mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-14 09:00:38 +00:00
60353350e5
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1321 af15c1b1-3010-417e-b628-4374ebc0bcbd
363 lines
11 KiB
XML
363 lines
11 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="QuakeSpasm-SDL2" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug">
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<Option output="bin\Debug\quakespasm-sdl2" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj\Debug\SDL2\" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Option parameters="-window -basedir C:\QuakeSpasm" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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</Target>
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<Target title="Release">
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<Option output="bin\Release\quakespasm-sdl2" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj\Release\SDL2\" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Option parameters="-window -basedir C:\QuakeSpasm" />
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<Compiler>
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wall" />
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<Add option="-DUSE_SDL2" />
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<Add option="-DUSE_CODEC_MP3" />
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<Add option="-DUSE_CODEC_VORBIS" />
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<Add option="-DUSE_CODEC_WAVE" />
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<Add option="-DUSE_CODEC_FLAC" />
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<Add option="-DUSE_CODEC_OPUS" />
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<Add option="-DUSE_CODEC_MIKMOD" />
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<Add option="-DUSE_CODEC_UMX" />
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<Add directory="..\codecs\include" />
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<Add directory="..\SDL2\include" />
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</Compiler>
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<Linker>
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<Add library="mingw32" />
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<Add library="SDL2main" />
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<Add library="SDL2" />
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<Add library="vorbisfile" />
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<Add library="vorbis" />
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<Add library="opusfile" />
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<Add library="opus" />
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<Add library="FLAC" />
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<Add library="ogg" />
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<Add library="mad" />
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<Add library="mikmod" />
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<Add library="winmm" />
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<Add library="opengl32" />
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<Add library="wsock32" />
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<Add directory="..\codecs\x86" />
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<Add directory="..\SDL2\lib" />
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</Linker>
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<Unit filename="..\..\Quake\anorm_dots.h" />
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<Unit filename="..\..\Quake\gl_vidsdl.c">
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<Unit filename="..\..\Quake\gl_warp.c">
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<Unit filename="..\..\Quake\image.c">
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</Unit>
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<Unit filename="..\..\Quake\image.h" />
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<Unit filename="..\..\Quake\in_sdl.c">
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</Unit>
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<Unit filename="..\..\Quake\input.h" />
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<Unit filename="..\..\Quake\keys.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\keys.h" />
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<Unit filename="..\..\Quake\main_sdl.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\mathlib.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\mathlib.h" />
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<Unit filename="..\..\Quake\menu.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\menu.h" />
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<Unit filename="..\..\Quake\modelgen.h" />
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<Unit filename="..\..\Quake\net.h" />
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<Unit filename="..\..\Quake\net_defs.h" />
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<Unit filename="..\..\Quake\net_dgrm.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\net_dgrm.h" />
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<Unit filename="..\..\Quake\net_loop.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\net_loop.h" />
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<Unit filename="..\..\Quake\net_main.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\net_sys.h" />
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<Unit filename="..\..\Quake\net_win.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\net_wins.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\net_wins.h" />
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<Unit filename="..\..\Quake\net_wipx.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\net_wipx.h" />
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<Unit filename="..\..\Quake\pl_win.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\platform.h" />
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<Unit filename="..\..\Quake\pr_cmds.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\pr_comp.h" />
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<Unit filename="..\..\Quake\pr_edict.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\pr_exec.c">
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<Option compilerVar="CC" />
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<Unit filename="..\..\Quake\progdefs.h" />
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<Unit filename="..\..\Quake\progs.h" />
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<Unit filename="..\..\Quake\protocol.h" />
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<Unit filename="..\..\Quake\q_sound.h" />
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<Unit filename="..\..\Quake\q_stdinc.h" />
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<Unit filename="..\..\Quake\qs_bmp.h" />
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<Unit filename="..\..\Quake\quakedef.h" />
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<Unit filename="..\..\Quake\r_alias.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\r_brush.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\r_part.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\r_sprite.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\r_world.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\render.h" />
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<Unit filename="..\..\Quake\resource.h" />
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<Unit filename="..\..\Quake\sbar.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\sbar.h" />
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<Unit filename="..\..\Quake\screen.h" />
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<Unit filename="..\..\Quake\server.h" />
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<Unit filename="..\..\Quake\snd_codec.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\snd_codec.h" />
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<Unit filename="..\..\Quake\snd_codeci.h" />
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<Unit filename="..\..\Quake\snd_dma.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\snd_flac.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\snd_flac.h" />
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<Unit filename="..\..\Quake\snd_mem.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\snd_mikmod.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\snd_mikmod.h" />
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<Unit filename="..\..\Quake\snd_mix.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\snd_modplug.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\snd_modplug.h" />
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<Unit filename="..\..\Quake\snd_mp3.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\snd_mp3.h" />
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<Unit filename="..\..\Quake\snd_opus.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\snd_opus.h" />
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<Unit filename="..\..\Quake\snd_sdl.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\snd_umx.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\snd_umx.h" />
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<Unit filename="..\..\Quake\snd_vorbis.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\snd_vorbis.h" />
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<Unit filename="..\..\Quake\snd_wave.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\snd_wave.h" />
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<Unit filename="..\..\Quake\strl_fn.h" />
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<Unit filename="..\..\Quake\strlcat.c">
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<Unit filename="..\..\Quake\strlcpy.c">
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<Unit filename="..\..\Quake\sys_sdl_win.c">
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<Option compilerVar="CC" />
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<Unit filename="..\..\Quake\view.h" />
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<Option compilerVar="CC" />
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<Unit filename="..\..\Quake\world.h" />
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<Unit filename="..\..\Quake\wsaerror.h" />
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<Unit filename="..\..\Quake\zone.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\Quake\zone.h" />
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<Unit filename="..\QuakeSpasm.rc">
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<Option compilerVar="WINDRES" />
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</Unit>
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<Extensions>
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<code_completion />
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<envvars />
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<debugger />
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<lib_finder />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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