.. |
codecs
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recompile some cdoecs from latest sources
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2015-07-13 16:56:29 +00:00 |
English.lproj
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bumped version to 0.91.0 for future development
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2015-06-15 08:21:14 +00:00 |
QuakeSpasm.xcodeproj
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xcode project: add indentation settings
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2015-05-25 19:55:58 +00:00 |
SDL.framework
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recompiled SDL-1.2 with a fix for sdl bug #2049 backported.
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2015-03-28 20:40:36 +00:00 |
SDL2.framework
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rebuilt SDL2 from SDL hg rev. 9702 to fix osx borkage
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2015-06-04 17:04:54 +00:00 |
AppController.h
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Removed Sparkle auto updates from OS X build and increased version numbers to 0.85.7.
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2012-01-01 16:50:33 +00:00 |
AppController.m
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SDL2 support, if USE_SDL2 defined.
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2014-09-05 19:34:43 +00:00 |
Build_Instructions.md
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renamed the file with spaces in its name
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2012-02-11 16:00:35 +00:00 |
Info.plist
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bumped version to 0.91.0 for future development
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2015-06-15 08:21:14 +00:00 |
Launcher-Info.plist
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renamed the "Mac OS X" directory to MacOSX (without spaces).
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2010-02-16 15:54:59 +00:00 |
QuakeArgument.h
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renamed the "Mac OS X" directory to MacOSX (without spaces).
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2010-02-16 15:54:59 +00:00 |
QuakeArgument.m
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renamed the "Mac OS X" directory to MacOSX (without spaces).
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2010-02-16 15:54:59 +00:00 |
QuakeArguments.h
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Mac OS X launcher can be suppressed by passing "-nolauncher" on the command line.
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2010-08-12 15:41:15 +00:00 |
QuakeArguments.m
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Mac OS X launcher can be suppressed by passing "-nolauncher" on the command line.
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2010-08-12 15:41:15 +00:00 |
QuakeSpasm.icns
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(Untested) Use new transparent icon for macosx (16, 32, 64, 128 and 256).
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2012-05-10 21:38:50 +00:00 |
ScreenInfo.h
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renamed the "Mac OS X" directory to MacOSX (without spaces).
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2010-02-16 15:54:59 +00:00 |
ScreenInfo.m
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renamed the "Mac OS X" directory to MacOSX (without spaces).
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2010-02-16 15:54:59 +00:00 |
SDLApplication.h
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renamed the "Mac OS X" directory to MacOSX (without spaces).
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2010-02-16 15:54:59 +00:00 |
SDLApplication.m
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SDL2 support, if USE_SDL2 defined.
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2014-09-05 19:34:43 +00:00 |
SDLMain.h
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renamed the "Mac OS X" directory to MacOSX (without spaces).
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2010-02-16 15:54:59 +00:00 |
SDLMain.m
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SDL2 support, if USE_SDL2 defined.
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2014-09-05 19:34:43 +00:00 |