mirror of
https://github.com/Shpoike/Quakespasm.git
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766c2a7f2f
music changes. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@376 af15c1b1-3010-417e-b628-4374ebc0bcbd
229 lines
4.7 KiB
Text
229 lines
4.7 KiB
Text
# GNU Makefile for cross-compiling quakespasm.exe (Win32 : MinGW)
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# using cross-toolchains on a linux host / Aug. 31, 2010.
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# "make DEBUG=1" to build a debug client.
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# "make SDL_CONFIG=/path/to/sdl-config" for unusual SDL installations.
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# "make WINSOCK2=1" to use WinSock2 api instead of old WinSock 1.1.
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# "make SDLNET=1" to use SDL_net (not recommended) instead of platform
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# specific code.
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# ============================================================================
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# Helper functions
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# ============================================================================
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check_gcc = $(shell if echo | $(CC) $(1) -S -o /dev/null -xc - > /dev/null 2>&1; then echo "$(1)"; else echo "$(2)"; fi;)
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# ============================================================================
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# Enable/disable codecs for streaming music support:
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USE_CODEC_WAVE=yes
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USE_CODEC_MP3=yes
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USE_CODEC_VORBIS=yes
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DEBUG ?= 0
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WINSOCK2 ?= 0
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SDLNET ?= 0
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TOPDIR := $(shell pwd)
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# ---------------------------------------
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# Define some build variables
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# ---------------------------------------
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TARGET=i686-pc-mingw32
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CROSS_COMPILE=1
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ifeq ($(CROSS_COMPILE),1)
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TOOLCHAIN_PREFIX=$(TARGET)-
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else
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TOOLCHAIN_PREFIX=
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endif
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CC = $(TOOLCHAIN_PREFIX)gcc
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WINDRES = $(TOOLCHAIN_PREFIX)windres
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STRIP = $(TOOLCHAIN_PREFIX)strip
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#CPUFLAGS= -mtune=i686
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#CPUFLAGS= -march=pentium4
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CPUFLAGS=
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DFLAGS ?=
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CFLAGS ?= -Wall -Wno-trigraphs
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# CFLAGS += -Werror
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CFLAGS += $(CPUFLAGS)
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ifneq ($(DEBUG),0)
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DFLAGS += -DDEBUG
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CFLAGS += -g
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do_strip=
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else
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DFLAGS += -DNDEBUG
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CFLAGS += -O2
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CFLAGS += $(call check_gcc,-fweb,)
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CFLAGS += $(call check_gcc,-frename-registers,)
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cmd_strip=$(STRIP) $(1)
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define do_strip
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$(call cmd_strip,$(1));
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endef
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endif
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SDL_CONFIG ?= sdl-config
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SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
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SDL_LFLAGS := $(shell $(SDL_CONFIG) --libs)
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ifeq ($(WINSOCK2),1)
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DEFWINSOCK :=-D_USE_WINSOCK2
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LIBWINSOCK := -lws2_32
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else
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DEFWINSOCK :=
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LIBWINSOCK := -lwsock32
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endif
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ifeq ($(SDLNET),1)
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NET_LIBS := -lSDL_net
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CFLAGS +=-D_USE_SDLNET
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else
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CFLAGS += $(DEFWINSOCK)
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NET_LIBS := $(LIBWINSOCK)
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endif
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CODECLIBS :=
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ifeq ($(USE_CODEC_WAVE),yes)
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CFLAGS+= -DUSE_CODEC_WAVE
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CODEC_INC = -I../Windows/codecs/include
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CODEC_LINK= -L../Windows/codecs/x86
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endif
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ifeq ($(USE_CODEC_VORBIS),yes)
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CFLAGS+= -DUSE_CODEC_VORBIS
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CODEC_INC = -I../Windows/codecs/include
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CODEC_LINK= -L../Windows/codecs/x86
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CODECLIBS+= -lvorbis -lvorbisfile -logg
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endif
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ifeq ($(USE_CODEC_MP3),yes)
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CFLAGS+= -DUSE_CODEC_MP3
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CODEC_INC = -I../Windows/codecs/include
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CODEC_LINK= -L../Windows/codecs/x86
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CODECLIBS+= -lmad
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endif
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CFLAGS+= $(CODEC_INC)
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COMMON_LIBS:= -lm -lopengl32
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LIBS := $(COMMON_LIBS) $(NET_LIBS) $(CODEC_LINK) $(CODECLIBS)
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# ---------------------------
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# targets
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# ---------------------------
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.PHONY: clean debug release
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DEFAULT_TARGET := quakespasm.exe
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# ---------------------------
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# rules
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# ---------------------------
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%.o: %.c
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$(CC) $(DFLAGS) -c $(CFLAGS) $(SDL_CFLAGS) -o $@ $^
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%.res: ../Windows/%.rc
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$(WINDRES) --output-format=coff -I../Windows -o $@ $^
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# ----------------------------------------------------------------------------
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# objects
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# ----------------------------------------------------------------------------
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MUSIC_OBJS:= bgmusic.o \
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snd_codec.o \
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snd_wave.o \
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snd_vorbis.o \
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snd_mp3.o
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COMOBJ_SND := snd_dma.o snd_mix.o snd_mem.o $(MUSIC_OBJS)
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SYSOBJ_SND := snd_sdl.o
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SYSOBJ_CDA := cd_sdl.o
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SYSOBJ_INPUT := in_sdl.o
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SYSOBJ_GL_VID:= gl_vidsdl.o
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ifeq ($(SDLNET),1)
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SYSOBJ_NET := net_sdl.o net_sdlnet.o
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else
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SYSOBJ_NET := net_win.o net_wins.o net_wipx.o
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endif
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SYSOBJ_SYS := pl_win.o sys_sdl_win.o
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SYSOBJ_MAIN:= main_sdl.o
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SYSOBJ_RES := QuakeSpasm.res
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GLOBJS = \
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gl_refrag.o \
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gl_rlight.o \
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gl_rmain.o \
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gl_fog.o \
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gl_rmisc.o \
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r_part.o \
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r_world.o \
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gl_screen.o \
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gl_sky.o \
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gl_warp.o \
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$(SYSOBJ_GL_VID) \
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gl_draw.o \
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image.o \
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gl_texmgr.o \
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gl_mesh.o \
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r_sprite.o \
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r_alias.o \
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r_brush.o \
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gl_model.o
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OBJS := \
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$(GLOBJS) \
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$(SYSOBJ_INPUT) \
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$(COMOBJ_SND) \
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$(SYSOBJ_SND) \
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$(SYSOBJ_CDA) \
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$(SYSOBJ_NET) \
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net_dgrm.o \
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net_loop.o \
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net_main.o \
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chase.o \
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cl_demo.o \
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cl_input.o \
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cl_main.o \
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cl_parse.o \
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cl_tent.o \
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console.o \
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keys.o \
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menu.o \
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sbar.o \
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view.o \
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wad.o \
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cmd.o \
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common.o \
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crc.o \
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cvar.o \
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host.o \
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host_cmd.o \
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mathlib.o \
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pr_cmds.o \
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pr_edict.o \
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pr_exec.o \
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sv_main.o \
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sv_move.o \
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sv_phys.o \
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sv_user.o \
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world.o \
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conback.o \
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zone.o \
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$(SYSOBJ_SYS) $(SYSOBJ_MAIN) $(SYSOBJ_RES)
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# ------------------------
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# build rules for mingw :
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# ------------------------
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quakespasm.exe: $(OBJS)
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$(CC) $(CFLAGS) -o quakespasm.exe $(OBJS) $(SDL_LFLAGS) $(LIBS)
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$(call do_strip,$@)
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release: quakespasm.exe
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debug:
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$(error Use "make DEBUG=1")
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clean:
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rm -f $(shell find . \( -name '*~' -o -name '#*#' -o -name '*.o' -o -name '*.res' -o -name $(DEFAULT_TARGET) \) -print)
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