quakespasm/Misc/fs_search_order.patch
Ozkan Sezer d7b79721aa rediff the extra fs_search_order.patch so it applies cleanly.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1061 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 09:40:25 +00:00

37 lines
1.2 KiB
Diff

allow plain files to override files inside a PAK file -- Sander van Dijk
Index: Quake/common.c
===================================================================
--- Quake/common.c (revision 1060)
+++ Quake/common.c (working copy)
@@ -1900,15 +1900,7 @@ static void COM_AddGameDirectory (const
if (com_searchpaths)
path_id = com_searchpaths->path_id << 1;
else path_id = 1U;
-
_add_path:
- // add the directory to the search path
- search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
- search->path_id = path_id;
- q_strlcpy (search->filename, com_gamedir, sizeof(search->filename));
- search->next = com_searchpaths;
- com_searchpaths = search;
-
// add any pak files in the format pak0.pak pak1.pak, ...
for (i = 0; ; i++)
{
@@ -1940,6 +1932,13 @@ _add_path:
if (!pak) break;
}
+ // add the directory to the search path -- moved here from before the pakX.pak loop -- svdijk
+ search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
+ search->path_id = path_id;
+ q_strlcpy (search->filename, com_gamedir, sizeof(search->filename));
+ search->next = com_searchpaths;
+ com_searchpaths = search;
+
if (!been_here && host_parms->userdir != host_parms->basedir)
{
been_here = true;