quakespasm/Quake/sbar.c

1436 lines
34 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// sbar.c -- status bar code
#include "quakedef.h"
extern qboolean premul_hud;
int sb_updates; // if >= vid.numpages, no update needed
#define STAT_MINUS 10 // num frame for '-' stats digit
qpic_t *sb_nums[2][11];
qpic_t *sb_colon, *sb_slash;
qpic_t *sb_ibar;
qpic_t *sb_sbar;
qpic_t *sb_scorebar;
qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
qpic_t *sb_ammo[4];
qpic_t *sb_sigil[4];
qpic_t *sb_armor[3];
qpic_t *sb_items[32];
qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
// 0 is static, 1 is temporary animation
qpic_t *sb_face_invis;
qpic_t *sb_face_quad;
qpic_t *sb_face_invuln;
qpic_t *sb_face_invis_invuln;
qboolean sb_showscores;
int sb_lines; // scan lines to draw
qpic_t *rsb_invbar[2];
qpic_t *rsb_weapons[5];
qpic_t *rsb_items[2];
qpic_t *rsb_ammo[3];
qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
//MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
//MED 01/04/97 added array to simplify weapon parsing
int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
//MED 01/04/97 added hipnotic items array
qpic_t *hsb_items[2];
//spike -- fix -game hipnotic by autodetecting hud types. the fte protocols will deal with the networking issue, other than demos, anyway
static int hudtype;
#define hipnotic (hudtype==1)
#define rogue (hudtype==2)
void Sbar_MiniDeathmatchOverlay (void);
void Sbar_DeathmatchOverlay (void);
void M_DrawPic (int x, int y, qpic_t *pic);
qboolean Sbar_CSQCCommand(void)
{
qboolean ret = false;
if (cl.qcvm.extfuncs.CSQC_ConsoleCommand)
{
PR_SwitchQCVM(&cl.qcvm);
G_INT(OFS_PARM0) = PR_MakeTempString(Cmd_Argv(0));
PR_ExecuteProgram(cl.qcvm.extfuncs.CSQC_ConsoleCommand);
ret = G_FLOAT(OFS_RETURN);
PR_SwitchQCVM(NULL);
}
return ret;
}
/*
===============
Sbar_ShowScores
Tab key down
===============
*/
void Sbar_ShowScores (void)
{
Sbar_CSQCCommand();
if (sb_showscores)
return;
sb_showscores = true;
sb_updates = 0;
}
/*
===============
Sbar_DontShowScores
Tab key up
===============
*/
void Sbar_DontShowScores (void)
{
Sbar_CSQCCommand();
sb_showscores = false;
sb_updates = 0;
}
/*
===============
Sbar_Changed
===============
*/
void Sbar_Changed (void)
{
sb_updates = 0; // update next frame
}
qpic_t *Sbar_CheckPicFromWad (const char *name)
{
extern qpic_t *pic_nul;
qpic_t *r;
lumpinfo_t *info;
if (!hudtype)
return pic_nul; //one already failed, don't waste cpu
if (!W_GetLumpName(name, &info))
r = pic_nul;
else
r = Draw_PicFromWad(name);
if (r == pic_nul)
hudtype = 0;
return r;
}
/*
===============
Sbar_LoadPics -- johnfitz -- load all the sbar pics
===============
*/
void Sbar_LoadPics (void)
{
int i;
for (i = 0; i < 10; i++)
{
sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
}
sb_nums[0][10] = Draw_PicFromWad ("num_minus");
sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
sb_colon = Draw_PicFromWad ("num_colon");
sb_slash = Draw_PicFromWad ("num_slash");
sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
for (i = 0; i < 5; i++)
{
sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
}
sb_ammo[0] = Draw_PicFromWad ("sb_shells");
sb_ammo[1] = Draw_PicFromWad ("sb_nails");
sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
sb_ammo[3] = Draw_PicFromWad ("sb_cells");
sb_armor[0] = Draw_PicFromWad ("sb_armor1");
sb_armor[1] = Draw_PicFromWad ("sb_armor2");
sb_armor[2] = Draw_PicFromWad ("sb_armor3");
sb_items[0] = Draw_PicFromWad ("sb_key1");
sb_items[1] = Draw_PicFromWad ("sb_key2");
sb_items[2] = Draw_PicFromWad ("sb_invis");
sb_items[3] = Draw_PicFromWad ("sb_invuln");
sb_items[4] = Draw_PicFromWad ("sb_suit");
sb_items[5] = Draw_PicFromWad ("sb_quad");
sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
sb_faces[4][0] = Draw_PicFromWad ("face1");
sb_faces[4][1] = Draw_PicFromWad ("face_p1");
sb_faces[3][0] = Draw_PicFromWad ("face2");
sb_faces[3][1] = Draw_PicFromWad ("face_p2");
sb_faces[2][0] = Draw_PicFromWad ("face3");
sb_faces[2][1] = Draw_PicFromWad ("face_p3");
sb_faces[1][0] = Draw_PicFromWad ("face4");
sb_faces[1][1] = Draw_PicFromWad ("face_p4");
sb_faces[0][0] = Draw_PicFromWad ("face5");
sb_faces[0][1] = Draw_PicFromWad ("face_p5");
sb_face_invis = Draw_PicFromWad ("face_invis");
sb_face_invuln = Draw_PicFromWad ("face_invul2");
sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
sb_face_quad = Draw_PicFromWad ("face_quad");
sb_sbar = Draw_PicFromWad2 ("sbar", TEXPREF_PAD|TEXPREF_NOPICMIP);
sb_ibar = Draw_PicFromWad2 ("ibar", TEXPREF_PAD|TEXPREF_NOPICMIP);
sb_scorebar = Draw_PicFromWad ("scorebar");
hudtype = 0;
//MED 01/04/97 added new hipnotic weapons
if (!hudtype)
{
hudtype = 1;
hsb_weapons[0][0] = Sbar_CheckPicFromWad ("inv_laser");
hsb_weapons[0][1] = Sbar_CheckPicFromWad ("inv_mjolnir");
hsb_weapons[0][2] = Sbar_CheckPicFromWad ("inv_gren_prox");
hsb_weapons[0][3] = Sbar_CheckPicFromWad ("inv_prox_gren");
hsb_weapons[0][4] = Sbar_CheckPicFromWad ("inv_prox");
hsb_weapons[1][0] = Sbar_CheckPicFromWad ("inv2_laser");
hsb_weapons[1][1] = Sbar_CheckPicFromWad ("inv2_mjolnir");
hsb_weapons[1][2] = Sbar_CheckPicFromWad ("inv2_gren_prox");
hsb_weapons[1][3] = Sbar_CheckPicFromWad ("inv2_prox_gren");
hsb_weapons[1][4] = Sbar_CheckPicFromWad ("inv2_prox");
for (i = 0; i < 5; i++)
{
hsb_weapons[2+i][0] = Sbar_CheckPicFromWad (va("inva%i_laser",i+1));
hsb_weapons[2+i][1] = Sbar_CheckPicFromWad (va("inva%i_mjolnir",i+1));
hsb_weapons[2+i][2] = Sbar_CheckPicFromWad (va("inva%i_gren_prox",i+1));
hsb_weapons[2+i][3] = Sbar_CheckPicFromWad (va("inva%i_prox_gren",i+1));
hsb_weapons[2+i][4] = Sbar_CheckPicFromWad (va("inva%i_prox",i+1));
}
hsb_items[0] = Sbar_CheckPicFromWad ("sb_wsuit");
hsb_items[1] = Sbar_CheckPicFromWad ("sb_eshld");
}
if (!hudtype)
{
hudtype = 2;
rsb_invbar[0] = Sbar_CheckPicFromWad ("r_invbar1");
rsb_invbar[1] = Sbar_CheckPicFromWad ("r_invbar2");
rsb_weapons[0] = Sbar_CheckPicFromWad ("r_lava");
rsb_weapons[1] = Sbar_CheckPicFromWad ("r_superlava");
rsb_weapons[2] = Sbar_CheckPicFromWad ("r_gren");
rsb_weapons[3] = Sbar_CheckPicFromWad ("r_multirock");
rsb_weapons[4] = Sbar_CheckPicFromWad ("r_plasma");
rsb_items[0] = Sbar_CheckPicFromWad ("r_shield1");
rsb_items[1] = Sbar_CheckPicFromWad ("r_agrav1");
// PGM 01/19/97 - team color border
rsb_teambord = Sbar_CheckPicFromWad ("r_teambord");
// PGM 01/19/97 - team color border
rsb_ammo[0] = Sbar_CheckPicFromWad ("r_ammolava");
rsb_ammo[1] = Sbar_CheckPicFromWad ("r_ammomulti");
rsb_ammo[2] = Sbar_CheckPicFromWad ("r_ammoplasma");
}
}
/*
===============
Sbar_Init -- johnfitz -- rewritten
===============
*/
void Sbar_Init (void)
{
Cmd_AddCommand ("+showscores", Sbar_ShowScores);
Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
Sbar_LoadPics ();
}
//=============================================================================
// drawing routines are relative to the status bar location
/*
=============
Sbar_DrawPic -- johnfitz -- rewritten now that GL_SetCanvas is doing the work
=============
*/
void Sbar_DrawPic (int x, int y, qpic_t *pic)
{
Draw_Pic (x, y + 24, pic);
}
/*
=============
Sbar_DrawPicAlpha -- johnfitz
=============
*/
void Sbar_DrawPicAlpha (int x, int y, qpic_t *pic, float alpha)
{
if (premul_hud)
{
glColor4f(alpha,alpha,alpha,alpha);
Draw_Pic (x, y + 24, pic);
glColor4f(1,1,1,1);
}
else
{
glDisable (GL_ALPHA_TEST);
glEnable (GL_BLEND);
glColor4f(1,1,1,alpha);
Draw_Pic (x, y + 24, pic);
glColor4f(1,1,1,1); // ericw -- changed from glColor3f to work around intel 855 bug with "r_oldwater 0" and "scr_sbaralpha 0"
glDisable (GL_BLEND);
glEnable (GL_ALPHA_TEST);
}
}
/*
================
Sbar_DrawCharacter -- johnfitz -- rewritten now that GL_SetCanvas is doing the work
================
*/
void Sbar_DrawCharacter (int x, int y, int num)
{
Draw_Character (x, y + 24, num);
}
/*
================
Sbar_DrawString -- johnfitz -- rewritten now that GL_SetCanvas is doing the work
================
*/
void Sbar_DrawString (int x, int y, const char *str)
{
Draw_String (x, y + 24, str);
}
/*
===============
Sbar_DrawScrollString -- johnfitz
scroll the string inside a glscissor region
===============
*/
void Sbar_DrawScrollString (int x, int y, int width, const char *str)
{
float scale;
int len, ofs, left;
scale = CLAMP (1.0, scr_sbarscale.value, (float)glwidth / 320.0);
left = x * scale;
if (cl.gametype != GAME_DEATHMATCH)
left += (((float)glwidth - 320.0 * scale) / 2);
glEnable (GL_SCISSOR_TEST);
glScissor (left, 0, width * scale, glheight);
len = strlen(str)*8 + 40;
ofs = ((int)(realtime*30))%len;
Sbar_DrawString (x - ofs, y, str);
Sbar_DrawCharacter (x - ofs + len - 32, y, '/');
Sbar_DrawCharacter (x - ofs + len - 24, y, '/');
Sbar_DrawCharacter (x - ofs + len - 16, y, '/');
Sbar_DrawString (x - ofs + len, y, str);
glDisable (GL_SCISSOR_TEST);
}
/*
=============
Sbar_itoa
=============
*/
int Sbar_itoa (int num, char *buf)
{
char *str;
int pow10;
int dig;
str = buf;
if (num < 0)
{
*str++ = '-';
num = -num;
}
for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
;
do
{
pow10 /= 10;
dig = num/pow10;
*str++ = '0'+dig;
num -= dig*pow10;
} while (pow10 != 1);
*str = 0;
return str-buf;
}
/*
=============
Sbar_DrawNum
=============
*/
void Sbar_DrawNum (int x, int y, int num, int digits, int color)
{
char str[12];
char *ptr;
int l, frame;
num = q_min(999,num); //johnfitz -- cap high values rather than truncating number
l = Sbar_itoa (num, str);
ptr = str;
if (l > digits)
ptr += (l-digits);
if (l < digits)
x += (digits-l)*24;
while (*ptr)
{
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr -'0';
Sbar_DrawPic (x,y,sb_nums[color][frame]); //johnfitz -- DrawTransPic is obsolete
x += 24;
ptr++;
}
}
//=============================================================================
int fragsort[MAX_SCOREBOARD];
int scoreboardlines;
/*
===============
Sbar_SortFrags
===============
*/
void Sbar_SortFrags (void)
{
int i, j, k;
// sort by frags
scoreboardlines = 0;
for (i = 0; i < cl.maxclients; i++)
{
if (cl.scores[i].name[0])
{
fragsort[scoreboardlines] = i;
scoreboardlines++;
}
}
for (i = 0; i < scoreboardlines; i++)
{
for (j = 0; j < scoreboardlines - 1 - i; j++)
{
if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
{
k = fragsort[j];
fragsort[j] = fragsort[j+1];
fragsort[j+1] = k;
}
}
}
}
int Sbar_ColorForMap (int m)
{
return m < 128 ? m + 8 : m + 8;
}
/*
===============
Sbar_SoloScoreboard -- johnfitz -- new layout
===============
*/
void Sbar_SoloScoreboard (void)
{
char str[256];
int minutes, seconds, tens, units;
int len;
sprintf (str,"Kills: %i/%i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
Sbar_DrawString (8, 12, str);
sprintf (str,"Secrets: %i/%i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
Sbar_DrawString (312 - strlen(str)*8, 12, str);
if (!fitzmode)
{ /* QuakeSpasm customization: */
q_snprintf (str, sizeof(str), "skill %i", (int)(skill.value + 0.5));
Sbar_DrawString (160 - strlen(str)*4, 12, str);
q_snprintf (str, sizeof(str), "%s (%s)", cl.levelname, cl.mapname);
len = strlen (str);
if (len > 40)
Sbar_DrawScrollString (0, 4, 320, str);
else
Sbar_DrawString (160 - len*4, 4, str);
return;
}
minutes = cl.time / 60;
seconds = cl.time - 60*minutes;
tens = seconds / 10;
units = seconds - 10*tens;
sprintf (str,"%i:%i%i", minutes, tens, units);
Sbar_DrawString (160 - strlen(str)*4, 12, str);
len = strlen (cl.levelname);
if (len > 40)
Sbar_DrawScrollString (0, 4, 320, cl.levelname);
else
Sbar_DrawString (160 - len*4, 4, cl.levelname);
}
/*
===============
Sbar_DrawScoreboard
===============
*/
void Sbar_DrawScoreboard (void)
{
Sbar_SoloScoreboard ();
if (cl.gametype == GAME_DEATHMATCH)
Sbar_DeathmatchOverlay ();
}
//=============================================================================
/*
===============
Sbar_DrawInventory
===============
*/
void Sbar_DrawInventory (void)
{
int i, val;
char num[6];
float time;
int flashon;
if (rogue)
{
if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
Sbar_DrawPicAlpha (0, -24, rsb_invbar[0], scr_sbaralpha.value); //johnfitz -- scr_sbaralpha
else
Sbar_DrawPicAlpha (0, -24, rsb_invbar[1], scr_sbaralpha.value); //johnfitz -- scr_sbaralpha
}
else
{
Sbar_DrawPicAlpha (0, -24, sb_ibar, scr_sbaralpha.value); //johnfitz -- scr_sbaralpha
}
// weapons
for (i = 0; i < 7; i++)
{
if (cl.items & (IT_SHOTGUN<<i) )
{
time = cl.item_gettime[i];
flashon = (int)((cl.time - time)*10);
if (flashon >= 10)
{
if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
flashon = 1;
else
flashon = 0;
}
else
flashon = (flashon%5) + 2;
Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
// MED 01/04/97
// hipnotic weapons
if (hipnotic)
{
int grenadeflashing = 0;
for (i = 0; i < 4; i++)
{
if (cl.items & (1<<hipweapons[i]))
{
time = cl.item_gettime[hipweapons[i]];
flashon = (int)((cl.time - time)*10);
if (flashon >= 10)
{
if (cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]))
flashon = 1;
else
flashon = 0;
}
else
flashon = (flashon%5) + 2;
// check grenade launcher
if (i == 2)
{
if (cl.items & HIT_PROXIMITY_GUN)
{
if (flashon)
{
grenadeflashing = 1;
Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
}
}
}
else if (i == 3)
{
if (cl.items & (IT_SHOTGUN<<4))
{
if (flashon && !grenadeflashing)
{
Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
}
else if (!grenadeflashing)
{
Sbar_DrawPic (96, -16, hsb_weapons[0][3]);
}
}
else
Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
}
else
Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
}
if (rogue)
{
// check for powered up weapon.
if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
{
for (i=0;i<5;i++)
{
if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
{
Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
}
}
}
}
// ammo counts
for (i = 0; i < 4; i++)
{
val = cl.stats[STAT_SHELLS+i];
val = (val < 0)? 0 : q_min(999,val);//johnfitz -- cap displayed value to 999
sprintf (num, "%3i", val);
if (num[0] != ' ')
Sbar_DrawCharacter ( (6*i+1)*8 + 2, -24, 18 + num[0] - '0');
if (num[1] != ' ')
Sbar_DrawCharacter ( (6*i+2)*8 + 2, -24, 18 + num[1] - '0');
if (num[2] != ' ')
Sbar_DrawCharacter ( (6*i+3)*8 + 2, -24, 18 + num[2] - '0');
}
flashon = 0;
// items
for (i = 0; i < 6; i++)
{
if (cl.items & (1<<(17+i)))
{
time = cl.item_gettime[17+i];
if (time && time > cl.time - 2 && flashon)
{ // flash frame
sb_updates = 0;
}
else
{
//MED 01/04/97 changed keys
if (!hipnotic || (i > 1))
{
Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
}
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
//MED 01/04/97 added hipnotic items
// hipnotic items
if (hipnotic)
{
for (i = 0; i < 2; i++)
{
if (cl.items & (1<<(24+i)))
{
time = cl.item_gettime[24+i];
if (time && time > cl.time - 2 && flashon )
{ // flash frame
sb_updates = 0;
}
else
{
Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
if (rogue)
{
// new rogue items
for (i = 0; i < 2; i++)
{
if (cl.items & (1<<(29+i)))
{
time = cl.item_gettime[29+i];
if (time && time > cl.time - 2 && flashon)
{ // flash frame
sb_updates = 0;
}
else
{
Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
else
{
// sigils
for (i = 0; i < 4; i++)
{
if (cl.items & (1<<(28+i)))
{
time = cl.item_gettime[28+i];
if (time && time > cl.time - 2 && flashon)
{ // flash frame
sb_updates = 0;
}
else
Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
}
//=============================================================================
/*
===============
Sbar_DrawFrags -- johnfitz -- heavy revision
===============
*/
void Sbar_DrawFrags (void)
{
int numscores, i, x;
char num[12];
scoreboard_t *s;
Sbar_SortFrags ();
// draw the text
numscores = q_min(scoreboardlines, 4);
for (i = 0, x = 184; i<numscores; i++, x += 32)
{
s = &cl.scores[fragsort[i]];
if (!s->name[0])
continue;
// top color
Draw_FillPlayer (x + 10, 1, 28, 4, s->shirt, 1);
// bottom color
Draw_FillPlayer (x + 10, 5, 28, 3, s->pants, 1);
// number
sprintf (num, "%3i", s->frags);
Sbar_DrawCharacter (x + 12, -24, num[0]);
Sbar_DrawCharacter (x + 20, -24, num[1]);
Sbar_DrawCharacter (x + 28, -24, num[2]);
// brackets
if (fragsort[i] == cl.viewentity - 1)
{
Sbar_DrawCharacter (x + 6, -24, 16);
Sbar_DrawCharacter (x + 32, -24, 17);
}
}
}
//=============================================================================
/*
===============
Sbar_DrawFace
===============
*/
void Sbar_DrawFace (void)
{
int f, anim;
// PGM 01/19/97 - team color drawing
// PGM 03/02/97 - fixed so color swatch only appears in CTF modes
if (rogue && (cl.maxclients != 1) && (teamplay.value>3) && (teamplay.value<7))
{
int xofs;
char num[12];
scoreboard_t *s;
s = &cl.scores[cl.viewentity - 1];
// draw background
if (cl.gametype == GAME_DEATHMATCH)
xofs = 113;
else
xofs = ((vid.width - 320)>>1) + 113;
Sbar_DrawPic (112, 0, rsb_teambord);
Draw_FillPlayer (xofs, /*vid.height-*/24+3, 22, 9, s->shirt, 1); //johnfitz -- sbar coords are now relative
Draw_FillPlayer (xofs, /*vid.height-*/24+12, 22, 9, s->pants, 1); //johnfitz -- sbar coords are now relative
// draw number
f = s->frags;
sprintf (num, "%3i",f);
if (s->shirt.type == 1 && s->shirt.basic == 0) //white team. FIXME: vanilla says top, but I suspect it should be the lower colour, as that's the actual team nq sees.
{
if (num[0] != ' ')
Sbar_DrawCharacter(113, 3, 18 + num[0] - '0');
if (num[1] != ' ')
Sbar_DrawCharacter(120, 3, 18 + num[1] - '0');
if (num[2] != ' ')
Sbar_DrawCharacter(127, 3, 18 + num[2] - '0');
}
else
{
Sbar_DrawCharacter (113, 3, num[0]);
Sbar_DrawCharacter (120, 3, num[1]);
Sbar_DrawCharacter (127, 3, num[2]);
}
return;
}
// PGM 01/19/97 - team color drawing
if ((cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY))
== (IT_INVISIBILITY | IT_INVULNERABILITY))
{
Sbar_DrawPic (112, 0, sb_face_invis_invuln);
return;
}
if (cl.items & IT_QUAD)
{
Sbar_DrawPic (112, 0, sb_face_quad );
return;
}
if (cl.items & IT_INVISIBILITY)
{
Sbar_DrawPic (112, 0, sb_face_invis );
return;
}
if (cl.items & IT_INVULNERABILITY)
{
Sbar_DrawPic (112, 0, sb_face_invuln);
return;
}
if (cl.stats[STAT_HEALTH] >= 100)
f = 4;
else
f = cl.stats[STAT_HEALTH] / 20;
if (f < 0) // in case we ever decide to draw when health <= 0
f = 0;
if (cl.time <= cl.faceanimtime)
{
anim = 1;
sb_updates = 0; // make sure the anim gets drawn over
}
else
anim = 0;
Sbar_DrawPic (112, 0, sb_faces[f][anim]);
}
static void Sbar_Voice(int y)
{
cvar_t snd_voip_showmeter;
int loudness;
snd_voip_showmeter.value = 1;
if (!snd_voip_showmeter.value)
return;
loudness = S_Voip_Loudness(snd_voip_showmeter.value>=2);
if (loudness >= 0)
{
int cw = 8;
int w;
int x=160;
int s, i;
float range = loudness/100.0f;
w = (5+16+1)*cw;
x -= w/2;
Draw_Character (x, y, 'M'); x+=cw;
Draw_Character (x, y, 'i'); x+=cw;
Draw_Character (x, y, 'c'); x+=cw;
x+=cw;
Draw_Character (x, y, 0xe080); x+=cw;
for (s=x,i=0 ; i<16 ; i++, x+=cw)
Draw_Character(x, y, 0xe081);
Draw_Character (x, y, 0xe082);
Draw_Character (s + (x-s) * range - cw/2, y, 0xe083);
}
}
/*
===============
Sbar_Draw
===============
*/
void Sbar_Draw (void)
{
float w; //johnfitz
if (scr_con_current == vid.height)
return; // console is full screen
if (cl.qcvm.extfuncs.CSQC_DrawHud && !qcvm)
{
qboolean deathmatchoverlay = false;
float s = CLAMP (1.0, scr_sbarscale.value, (float)glwidth / 320.0);
sb_updates++;
GL_SetCanvas (CANVAS_CSQC); //johnfitz
glEnable (GL_BLEND); //in the finest tradition of glquake, we litter gl state calls all over the place. yay state trackers.
glDisable (GL_ALPHA_TEST); //in the finest tradition of glquake, we litter gl state calls all over the place. yay state trackers.
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
PR_SwitchQCVM(&cl.qcvm);
pr_global_struct->frametime = host_frametime;
if (qcvm->extglobals.cltime)
*qcvm->extglobals.cltime = realtime;
if (qcvm->extglobals.clframetime)
*qcvm->extglobals.clframetime = host_frametime;
if (qcvm->extglobals.player_localentnum)
*qcvm->extglobals.player_localentnum = cl.viewentity;
pr_global_struct->time = cl.time;
Sbar_SortFrags ();
G_VECTORSET(OFS_PARM0, vid.width/s, vid.height/s, 0);
G_FLOAT(OFS_PARM1) = sb_showscores;
PR_ExecuteProgram(cl.qcvm.extfuncs.CSQC_DrawHud);
if (cl.qcvm.extfuncs.CSQC_DrawScores)
{
G_VECTORSET(OFS_PARM0, vid.width/s, vid.height/s, 0);
G_FLOAT(OFS_PARM1) = sb_showscores;
if (key_dest != key_menu)
PR_ExecuteProgram(cl.qcvm.extfuncs.CSQC_DrawScores);
}
else
deathmatchoverlay = (sb_showscores || cl.stats[STAT_HEALTH] <= 0);
PR_SwitchQCVM(NULL);
glDisable (GL_BLEND);
glEnable (GL_ALPHA_TEST);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); //back to ignoring vertex colours.
glDisable(GL_SCISSOR_TEST);
glColor3f (1,1,1);
if (deathmatchoverlay && cl.gametype == GAME_DEATHMATCH)
{
GL_SetCanvas (CANVAS_SBAR);
Sbar_DeathmatchOverlay ();
}
return;
}
if (cl.intermission)
return; //johnfitz -- never draw sbar during intermission
if (sb_updates >= vid.numpages && !gl_clear.value && scr_sbaralpha.value >= 1 //johnfitz -- gl_clear, scr_sbaralpha
&& !(gl_glsl_gamma_able && vid_gamma.value != 1)) //ericw -- must draw sbar every frame if doing glsl gamma
return;
sb_updates++;
GL_SetCanvas (CANVAS_DEFAULT); //johnfitz
if (sb_lines > 24)
Sbar_Voice(-32);
else if (sb_lines > 0)
Sbar_Voice(-8);
else
Sbar_Voice(16);
//johnfitz -- don't waste fillrate by clearing the area behind the sbar
w = CLAMP (320.0f, scr_sbarscale.value * 320.0f, (float)glwidth);
if (sb_lines && glwidth > w)
{
if (scr_sbaralpha.value < 1)
Draw_TileClear (0, glheight - sb_lines, glwidth, sb_lines);
if (cl.gametype == GAME_DEATHMATCH)
Draw_TileClear (w, glheight - sb_lines, glwidth - w, sb_lines);
else
{
Draw_TileClear (0, glheight - sb_lines, (glwidth - w) / 2.0f, sb_lines);
Draw_TileClear ((glwidth - w) / 2.0f + w, glheight - sb_lines, (glwidth - w) / 2.0f, sb_lines);
}
}
//johnfitz
GL_SetCanvas (CANVAS_SBAR); //johnfitz
if (scr_viewsize.value < 110) //johnfitz -- check viewsize instead of sb_lines
{
Sbar_DrawInventory ();
if (cl.maxclients != 1)
Sbar_DrawFrags ();
}
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
{
Sbar_DrawPicAlpha (0, 0, sb_scorebar, scr_sbaralpha.value); //johnfitz -- scr_sbaralpha
Sbar_DrawScoreboard ();
sb_updates = 0;
}
else if (scr_viewsize.value < 120) //johnfitz -- check viewsize instead of sb_lines
{
Sbar_DrawPicAlpha (0, 0, sb_sbar, scr_sbaralpha.value); //johnfitz -- scr_sbaralpha
// keys (hipnotic only)
//MED 01/04/97 moved keys here so they would not be overwritten
if (hipnotic)
{
if (cl.items & IT_KEY1)
Sbar_DrawPic (209, 3, sb_items[0]);
if (cl.items & IT_KEY2)
Sbar_DrawPic (209, 12, sb_items[1]);
}
// armor
if (cl.items & IT_INVULNERABILITY)
{
Sbar_DrawNum (24, 0, 666, 3, 1);
Sbar_DrawPic (0, 0, draw_disc);
}
else
{
if (rogue)
{
Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
cl.stats[STAT_ARMOR] <= 25);
if (cl.items & RIT_ARMOR3)
Sbar_DrawPic (0, 0, sb_armor[2]);
else if (cl.items & RIT_ARMOR2)
Sbar_DrawPic (0, 0, sb_armor[1]);
else if (cl.items & RIT_ARMOR1)
Sbar_DrawPic (0, 0, sb_armor[0]);
}
else
{
Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
, cl.stats[STAT_ARMOR] <= 25);
if (cl.items & IT_ARMOR3)
Sbar_DrawPic (0, 0, sb_armor[2]);
else if (cl.items & IT_ARMOR2)
Sbar_DrawPic (0, 0, sb_armor[1]);
else if (cl.items & IT_ARMOR1)
Sbar_DrawPic (0, 0, sb_armor[0]);
}
}
// face
Sbar_DrawFace ();
// health
Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
, cl.stats[STAT_HEALTH] <= 25);
// ammo icon
if (rogue)
{
if (cl.items & RIT_SHELLS)
Sbar_DrawPic (224, 0, sb_ammo[0]);
else if (cl.items & RIT_NAILS)
Sbar_DrawPic (224, 0, sb_ammo[1]);
else if (cl.items & RIT_ROCKETS)
Sbar_DrawPic (224, 0, sb_ammo[2]);
else if (cl.items & RIT_CELLS)
Sbar_DrawPic (224, 0, sb_ammo[3]);
else if (cl.items & RIT_LAVA_NAILS)
Sbar_DrawPic (224, 0, rsb_ammo[0]);
else if (cl.items & RIT_PLASMA_AMMO)
Sbar_DrawPic (224, 0, rsb_ammo[1]);
else if (cl.items & RIT_MULTI_ROCKETS)
Sbar_DrawPic (224, 0, rsb_ammo[2]);
}
else
{
if (cl.items & IT_SHELLS)
Sbar_DrawPic (224, 0, sb_ammo[0]);
else if (cl.items & IT_NAILS)
Sbar_DrawPic (224, 0, sb_ammo[1]);
else if (cl.items & IT_ROCKETS)
Sbar_DrawPic (224, 0, sb_ammo[2]);
else if (cl.items & IT_CELLS)
Sbar_DrawPic (224, 0, sb_ammo[3]);
}
Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3,
cl.stats[STAT_AMMO] <= 10);
}
//johnfitz -- removed the vid.width > 320 check here
if (cl.gametype == GAME_DEATHMATCH)
Sbar_MiniDeathmatchOverlay ();
}
//=============================================================================
/*
==================
Sbar_IntermissionNumber
==================
*/
void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
{
char str[12];
char *ptr;
int l, frame;
l = Sbar_itoa (num, str);
ptr = str;
if (l > digits)
ptr += (l-digits);
if (l < digits)
x += (digits-l)*24;
while (*ptr)
{
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr -'0';
Draw_Pic (x,y,sb_nums[color][frame]); //johnfitz -- stretched menus
x += 24;
ptr++;
}
}
/*
==================
Sbar_DeathmatchOverlay
==================
*/
void Sbar_DeathmatchOverlay (void)
{
qpic_t *pic;
int i, k, l;
int x, y, f;
char num[12];
scoreboard_t *s;
GL_SetCanvas (CANVAS_MENU); //johnfitz
pic = Draw_CachePic ("gfx/ranking.lmp");
M_DrawPic ((320-pic->width)/2, 8, pic);
// scores
Sbar_SortFrags ();
// draw the text
l = scoreboardlines;
x = 80; //johnfitz -- simplified becuase some positioning is handled elsewhere
y = 40;
for (i = 0; i < l; i++)
{
k = fragsort[i];
s = &cl.scores[k];
if (!s->name[0])
continue;
// draw background
if (S_Voip_Speaking(k)) //spike -- display an underlay for people who are speaking
Draw_Fill ( x, y, 320-x*2, 8, ((k+1)==cl.viewentity)?75:73, 1);
Draw_FillPlayer ( x, y, 40, 4, s->shirt, 1); //johnfitz -- stretched overlays
Draw_FillPlayer ( x, y+4, 40, 4, s->pants, 1); //johnfitz -- stretched overlays
// draw number
f = s->frags;
sprintf (num, "%3i",f);
Draw_Character ( x+8 , y, num[0]); //johnfitz -- stretched overlays
Draw_Character ( x+16 , y, num[1]); //johnfitz -- stretched overlays
Draw_Character ( x+24 , y, num[2]); //johnfitz -- stretched overlays
if (k == cl.viewentity - 1)
Draw_Character ( x - 8, y, 12); //johnfitz -- stretched overlays
#if 0
{
int total;
int n, minutes, tens, units;
// draw time
total = cl.completed_time - s->entertime;
minutes = (int)total/60;
n = total - minutes*60;
tens = n/10;
units = n%10;
sprintf (num, "%3i:%i%i", minutes, tens, units);
M_Print ( x+48 , y, num); //johnfitz -- was Draw_String, changed for stretched overlays
}
#endif
sprintf (num, "%4i", s->ping);
M_PrintWhite (x-8*5, y, num); //johnfitz -- was Draw_String, changed for stretched overlays
// draw name
M_Print (x+64, y, s->name); //johnfitz -- was Draw_String, changed for stretched overlays
y += 10;
}
GL_SetCanvas (CANVAS_SBAR); //johnfitz
if (!cls.message.cursize && cl.expectingpingtimes < realtime)
{
cl.expectingpingtimes = realtime + 5;
MSG_WriteByte (&cls.message, clc_stringcmd);
MSG_WriteString(&cls.message, "ping");
}
}
/*
==================
Sbar_MiniDeathmatchOverlay
==================
*/
void Sbar_MiniDeathmatchOverlay (void)
{
int i, k, x, y, f, numlines;
char num[12];
float scale; //johnfitz
scoreboard_t *s;
scale = CLAMP (1.0, scr_sbarscale.value, (float)glwidth / 320.0); //johnfitz
//MAX_SCOREBOARDNAME = 32, so total width for this overlay plus sbar is 632, but we can cut off some i guess
if (glwidth/scale < 512 || scr_viewsize.value >= 120) //johnfitz -- test should consider scr_sbarscale
return;
// scores
Sbar_SortFrags ();
// draw the text
numlines = (scr_viewsize.value >= 110) ? 3 : 6; //johnfitz
//find us
for (i = 0; i < scoreboardlines; i++)
if (fragsort[i] == cl.viewentity - 1)
break;
if (i == scoreboardlines) // we're not there
i = 0;
else // figure out start
i = i - numlines/2;
if (i > scoreboardlines - numlines)
i = scoreboardlines - numlines;
if (i < 0)
i = 0;
x = 324;
y = (scr_viewsize.value >= 110) ? 24 : 0; //johnfitz -- start at the right place
for ( ; i < scoreboardlines && y <= 48; i++, y+=8) //johnfitz -- change y init, test, inc
{
k = fragsort[i];
s = &cl.scores[k];
if (!s->name[0])
continue;
// colors
Draw_FillPlayer (x, y+1, 40, 4, s->shirt, 1);
Draw_FillPlayer (x, y+5, 40, 3, s->pants, 1);
// number
f = s->frags;
sprintf (num, "%3i",f);
Draw_Character (x+ 8, y, num[0]);
Draw_Character (x+16, y, num[1]);
Draw_Character (x+24, y, num[2]);
// brackets
if (k == cl.viewentity - 1)
{
Draw_Character (x, y, 16);
Draw_Character (x+32, y, 17);
}
// name
Draw_String (x+48, y, s->name);
}
}
/*
==================
Sbar_IntermissionOverlay
==================
*/
void Sbar_IntermissionOverlay (void)
{
qpic_t *pic;
int dig;
int num;
if (cl.qcvm.extfuncs.CSQC_DrawScores && !qcvm)
{
float s = CLAMP (1.0, scr_sbarscale.value, (float)glwidth / 320.0);
GL_SetCanvas (CANVAS_CSQC);
glEnable (GL_BLEND);
glDisable (GL_ALPHA_TEST);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
PR_SwitchQCVM(&cl.qcvm);
if (qcvm->extglobals.cltime)
*qcvm->extglobals.cltime = realtime;
if (qcvm->extglobals.clframetime)
*qcvm->extglobals.clframetime = host_frametime;
if (qcvm->extglobals.player_localentnum)
*qcvm->extglobals.player_localentnum = cl.viewentity;
if (qcvm->extglobals.intermission)
*qcvm->extglobals.intermission = cl.intermission;
if (qcvm->extglobals.intermission_time)
*qcvm->extglobals.intermission_time = cl.completed_time;
pr_global_struct->time = cl.time;
pr_global_struct->frametime = host_frametime;
Sbar_SortFrags ();
G_VECTORSET(OFS_PARM0, vid.width/s, vid.height/s, 0);
G_FLOAT(OFS_PARM1) = sb_showscores;
PR_ExecuteProgram(cl.qcvm.extfuncs.CSQC_DrawScores);
PR_SwitchQCVM(NULL);
glDisable (GL_BLEND);
glEnable (GL_ALPHA_TEST);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glDisable(GL_SCISSOR_TEST);
glColor3f (1,1,1);
return;
}
if (cl.gametype == GAME_DEATHMATCH)
{
Sbar_DeathmatchOverlay ();
return;
}
GL_SetCanvas (CANVAS_MENU); //johnfitz
pic = Draw_CachePic ("gfx/complete.lmp");
Draw_Pic (64, 24, pic);
pic = Draw_CachePic ("gfx/inter.lmp");
Draw_Pic (0, 56, pic);
dig = cl.completed_time/60;
Sbar_IntermissionNumber (152, 64, dig, 3, 0); //johnfitz -- was 160
num = cl.completed_time - dig*60;
Draw_Pic (224,64,sb_colon); //johnfitz -- was 234
Draw_Pic (240,64,sb_nums[0][num/10]); //johnfitz -- was 246
Draw_Pic (264,64,sb_nums[0][num%10]); //johnfitz -- was 266
Sbar_IntermissionNumber (152, 104, cl.stats[STAT_SECRETS], 3, 0); //johnfitz -- was 160
Draw_Pic (224,104,sb_slash); //johnfitz -- was 232
Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); //johnfitz -- was 248
Sbar_IntermissionNumber (152, 144, cl.stats[STAT_MONSTERS], 3, 0); //johnfitz -- was 160
Draw_Pic (224,144,sb_slash); //johnfitz -- was 232
Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); //johnfitz -- was 248
}
/*
==================
Sbar_FinaleOverlay
==================
*/
void Sbar_FinaleOverlay (void)
{
qpic_t *pic;
GL_SetCanvas (CANVAS_MENU); //johnfitz
pic = Draw_CachePic ("gfx/finale.lmp");
Draw_Pic ( (320 - pic->width)/2, 16, pic); //johnfitz -- stretched menus
}