
ent->v.absmax[0] += 1;
|
|
ent->v.absmax[1] += 1;
|
|
ent->v.absmax[2] += 1;
|
|
}
|
|
|
|
// link to PVS leafs
|
|
ent->num_leafs = 0;
|
|
if (ent->v.modelindex)
|
|
SV_FindTouchedLeafs (ent, qcvm->worldmodel->nodes);
|
|
|
|
if (ent->v.solid == SOLID_NOT)
|
|
return;
|
|
|
|
// find the first node that the ent's box crosses
|
|
node = qcvm->areanodes;
|
|
while (1)
|
|
{
|
|
if (node->axis == -1)
|
|
break;
|
|
if (ent->v.absmin[node->axis] > node->dist)
|
|
node = node->children[0];
|
|
else if (ent->v.absmax[node->axis] < node->dist)
|
|
node = node->children[1];
|
|
else
|
|
break; // crosses the node
|
|
}
|
|
|
|
// link it in
|
|
|
|
if (ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_EXT_BSPTRIGGER)
|
|
InsertLinkBefore (&ent->area, &node->trigger_edicts);
|
|
else
|
|
InsertLinkBefore (&ent->area, &node->solid_edicts);
|
|
|
|
// if touch_triggers, touch all entities at this node and decend for more
|
|
if (touch_triggers)
|
|
SV_TouchLinks ( ent );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
POINT TESTING IN HULLS
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
/*
|
|
==================
|
|
SV_HullPointContents
|
|
|
|
==================
|
|
*/
|
|
int SV_HullPointContents (hull_t *hull, int num, vec3_t p)
|
|
{
|
|
float d;
|
|
mclipnode_t *node; //johnfitz -- was dclipnode_t
|
|
mplane_t *plane;
|
|
|
|
while (num >= 0)
|
|
{
|
|
if (num < hull->firstclipnode || num > hull->lastclipnode)
|
|
Sys_Error ("SV_HullPointContents: bad node number");
|
|
|
|
node = hull->clipnodes + num;
|
|
plane = hull->planes + node->planenum;
|
|
|
|
if (plane->type < 3)
|
|
d = p[plane->type] - plane->dist;
|
|
else
|
|
d = DoublePrecisionDotProduct (plane->normal, p) - plane->dist;
|
|
if (d < 0)
|
|
num = node->children[1];
|
|
else
|
|
num = node->children[0];
|
|
}
|
|
|
|
return num;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SV_PointContents
|
|
|
|
==================
|
|
*/
|
|
int SV_PointContents (vec3_t p)
|
|
{
|
|
int cont;
|
|
|
|
cont = SV_HullPointContents (&qcvm->worldmodel->hulls[0], 0, p);
|
|
if (cont <= CONTENTS_CURRENT_0 && cont >= CONTENTS_CURRENT_DOWN)
|
|
cont = CONTENTS_WATER;
|
|
return cont;
|
|
}
|
|
|
|
int SV_TruePointContents (vec3_t p)
|
|
{
|
|
return SV_HullPointContents (&qcvm->worldmodel->hulls[0], 0, p);
|
|
}
|
|
|
|
int SV_PointContentsAllBsps(vec3_t p, edict_t *forent)
|
|
{
|
|
trace_t trace = SV_Move (p, vec3_origin, vec3_origin, p, MOVE_NOMONSTERS|MOVE_HITALLCONTENTS, forent);
|
|
if (trace.contents <= CONTENTS_CURRENT_0 && trace.contents >= CONTENTS_CURRENT_DOWN)
|
|
trace.contents = CONTENTS_WATER;
|
|
return trace.contents;
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
/*
|
|
============
|
|
SV_TestEntityPosition
|
|
|
|
This could be a lot more efficient...
|
|
============
|
|
*/
|
|
edict_t *SV_TestEntityPosition (edict_t *ent)
|
|
{
|
|
trace_t trace;
|
|
|
|
trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, ((ent->v.solid == SOLID_NOT || ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_EXT_BSPTRIGGER)?MOVE_NOMONSTERS:0), ent);
|
|
|
|
if (trace.startsolid)
|
|
return qcvm->edicts;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
LINE TESTING IN HULLS
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
enum
|
|
{
|
|
rht_solid,
|
|
rht_empty,
|
|
rht_impact
|
|
};
|
|
struct rhtctx_s
|
|
{
|
|
unsigned int hitcontents;
|
|
vec3_t start, end;
|
|
mclipnode_t *clipnodes;
|
|
mplane_t *planes;
|
|
};
|
|
#define VectorNegate(a,b) ((b)[0]=-(a)[0],(b)[1]=-(a)[1],(b)[2]=-(a)[2])
|
|
#define FloatInterpolate(a, bness, b, c) ((c) = (a) + (b - a)*bness)
|
|
#define VectorInterpolate(a, bness, b, c) FloatInterpolate((a)[0], bness, (b)[0], (c)[0]),FloatInterpolate((a)[1], bness, (b)[1], (c)[1]),FloatInterpolate((a)[2], bness, (b)[2], (c)[2])
|
|
|
|
/*
|
|
==================
|
|
Q1BSP_RecursiveHullTrace
|
|
|
|
This does the core traceline/tracebox logic.
|
|
This version is from FTE and attempts to be more numerically stable than vanilla.
|
|
This is achieved by recursing at the actual decision points instead of vanilla's habit of vanilla's habit of using points that are outside of the child's volume.
|
|
It also uses itself to test solidity on the other side of the node, which ensures consistent precision.
|
|
The actual collision point is (still) biased by an epsilon, so the end point shouldn't be inside walls either way.
|
|
FTE's version 'should' be more compatible with vanilla than DP's (which doesn't take care with allsolid).
|
|
ezQuake also has a version of this logic, but I trust mine more.
|
|
==================
|
|
*/
|
|
static int Q1BSP_RecursiveHullTrace (struct rhtctx_s *ctx, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
|
|
{
|
|
mclipnode_t *node;
|
|
mplane_t *plane;
|
|
float t1, t2;
|
|
vec3_t mid;
|
|
int side;
|
|
float midf;
|
|
int rht;
|
|
|
|
reenter:
|
|
|
|
if (num < 0)
|
|
{
|
|
/*hit a leaf*/
|
|
trace->contents = num;
|
|
if (ctx->hitcontents & CONTENTMASK_FROMQ1(num))
|
|
{
|
|
if (trace->allsolid)
|
|
trace->startsolid = true;
|
|
return rht_solid;
|
|
}
|
|
else
|
|
{
|
|
trace->allsolid = false;
|
|
if (num == CONTENTS_EMPTY)
|
|
trace->inopen = true;
|
|
else if (num != CONTENTS_SOLID)
|
|
trace->inwater = true;
|
|
return rht_empty;
|
|
}
|
|
}
|
|
|
|
/*its a node*/
|
|
|
|
/*get the node info*/
|
|
node = ctx->clipnodes + num;
|
|
plane = ctx->planes + node->planenum;
|
|
|
|
if (plane->type < 3)
|
|
{
|
|
t1 = p1[plane->type] - plane->dist;
|
|
t2 = p2[plane->type] - plane->dist;
|
|
}
|
|
else
|
|
{
|
|
t1 = DoublePrecisionDotProduct (plane->normal, p1) - plane->dist;
|
|
t2 = DoublePrecisionDotProduct (plane->normal, p2) - plane->dist;
|
|
}
|
|
|
|
/*if its completely on one side, resume on that side*/
|
|
if (t1 >= 0 && t2 >= 0)
|
|
{
|
|
//return Q1BSP_RecursiveHullTrace (hull, node->children[0], p1f, p2f, p1, p2, trace);
|
|
num = node->children[0];
|
|
goto reenter;
|
|
}
|
|
if (t1 < 0 && t2 < 0)
|
|
{
|
|
//return Q1BSP_RecursiveHullTrace (hull, node->children[1], p1f, p2f, p1, p2, trace);
|
|
num = node->children[1];
|
|
goto reenter;
|
|
}
|
|
|
|
if (plane->type < 3)
|
|
{
|
|
t1 = ctx->start[plane->type] - plane->dist;
|
|
t2 = ctx->end[plane->type] - plane->dist;
|
|
}
|
|
else
|
|
{
|
|
t1 = DotProduct (plane->normal, ctx->start) - plane->dist;
|
|
t2 = DotProduct (plane->normal, ctx->end) - plane->dist;
|
|
}
|
|
|
|
side = t1 < 0;
|
|
|
|
midf = t1 / (t1 - t2);
|
|
if (midf < p1f) midf = p1f;
|
|
if (midf > p2f) midf = p2f;
|
|
VectorInterpolate(ctx->start, midf, ctx->end, mid);
|
|
|
|
rht = Q1BSP_RecursiveHullTrace(ctx, node->children[side], p1f, midf, p1, mid, trace);
|
|
if (rht != rht_empty && !trace->allsolid)
|
|
return rht;
|
|
rht = Q1BSP_RecursiveHullTrace(ctx, node->children[side^1], midf, p2f, mid, p2, trace);
|
|
if (rht != rht_solid)
|
|
return rht;
|
|
|
|
if (side)
|
|
{
|
|
/*we impacted the back of the node, so flip the plane*/
|
|
trace->plane.dist = -plane->dist;
|
|
VectorNegate(plane->normal, trace->plane.normal);
|
|
midf = (t1 + DIST_EPSILON) / (t1 - t2);
|
|
}
|
|
else
|
|
{
|
|
/*we impacted the front of the node*/
|
|
trace->plane.dist = plane->dist;
|
|
VectorCopy(plane->normal, trace->plane.normal);
|
|
midf = (t1 - DIST_EPSILON) / (t1 - t2);
|
|
}
|
|
|
|
t1 = DoublePrecisionDotProduct (trace->plane.normal, ctx->start) - trace->plane.dist;
|
|
t2 = DoublePrecisionDotProduct (trace->plane.normal, ctx->end) - trace->plane.dist;
|
|
midf = (t1 - DIST_EPSILON) / (t1 - t2);
|
|
|
|
midf = CLAMP(0, midf, 1);
|
|
trace->fraction = midf;
|
|
VectorCopy (mid, trace->endpos);
|
|
VectorInterpolate(ctx->start, midf, ctx->end, trace->endpos);
|
|
|
|
return rht_impact;
|
|
}
|
|
|
|
|
|
qboolean SV_SlowRecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
|
|
{
|
|
mclipnode_t *node; //johnfitz -- was dclipnode_t
|
|
mplane_t *plane;
|
|
float t1, t2;
|
|
float frac;
|
|
int i;
|
|
vec3_t mid;
|
|
int side;
|
|
float midf;
|
|
|
|
// check for empty
|
|
if (num < 0)
|
|
{
|
|
if (num != CONTENTS_SOLID)
|
|
{
|
|
trace->allsolid = false;
|
|
if (num == CONTENTS_EMPTY)
|
|
trace->inopen = true;
|
|
else
|
|
trace->inwater = true;
|
|
}
|
|
else
|
|
trace->startsolid = true;
|
|
return true; // empty
|
|
}
|
|
|
|
if (num < hull->firstclipnode || num > hull->lastclipnode)
|
|
Sys_Error ("SV_RecursiveHullCheck: bad node number");
|
|
|
|
//
|
|
// find the point distances
|
|
//
|
|
node = hull->clipnodes + num;
|
|
plane = hull->planes + node->planenum;
|
|
|
|
if (plane->type < 3)
|
|
{
|
|
t1 = p1[plane->type] - plane->dist;
|
|
t2 = p2[plane->type] - plane->dist;
|
|
}
|
|
else
|
|
{
|
|
t1 = DoublePrecisionDotProduct (plane->normal, p1) - plane->dist;
|
|
t2 = DoublePrecisionDotProduct (plane->normal, p2) - plane->dist;
|
|
}
|
|
|
|
#if 1
|
|
if (t1 >= 0 && t2 >= 0)
|
|
return SV_SlowRecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
|
|
if (t1 < 0 && t2 < 0)
|
|
return SV_SlowRecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
|
|
#else
|
|
if ( (t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0) )
|
|
return SV_SlowRecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
|
|
if ( (t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0) )
|
|
return SV_SlowRecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
|
|
#endif
|
|
|
|
// put the crosspoint DIST_EPSILON pixels on the near side
|
|
if (t1 < 0)
|
|
frac = (t1 + DIST_EPSILON)/(t1-t2);
|
|
else
|
|
frac = (t1 - DIST_EPSILON)/(t1-t2);
|
|
if (frac < 0)
|
|
frac = 0;
|
|
if (frac > 1)
|
|
frac = 1;
|
|
|
|
midf = p1f + (p2f - p1f)*frac;
|
|
for (i=0 ; i<3 ; i++)
|
|
mid[i] = p1[i] + frac*(p2[i] - p1[i]);
|
|
|
|
side = (t1 < 0);
|
|
|
|
// move up to the node
|
|
if (!SV_SlowRecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) )
|
|
return false;
|
|
|
|
#ifdef PARANOID
|
|
if (SV_HullPointContents (sv_hullmodel, mid, node->children[side])
|
|
== CONTENTS_SOLID)
|
|
{
|
|
Con_Printf ("mid PointInHullSolid\n");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
if (SV_HullPointContents (hull, node->children[side^1], mid)
|
|
!= CONTENTS_SOLID)
|
|
// go past the node
|
|
return SV_SlowRecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace);
|
|
|
|
if (trace->allsolid)
|
|
return false; // never got out of the solid area
|
|
|
|
//==================
|
|
// the other side of the node is solid, this is the impact point
|
|
//==================
|
|
if (!side)
|
|
{
|
|
VectorCopy (plane->normal, trace->plane.normal);
|
|
trace->plane.dist = plane->dist;
|
|
}
|
|
else
|
|
{
|
|
VectorSubtract (vec3_origin, plane->normal, trace->plane.normal);
|
|
trace->plane.dist = -plane->dist;
|
|
}
|
|
|
|
while (SV_HullPointContents (hull, hull->firstclipnode, mid)
|
|
== CONTENTS_SOLID)
|
|
{ // shouldn't really happen, but does occasionally
|
|
frac -= 0.1;
|
|
if (frac < 0)
|
|
{
|
|
trace->fraction = midf;
|
|
VectorCopy (mid, trace->endpos);
|
|
Con_DPrintf ("backup past 0\n");
|
|
return false;
|
|
}
|
|
midf = p1f + (p2f - p1f)*frac;
|
|
for (i=0 ; i<3 ; i++)
|
|
mid[i] = p1[i] + frac*(p2[i] - p1[i]);
|
|
}
|
|
|
|
trace->fraction = midf;
|
|
VectorCopy (mid, trace->endpos);
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SV_RecursiveHullCheck
|
|
|
|
Decides if its a simple point test, or does a slightly more expensive check.
|
|
==================
|
|
*/
|
|
qboolean SV_RecursiveHullCheck (hull_t *hull, vec3_t p1, vec3_t p2, trace_t *trace, unsigned int hitcontents)
|
|
{
|
|
if (!pr_checkextension.value)
|
|
return SV_SlowRecursiveHullCheck (hull, hull->firstclipnode, 0, 1, p1, p2, trace);
|
|
else if (p1[0]==p2[0] && p1[1]==p2[1] && p1[2]==p2[2])
|
|
{
|
|
/*points cannot cross planes, so do it faster*/
|
|
int c = SV_HullPointContents(hull, hull->firstclipnode, p1);
|
|
trace->contents = c;
|
|
if (hitcontents & CONTENTMASK_FROMQ1(c))
|
|
trace->startsolid = true;
|
|
else
|
|
{
|
|
trace->allsolid = false;
|
|
if (c == CONTENTS_EMPTY)
|
|
trace->inopen = true;
|
|
else if (c != CONTENTS_SOLID)
|
|
trace->inwater = true;
|
|
}
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
struct rhtctx_s ctx;
|
|
VectorCopy(p1, ctx.start);
|
|
VectorCopy(p2, ctx.end);
|
|
ctx.clipnodes = hull->clipnodes;
|
|
ctx.planes = hull->planes;
|
|
ctx.hitcontents = hitcontents;
|
|
return Q1BSP_RecursiveHullTrace(&ctx, hull->firstclipnode, 0, 1, p1, p2, trace) != rht_impact;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_ClipMoveToEntity
|
|
|
|
Handles selection or creation of a clipping hull, and offseting (and
|
|
eventually rotation) of the end points
|
|
==================
|
|
*/
|
|
trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, unsigned int hitcontents)
|
|
{
|
|
trace_t trace;
|
|
vec3_t offset;
|
|
vec3_t start_l, end_l;
|
|
hull_t *hull;
|
|
|
|
// fill in a default trace
|
|
memset (&trace, 0, sizeof(trace_t));
|
|
trace.fraction = 1;
|
|
trace.allsolid = true;
|
|
VectorCopy (end, trace.endpos);
|
|
|
|
// get the clipping hull
|
|
hull = SV_HullForEntity (ent, mins, maxs, offset);
|
|
|
|
VectorSubtract (start, offset, start_l);
|
|
VectorSubtract (end, offset, end_l);
|
|
|
|
// trace a line through the apropriate clipping hull
|
|
if ((ent->v.solid == SOLID_BSP || ent->v.solid == SOLID_EXT_BSPTRIGGER) && (ent->v.angles[0]||ent->v.angles[1]||ent->v.angles[2]) && qcvm->edicts != ent) //don't rotate the world entity's collisions (its not networked, and some maps are buggy, resulting in screwed collisions)
|
|
{
|
|
if (qcvm->rotatingbmodel)
|
|
{
|
|
#define DotProductTranspose(v,m,a) ((v)[0]*(m)[0][a] + (v)[1]*(m)[1][a] + (v)[2]*(m)[2][a])
|
|
vec3_t axis[3], start_r, end_r, tmp;
|
|
AngleVectors(ent->v.angles, axis[0], axis[1], axis[2]);
|
|
VectorInverse(axis[1]);
|
|
start_r[0] = DotProduct(start_l, axis[0]);
|
|
start_r[1] = DotProduct(start_l, axis[1]);
|
|
start_r[2] = DotProduct(start_l, axis[2]);
|
|
end_r[0] = DotProduct(end_l, axis[0]);
|
|
end_r[1] = DotProduct(end_l, axis[1]);
|
|
end_r[2] = DotProduct(end_l, axis[2]);
|
|
SV_RecursiveHullCheck (hull, start_r, end_r, &trace, hitcontents);
|
|
VectorCopy(trace.endpos, tmp);
|
|
trace.endpos[0] = DotProductTranspose(tmp,axis,0);
|
|
trace.endpos[1] = DotProductTranspose(tmp,axis,1);
|
|
trace.endpos[2] = DotProductTranspose(tmp,axis,2);
|
|
VectorCopy(trace.plane.normal, tmp);
|
|
trace.plane.normal[0] = DotProductTranspose(tmp,axis,0);
|
|
trace.plane.normal[1] = DotProductTranspose(tmp,axis,1);
|
|
trace.plane.normal[2] = DotProductTranspose(tmp,axis,2);
|
|
}
|
|
else
|
|
{
|
|
if (!qcvm->warned_rotatingbmodel)
|
|
{
|
|
Con_Warning("%s(\"%s\") has angles set, but DP_SV_ROTATINGBMODEL is not enabled\n", (ent->v.solid == SOLID_EXT_BSPTRIGGER)?"SOLID_BSPTRIGGER":"SOLID_BSP", PR_GetString(ent->v.classname));
|
|
qcvm->warned_rotatingbmodel = true;
|
|
}
|
|
SV_RecursiveHullCheck (hull, start_l, end_l, &trace, hitcontents);
|
|
}
|
|
}
|
|
else
|
|
SV_RecursiveHullCheck (hull, start_l, end_l, &trace, hitcontents);
|
|
|
|
// fix trace up by the offset
|
|
if (trace.fraction != 1)
|
|
VectorAdd (trace.endpos, offset, trace.endpos);
|
|
|
|
// did we clip the move?
|
|
if (trace.fraction < 1 || trace.startsolid )
|
|
trace.ent = ent;
|
|
|
|
return trace;
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
/*
|
|
====================
|
|
SV_ClipToLinks
|
|
|
|
Mins and maxs enclose the entire area swept by the move
|
|
====================
|
|
*/
|
|
static void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip )
|
|
{
|
|
link_t *l, *next;
|
|
edict_t *touch;
|
|
trace_t trace;
|
|
|
|
// touch linked edicts
|
|
for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next)
|
|
{
|
|
next = l->next;
|
|
touch = EDICT_FROM_AREA(l);
|
|
if (touch->v.solid == SOLID_NOT)
|
|
continue;
|
|
if (touch == clip->passedict)
|
|
continue;
|
|
if (touch->v.solid == SOLID_TRIGGER || touch->v.solid == SOLID_EXT_BSPTRIGGER)
|
|
Sys_Error ("Trigger in clipping list");
|
|
|
|
if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP)
|
|
continue;
|
|
|
|
if (clip->boxmins[0] > touch->v.absmax[0]
|
|
|| clip->boxmins[1] > touch->v.absmax[1]
|
|
|| clip->boxmins[2] > touch->v.absmax[2]
|
|
|| clip->boxmaxs[0] < touch->v.absmin[0]
|
|
|| clip->boxmaxs[1] < touch->v.absmin[1]
|
|
|| clip->boxmaxs[2] < touch->v.absmin[2] )
|
|
continue;
|
|
|
|
if (clip->passedict && clip->passedict->v.size[0] && !touch->v.size[0])
|
|
continue; // points never interact
|
|
|
|
if (pr_checkextension.value)
|
|
{
|
|
//corpses are nonsolid to slidebox
|
|
if (clip->passedict->v.solid == SOLID_SLIDEBOX && touch->v.solid == SOLID_EXT_CORPSE)
|
|
continue;
|
|
//corpses ignore slidebox or corpses
|
|
if (clip->passedict->v.solid == SOLID_EXT_CORPSE && (touch->v.solid == SOLID_SLIDEBOX || touch->v.solid == SOLID_EXT_CORPSE))
|
|
continue;
|
|
}
|
|
|
|
// might intersect, so do an exact clip
|
|
if (clip->trace.allsolid)
|
|
return;
|
|
if (clip->passedict)
|
|
{
|
|
if (PROG_TO_EDICT(touch->v.owner) == clip->passedict)
|
|
continue; // don't clip against own missiles
|
|
if (PROG_TO_EDICT(clip->passedict->v.owner) == touch)
|
|
continue; // don't clip against owner
|
|
}
|
|
|
|
if (touch->v.skin < 0)
|
|
{
|
|
if (!(clip->hitcontents & (1<<-(int)touch->v.skin)))
|
|
continue; //not solid, don't bother trying to clip.
|
|
if ((int)touch->v.flags & FL_MONSTER)
|
|
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end, ~(1<<-CONTENTS_EMPTY));
|
|
else
|
|
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end, ~(1<<-CONTENTS_EMPTY));
|
|
if (trace.contents != CONTENTS_EMPTY)
|
|
trace.contents = touch->v.skin;
|
|
}
|
|
else
|
|
{
|
|
if ((int)touch->v.flags & FL_MONSTER)
|
|
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end, clip->hitcontents);
|
|
else
|
|
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end, clip->hitcontents);
|
|
}
|
|
|
|
if (trace.allsolid || trace.startsolid ||
|
|
trace.fraction < clip->trace.fraction)
|
|
{
|
|
trace.ent = touch;
|
|
if (clip->trace.startsolid)
|
|
{
|
|
clip->trace = trace;
|
|
clip->trace.startsolid = true;
|
|
}
|
|
else
|
|
clip->trace = trace;
|
|
}
|
|
else if (trace.startsolid)
|
|
clip->trace.startsolid = true;
|
|
}
|
|
|
|
// recurse down both sides
|
|
if (node->axis == -1)
|
|
return;
|
|
|
|
if ( clip->boxmaxs[node->axis] > node->dist )
|
|
SV_ClipToLinks ( node->children[0], clip );
|
|
if ( clip->boxmins[node->axis] < node->dist )
|
|
SV_ClipToLinks ( node->children[1], clip );
|
|
}
|
|
|
|
static void World_ClipToNetwork ( moveclip_t *clip )
|
|
{
|
|
entity_t *touch;
|
|
trace_t trace;
|
|
int i;
|
|
|
|
for (i=1,touch=cl.entities+1 ; i<cl.num_entities ; i++,touch++)
|
|
{
|
|
if (!touch->model)
|
|
continue;
|
|
|
|
if (touch->netstate.solidsize == ES_SOLID_NOT)
|
|
continue;
|
|
// if (touch == clip->passedict)
|
|
// continue;
|
|
|
|
if (clip->type == MOVE_NOMONSTERS && touch->netstate.solidsize != ES_SOLID_BSP)
|
|
continue;
|
|
|
|
/* if (clip->boxmins[0] > touch->v.absmax[0]
|
|
|| clip->boxmins[1] > touch->v.absmax[1]
|
|
|| clip->boxmins[2] > touch->v.absmax[2]
|
|
|| clip->boxmaxs[0] < touch->v.absmin[0]
|
|
|| clip->boxmaxs[1] < touch->v.absmin[1]
|
|
|| clip->boxmaxs[2] < touch->v.absmin[2] )
|
|
continue;
|
|
*/
|
|
|
|
// might intersect, so do an exact clip
|
|
if (clip->trace.allsolid)
|
|
return;
|
|
/* if (clip->passedict)
|
|
{
|
|
if (PROG_TO_EDICT(touch->v.owner) == clip->passedict)
|
|
continue; // don't clip against own missiles
|
|
if (PROG_TO_EDICT(clip->passedict->v.owner) == touch)
|
|
continue; // don't clip against owner
|
|
}
|
|
*/
|
|
|
|
//:: trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end);
|
|
{
|
|
vec3_t offset;
|
|
vec3_t start_l, end_l;
|
|
hull_t *hull;
|
|
|
|
// fill in a default trace
|
|
memset (&trace, 0, sizeof(trace_t));
|
|
trace.fraction = 1;
|
|
trace.allsolid = true;
|
|
VectorCopy (clip->end, trace.endpos);
|
|
|
|
// get the clipping hull
|
|
//:: hull = SV_HullForEntity (ent, clip->mins, clip->maxs, offset);
|
|
{
|
|
vec3_t size;
|
|
if (touch->netstate.solidsize == ES_SOLID_BSP && touch->model && touch->model->type == mod_brush)
|
|
{ // explicit hulls in the BSP model
|
|
VectorSubtract (clip->maxs, clip->mins, size);
|
|
if (size[0] < 3)
|
|
hull = &touch->model->hulls[0];
|
|
else if (size[0] <= 32)
|
|
hull = &touch->model->hulls[1];
|
|
else
|
|
hull = &touch->model->hulls[2];
|
|
|
|
// calculate an offset value to center the origin
|
|
VectorSubtract (hull->clip_mins, clip->mins, offset);
|
|
VectorAdd (offset, touch->origin, offset);
|
|
}
|
|
else
|
|
{ // create a temp hull from bounding box sizes
|
|
vec3_t hullmins, hullmaxs;
|
|
vec3_t touch_mins, touch_maxs;
|
|
|
|
touch_maxs[0] = touch_maxs[1] = touch->netstate.solidsize & 255;
|
|
touch_mins[0] = touch_mins[1] = -touch_maxs[0];
|
|
touch_mins[2] = -(int)((touch->netstate.solidsize >>8) & 255);
|
|
touch_maxs[2] = (int)((touch->netstate.solidsize>>16) & 65535) - 32768;
|
|
|
|
VectorSubtract (touch_mins, clip->maxs, hullmins);
|
|
VectorSubtract (touch_maxs, clip->mins, hullmaxs);
|
|
hull = SV_HullForBox (hullmins, hullmaxs);
|
|
|
|
VectorCopy (touch->origin, offset);
|
|
}
|
|
}
|
|
|
|
VectorSubtract (clip->start, offset, start_l);
|
|
VectorSubtract (clip->end, offset, end_l);
|
|
|
|
// trace a line through the apropriate clipping hull
|
|
if (touch->netstate.solidsize == ES_SOLID_BSP && (touch->angles[0]||touch->angles[1]||touch->angles[2]) && qcvm->rotatingbmodel) //don't rotate the world entity's collisions (its not networked, and some maps are buggy, resulting in screwed collisions)
|
|
{
|
|
#define DotProductTranspose(v,m,a) ((v)[0]*(m)[0][a] + (v)[1]*(m)[1][a] + (v)[2]*(m)[2][a])
|
|
vec3_t axis[3], start_r, end_r, tmp;
|
|
AngleVectors(touch->angles, axis[0], axis[1], axis[2]);
|
|
VectorInverse(axis[1]);
|
|
start_r[0] = DotProduct(start_l, axis[0]);
|
|
start_r[1] = DotProduct(start_l, axis[1]);
|
|
start_r[2] = DotProduct(start_l, axis[2]);
|
|
end_r[0] = DotProduct(end_l, axis[0]);
|
|
end_r[1] = DotProduct(end_l, axis[1]);
|
|
end_r[2] = DotProduct(end_l, axis[2]);
|
|
SV_RecursiveHullCheck (hull, start_r, end_r, &trace, clip->hitcontents);
|
|
VectorCopy(trace.endpos, tmp);
|
|
trace.endpos[0] = DotProductTranspose(tmp,axis,0);
|
|
trace.endpos[1] = DotProductTranspose(tmp,axis,1);
|
|
trace.endpos[2] = DotProductTranspose(tmp,axis,2);
|
|
VectorCopy(trace.plane.normal, tmp);
|
|
trace.plane.normal[0] = DotProductTranspose(tmp,axis,0);
|
|
trace.plane.normal[1] = DotProductTranspose(tmp,axis,1);
|
|
trace.plane.normal[2] = DotProductTranspose(tmp,axis,2);
|
|
}
|
|
else
|
|
SV_RecursiveHullCheck (hull, start_l, end_l, &trace, clip->hitcontents);
|
|
|
|
// fix trace up by the offset
|
|
if (trace.fraction != 1)
|
|
VectorAdd (trace.endpos, offset, trace.endpos);
|
|
|
|
// did we clip the move?
|
|
if (trace.fraction < 1 || trace.startsolid)
|
|
trace.ent = qcvm->edicts;
|
|
|
|
}
|
|
|
|
if (trace.contents == CONTENTS_SOLID && touch->skinnum < 0)
|
|
trace.contents = touch->skinnum;
|
|
if (!((1<<(-trace.contents)) & clip->hitcontents))
|
|
continue;
|
|
|
|
if (trace.allsolid || trace.startsolid ||
|
|
trace.fraction < clip->trace.fraction)
|
|
{
|
|
trace.ent = qcvm->edicts; //no real way to return entity number.
|
|
if (clip->trace.startsolid)
|
|
{
|
|
clip->trace = trace;
|
|
clip->trace.startsolid = true;
|
|
}
|
|
else
|
|
clip->trace = trace;
|
|
}
|
|
else if (trace.startsolid)
|
|
clip->trace.startsolid = true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_MoveBounds
|
|
==================
|
|
*/
|
|
void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
|
|
{
|
|
#if 0
|
|
// debug to test against everything
|
|
boxmins[0] = boxmins[1] = boxmins[2] = -9999;
|
|
boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
|
|
#else
|
|
int i;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (end[i] > start[i])
|
|
{
|
|
boxmins[i] = start[i] + mins[i] - 1;
|
|
boxmaxs[i] = end[i] + maxs[i] + 1;
|
|
}
|
|
else
|
|
{
|
|
boxmins[i] = end[i] + mins[i] - 1;
|
|
boxmaxs[i] = start[i] + maxs[i] + 1;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_Move
|
|
==================
|
|
*/
|
|
trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict)
|
|
{
|
|
moveclip_t clip;
|
|
int i;
|
|
|
|
memset ( &clip, 0, sizeof ( moveclip_t ) );
|
|
|
|
if (type & MOVE_HITALLCONTENTS)
|
|
clip.hitcontents = ~CONTENTMASK_FROMQ1(CONTENTS_EMPTY);
|
|
else
|
|
clip.hitcontents = CONTENTMASK_ANYSOLID;
|
|
|
|
// clip to world
|
|
clip.trace = SV_ClipMoveToEntity ( qcvm->edicts, start, mins, maxs, end, clip.hitcontents );
|
|
|
|
clip.start = start;
|
|
clip.end = end;
|
|
clip.mins = mins;
|
|
clip.maxs = maxs;
|
|
clip.type = type&3;
|
|
clip.passedict = passedict;
|
|
|
|
if (type == MOVE_MISSILE)
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
clip.mins2[i] = -15;
|
|
clip.maxs2[i] = 15;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VectorCopy (mins, clip.mins2);
|
|
VectorCopy (maxs, clip.maxs2);
|
|
}
|
|
|
|
// create the bounding box of the entire move
|
|
SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
|
|
|
|
// clip to entities
|
|
SV_ClipToLinks ( qcvm->areanodes, &clip );
|
|
|
|
if (qcvm == &cl.qcvm)
|
|
World_ClipToNetwork(&clip);
|
|
|
|
return clip.trace;
|
|
}
|
|
|