mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-14 00:50:38 +00:00
1f4fbfe833
d_ifacea.h, draw.h, gl_texmgr.h, glquake.h, image.h, input.h, keys.h, mathlib.h, menu.h, modelgen.h, net.h, net_dgrm.h, net_loop.h, net_sdlnet.h, net_udp.h, net_wins.h, platform.h, pr_comp.h, progdefs.h, progs.h, protocol.h, quakedef.h, render.h, resource.h, sbar.h, screen.h, server.h, sound.h, spritegn.h, sys.h, vid.h, view.h, wad.h, world.h, zone.h: added include guards to the headers. git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@84 af15c1b1-3010-417e-b628-4374ebc0bcbd
195 lines
5.3 KiB
C
195 lines
5.3 KiB
C
/*
|
|
Copyright (C) 1996-2001 Id Software, Inc.
|
|
Copyright (C) 2002-2009 John Fitzgibbons and others
|
|
Copyright (C) 2007-2008 Kristian Duske
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
// sound.h -- client sound i/o functions
|
|
|
|
#ifndef __QUAKE_SOUND__
|
|
#define __QUAKE_SOUND__
|
|
|
|
#define DEFAULT_SOUND_PACKET_VOLUME 255
|
|
#define DEFAULT_SOUND_PACKET_ATTENUATION 1.0
|
|
|
|
// !!! if this is changed, it much be changed in asm_i386.h too !!!
|
|
typedef struct
|
|
{
|
|
int left;
|
|
int right;
|
|
} portable_samplepair_t;
|
|
|
|
typedef struct sfx_s
|
|
{
|
|
char name[MAX_QPATH];
|
|
cache_user_t cache;
|
|
} sfx_t;
|
|
|
|
// !!! if this is changed, it much be changed in asm_i386.h too !!!
|
|
typedef struct
|
|
{
|
|
int length;
|
|
int loopstart;
|
|
int speed;
|
|
int width;
|
|
int stereo;
|
|
byte data[1]; // variable sized
|
|
} sfxcache_t;
|
|
|
|
typedef struct
|
|
{
|
|
qboolean gamealive;
|
|
qboolean soundalive;
|
|
qboolean splitbuffer;
|
|
int channels;
|
|
int samples; // mono samples in buffer
|
|
int submission_chunk; // don't mix less than this #
|
|
int samplepos; // in mono samples
|
|
int samplebits;
|
|
int speed;
|
|
unsigned char *buffer;
|
|
} dma_t;
|
|
|
|
// !!! if this is changed, it much be changed in asm_i386.h too !!!
|
|
typedef struct
|
|
{
|
|
sfx_t *sfx; // sfx number
|
|
int leftvol; // 0-255 volume
|
|
int rightvol; // 0-255 volume
|
|
int end; // end time in global paintsamples
|
|
int pos; // sample position in sfx
|
|
int looping; // where to loop, -1 = no looping
|
|
int entnum; // to allow overriding a specific sound
|
|
int entchannel; //
|
|
vec3_t origin; // origin of sound effect
|
|
vec_t dist_mult; // distance multiplier (attenuation/clipK)
|
|
int master_vol; // 0-255 master volume
|
|
} channel_t;
|
|
|
|
typedef struct
|
|
{
|
|
int rate;
|
|
int width;
|
|
int channels;
|
|
int loopstart;
|
|
int samples;
|
|
int dataofs; // chunk starts this many bytes from file start
|
|
} wavinfo_t;
|
|
|
|
void S_Init (void);
|
|
void S_Startup (void);
|
|
void S_Shutdown (void);
|
|
void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
|
|
void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
|
|
void S_StopSound (int entnum, int entchannel);
|
|
void S_StopAllSounds(qboolean clear);
|
|
void S_ClearBuffer (void);
|
|
void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up);
|
|
void S_ExtraUpdate (void);
|
|
|
|
void S_BlockSound (void);
|
|
void S_UnblockSound (void);
|
|
|
|
sfx_t *S_PrecacheSound (char *sample);
|
|
void S_TouchSound (char *sample);
|
|
void S_ClearPrecache (void);
|
|
void S_BeginPrecaching (void);
|
|
void S_EndPrecaching (void);
|
|
void S_PaintChannels(int endtime);
|
|
void S_InitPaintChannels (void);
|
|
|
|
// picks a channel based on priorities, empty slots, number of channels
|
|
channel_t *SND_PickChannel(int entnum, int entchannel);
|
|
|
|
// spatializes a channel
|
|
void SND_Spatialize(channel_t *ch);
|
|
|
|
// initializes cycling through a DMA buffer and returns information on it
|
|
qboolean SNDDMA_Init(void);
|
|
|
|
// gets the current DMA position
|
|
int SNDDMA_GetDMAPos(void);
|
|
|
|
// shutdown the DMA xfer.
|
|
void SNDDMA_Shutdown(void);
|
|
|
|
/* validates & locks the dma buffer */
|
|
void SNDDMA_LockBuffer(void);
|
|
|
|
/* unlocks the dma buffer / sends sound to the device */
|
|
void SNDDMA_Submit(void);
|
|
|
|
/* blocks sound output upon window focus loss */
|
|
void SNDDMA_BlockSound(void);
|
|
|
|
/* unblocks the output upon window focus gain */
|
|
void SNDDMA_UnblockSound(void);
|
|
|
|
// ====================================================================
|
|
// User-setable variables
|
|
// ====================================================================
|
|
|
|
#define MAX_CHANNELS 512 //johnfitz -- was 128
|
|
#define MAX_DYNAMIC_CHANNELS 128 //johnfitz -- was 8
|
|
|
|
|
|
extern channel_t channels[MAX_CHANNELS];
|
|
// 0 to MAX_DYNAMIC_CHANNELS-1 = normal entity sounds
|
|
// MAX_DYNAMIC_CHANNELS to MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS -1 = water, etc
|
|
// MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to total_channels = static sounds
|
|
|
|
extern int total_channels;
|
|
|
|
//
|
|
// Fake dma is a synchronous faking of the DMA progress used for
|
|
// isolating performance in the renderer. The fakedma_updates is
|
|
// number of times S_Update() is called per second.
|
|
//
|
|
|
|
extern qboolean fakedma;
|
|
extern int fakedma_updates;
|
|
extern int paintedtime;
|
|
extern vec3_t listener_origin;
|
|
extern vec3_t listener_forward;
|
|
extern vec3_t listener_right;
|
|
extern vec3_t listener_up;
|
|
extern volatile dma_t *shm;
|
|
extern volatile dma_t sn;
|
|
extern vec_t sound_nominal_clip_dist;
|
|
|
|
extern cvar_t loadas8bit;
|
|
extern cvar_t bgmvolume;
|
|
extern cvar_t volume;
|
|
extern cvar_t sndspeed;
|
|
|
|
extern qboolean snd_initialized;
|
|
|
|
extern int snd_blocked;
|
|
|
|
void S_LocalSound (char *s);
|
|
sfxcache_t *S_LoadSound (sfx_t *s);
|
|
|
|
wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength);
|
|
|
|
void SND_InitScaletable (void);
|
|
|
|
void S_AmbientOff (void);
|
|
void S_AmbientOn (void);
|
|
|
|
#endif /* __QUAKE_SOUND__ */
|
|
|