quakespasm/MacOSX/rnotes.html

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<title>What's new in QuakeSpasm</title>
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<h3>QuakeSpasm 0.85.5</h3>
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<ul>
<li>SDL input driver updated, adding native keymap and dead key support to the console</li>
<li>Fixed a crash in net play in maps with extended limits</li>
<li>Verified successful compilation using gcc-4.6.x</li>
<li>Added workaround against GL texture flicker (z fighting), controlled by new cvar 'gl_zfix'</li>
<li>Read video variables early so that a vid_restart isn't necessary after init</li>
<li>mlook and lookspring fixes</li>
<li>Added support for loading external entity files, controlled by new cvar 'external_ents'</li>
<li>Made mp3 playback to allocate system memory instead of zone</li>
<li>Some updates to the progs interpreter code</li>
<li>Fixed r_nolerp_list parsing code of fitzquake</li>
<li>Made sure that deathmatch and coop are not set at the same time</li>
<li>Several code updates from uHexen2 project, several code cleanups.</li>
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<h3>QuakeSpasm 0.85.4</h3>
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<li>Automatic updating via the Sparkle framework</li>
<li>...and much more!</li>
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<h3>QuakeSpasm 0.85.3</h3>
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<li>Replaced SDL network driver by UDP driver</li>
<li>Launcher can be suppressed by passing &quot;-nolauncher&quot; on the command line</li>
<li>Launcher uses &quot;-fullscreen&quot; argument</li>
<li>Improved console printing</li>
<li>Better handling of map name extensions</li>
<li>Fixed problematic string conversions</li>
<li>CD playback</li>
<li>Menu improvements</li>
<li>...and much more!</li>
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