quakespasm/Windows/SDL2
Ozkan Sezer 09c4341d9a rebuild SDL2 from upstream mercurial repo (2015-03-02, rev. 9375.)
do set svn:mime-type application/octet-stream on SDL binary files.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1184 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-03-02 22:23:12 +00:00
..
bin fix the cross-build scripts after r1180. 2015-03-02 22:01:12 +00:00
include rebuild SDL2 from upstream mercurial repo (2015-03-02, rev. 9375.) 2015-03-02 22:23:12 +00:00
lib rebuild SDL2 from upstream mercurial repo (2015-03-02, rev. 9375.) 2015-03-02 22:23:12 +00:00
lib64 rebuild SDL2 from upstream mercurial repo (2015-03-02, rev. 9375.) 2015-03-02 22:23:12 +00:00
BUGS.txt Unzip SDL2.zip, SDL.zip into quakespasm/Windows 2015-03-02 03:13:16 +00:00
COPYING.txt Unzip SDL2.zip, SDL.zip into quakespasm/Windows 2015-03-02 03:13:16 +00:00
README-SDL.txt Unzip SDL2.zip, SDL.zip into quakespasm/Windows 2015-03-02 03:13:16 +00:00
README.txt Unzip SDL2.zip, SDL.zip into quakespasm/Windows 2015-03-02 03:13:16 +00:00
WhatsNew.txt Unzip SDL2.zip, SDL.zip into quakespasm/Windows 2015-03-02 03:13:16 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)