quakespasm/Quake/host_cmd.c

2888 lines
64 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2007-2008 Kristian Duske
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#ifndef _WIN32
#include <dirent.h>
#endif
extern cvar_t pausable;
int current_skill;
void Mod_Print (void);
/*
==================
Host_Quit_f
==================
*/
void Host_Quit_f (void)
{
if (key_dest != key_console && cls.state != ca_dedicated && !cls.menu_qcvm.progs)
{
M_Menu_Quit_f ();
return;
}
CL_Disconnect ();
Host_ShutdownServer(false);
Sys_Quit ();
}
//==============================================================================
//johnfitz -- extramaps management
//==============================================================================
/*
==================
FileList_Add
==================
*/
void FileList_Add (const char *name, filelist_item_t **list)
{
filelist_item_t *item,*cursor,*prev;
// ignore duplicate
for (item = *list; item; item = item->next)
{
if (!Q_strcmp (name, item->name))
return;
}
item = (filelist_item_t *) Z_Malloc(sizeof(filelist_item_t));
q_strlcpy (item->name, name, sizeof(item->name));
// insert each entry in alphabetical order
if (*list == NULL ||
q_strcasecmp(item->name, (*list)->name) < 0) //insert at front
{
item->next = *list;
*list = item;
}
else //insert later
{
prev = *list;
cursor = (*list)->next;
while (cursor && (q_strcasecmp(item->name, cursor->name) > 0))
{
prev = cursor;
cursor = cursor->next;
}
item->next = prev->next;
prev->next = item;
}
}
static void FileList_Clear (filelist_item_t **list)
{
filelist_item_t *blah;
while (*list)
{
blah = (*list)->next;
Z_Free(*list);
*list = blah;
}
}
filelist_item_t *extralevels;
void ExtraMaps_Add (const char *name)
{
FileList_Add(name, &extralevels);
}
void ExtraMaps_Init (void)
{
#ifdef _WIN32
WIN32_FIND_DATA fdat;
HANDLE fhnd;
#else
DIR *dir_p;
struct dirent *dir_t;
#endif
char filestring[MAX_OSPATH];
char mapname[32];
char ignorepakdir[32];
searchpath_t *search;
pack_t *pak;
int i;
// we don't want to list the maps in id1 pakfiles,
// because these are not "add-on" levels
q_snprintf (ignorepakdir, sizeof(ignorepakdir), "/%s/", GAMENAME);
for (search = com_searchpaths; search; search = search->next)
{
if (*search->filename) //directory
{
#ifdef _WIN32
q_snprintf (filestring, sizeof(filestring), "%s/maps/*.bsp", search->filename);
fhnd = FindFirstFile(filestring, &fdat);
if (fhnd == INVALID_HANDLE_VALUE)
continue;
do
{
COM_StripExtension(fdat.cFileName, mapname, sizeof(mapname));
ExtraMaps_Add (mapname);
} while (FindNextFile(fhnd, &fdat));
FindClose(fhnd);
#else
q_snprintf (filestring, sizeof(filestring), "%s/maps/", search->filename);
dir_p = opendir(filestring);
if (dir_p == NULL)
continue;
while ((dir_t = readdir(dir_p)) != NULL)
{
if (q_strcasecmp(COM_FileGetExtension(dir_t->d_name), "bsp") != 0)
continue;
COM_StripExtension(dir_t->d_name, mapname, sizeof(mapname));
ExtraMaps_Add (mapname);
}
closedir(dir_p);
#endif
}
else //pakfile
{
if (!strstr(search->pack->filename, ignorepakdir))
{ //don't list standard id maps
for (i = 0, pak = search->pack; i < pak->numfiles; i++)
{
if (!strcmp(COM_FileGetExtension(pak->files[i].name), "bsp"))
{
if (pak->files[i].filelen > 32*1024)
{ // don't list files under 32k (ammo boxes etc)
COM_StripExtension(pak->files[i].name + 5, mapname, sizeof(mapname));
ExtraMaps_Add (mapname);
}
}
}
}
}
}
}
static void ExtraMaps_Clear (void)
{
FileList_Clear(&extralevels);
}
void ExtraMaps_NewGame (void)
{
ExtraMaps_Clear ();
ExtraMaps_Init ();
}
/*
==================
Host_Maps_f
==================
*/
void Host_Maps_f (void)
{
int i;
filelist_item_t *level;
for (level = extralevels, i = 0; level; level = level->next, i++)
Con_SafePrintf (" %s\n", level->name);
if (i)
Con_SafePrintf ("%i map(s)\n", i);
else
Con_SafePrintf ("no maps found\n");
}
//==============================================================================
//johnfitz -- modlist management
//==============================================================================
filelist_item_t *modlist;
void Modlist_Add (const char *name)
{
FileList_Add(name, &modlist);
}
#ifdef _WIN32
void Modlist_Init (void)
{
WIN32_FIND_DATA fdat;
HANDLE fhnd;
DWORD attribs;
char dir_string[MAX_OSPATH], mod_string[MAX_OSPATH];
q_snprintf (dir_string, sizeof(dir_string), "%s/*", com_basedir);
fhnd = FindFirstFile(dir_string, &fdat);
if (fhnd == INVALID_HANDLE_VALUE)
return;
do
{
if (!strcmp(fdat.cFileName, ".") || !strcmp(fdat.cFileName, ".."))
continue;
q_snprintf (mod_string, sizeof(mod_string), "%s/%s", com_basedir, fdat.cFileName);
attribs = GetFileAttributes (mod_string);
if (attribs != INVALID_FILE_ATTRIBUTES && (attribs & FILE_ATTRIBUTE_DIRECTORY)) {
/* don't bother testing for pak files / progs.dat */
Modlist_Add(fdat.cFileName);
}
} while (FindNextFile(fhnd, &fdat));
FindClose(fhnd);
}
#else
void Modlist_Init (void)
{
DIR *dir_p, *mod_dir_p;
struct dirent *dir_t;
char dir_string[MAX_OSPATH], mod_string[MAX_OSPATH];
q_snprintf (dir_string, sizeof(dir_string), "%s/", com_basedir);
dir_p = opendir(dir_string);
if (dir_p == NULL)
return;
while ((dir_t = readdir(dir_p)) != NULL)
{
if (!strcmp(dir_t->d_name, ".") || !strcmp(dir_t->d_name, ".."))
continue;
if (!q_strcasecmp (COM_FileGetExtension (dir_t->d_name), "app")) // skip .app bundles on macOS
continue;
q_snprintf(mod_string, sizeof(mod_string), "%s%s/", dir_string, dir_t->d_name);
mod_dir_p = opendir(mod_string);
if (mod_dir_p == NULL)
continue;
/* don't bother testing for pak files / progs.dat */
Modlist_Add(dir_t->d_name);
closedir(mod_dir_p);
}
closedir(dir_p);
}
#endif
//==============================================================================
//ericw -- demo list management
//==============================================================================
filelist_item_t *demolist;
static void DemoList_Clear (void)
{
FileList_Clear (&demolist);
}
void DemoList_Rebuild (void)
{
DemoList_Clear ();
DemoList_Init ();
}
// TODO: Factor out to a general-purpose file searching function
void DemoList_Init (void)
{
#ifdef _WIN32
WIN32_FIND_DATA fdat;
HANDLE fhnd;
#else
DIR *dir_p;
struct dirent *dir_t;
#endif
char filestring[MAX_OSPATH];
char demname[32];
char ignorepakdir[32];
searchpath_t *search;
pack_t *pak;
int i;
// we don't want to list the demos in id1 pakfiles,
// because these are not "add-on" demos
q_snprintf (ignorepakdir, sizeof(ignorepakdir), "/%s/", GAMENAME);
for (search = com_searchpaths; search; search = search->next)
{
if (*search->filename) //directory
{
#ifdef _WIN32
q_snprintf (filestring, sizeof(filestring), "%s/*.dem", search->filename);
fhnd = FindFirstFile(filestring, &fdat);
if (fhnd == INVALID_HANDLE_VALUE)
continue;
do
{
COM_StripExtension(fdat.cFileName, demname, sizeof(demname));
FileList_Add (demname, &demolist);
} while (FindNextFile(fhnd, &fdat));
FindClose(fhnd);
#else
q_snprintf (filestring, sizeof(filestring), "%s/", search->filename);
dir_p = opendir(filestring);
if (dir_p == NULL)
continue;
while ((dir_t = readdir(dir_p)) != NULL)
{
if (q_strcasecmp(COM_FileGetExtension(dir_t->d_name), "dem") != 0)
continue;
COM_StripExtension(dir_t->d_name, demname, sizeof(demname));
FileList_Add (demname, &demolist);
}
closedir(dir_p);
#endif
}
else //pakfile
{
if (!strstr(search->pack->filename, ignorepakdir))
{ //don't list standard id demos
for (i = 0, pak = search->pack; i < pak->numfiles; i++)
{
if (!strcmp(COM_FileGetExtension(pak->files[i].name), "dem"))
{
COM_StripExtension(pak->files[i].name, demname, sizeof(demname));
FileList_Add (demname, &demolist);
}
}
}
}
}
}
/*
==================
Host_Mods_f -- johnfitz
list all potential mod directories (contain either a pak file or a progs.dat)
==================
*/
void Host_Mods_f (void)
{
int i;
filelist_item_t *mod;
for (mod = modlist, i=0; mod; mod = mod->next, i++)
Con_SafePrintf (" %s\n", mod->name);
if (i)
Con_SafePrintf ("%i mod(s)\n", i);
else
Con_SafePrintf ("no mods found\n");
}
//==============================================================================
/*
=============
Host_Mapname_f -- johnfitz
=============
*/
void Host_Mapname_f (void)
{
if (sv.active)
{
Con_Printf ("\"mapname\" is \"%s\"\n", sv.name);
return;
}
if (cls.state == ca_connected)
{
Con_Printf ("\"mapname\" is \"%s\"\n", cl.mapname);
return;
}
Con_Printf ("no map loaded\n");
}
/*
==================
Host_Status_f
==================
*/
void Host_Status_f (void)
{
void (*print_fn) (const char *fmt, ...)
FUNCP_PRINTF(1,2);
client_t *client;
int seconds;
int minutes;
int hours = 0;
int j, i;
qhostaddr_t addresses[32];
int numaddresses;
if (cmd_source != src_client)
{
if (!sv.active)
{
Cmd_ForwardToServer ();
return;
}
print_fn = Con_Printf;
}
else
print_fn = SV_ClientPrintf;
print_fn ( "host: %s\n", Cvar_VariableString ("hostname"));
print_fn ( "version: "ENGINE_NAME_AND_VER"\n");
#if 1
numaddresses = NET_ListAddresses(addresses, sizeof(addresses)/sizeof(addresses[0]));
for (i = 0; i < numaddresses; i++)
{
if (*addresses[i] == '[')
print_fn ("ipv6: %s\n", addresses[i]); //Spike -- FIXME: we should really have ports displayed here or something
else
print_fn ("tcp/ip: %s\n", addresses[i]); //Spike -- FIXME: we should really have ports displayed here or something
}
#else
if (ipv4Available)
print_fn ("tcp/ip: %s\n", my_ipv4_address); //Spike -- FIXME: we should really have ports displayed here or something
if (ipv6Available)
print_fn ("ipv6: %s\n", my_ipv6_address);
if (ipxAvailable)
print_fn ("ipx: %s\n", my_ipx_address);
#endif
print_fn ( "map: %s\n", sv.name);
for (i = 1,j=0; i < MAX_MODELS; i++)
if (sv.model_precache[i])
j++;
print_fn ( "models: %i/%i\n", j, MAX_MODELS-1);
for (i = 1,j=0; i < MAX_SOUNDS; i++)
if (sv.sound_precache[i])
j++;
print_fn ( "sounds: %i/%i\n", j, MAX_SOUNDS-1);
for (i = 0,j=0; i < MAX_PARTICLETYPES; i++)
if (sv.particle_precache[i])
j++;
if (j)
print_fn ( "effects: %i/%i\n", j, MAX_PARTICLETYPES-1);
for (i = 1,j=1; i < sv.qcvm.num_edicts; i++)
if (!sv.qcvm.edicts[i].free)
j++;
print_fn ( "entities:%i/%i\n", j, sv.qcvm.max_edicts);
print_fn ( "players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients);
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
{
if (!client->active)
continue;
if (client->netconnection)
seconds = (int)(net_time - NET_QSocketGetTime(client->netconnection));
else
seconds = 0;
minutes = seconds / 60;
if (minutes)
{
seconds -= (minutes * 60);
hours = minutes / 60;
if (hours)
minutes -= (hours * 60);
}
else
hours = 0;
print_fn ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v.frags, hours, minutes, seconds);
if (cmd_source != src_client)
print_fn (" %s\n", client->netconnection?NET_QSocketGetTrueAddressString(client->netconnection):"botclient");
else
print_fn (" %s\n", client->netconnection?NET_QSocketGetMaskedAddressString(client->netconnection):"botclient");
}
}
/*
==================
Host_God_f
Sets client to godmode
==================
*/
void Host_God_f (void)
{
if (cmd_source != src_client)
{
Cmd_ForwardToServer ();
return;
}
if (pr_global_struct->deathmatch)
return;
//johnfitz -- allow user to explicitly set god mode to on or off
switch (Cmd_Argc())
{
case 1:
sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE;
if (!((int)sv_player->v.flags & FL_GODMODE) )
SV_ClientPrintf ("godmode OFF\n");
else
SV_ClientPrintf ("godmode ON\n");
break;
case 2:
if (Q_atof(Cmd_Argv(1)))
{
sv_player->v.flags = (int)sv_player->v.flags | FL_GODMODE;
SV_ClientPrintf ("godmode ON\n");
}
else
{
sv_player->v.flags = (int)sv_player->v.flags & ~FL_GODMODE;
SV_ClientPrintf ("godmode OFF\n");
}
break;
default:
Con_Printf("god [value] : toggle god mode. values: 0 = off, 1 = on\n");
break;
}
//johnfitz
}
/*
==================
Host_Notarget_f
==================
*/
void Host_Notarget_f (void)
{
if (cmd_source != src_client)
{
Cmd_ForwardToServer ();
return;
}
if (pr_global_struct->deathmatch)
return;
//johnfitz -- allow user to explicitly set notarget to on or off
switch (Cmd_Argc())
{
case 1:
sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET;
if (!((int)sv_player->v.flags & FL_NOTARGET) )
SV_ClientPrintf ("notarget OFF\n");
else
SV_ClientPrintf ("notarget ON\n");
break;
case 2:
if (Q_atof(Cmd_Argv(1)))
{
sv_player->v.flags = (int)sv_player->v.flags | FL_NOTARGET;
SV_ClientPrintf ("notarget ON\n");
}
else
{
sv_player->v.flags = (int)sv_player->v.flags & ~FL_NOTARGET;
SV_ClientPrintf ("notarget OFF\n");
}
break;
default:
Con_Printf("notarget [value] : toggle notarget mode. values: 0 = off, 1 = on\n");
break;
}
//johnfitz
}
qboolean noclip_anglehack;
/*
==================
Host_Noclip_f
==================
*/
void Host_Noclip_f (void)
{
if (cmd_source != src_client)
{
Cmd_ForwardToServer ();
return;
}
if (pr_global_struct->deathmatch)
return;
//johnfitz -- allow user to explicitly set noclip to on or off
switch (Cmd_Argc())
{
case 1:
if (sv_player->v.movetype != MOVETYPE_NOCLIP)
{
noclip_anglehack = true;
sv_player->v.movetype = MOVETYPE_NOCLIP;
SV_ClientPrintf ("noclip ON\n");
}
else
{
noclip_anglehack = false;
sv_player->v.movetype = MOVETYPE_WALK;
SV_ClientPrintf ("noclip OFF\n");
}
break;
case 2:
if (Q_atof(Cmd_Argv(1)))
{
noclip_anglehack = true;
sv_player->v.movetype = MOVETYPE_NOCLIP;
SV_ClientPrintf ("noclip ON\n");
}
else
{
noclip_anglehack = false;
sv_player->v.movetype = MOVETYPE_WALK;
SV_ClientPrintf ("noclip OFF\n");
}
break;
default:
Con_Printf("noclip [value] : toggle noclip mode. values: 0 = off, 1 = on\n");
break;
}
//johnfitz
}
/*
====================
Host_SetPos_f
adapted from fteqw, originally by Alex Shadowalker
====================
*/
void Host_SetPos_f(void)
{
if (cmd_source != src_client)
{
Cmd_ForwardToServer ();
return;
}
if (pr_global_struct->deathmatch)
return;
if (Cmd_Argc() != 7 && Cmd_Argc() != 4)
{
SV_ClientPrintf("usage:\n");
SV_ClientPrintf(" setpos <x> <y> <z>\n");
SV_ClientPrintf(" setpos <x> <y> <z> <pitch> <yaw> <roll>\n");
SV_ClientPrintf("current values:\n");
SV_ClientPrintf(" %i %i %i %i %i %i\n",
(int)sv_player->v.origin[0],
(int)sv_player->v.origin[1],
(int)sv_player->v.origin[2],
(int)sv_player->v.v_angle[0],
(int)sv_player->v.v_angle[1],
(int)sv_player->v.v_angle[2]);
return;
}
if (sv_player->v.movetype != MOVETYPE_NOCLIP)
{
noclip_anglehack = true;
sv_player->v.movetype = MOVETYPE_NOCLIP;
SV_ClientPrintf ("noclip ON\n");
}
//make sure they're not going to whizz away from it
sv_player->v.velocity[0] = 0;
sv_player->v.velocity[1] = 0;
sv_player->v.velocity[2] = 0;
sv_player->v.origin[0] = atof(Cmd_Argv(1));
sv_player->v.origin[1] = atof(Cmd_Argv(2));
sv_player->v.origin[2] = atof(Cmd_Argv(3));
if (Cmd_Argc() == 7)
{
sv_player->v.angles[0] = atof(Cmd_Argv(4));
sv_player->v.angles[1] = atof(Cmd_Argv(5));
sv_player->v.angles[2] = atof(Cmd_Argv(6));
sv_player->v.fixangle = 1;
}
SV_LinkEdict (sv_player, false);
}
/*
==================
Host_Fly_f
Sets client to flymode
==================
*/
void Host_Fly_f (void)
{
if (cmd_source != src_client)
{
Cmd_ForwardToServer ();
return;
}
if (pr_global_struct->deathmatch)
return;
//johnfitz -- allow user to explicitly set noclip to on or off
switch (Cmd_Argc())
{
case 1:
if (sv_player->v.movetype != MOVETYPE_FLY)
{
sv_player->v.movetype = MOVETYPE_FLY;
SV_ClientPrintf ("flymode ON\n");
}
else
{
sv_player->v.movetype = MOVETYPE_WALK;
SV_ClientPrintf ("flymode OFF\n");
}
break;
case 2:
if (Q_atof(Cmd_Argv(1)))
{
sv_player->v.movetype = MOVETYPE_FLY;
SV_ClientPrintf ("flymode ON\n");
}
else
{
sv_player->v.movetype = MOVETYPE_WALK;
SV_ClientPrintf ("flymode OFF\n");
}
break;
default:
Con_Printf("fly [value] : toggle fly mode. values: 0 = off, 1 = on\n");
break;
}
//johnfitz
}
/*
==================
Host_Ping_f
==================
*/
void Host_Ping_f (void)
{
int i, j;
float total;
client_t *client;
if (cmd_source != src_client)
{
Cmd_ForwardToServer ();
return;
}
SV_ClientPrintf ("Client ping times:\n");
for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++)
{
if (!client->spawned || !client->netconnection)
continue;
total = 0;
for (j = 0; j < NUM_PING_TIMES; j++)
total+=client->ping_times[j];
total /= NUM_PING_TIMES;
SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name);
}
}
/*
===============================================================================
SERVER TRANSITIONS
===============================================================================
*/
/*
======================
Host_Map_f
handle a
map <servername>
command from the console. Active clients are kicked off.
======================
*/
void Host_Map_f (void)
{
int i;
char name[MAX_QPATH], *p;
if (Cmd_Argc() < 2) //no map name given
{
if (cls.state == ca_dedicated)
{
if (sv.active)
Con_Printf ("Current map: %s\n", sv.name);
else
Con_Printf ("Server not active\n");
}
else if (cls.state == ca_connected)
{
Con_Printf ("Current map: %s ( %s )\n", cl.levelname, cl.mapname);
}
else
{
Con_Printf ("map <levelname>: start a new server\n");
}
return;
}
if (cmd_source != src_command)
return;
cls.demonum = -1; // stop demo loop in case this fails
CL_Disconnect ();
Host_ShutdownServer(false);
key_dest = key_game; // remove console or menu
if (cls.state != ca_dedicated)
IN_UpdateGrabs();
SCR_BeginLoadingPlaque ();
svs.serverflags = 0; // haven't completed an episode yet
q_strlcpy (name, Cmd_Argv(1), sizeof(name));
// remove (any) trailing ".bsp" from mapname -- S.A.
p = strstr(name, ".bsp");
if (p && p[4] == '\0')
*p = '\0';
PR_SwitchQCVM(&sv.qcvm);
SV_SpawnServer (name);
PR_SwitchQCVM(NULL);
if (!sv.active)
return;
if (cls.state != ca_dedicated)
{
memset (cls.spawnparms, 0, MAX_MAPSTRING);
for (i = 2; i < Cmd_Argc(); i++)
{
q_strlcat (cls.spawnparms, Cmd_Argv(i), MAX_MAPSTRING);
q_strlcat (cls.spawnparms, " ", MAX_MAPSTRING);
}
Cmd_ExecuteString ("connect local", src_command);
}
}
/*
======================
Host_Randmap_f
Loads a random map from the "maps" list.
======================
*/
void Host_Randmap_f (void)
{
int i, randlevel, numlevels;
filelist_item_t *level;
if (cmd_source != src_command)
return;
for (level = extralevels, numlevels = 0; level; level = level->next)
numlevels++;
if (numlevels == 0)
{
Con_Printf ("no maps\n");
return;
}
randlevel = (rand() % numlevels);
for (level = extralevels, i = 0; level; level = level->next, i++)
{
if (i == randlevel)
{
Con_Printf ("Starting map %s...\n", level->name);
Cbuf_AddText (va("map %s\n", level->name));
return;
}
}
}
/*
==================
Host_Changelevel_f
Goes to a new map, taking all clients along
==================
*/
void Host_Changelevel_f (void)
{
char level[MAX_QPATH];
if (Cmd_Argc() != 2)
{
Con_Printf ("changelevel <levelname> : continue game on a new level\n");
return;
}
if (!sv.active || cls.demoplayback)
{
Con_Printf ("Only the server may changelevel\n");
return;
}
//johnfitz -- check for client having map before anything else
q_snprintf (level, sizeof(level), "maps/%s.bsp", Cmd_Argv(1));
if (!COM_FileExists(level, NULL))
Host_Error ("cannot find map %s", level);
//johnfitz
key_dest = key_game; // remove console or menu
if (cls.state != ca_dedicated)
IN_UpdateGrabs(); // -- S.A.
PR_SwitchQCVM(&sv.qcvm);
SV_SaveSpawnparms ();
q_strlcpy (level, Cmd_Argv(1), sizeof(level));
SV_SpawnServer (level);
PR_SwitchQCVM(NULL);
// also issue an error if spawn failed -- O.S.
if (!sv.active)
Host_Error ("cannot run map %s", level);
}
/*
==================
Host_Restart_f
Restarts the current server for a dead player
==================
*/
void Host_Restart_f (void)
{
char mapname[MAX_QPATH];
if (cls.demoplayback)
return;
if (cmd_source != src_command)
return;
if (!sv.active)
{
if (*sv.name)
Cmd_ExecuteString(va("map \"%s\"\n", sv.name), src_command);
return;
}
q_strlcpy (mapname, sv.name, sizeof(mapname)); // mapname gets cleared in spawnserver
PR_SwitchQCVM(&sv.qcvm);
SV_SpawnServer (mapname);
PR_SwitchQCVM(NULL);
if (!sv.active)
Host_Error ("cannot restart map %s", mapname);
}
/*
==================
Host_Reconnect_f
This command causes the client to wait for the signon messages again.
This is sent just before a server changes levels
for compatibility with quakeworld et al, we also allow this as a user-command to reconnect to the last server we tried, but we can only reliably do that when we're not already connected
==================
*/
void Host_Reconnect_Con_f (void)
{
CL_Disconnect_f();
cls.demonum = -1; // stop demo loop in case this fails
if (cls.demoplayback)
{
CL_StopPlayback ();
CL_Disconnect ();
}
CL_EstablishConnection (NULL);
}
void Host_Reconnect_Sv_f (void)
{
if (cls.demoplayback) // cross-map demo playback fix from Baker
return;
SCR_BeginLoadingPlaque ();
cl.protocol_dpdownload = false;
cls.signon = 0; // need new connection messages
}
void Host_Lightstyle_f (void)
{
CL_UpdateLightstyle(atoi(Cmd_Argv(1)), Cmd_Argv(2));
}
/*
=====================
Host_Connect_f
User command to connect to server
=====================
*/
void Host_Connect_f (void)
{
char name[MAX_QPATH];
cls.demonum = -1; // stop demo loop in case this fails
if (cls.demoplayback)
{
CL_StopPlayback ();
CL_Disconnect ();
}
q_strlcpy (name, Cmd_Argv(1), sizeof(name));
CL_EstablishConnection (name);
Host_Reconnect_Sv_f ();
}
/*
===============================================================================
LOAD / SAVE GAME
===============================================================================
*/
#define SAVEGAME_VERSION 5
/*
===============
Host_SavegameComment
Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
===============
*/
void Host_SavegameComment (char *text)
{
int i;
char kills[20];
for (i = 0; i < SAVEGAME_COMMENT_LENGTH; i++)
text[i] = ' ';
memcpy (text, cl.levelname, q_min(strlen(cl.levelname),22)); //johnfitz -- only copy 22 chars.
sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
memcpy (text+22, kills, strlen(kills));
// convert space to _ to make stdio happy
for (i = 0; i < SAVEGAME_COMMENT_LENGTH; i++)
{
if (text[i] == ' ')
text[i] = '_';
}
text[SAVEGAME_COMMENT_LENGTH] = '\0';
}
/*
===============
Host_Savegame_f
===============
*/
void Host_Savegame_f (void)
{
char name[MAX_OSPATH];
FILE *f;
int i;
char comment[SAVEGAME_COMMENT_LENGTH+1];
if (cmd_source != src_command)
return;
if (!sv.active)
{
Con_Printf ("Not playing a local game.\n");
return;
}
if (cl.intermission)
{
Con_Printf ("Can't save in intermission.\n");
return;
}
if (svs.maxclients != 1)
{
Con_Printf ("Can't save multiplayer games.\n");
return;
}
if (Cmd_Argc() != 2)
{
Con_Printf ("save <savename> : save a game\n");
return;
}
if (strstr(Cmd_Argv(1), ".."))
{
Con_Printf ("Relative pathnames are not allowed.\n");
return;
}
for (i=0 ; i<svs.maxclients ; i++)
{
if (svs.clients[i].active && (svs.clients[i].edict->v.health <= 0) )
{
Con_Printf ("Can't savegame with a dead player\n");
return;
}
}
q_snprintf (name, sizeof(name), "%s/%s", com_gamedir, Cmd_Argv(1));
COM_AddExtension (name, ".sav", sizeof(name));
Con_Printf ("Saving game to %s...\n", name);
f = fopen (name, "w");
if (!f)
{
Con_Printf ("ERROR: couldn't open.\n");
return;
}
PR_SwitchQCVM(&sv.qcvm);
fprintf (f, "%i\n", SAVEGAME_VERSION);
Host_SavegameComment (comment);
fprintf (f, "%s\n", comment);
for (i = 0; i < NUM_BASIC_SPAWN_PARMS; i++)
fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
fprintf (f, "%d\n", current_skill);
fprintf (f, "%s\n", sv.name);
fprintf (f, "%f\n", qcvm->time);
// write the light styles
for (i = 0; i < MAX_LIGHTSTYLES_VANILLA; i++)
{
if (sv.lightstyles[i])
fprintf (f, "%s\n", sv.lightstyles[i]);
else
fprintf (f,"m\n");
}
ED_WriteGlobals (f);
for (i = 0; i < qcvm->num_edicts; i++)
{
ED_Write (f, EDICT_NUM(i));
fflush (f);
}
//add extra info (lightstyles, precaches, etc) in a way that's supposed to be compatible with DP.
//sidenote - this provides extended lightstyles and support for late precaches
//it does NOT protect against spawnfunc precache changes - we would need to include makestatics here too (and optionally baselines, or just recalculate those).
fprintf(f, "/*\n");
fprintf(f, "// QuakeSpasm extended savegame\n");
for (i = MAX_LIGHTSTYLES_VANILLA; i < MAX_LIGHTSTYLES; i++)
{
if (sv.lightstyles[i])
fprintf (f, "sv.lightstyles %i \"%s\"\n", i, sv.lightstyles[i]);
}
for (i = 1; i < MAX_MODELS; i++)
{
if (sv.model_precache[i])
fprintf (f, "sv.model_precache %i \"%s\"\n", i, sv.model_precache[i]);
}
for (i = 1; i < MAX_SOUNDS; i++)
{
if (sv.sound_precache[i])
fprintf (f, "sv.sound_precache %i \"%s\"\n", i, sv.sound_precache[i]);
}
for (i = 1; i < MAX_PARTICLETYPES; i++)
{
if (sv.particle_precache[i])
fprintf (f, "sv.particle_precache %i \"%s\"\n", i, sv.particle_precache[i]);
}
fprintf (f, "sv.serverflags %i\n", svs.serverflags);
for (i = NUM_BASIC_SPAWN_PARMS ; i < NUM_TOTAL_SPAWN_PARMS ; i++)
{
if (svs.clients->spawn_parms[i])
fprintf (f, "spawnparm %i \"%f\"\n", i+1, svs.clients->spawn_parms[i]);
}
fprintf(f, "*/\n");
fclose (f);
Con_Printf ("done.\n");
PR_SwitchQCVM(NULL);
}
/*
===============
Host_Loadgame_f
===============
*/
void Host_Loadgame_f (void)
{
static char *start;
char name[MAX_OSPATH];
char mapname[MAX_QPATH];
float time, tfloat;
const char *data;
int i;
edict_t *ent;
int entnum;
int version;
float spawn_parms[NUM_TOTAL_SPAWN_PARMS];
if (cmd_source != src_command)
return;
if (Cmd_Argc() != 2)
{
Con_Printf ("load <savename> : load a game\n");
return;
}
if (strstr(Cmd_Argv(1), ".."))
{
Con_Printf ("Relative pathnames are not allowed.\n");
return;
}
cls.demonum = -1; // stop demo loop in case this fails
q_snprintf (name, sizeof(name), "%s/%s", com_gamedir, Cmd_Argv(1));
COM_AddExtension (name, ".sav", sizeof(name));
// we can't call SCR_BeginLoadingPlaque, because too much stack space has
// been used. The menu calls it before stuffing loadgame command
// SCR_BeginLoadingPlaque ();
Con_Printf ("Loading game from %s...\n", name);
// avoid leaking if the previous Host_Loadgame_f failed with a Host_Error
if (start != NULL)
free (start);
start = (char *) COM_LoadMallocFile_TextMode_OSPath(name, NULL);
if (start == NULL)
{
Con_Printf ("ERROR: couldn't open.\n");
return;
}
data = start;
data = COM_ParseIntNewline (data, &version);
if (version != SAVEGAME_VERSION)
{
free (start);
start = NULL;
Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
return;
}
data = COM_ParseStringNewline (data);
for (i = 0; i < NUM_BASIC_SPAWN_PARMS; i++)
data = COM_ParseFloatNewline (data, &spawn_parms[i]);
for (; i < NUM_TOTAL_SPAWN_PARMS; i++)
spawn_parms[i] = 0;
// this silliness is so we can load 1.06 save files, which have float skill values
data = COM_ParseFloatNewline(data, &tfloat);
current_skill = (int)(tfloat + 0.1);
Cvar_SetValue ("skill", (float)current_skill);
data = COM_ParseStringNewline (data);
q_strlcpy (mapname, com_token, sizeof(mapname));
data = COM_ParseFloatNewline (data, &time);
CL_Disconnect_f ();
PR_SwitchQCVM(&sv.qcvm);
SV_SpawnServer (mapname);
if (!sv.active)
{
PR_SwitchQCVM(NULL);
free (start);
start = NULL;
Con_Printf ("Couldn't load map\n");
return;
}
sv.paused = true; // pause until all clients connect
sv.loadgame = true;
// load the light styles
for (i = 0; i < MAX_LIGHTSTYLES_VANILLA; i++)
{
data = COM_ParseStringNewline (data);
sv.lightstyles[i] = (const char *)Hunk_Strdup (com_token, "lightstyles");
}
for (; i < MAX_LIGHTSTYLES; i++)
sv.lightstyles[i] = NULL;
// load the edicts out of the savegame file
entnum = -1; // -1 is the globals
while (*data)
{
while (*data == ' ' || *data == '\r' || *data == '\n')
data++;
if (data[0] == '/' && data[1] == '*' && (data[2] == '\r' || data[2] == '\n'))
{ //looks like an extended saved game
char *end;
const char *ext;
ext = data+2;
while ((end = strchr(ext, '\n')))
{
*end = 0;
ext = COM_Parse(ext);
if (!strcmp(com_token, "sv.lightstyles"))
{
int idx;
ext = COM_Parse(ext);
idx = atoi(com_token);
ext = COM_Parse(ext);
if (idx >= 0 && idx < MAX_LIGHTSTYLES)
{
if (*com_token)
sv.lightstyles[idx] = (const char *)Hunk_Strdup (com_token, "lightstyles");
else
sv.lightstyles[idx] = NULL;
}
}
else if (!strcmp(com_token, "sv.model_precache"))
{
int idx;
ext = COM_Parse(ext);
idx = atoi(com_token);
ext = COM_Parse(ext);
if (idx >= 1 && idx < MAX_MODELS)
{
sv.model_precache[idx] = (const char *)Hunk_Strdup (com_token, "model_precache");
sv.models[idx] = Mod_ForName (sv.model_precache[idx], idx==1);
//if (idx == 1)
// sv.worldmodel = sv.models[idx];
}
}
else if (!strcmp(com_token, "sv.sound_precache"))
{
int idx;
ext = COM_Parse(ext);
idx = atoi(com_token);
ext = COM_Parse(ext);
if (idx >= 1 && idx < MAX_MODELS)
sv.sound_precache[idx] = (const char *)Hunk_Strdup (com_token, "sound_precache");
}
else if (!strcmp(com_token, "sv.particle_precache"))
{
int idx;
ext = COM_Parse(ext);
idx = atoi(com_token);
ext = COM_Parse(ext);
if (idx >= 1 && idx < MAX_PARTICLETYPES)
sv.particle_precache[idx] = (const char *)Hunk_Strdup (com_token, "particle_precache");
}
else if (!strcmp(com_token, "sv.serverflags") || !strcmp(com_token, "svs.serverflags"))
{
int fl;
ext = COM_Parse(ext);
fl = atoi(com_token);
svs.serverflags = fl;
}
else if (!strcmp(com_token, "spawnparm"))
{
int idx;
ext = COM_Parse(ext);
idx = atoi(com_token);
ext = COM_Parse(ext);
if (idx >= 1 && idx <= NUM_TOTAL_SPAWN_PARMS)
spawn_parms[idx-1] = atof(com_token);
}
*end = '\n';
ext = end+1;
}
}
data = COM_Parse(data);
if (!com_token[0])
break; // end of file
if (strcmp(com_token,"{"))
{
Sys_Error ("First token isn't a brace");
}
if (entnum == -1)
{ // parse the global vars
data = ED_ParseGlobals (data);
}
else
{ // parse an edict
ent = EDICT_NUM(entnum);
if (entnum < qcvm->num_edicts) {
ent->free = false;
memset (&ent->v, 0, qcvm->progs->entityfields * 4);
}
else {
memset (ent, 0, qcvm->edict_size);
}
data = ED_ParseEdict (data, ent);
// link it into the bsp tree
if (!ent->free)
SV_LinkEdict (ent, false);
}
entnum++;
}
qcvm->num_edicts = entnum;
qcvm->time = time;
free (start);
start = NULL;
for (i = 0; i < NUM_TOTAL_SPAWN_PARMS; i++)
svs.clients->spawn_parms[i] = spawn_parms[i];
PR_SwitchQCVM(NULL);
if (cls.state != ca_dedicated)
{
CL_EstablishConnection ("local");
Host_Reconnect_Sv_f ();
}
}
//============================================================================
/*
======================
Host_Name_f
======================
*/
void Host_Name_f (void)
{
char newName[32];
if (Cmd_Argc () == 1)
{
Con_Printf ("\"name\" is \"%s\"\n", cl_name.string);
return;
}
if (Cmd_Argc () == 2)
q_strlcpy(newName, Cmd_Argv(1), sizeof(newName));
else
q_strlcpy(newName, Cmd_Args(), sizeof(newName));
newName[15] = 0; // client_t structure actually says name[32].
if (cmd_source != src_client)
{
if (Q_strcmp(cl_name.string, newName) == 0)
return;
Cvar_Set ("name", newName);
}
else
SV_UpdateInfo((host_client-svs.clients)+1, "name", newName);
}
void Host_Say(qboolean teamonly)
{
int j;
client_t *client;
client_t *save;
const char *p;
char text[MAXCMDLINE], *p2;
qboolean quoted;
qboolean fromServer = false;
if (cmd_source == src_command)
{
if (cls.state != ca_dedicated)
{
Cmd_ForwardToServer ();
return;
}
fromServer = true;
teamonly = false;
}
if (Cmd_Argc () < 2)
return;
save = host_client;
p = Cmd_Args();
// remove quotes if present
quoted = false;
if (*p == '\"')
{
p++;
quoted = true;
}
// turn on color set 1
if (!fromServer)
q_snprintf (text, sizeof(text), "\001%s: %s", save->name, p);
else
q_snprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p);
// check length & truncate if necessary
j = (int) strlen(text);
if (j >= (int) sizeof(text) - 1)
{
text[sizeof(text) - 2] = '\n';
text[sizeof(text) - 1] = '\0';
}
else
{
p2 = text + j;
while ((const char *)p2 > (const char *)text &&
(p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)) )
{
if (p2[-1] == '\"' && quoted)
quoted = false;
p2[-1] = '\0';
p2--;
}
p2[0] = '\n';
p2[1] = '\0';
}
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
{
if (!client || !client->active || !client->spawned)
continue;
if (teamplay.value && teamonly && client->edict->v.team != save->edict->v.team)
continue;
host_client = client;
SV_ClientPrintf("%s", text);
}
host_client = save;
if (cls.state == ca_dedicated)
Sys_Printf("%s", &text[1]);
}
void Host_Say_f(void)
{
Host_Say(false);
}
void Host_Say_Team_f(void)
{
Host_Say(true);
}
void Host_Tell_f(void)
{
int j;
client_t *client;
client_t *save;
const char *p;
char text[MAXCMDLINE], *p2;
qboolean quoted;
if (cmd_source != src_client)
{
Cmd_ForwardToServer ();
return;
}
if (Cmd_Argc () < 3)
return;
p = Cmd_Args();
// remove quotes if present
quoted = false;
if (*p == '\"')
{
p++;
quoted = true;
}
q_snprintf (text, sizeof(text), "%s: %s", host_client->name, p);
// check length & truncate if necessary
j = (int) strlen(text);
if (j >= (int) sizeof(text) - 1)
{
text[sizeof(text) - 2] = '\n';
text[sizeof(text) - 1] = '\0';
}
else
{
p2 = text + j;
while ((const char *)p2 > (const char *)text &&
(p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)) )
{
if (p2[-1] == '\"' && quoted)
quoted = false;
p2[-1] = '\0';
p2--;
}
p2[0] = '\n';
p2[1] = '\0';
}
save = host_client;
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
{
if (!client->active || !client->spawned)
continue;
if (q_strcasecmp(client->name, Cmd_Argv(1)))
continue;
host_client = client;
SV_ClientPrintf("%s", text);
break;
}
host_client = save;
}
/*
==================
Host_Color_f
==================
*/
void Host_Color_f(void)
{
const char *top, *bottom;
if (Cmd_Argc() == 1)
{
Con_Printf ("\"%s\" is \"%i %i\"\n", Cmd_Argv(0), ((int)cl_topcolor.value), ((int)cl_bottomcolor.value));
Con_Printf ("color <0-13> [0-13]\n");
return;
}
if (Cmd_Argc() == 2)
top = bottom = Cmd_Argv(1);
else
{
top = Cmd_Argv(1);
bottom = Cmd_Argv(2);
}
if (cmd_source != src_client)
{
Cvar_Set ("topcolor", top);
Cvar_Set ("bottomcolor", bottom);
if (cls.state == ca_connected)
Cmd_ForwardToServer ();
return;
}
SV_UpdateInfo((host_client - svs.clients)+1, "topcolor", top);
SV_UpdateInfo((host_client - svs.clients)+1, "bottomcolor", bottom);
}
/*
==================
Host_Kill_f
==================
*/
void Host_Kill_f (void)
{
if (cmd_source != src_client)
{
Cmd_ForwardToServer ();
return;
}
if (sv_player->v.health <= 0)
{
SV_ClientPrintf ("Can't suicide -- allready dead!\n");
return;
}
pr_global_struct->time = qcvm->time;
pr_global_struct->self = EDICT_TO_PROG(sv_player);
PR_ExecuteProgram (pr_global_struct->ClientKill);
}
/*
==================
Host_Pause_f
==================
*/
void Host_Pause_f (void)
{
//ericw -- demo pause support (inspired by MarkV)
if (cls.demoplayback)
{
cls.demopaused = !cls.demopaused;
cl.paused = cls.demopaused;
return;
}
if (cmd_source != src_client)
{
Cmd_ForwardToServer ();
return;
}
if (!pausable.value)
SV_ClientPrintf ("Pause not allowed.\n");
else
{
sv.paused ^= 1;
if (sv.paused)
{
SV_BroadcastPrintf ("%s paused the game\n", PR_GetString(sv_player->v.netname));
}
else
{
SV_BroadcastPrintf ("%s unpaused the game\n",PR_GetString(sv_player->v.netname));
}
// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_setpause);
MSG_WriteByte (&sv.reliable_datagram, sv.paused);
}
}
//===========================================================================
/*
==================
Host_PreSpawn_f
==================
*/
void Host_PreSpawn_f (void)
{
if (cmd_source != src_client)
{
Con_Printf ("prespawn is not valid from the console\n");
return;
}
if (host_client->spawned)
{
Con_Printf ("prespawn not valid -- allready spawned\n");
return;
}
//will start splurging out prespawn data
host_client->sendsignon = 2;
host_client->signonidx = 0;
}
/*
==================
Host_Spawn_f
==================
*/
void Host_Spawn_f (void)
{
int i;
client_t *client;
edict_t *ent;
if (cmd_source != src_client)
{
Con_Printf ("spawn is not valid from the console\n");
return;
}
if (host_client->spawned)
{
Con_Printf ("Spawn not valid -- allready spawned\n");
return;
}
host_client->knowntoqc = true;
host_client->lastmovetime = qcvm->time;
// run the entrance script
if (sv.loadgame)
{ // loaded games are fully inited allready
// if this is the last client to be connected, unpause
sv.paused = false;
}
else
{
// set up the edict
ent = host_client->edict;
memset (&ent->v, 0, qcvm->progs->entityfields * 4);
ent->v.colormap = NUM_FOR_EDICT(ent);
ent->v.team = (host_client->colors & 15) + 1;
ent->v.netname = PR_SetEngineString(host_client->name);
// copy spawn parms out of the client_t
for (i=0 ; i< NUM_BASIC_SPAWN_PARMS ; i++)
(&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
if (pr_checkextension.value)
{ //extended spawn parms
for ( ; i< NUM_TOTAL_SPAWN_PARMS ; i++)
{
ddef_t *g = ED_FindGlobal(va("parm%i", i+1));
if (g)
qcvm->globals[g->ofs] = host_client->spawn_parms[i];
}
}
// call the spawn function
pr_global_struct->time = qcvm->time;
pr_global_struct->self = EDICT_TO_PROG(sv_player);
PR_ExecuteProgram (pr_global_struct->ClientConnect);
if ((Sys_DoubleTime() - NET_QSocketGetTime(host_client->netconnection)) <= qcvm->time)
Sys_Printf ("%s entered the game\n", host_client->name);
PR_ExecuteProgram (pr_global_struct->PutClientInServer);
}
// send all current names, colors, and frag counts
SZ_Clear (&host_client->message);
// send time of update
MSG_WriteByte (&host_client->message, svc_time);
MSG_WriteFloat (&host_client->message, qcvm->time);
if (host_client->protocol_pext2 & PEXT2_PREDINFO)
MSG_WriteShort(&host_client->message, (host_client->lastmovemessage&0xffff));
for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++)
{
if (!client->knowntoqc)
continue;
if (host_client->protocol_pext2 & PEXT2_PREDINFO)
{
MSG_WriteByte (&host_client->message, svc_stufftext);
MSG_WriteString (&host_client->message, va("//fui %i \"%s\"\n", i, client->userinfo));
}
else
{
MSG_WriteByte (&host_client->message, svc_updatename);
MSG_WriteByte (&host_client->message, i);
MSG_WriteString (&host_client->message, client->name);
MSG_WriteByte (&host_client->message, svc_updatecolors);
MSG_WriteByte (&host_client->message, i);
MSG_WriteByte (&host_client->message, client->colors);
}
MSG_WriteByte (&host_client->message, svc_updatefrags);
MSG_WriteByte (&host_client->message, i);
MSG_WriteShort (&host_client->message, client->old_frags);
}
// send all current light styles
for (i = 0; i < MAX_LIGHTSTYLES; i++)
{
//CL_ClearState should have cleared all lightstyles, so don't send irrelevant ones
if (sv.lightstyles[i])
{
if (i > 0xff)
{
MSG_WriteByte (&host_client->message, svc_stufftext);
MSG_WriteString (&host_client->message, va("//ls %i \"%s\"\n", i, sv.lightstyles[i]));
}
else
{
MSG_WriteByte (&host_client->message, svc_lightstyle);
MSG_WriteByte (&host_client->message, i);
MSG_WriteString (&host_client->message, sv.lightstyles[i]);
}
}
}
//
// send some stats
//
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_SECRETS);
MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_MONSTERS);
MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
//
// send a fixangle
// Never send a roll angle, because savegames can catch the server
// in a state where it is expecting the client to correct the angle
// and it won't happen if the game was just loaded, so you wind up
// with a permanent head tilt
ent = EDICT_NUM( 1 + (host_client - svs.clients) );
MSG_WriteByte (&host_client->message, svc_setangle);
for (i = 0; i < 2; i++)
MSG_WriteAngle (&host_client->message, ent->v.angles[i], sv.protocolflags );
MSG_WriteAngle (&host_client->message, 0, sv.protocolflags );
if (!(host_client->protocol_pext2 & PEXT2_REPLACEMENTDELTAS))
SV_WriteClientdataToMessage (host_client, &host_client->message);
MSG_WriteByte (&host_client->message, svc_signonnum);
MSG_WriteByte (&host_client->message, 3);
host_client->sendsignon = true;
}
/*
==================
Host_Begin_f
==================
*/
void Host_Begin_f (void)
{
if (cmd_source != src_client)
{
Con_Printf ("begin is not valid from the console\n");
return;
}
host_client->spawned = true;
}
//===========================================================================
/*
==================
Host_Kick_f
Kicks a user off of the server
==================
*/
void Host_Kick_f (void)
{
const char *who;
const char *message = NULL;
client_t *save;
int i;
qboolean byNumber = false;
if (cmd_source != src_client)
{
if (!sv.active)
{
Cmd_ForwardToServer ();
return;
}
}
else if (pr_global_struct->deathmatch)
return;
save = host_client;
if (Cmd_Argc() > 2 && Q_strcmp(Cmd_Argv(1), "#") == 0)
{
i = Q_atof(Cmd_Argv(2)) - 1;
if (i < 0 || i >= svs.maxclients)
return;
if (!svs.clients[i].active)
return;
host_client = &svs.clients[i];
byNumber = true;
}
else
{
for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
{
if (!host_client->active)
continue;
if (q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
break;
}
}
if (i < svs.maxclients)
{
if (cmd_source != src_client)
if (cls.state == ca_dedicated)
who = "Console";
else
who = cl_name.string;
else
who = save->name;
// can't kick yourself!
if (host_client == save)
return;
if (Cmd_Argc() > 2)
{
message = COM_Parse(Cmd_Args());
if (byNumber)
{
message++; // skip the #
while (*message == ' ') // skip white space
message++;
message += strlen(Cmd_Argv(2)); // skip the number
}
while (*message && *message == ' ')
message++;
}
if (message)
SV_ClientPrintf ("Kicked by %s: %s\n", who, message);
else
SV_ClientPrintf ("Kicked by %s\n", who);
SV_DropClient (false);
}
host_client = save;
}
/*
===============================================================================
DEBUGGING TOOLS
===============================================================================
*/
/*
==================
Host_Give_f
==================
*/
void Host_Give_f (void)
{
const char *t;
int v;
eval_t *val;
if (cmd_source != src_client)
{
Cmd_ForwardToServer ();
return;
}
if (pr_global_struct->deathmatch)
return;
t = Cmd_Argv(1);
v = atoi (Cmd_Argv(2));
switch (t[0])
{
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
// MED 01/04/97 added hipnotic give stuff
if (hipnotic)
{
if (t[0] == '6')
{
if (t[1] == 'a')
sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN;
else
sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER;
}
else if (t[0] == '9')
sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON;
else if (t[0] == '0')
sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR;
else if (t[0] >= '2')
sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
}
else
{
if (t[0] >= '2')
sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
}
break;
case 's':
if (rogue)
{
val = GetEdictFieldValue(sv_player, ED_FindFieldOffset("ammo_shells1"));
if (val)
val->_float = v;
}
sv_player->v.ammo_shells = v;
break;
case 'n':
if (rogue)
{
val = GetEdictFieldValue(sv_player, ED_FindFieldOffset("ammo_nails1"));
if (val)
{
val->_float = v;
if (sv_player->v.weapon <= IT_LIGHTNING)
sv_player->v.ammo_nails = v;
}
}
else
{
sv_player->v.ammo_nails = v;
}
break;
case 'l':
if (rogue)
{
val = GetEdictFieldValue(sv_player, ED_FindFieldOffset("ammo_lava_nails"));
if (val)
{
val->_float = v;
if (sv_player->v.weapon > IT_LIGHTNING)
sv_player->v.ammo_nails = v;
}
}
break;
case 'r':
if (rogue)
{
val = GetEdictFieldValue(sv_player, ED_FindFieldOffset("ammo_rockets1"));
if (val)
{
val->_float = v;
if (sv_player->v.weapon <= IT_LIGHTNING)
sv_player->v.ammo_rockets = v;
}
}
else
{
sv_player->v.ammo_rockets = v;
}
break;
case 'm':
if (rogue)
{
val = GetEdictFieldValue(sv_player, ED_FindFieldOffset("ammo_multi_rockets"));
if (val)
{
val->_float = v;
if (sv_player->v.weapon > IT_LIGHTNING)
sv_player->v.ammo_rockets = v;
}
}
break;
case 'h':
sv_player->v.health = v;
break;
case 'c':
if (rogue)
{
val = GetEdictFieldValue(sv_player, ED_FindFieldOffset("ammo_cells1"));
if (val)
{
val->_float = v;
if (sv_player->v.weapon <= IT_LIGHTNING)
sv_player->v.ammo_cells = v;
}
}
else
{
sv_player->v.ammo_cells = v;
}
break;
case 'p':
if (rogue)
{
val = GetEdictFieldValue(sv_player, ED_FindFieldOffset("ammo_plasma"));
if (val)
{
val->_float = v;
if (sv_player->v.weapon > IT_LIGHTNING)
sv_player->v.ammo_cells = v;
}
}
break;
//johnfitz -- give armour
case 'a':
if (v > 150)
{
sv_player->v.armortype = 0.8;
sv_player->v.armorvalue = v;
sv_player->v.items = sv_player->v.items -
((int)(sv_player->v.items) & (int)(IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) +
IT_ARMOR3;
}
else if (v > 100)
{
sv_player->v.armortype = 0.6;
sv_player->v.armorvalue = v;
sv_player->v.items = sv_player->v.items -
((int)(sv_player->v.items) & (int)(IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) +
IT_ARMOR2;
}
else if (v >= 0)
{
sv_player->v.armortype = 0.3;
sv_player->v.armorvalue = v;
sv_player->v.items = sv_player->v.items -
((int)(sv_player->v.items) & (int)(IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) +
IT_ARMOR1;
}
break;
//johnfitz
}
//johnfitz -- update currentammo to match new ammo (so statusbar updates correctly)
switch ((int)(sv_player->v.weapon))
{
case IT_SHOTGUN:
case IT_SUPER_SHOTGUN:
sv_player->v.currentammo = sv_player->v.ammo_shells;
break;
case IT_NAILGUN:
case IT_SUPER_NAILGUN:
case RIT_LAVA_SUPER_NAILGUN:
sv_player->v.currentammo = sv_player->v.ammo_nails;
break;
case IT_GRENADE_LAUNCHER:
case IT_ROCKET_LAUNCHER:
case RIT_MULTI_GRENADE:
case RIT_MULTI_ROCKET:
sv_player->v.currentammo = sv_player->v.ammo_rockets;
break;
case IT_LIGHTNING:
case HIT_LASER_CANNON:
case HIT_MJOLNIR:
sv_player->v.currentammo = sv_player->v.ammo_cells;
break;
case RIT_LAVA_NAILGUN: //same as IT_AXE
if (rogue)
sv_player->v.currentammo = sv_player->v.ammo_nails;
break;
case RIT_PLASMA_GUN: //same as HIT_PROXIMITY_GUN
if (rogue)
sv_player->v.currentammo = sv_player->v.ammo_cells;
if (hipnotic)
sv_player->v.currentammo = sv_player->v.ammo_rockets;
break;
}
//johnfitz
}
edict_t *FindViewthing (void)
{
int i;
edict_t *e = NULL;
PR_SwitchQCVM(&sv.qcvm);
i = qcvm->num_edicts;
if (i == qcvm->num_edicts)
{
for (i=0 ; i<qcvm->num_edicts ; i++)
{
e = EDICT_NUM(i);
if ( !strcmp (PR_GetString(e->v.classname), "viewthing") )
break;
}
}
if (i == qcvm->num_edicts)
{
for (i=0 ; i<qcvm->num_edicts ; i++)
{
e = EDICT_NUM(i);
if ( !strcmp (PR_GetString(e->v.classname), "info_player_start") )
break;
}
}
if (i == qcvm->num_edicts)
{
e = NULL;
Con_Printf ("No viewthing on map\n");
}
PR_SwitchQCVM(NULL);
return e;
}
/*
==================
Host_Viewmodel_f
==================
*/
void Host_Viewmodel_f (void)
{
edict_t *e;
qmodel_t *m;
e = FindViewthing ();
if (!e)
return;
if (!*Cmd_Argv(1))
m = NULL;
else
{
m = Mod_ForName (Cmd_Argv(1), false);
if (!m)
{
Con_Printf ("Can't load %s\n", Cmd_Argv(1));
return;
}
}
PR_SwitchQCVM(&sv.qcvm);
e->v.modelindex = m?SV_Precache_Model(m->name):0;
e->v.model = PR_SetEngineString(sv.model_precache[(int)e->v.modelindex]);
e->v.frame = 0;
PR_SwitchQCVM(NULL);
}
/*
==================
Host_Viewframe_f
==================
*/
void Host_Viewframe_f (void)
{
edict_t *e;
int f;
qmodel_t *m;
e = FindViewthing ();
if (!e)
return;
m = cl.model_precache[(int)e->v.modelindex];
if (m)
{
f = atoi(Cmd_Argv(1));
if (f >= m->numframes)
f = m->numframes - 1;
e->v.frame = f;
}
}
void PrintFrameName (qmodel_t *m, int frame)
{
aliashdr_t *hdr;
maliasframedesc_t *pframedesc;
hdr = (aliashdr_t *)Mod_Extradata (m);
if (!hdr || m->type != mod_alias)
return;
pframedesc = &hdr->frames[frame];
Con_Printf ("frame %i: %s\n", frame, pframedesc->name);
}
/*
==================
Host_Viewnext_f
==================
*/
void Host_Viewnext_f (void)
{
edict_t *e;
qmodel_t *m;
e = FindViewthing ();
if (!e)
return;
m = cl.model_precache[(int)e->v.modelindex];
if (m)
{
e->v.frame = e->v.frame + 1;
if (e->v.frame >= m->numframes)
e->v.frame = m->numframes - 1;
PrintFrameName (m, e->v.frame);
}
}
/*
==================
Host_Viewprev_f
==================
*/
void Host_Viewprev_f (void)
{
edict_t *e;
qmodel_t *m;
e = FindViewthing ();
if (!e)
return;
m = cl.model_precache[(int)e->v.modelindex];
if (m)
{
e->v.frame = e->v.frame - 1;
if (e->v.frame < 0)
e->v.frame = 0;
PrintFrameName (m, e->v.frame);
}
}
/*
===============================================================================
DEMO LOOP CONTROL
===============================================================================
*/
/*
==================
Host_Startdemos_f
==================
*/
void Host_Startdemos_f (void)
{
int i, c;
if (cls.state == ca_dedicated)
return;
c = Cmd_Argc() - 1;
if (c > MAX_DEMOS)
{
Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
c = MAX_DEMOS;
}
Con_Printf ("%i demo(s) in loop\n", c);
for (i = 1; i < c + 1; i++)
q_strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0]));
if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
{
cls.demonum = 0;
if (!fitzmode)
{ /* QuakeSpasm customization: */
/* go straight to menu, no CL_NextDemo */
cls.demonum = -1;
Cbuf_InsertText("togglemenu 1\n");
return;
}
CL_NextDemo ();
}
else
{
cls.demonum = -1;
}
}
/*
==================
Host_Demos_f
Return to looping demos
==================
*/
void Host_Demos_f (void)
{
if (cls.state == ca_dedicated)
return;
if (cls.demonum == -1)
cls.demonum = 1;
CL_Disconnect_f ();
CL_NextDemo ();
}
/*
==================
Host_Stopdemo_f
Return to looping demos
==================
*/
void Host_Stopdemo_f (void)
{
if (cls.state == ca_dedicated)
return;
if (!cls.demoplayback)
return;
CL_StopPlayback ();
CL_Disconnect ();
}
//=============================================================================
//download stuff
static void Host_Download_f(void)
{
const char *fname = Cmd_Argv(1);
int fsize;
if (cmd_source == src_command)
{
//FIXME: add some sort of queuing thing
// if (cls.state == ca_connected)
// Cmd_ForwardToServer ();
return;
}
else if (cmd_source == src_client)
{
if (host_client->download.file)
{ //abort the current download if the previous didn't terminate properly.
SV_ClientPrintf("cancelling previous download\n");
MSG_WriteByte (&host_client->message, svc_stufftext);
MSG_WriteString (&host_client->message, "\nstopdownload\n");
fclose(host_client->download.file);
host_client->download.file = NULL;
}
host_client->download.size = 0;
host_client->download.started = false;
host_client->download.sendpos = 0;
host_client->download.ackpos = 0;
fsize = -1;
if (!COM_DownloadNameOkay(fname))
SV_ClientPrintf("refusing download of %s - restricted filename\n", fname);
else
{
fsize = COM_FOpenFile(fname, &host_client->download.file, NULL);
if (!host_client->download.file)
SV_ClientPrintf("server does not have file %s\n", fname);
else if (file_from_pak)
{
SV_ClientPrintf("refusing download of %s from inside pak\n", fname);
fclose(host_client->download.file);
host_client->download.file = NULL;
}
else if (fsize < 0 || fsize > 50*1024*1024)
{
SV_ClientPrintf("refusing download of large file %s\n", fname);
fclose(host_client->download.file);
host_client->download.file = NULL;
}
}
host_client->download.size = (unsigned int)fsize;
if (host_client->download.file)
{
host_client->download.startpos = ftell(host_client->download.file);
Con_Printf("downloading %s to %s\n", fname, host_client->name);
MSG_WriteByte (&host_client->message, svc_stufftext);
MSG_WriteString (&host_client->message, va("\ncl_downloadbegin %u \"%s\"\n", host_client->download.size, fname));
q_strlcpy(host_client->download.name, fname, sizeof(host_client->download.name));
}
else
{
Con_Printf("refusing download of %s to %s\n", fname, host_client->name);
MSG_WriteByte (&host_client->message, svc_stufftext);
MSG_WriteString (&host_client->message, "\nstopdownload\n");
}
host_client->sendsignon = true; //override any keepalive issues.
}
}
static void Host_EnableCSQC_f(void)
{
size_t e;
if (cmd_source != src_client)
return;
host_client->csqcactive = true;
//re-flag any ents as needing a resend.
for (e = 1; e < host_client->numpendingcsqcentities; e++)
if (host_client->pendingcsqcentities_bits[e] & SENDFLAG_PRESENT)
host_client->pendingcsqcentities_bits[e] |= SENDFLAG_USABLE;
}
static void Host_DisableCSQC_f(void)
{
if (cmd_source != src_client)
return;
host_client->csqcactive = false;
}
static void Host_StartDownload_f(void)
{
if (cmd_source != src_client)
return;
if (host_client->download.file)
host_client->download.started = true;
else
SV_ClientPrintf("no download started\n");
}
//just writes download data onto the end of the outgoing unreliable buffer
void Host_AppendDownloadData(client_t *client, sizebuf_t *buf)
{
if (buf->cursize+7 > buf->maxsize)
return; //no space for anything
if (client->download.file && client->download.started)
{
byte tbuf[1400]; //don't be too aggressive, ethernet mtu is about 1450
unsigned int size = client->download.size - client->download.sendpos;
//size might be 0 at eof, and that's needed to avoid failure if we drop the last few packets
if (size > sizeof(tbuf))
size = sizeof(tbuf);
if ((int)size > buf->maxsize-(buf->cursize+7))
size = (int)(buf->maxsize-(buf->cursize+7)); //don't overflow
if (size && fread(tbuf, 1, size, host_client->download.file) < size)
client->download.ackpos = client->download.sendpos = client->download.size; //some kind of error...
else
{
MSG_WriteByte(buf, svcdp_downloaddata);
MSG_WriteLong(buf, client->download.sendpos);
MSG_WriteShort(buf, size);
SZ_Write(buf, tbuf, size);
client->download.sendpos += size;
}
}
}
//parses incoming acks from the client, so we know which parts of the file the client actually received.
void Host_DownloadAck(client_t *client)
{
unsigned int start = MSG_ReadLong();
unsigned int size = (unsigned short)MSG_ReadShort();
if (!client->download.started || !client->download.file)
return;
if (client->download.ackpos < start)
{
client->download.sendpos = client->download.ackpos;//there was a gap, rewind to the known gap
fseek(client->download.file, host_client->download.startpos+client->download.sendpos, SEEK_SET);
}
else if (client->download.ackpos < start+size)
client->download.ackpos = start+size; //no loss yet.
//else FIXME: build a log of parts known to be acked to avoid resending them later, skip past them in acks
if (client->download.ackpos == client->download.size)
{
unsigned int hash = 0;
byte *data;
client->download.started = false;
data = malloc(client->download.size);
if (data)
{
fseek(client->download.file, host_client->download.startpos, SEEK_SET);
fread(data, 1, host_client->download.size, client->download.file);
hash = CRC_Block(data, host_client->download.size);
free(data);
}
fclose(client->download.file);
client->download.file = NULL;
MSG_WriteByte (&host_client->message, svc_stufftext);
MSG_WriteString (&host_client->message, va("cl_downloadfinished %u %u \"%s\"\n", client->download.size, hash, client->download.name));
*client->download.name = 0;
host_client->sendsignon = true; //override any keepalive issues.
}
}
static void Info_ClientPrint_Callback(void *ctx, const char *key, const char *val)
{
SV_ClientPrintf("%20s: %s\n", key, val);
}
void Host_Serverinfo_f(void)
{ //serverinfo command
if (cmd_source == src_client)
{
Info_Enumerate(svs.serverinfo, Info_ClientPrint_Callback, NULL);
return;
}
if (Cmd_Argc() != 3)
{
Con_Printf("Serverinfo:\n");
if (cls.state >= ca_connected && cmd_source != src_client)
Info_Print(cl.serverinfo);
else
Info_Print(svs.serverinfo);
}
else if (cmd_source == src_command)
{
const char *key = Cmd_Argv(1);
const char *val = Cmd_Argv(2);
if (*key == '*')
{
Con_Printf("Refusing to set key \"%s\"\n", key);
return;
}
SV_UpdateInfo(0, key, val);
}
else
Con_Printf("Serverinfo may not be changed here\n");
}
void Host_Setinfo_f(void)
{
const char *key = Cmd_Argv(1);
const char *val = Cmd_Argv(2);
if (cmd_source == src_client)
{ //clc_stringcmd version
if (Cmd_Argc() != 3)
{
SV_ClientPrintf("Your Serverside User Info:\n");
Info_Enumerate(host_client->userinfo, Info_ClientPrint_Callback, NULL);
}
else
{
if (*key == '*')
return; //users may not change * keys (beyond initial connection anyway).
SV_UpdateInfo((host_client - svs.clients)+1, key, val);
}
}
else
{ //console version
if (Cmd_Argc() != 3)
{
Con_Printf("User Info:\n");
Info_Print(cls.userinfo);
}
else
{
cvar_t *var = Cvar_FindVar(key);
if (var && var->flags & CVAR_USERINFO)
Cvar_Set(key, val);
else
{
Info_SetKey(cls.userinfo, sizeof(cls.userinfo), key, val);
if (cls.state == ca_connected)
Cmd_ForwardToServer();
}
}
}
}
void Host_User_f(void)
{
/*if (sv.active)
{
int i;
if (Cmd_Argc() == 2)
{
i = atoi(Cmd_Argv(1));
if (i >= cl.maxclients)
return; //not a valid slot.
Con_Printf("User %i (%s):\n", i, svs.clients[i].name);
Info_Print(svs.clients[i].userinfo);
}
else
{
for (i = 0; i < svs.maxclients; i++)
{
if (*svs.clients[i].name)
{
Con_Printf("User %i (%s):\n", i, svs.clients[i].name);
Info_Print(svs.clients[i].userinfo);
}
}
}
}
else*/ if (cls.state == ca_connected)
{
int i;
if (Cmd_Argc() == 2)
{
i = atoi(Cmd_Argv(1));
if (i >= cl.maxclients)
return; //not a valid slot.
Con_Printf("User %i (%s):\n", i, cl.scores[i].name);
Info_Print(cl.scores[i].userinfo);
}
else
{
for (i = 0; i < cl.maxclients; i++)
{
if (*cl.scores[i].name)
{
Con_Printf("User %i (%s):\n", i, cl.scores[i].name);
Info_Print(cl.scores[i].userinfo);
}
}
}
}
}
//=============================================================================
/*
==================
Host_InitCommands
==================
*/
void Host_InitCommands (void)
{
Cmd_AddCommand ("maps", Host_Maps_f); //johnfitz
Cmd_AddCommand ("mods", Host_Mods_f); //johnfitz
Cmd_AddCommand ("games", Host_Mods_f); // as an alias to "mods" -- S.A. / QuakeSpasm
Cmd_AddCommand ("mapname", Host_Mapname_f); //johnfitz
Cmd_AddCommand ("randmap", Host_Randmap_f); //ericw
Cmd_AddCommand_ClientCommand ("serverinfo", Host_Serverinfo_f); //spike
Cmd_AddCommand_ClientCommand ("setinfo", Host_Setinfo_f); //spike
Cmd_AddCommand ("user", Host_User_f); //spike
Cmd_AddCommand_ClientCommand ("status", Host_Status_f);
Cmd_AddCommand ("quit", Host_Quit_f);
Cmd_AddCommand_ClientCommand ("god", Host_God_f);
Cmd_AddCommand_ClientCommand ("notarget", Host_Notarget_f);
Cmd_AddCommand_ClientCommand ("fly", Host_Fly_f);
Cmd_AddCommand ("map", Host_Map_f);
Cmd_AddCommand ("restart", Host_Restart_f);
Cmd_AddCommand ("changelevel", Host_Changelevel_f);
Cmd_AddCommand ("connect", Host_Connect_f);
Cmd_AddCommand_Console ("reconnect", Host_Reconnect_Con_f);
Cmd_AddCommand_ServerCommand ("reconnect", Host_Reconnect_Sv_f);
Cmd_AddCommand_ServerCommand ("ls", Host_Lightstyle_f);
Cmd_AddCommand_ClientCommand ("name", Host_Name_f);
Cmd_AddCommand_ClientCommand ("noclip", Host_Noclip_f);
Cmd_AddCommand_ClientCommand ("setpos", Host_SetPos_f); //QuakeSpasm
Cmd_AddCommand_ClientCommand ("say", Host_Say_f);
Cmd_AddCommand_ClientCommand ("say_team", Host_Say_Team_f);
Cmd_AddCommand_ClientCommand ("tell", Host_Tell_f);
Cmd_AddCommand_ClientCommand ("color", Host_Color_f);
Cmd_AddCommand_ClientCommand ("kill", Host_Kill_f);
Cmd_AddCommand_ClientCommand ("pause", Host_Pause_f);
Cmd_AddCommand_ClientCommand ("spawn", Host_Spawn_f);
Cmd_AddCommand_ClientCommand ("begin", Host_Begin_f);
Cmd_AddCommand_ClientCommand ("prespawn", Host_PreSpawn_f);
Cmd_AddCommand_ClientCommand ("kick", Host_Kick_f);
Cmd_AddCommand_ClientCommand ("ping", Host_Ping_f);
Cmd_AddCommand ("load", Host_Loadgame_f);
Cmd_AddCommand ("save", Host_Savegame_f);
Cmd_AddCommand_ClientCommand ("give", Host_Give_f);
Cmd_AddCommand_ClientCommand ("download", Host_Download_f);
Cmd_AddCommand_ClientCommand ("sv_startdownload", Host_StartDownload_f);
Cmd_AddCommand_ClientCommand ("enablecsqc", Host_EnableCSQC_f);
Cmd_AddCommand_ClientCommand ("disablecsqc", Host_DisableCSQC_f);
Cmd_AddCommand ("startdemos", Host_Startdemos_f);
Cmd_AddCommand ("demos", Host_Demos_f);
Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
Cmd_AddCommand ("viewframe", Host_Viewframe_f);
Cmd_AddCommand ("viewnext", Host_Viewnext_f);
Cmd_AddCommand ("viewprev", Host_Viewprev_f);
Cmd_AddCommand ("mcache", Mod_Print);
}