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https://github.com/Shpoike/Quakespasm.git
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687eb577cd
* updated copyright years for several sound related sources. git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@405 af15c1b1-3010-417e-b628-4374ebc0bcbd
208 lines
4.6 KiB
C
208 lines
4.6 KiB
C
/*
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snd_sdl.c
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SDL audio driver for Hexen II: Hammer of Thyrion, based on the
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implementations found in the quakeforge and quake3-icculus.org
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projects.
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2005-2011 O.Sezer <sezero@users.sourceforge.net>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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51 Franklin St, Fifth Floor,
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Boston, MA 02110-1301 USA
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*/
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#include "quakedef.h"
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#include "SDL.h"
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static int buffersize;
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static void paint_audio (void *unused, Uint8 *stream, int len)
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{
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int pos, tobufend;
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int len1, len2;
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if (!shm)
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{ /* shouldn't happen, but just in case */
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memset(stream, 0, len);
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return;
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}
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pos = (shm->samplepos * (shm->samplebits / 8));
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if (pos >= buffersize)
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shm->samplepos = pos = 0;
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tobufend = buffersize - pos; /* bytes to buffer's end. */
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len1 = len;
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len2 = 0;
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if (len1 > tobufend)
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{
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len1 = tobufend;
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len2 = len - len1;
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}
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memcpy(stream, shm->buffer + pos, len1);
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if (len2 <= 0)
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{
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shm->samplepos += (len1 / (shm->samplebits / 8));
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}
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else
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{ /* wraparound? */
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memcpy(stream + len1, shm->buffer, len2);
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shm->samplepos = (len2 / (shm->samplebits / 8));
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}
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if (shm->samplepos >= buffersize)
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shm->samplepos = 0;
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}
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qboolean SNDDMA_Init (dma_t *dma)
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{
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SDL_AudioSpec desired, obtained;
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int tmp, val;
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char drivername[128];
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1)
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{
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Con_Printf("Couldn't init SDL audio: %s\n", SDL_GetError());
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return false;
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}
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/* Set up the desired format */
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desired.freq = tmp = sndspeed.value;
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desired.format = (loadas8bit.value) ? AUDIO_U8 : AUDIO_S16SYS;
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desired.channels = 2; /* = desired_channels; */
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if (desired.freq <= 11025)
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desired.samples = 256;
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else if (desired.freq <= 22050)
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desired.samples = 512;
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else if (desired.freq <= 44100)
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desired.samples = 1024;
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else
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desired.samples = 2048; /* shrug */
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desired.callback = paint_audio;
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desired.userdata = NULL;
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/* Open the audio device */
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if (SDL_OpenAudio(&desired, &obtained) == -1)
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{
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Con_Printf("Couldn't open SDL audio: %s\n", SDL_GetError());
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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return false;
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}
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/* Make sure we can support the audio format */
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switch (obtained.format)
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{
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case AUDIO_U8:
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case AUDIO_S16SYS:
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/* Supported */
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break;
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default:
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Con_Printf ("Unsupported audio format received (%u)\n", obtained.format);
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SDL_CloseAudio();
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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return false;
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}
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memset ((void *) dma, 0, sizeof(dma_t));
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shm = dma;
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/* Fill the audio DMA information block */
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shm->samplebits = (obtained.format & 0xFF); /* first byte of format is bits */
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if (obtained.freq != tmp)
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Con_Printf ("Warning: Rate set (%d) didn't match requested rate (%d)!\n", obtained.freq, tmp);
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shm->speed = obtained.freq;
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shm->channels = obtained.channels;
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tmp = (obtained.samples * obtained.channels) * 10;
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if (tmp & (tmp - 1))
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{ /* make it a power of two */
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val = 1;
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while (val < tmp)
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val <<= 1;
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tmp = val;
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}
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shm->samples = tmp;
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shm->samplepos = 0;
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shm->submission_chunk = 1;
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Con_Printf ("SDL audio spec : %d Hz, %d samples, %d channels\n",
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obtained.freq, obtained.samples, obtained.channels);
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if (SDL_AudioDriverName(drivername, sizeof(drivername)) == NULL)
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strcpy(drivername, "(UNKNOWN)");
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buffersize = shm->samples * (shm->samplebits / 8);
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Con_Printf ("SDL audio driver: %s, %d bytes buffer\n", drivername, buffersize);
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shm->buffer = (unsigned char *) calloc (1, buffersize);
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if (!shm->buffer)
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{
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SDL_CloseAudio();
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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shm = NULL;
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Con_Printf ("Failed allocating memory for SDL audio\n");
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return false;
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}
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SDL_PauseAudio(0);
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return true;
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}
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int SNDDMA_GetDMAPos (void)
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{
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return shm->samplepos;
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}
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void SNDDMA_Shutdown (void)
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{
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if (shm)
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{
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Con_Printf ("Shutting down SDL sound\n");
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SDL_PauseAudio(1);
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SDL_LockAudio ();
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SDL_CloseAudio();
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if (shm->buffer)
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free (shm->buffer);
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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shm->buffer = NULL;
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shm = NULL;
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}
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}
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void SNDDMA_LockBuffer (void)
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{
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SDL_LockAudio ();
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}
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void SNDDMA_Submit (void)
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{
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SDL_UnlockAudio();
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}
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void SNDDMA_BlockSound (void)
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{
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SDL_PauseAudio(1);
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}
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void SNDDMA_UnblockSound (void)
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{
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SDL_PauseAudio(0);
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}
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