mirror of
https://github.com/Shpoike/Quakespasm.git
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50402836c4
changesets from the SDL mercurial repo: http://hg.libsdl.org/SDL/rev/17e0ded12e6f http://hg.libsdl.org/SDL/rev/26104a670291 http://hg.libsdl.org/SDL/rev/3134026517cb http://hg.libsdl.org/SDL/rev/cb13d22b7f09 http://hg.libsdl.org/SDL/rev/a64e365c1e38 http://hg.libsdl.org/SDL/rev/42768c568a50 http://hg.libsdl.org/SDL/rev/61a87b05c0b5 http://hg.libsdl.org/SDL/rev/7b037d1387a0 git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1341 af15c1b1-3010-417e-b628-4374ebc0bcbd |
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bin | ||
include | ||
lib | ||
lib64 | ||
BUGS.txt | ||
COPYING.txt | ||
README-SDL.txt | ||
README.txt | ||
WhatsNew.txt |
Simple DirectMedia Layer (SDL) Version 2.0 --- http://www.libsdl.org/ Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. More extensive documentation is available in the docs directory, starting with README.md Enjoy! Sam Lantinga (slouken@libsdl.org)