mirror of
https://github.com/Shpoike/Quakespasm.git
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606 lines
18 KiB
C
606 lines
18 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2010-2014 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl_tent.c -- client side temporary entities
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#include "quakedef.h"
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int num_temp_entities;
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entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
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beam_t cl_beams[MAX_BEAMS];
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sfx_t *cl_sfx_wizhit;
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sfx_t *cl_sfx_knighthit;
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sfx_t *cl_sfx_tink1;
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sfx_t *cl_sfx_ric1;
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sfx_t *cl_sfx_ric2;
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sfx_t *cl_sfx_ric3;
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sfx_t *cl_sfx_r_exp3;
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/*
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=================
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CL_ParseTEnt
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=================
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*/
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void CL_InitTEnts (void)
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{
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cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav");
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cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav");
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cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav");
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cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav");
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cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav");
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cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav");
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cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav");
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}
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/*
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=================
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CL_ParseBeam
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=================
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*/
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void CL_ParseBeam (qmodel_t *m, const char *trailname, const char *impactname)
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{
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int ent;
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vec3_t start, end;
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beam_t *b;
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int i;
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ent = MSG_ReadEntity (cl.protocol_pext2);
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start[0] = MSG_ReadCoord (cl.protocolflags);
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start[1] = MSG_ReadCoord (cl.protocolflags);
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start[2] = MSG_ReadCoord (cl.protocolflags);
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end[0] = MSG_ReadCoord (cl.protocolflags);
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end[1] = MSG_ReadCoord (cl.protocolflags);
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end[2] = MSG_ReadCoord (cl.protocolflags);
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#ifdef PSET_SCRIPT
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{
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vec3_t normal, extra, impact;
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VectorSubtract(end, start, normal);
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VectorNormalize(normal);
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VectorMA(end, 4, normal, extra); //extend the end-point by four
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if (CL_TraceLine(start, extra, impact, normal, NULL)<1)
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PScript_RunParticleEffectTypeString(impact, normal, 1, impactname);
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}
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#endif
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// override any beam with the same entity
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for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
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if (b->entity == ent)
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{
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b->entity = ent;
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b->model = m;
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b->trailname = trailname;
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b->endtime = cl.time + 0.2;
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VectorCopy (start, b->start);
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VectorCopy (end, b->end);
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return;
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}
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// find a free beam
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for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
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{
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if (!b->model || b->endtime < cl.time)
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{
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b->entity = ent;
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b->model = m;
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b->trailname = trailname;
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b->endtime = cl.time + 0.2;
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VectorCopy (start, b->start);
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VectorCopy (end, b->end);
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return;
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}
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}
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//johnfitz -- less spammy overflow message
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if (!dev_overflows.beams || dev_overflows.beams + CONSOLE_RESPAM_TIME < realtime )
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{
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Con_Printf ("Beam list overflow!\n");
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dev_overflows.beams = realtime;
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}
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//johnfitz
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}
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void CL_SpawnSpriteEffect(vec3_t org/*, vec3_t dir, vec3_t orientationup*/, qmodel_t *model, int startframe, int framecount, float framerate/*, float alpha, float scale, float randspin, float gravity, int traileffect, unsigned int renderflags, int skinnum*/)
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{
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if (startframe < 0)
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startframe = framecount = 0;
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if (!framecount)
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framecount = model->numframes;
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Con_DPrintf("CL_SpawnSpriteEffect: not implemented\n");
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}
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/*
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=================
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CL_ParseTEnt
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=================
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*/
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void CL_ParseTEnt (void)
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{
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int type;
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vec3_t pos;
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dlight_t *dl;
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int rnd;
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int colorStart, colorLength;
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type = MSG_ReadByte ();
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switch (type)
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{
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case TE_WIZSPIKE: // spike hitting wall
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pos[0] = MSG_ReadCoord (cl.protocolflags);
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pos[1] = MSG_ReadCoord (cl.protocolflags);
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pos[2] = MSG_ReadCoord (cl.protocolflags);
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if (PScript_RunParticleEffectTypeString(pos, NULL, 1, "TE_WIZSPIKE"))
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R_RunParticleEffect (pos, vec3_origin, 20, 30);
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S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
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break;
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case TE_KNIGHTSPIKE: // spike hitting wall
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pos[0] = MSG_ReadCoord (cl.protocolflags);
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pos[1] = MSG_ReadCoord (cl.protocolflags);
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pos[2] = MSG_ReadCoord (cl.protocolflags);
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if (PScript_RunParticleEffectTypeString(pos, NULL, 1, "TE_KNIGHTSPIKE"))
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R_RunParticleEffect (pos, vec3_origin, 226, 20);
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S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
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break;
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case TEDP_SPIKEQUAD:
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case TE_SPIKE: // spike hitting wall
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pos[0] = MSG_ReadCoord (cl.protocolflags);
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pos[1] = MSG_ReadCoord (cl.protocolflags);
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pos[2] = MSG_ReadCoord (cl.protocolflags);
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if (PScript_RunParticleEffectTypeString(pos, NULL, 1, (type==TEDP_SPIKEQUAD)?"TE_SPIKEQUAD":"TE_SPIKE"))
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R_RunParticleEffect (pos, vec3_origin, 0, 10);
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if ( rand() % 5 )
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S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
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else
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{
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rnd = rand() & 3;
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if (rnd == 1)
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S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
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else if (rnd == 2)
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S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
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else
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S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
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}
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break;
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case TEDP_SUPERSPIKEQUAD:
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case TE_SUPERSPIKE: // super spike hitting wall
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pos[0] = MSG_ReadCoord (cl.protocolflags);
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pos[1] = MSG_ReadCoord (cl.protocolflags);
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pos[2] = MSG_ReadCoord (cl.protocolflags);
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if (PScript_RunParticleEffectTypeString(pos, NULL, 1, (type==TEDP_SUPERSPIKEQUAD)?"TE_SUPERSPIKEQUAD":"TE_SUPERSPIKE"))
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R_RunParticleEffect (pos, vec3_origin, 0, 20);
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if ( rand() % 5 )
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S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
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else
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{
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rnd = rand() & 3;
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if (rnd == 1)
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S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
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else if (rnd == 2)
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S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
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else
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S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
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}
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break;
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case TEDP_GUNSHOTQUAD:
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case TEFTE_GUNSHOT_COUNT: //for compat with qw mods
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case TE_GUNSHOT: // bullet hitting wall
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rnd = 20;
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if (type == TEFTE_GUNSHOT_COUNT)
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rnd *= MSG_ReadByte();
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pos[0] = MSG_ReadCoord (cl.protocolflags);
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pos[1] = MSG_ReadCoord (cl.protocolflags);
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pos[2] = MSG_ReadCoord (cl.protocolflags);
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if (PScript_RunParticleEffectTypeString(pos, NULL, rnd, (type==TEDP_GUNSHOTQUAD)?"TE_GUNSHOTQUAD":"TE_GUNSHOT"))
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R_RunParticleEffect (pos, vec3_origin, 0, rnd);
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break;
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case TEFTE_EXPLOSION_SPRITE://for compat with qw mods
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case TEDP_EXPLOSIONQUAD:
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case TENEH_EXPLOSION3:
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case TE_EXPLOSION: // rocket explosion
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pos[0] = MSG_ReadCoord (cl.protocolflags);
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pos[1] = MSG_ReadCoord (cl.protocolflags);
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pos[2] = MSG_ReadCoord (cl.protocolflags);
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if (PScript_RunParticleEffectTypeString(pos, NULL, 1, (type==TEDP_EXPLOSIONQUAD)?"TE_EXPLOSIONQUAD":"TE_EXPLOSION"))
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R_ParticleExplosion (pos);
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dl = CL_AllocDlight (0);
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VectorCopy (pos, dl->origin);
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dl->radius = 350;
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dl->die = cl.time + 0.5;
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dl->decay = 300;
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if (type == TENEH_EXPLOSION3)
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{ //the *2 is to match dp's expectations, for some reason.
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dl->color[0] = MSG_ReadCoord(cl.protocolflags)*2.0;
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dl->color[1] = MSG_ReadCoord(cl.protocolflags)*2.0;
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dl->color[2] = MSG_ReadCoord(cl.protocolflags)*2.0;
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}
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S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
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if (type==TEFTE_EXPLOSION_SPRITE)
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{
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qmodel_t *mod = Mod_ForName ("progs/s_explod.spr", false);
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CL_SpawnSpriteEffect(pos/*, NULL, NULL*/, mod, 0, 0, 10/*, mod->type==mod_sprite?-1:1, 1, 0, 0, P_INVALID, 0, 0*/);
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}
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break;
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case TE_TAREXPLOSION: // tarbaby explosion
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pos[0] = MSG_ReadCoord (cl.protocolflags);
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pos[1] = MSG_ReadCoord (cl.protocolflags);
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pos[2] = MSG_ReadCoord (cl.protocolflags);
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if (PScript_RunParticleEffectTypeString(pos, NULL, 1, "TE_TAREXPLOSION"))
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R_BlobExplosion (pos);
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S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
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break;
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case TE_LIGHTNING1: // lightning bolts
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CL_ParseBeam (Mod_ForName("progs/bolt.mdl", true), "TE_LIGHTNING1", "TE_LIGHTNING1_END");
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break;
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case TE_LIGHTNING2: // lightning bolts
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CL_ParseBeam (Mod_ForName("progs/bolt2.mdl", true), "TE_LIGHTNING2", "TE_LIGHTNING2_END");
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break;
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case TE_LIGHTNING3: // lightning bolts
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CL_ParseBeam (Mod_ForName("progs/bolt3.mdl", true), "TE_LIGHTNING3", "TE_LIGHTNING3_END");
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break;
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// PGM 01/21/97
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case TE_BEAM: // grappling hook beam
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CL_ParseBeam (Mod_ForName("progs/beam.mdl", true), "TE_BEAM", "TE_BEAM_END");
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break;
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// PGM 01/21/97
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case TE_LAVASPLASH:
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pos[0] = MSG_ReadCoord (cl.protocolflags);
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pos[1] = MSG_ReadCoord (cl.protocolflags);
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pos[2] = MSG_ReadCoord (cl.protocolflags);
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if (PScript_RunParticleEffectTypeString(pos, NULL, 1, "TE_LAVASPLASH"))
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R_LavaSplash (pos);
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break;
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case TE_TELEPORT:
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pos[0] = MSG_ReadCoord (cl.protocolflags);
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pos[1] = MSG_ReadCoord (cl.protocolflags);
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pos[2] = MSG_ReadCoord (cl.protocolflags);
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if (PScript_RunParticleEffectTypeString(pos, NULL, 1, "TE_TELEPORT"))
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R_TeleportSplash (pos);
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break;
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case TE_EXPLOSION2: // color mapped explosion
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pos[0] = MSG_ReadCoord (cl.protocolflags);
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pos[1] = MSG_ReadCoord (cl.protocolflags);
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pos[2] = MSG_ReadCoord (cl.protocolflags);
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colorStart = MSG_ReadByte ();
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colorLength = MSG_ReadByte ();
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if (PScript_RunParticleEffectTypeString(pos, NULL, 1, va("TE_EXPLOSION2_%i_%i", colorStart, colorLength)))
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R_ParticleExplosion2 (pos, colorStart, colorLength);
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dl = CL_AllocDlight (0);
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VectorCopy (pos, dl->origin);
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dl->radius = 350;
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dl->die = cl.time + 0.5;
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dl->decay = 300;
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S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
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break;
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case TENEH_LIGHTNING4:
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{
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const char *beamname = MSG_ReadString();
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CL_ParseBeam (Mod_ForName(beamname, true), "TE_LIGHTNING4", "TE_LIGHTNING4_END");
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}
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break;
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case TEDP_CUSTOMFLASH:
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dl = CL_AllocDlight (0);
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dl->origin[0] = MSG_ReadCoord(cl.protocolflags);
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dl->origin[1] = MSG_ReadCoord(cl.protocolflags);
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dl->origin[2] = MSG_ReadCoord(cl.protocolflags);
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dl->radius = 8*MSG_ReadByte();
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dl->die = (MSG_ReadByte()+1)*(1/256.0);
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dl->decay = dl->radius / dl->die;
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dl->die += cl.time;
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dl->color[0] = MSG_ReadByte()*(1/127.0);
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dl->color[1] = MSG_ReadByte()*(1/127.0);
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dl->color[2] = MSG_ReadByte()*(1/127.0);
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break;
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case TEDP_PARTICLERAIN:
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case TEDP_PARTICLESNOW:
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{
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vec3_t dir, pos2;
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int cnt, colour;
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//min
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pos[0] = MSG_ReadCoord(cl.protocolflags);
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pos[1] = MSG_ReadCoord(cl.protocolflags);
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pos[2] = MSG_ReadCoord(cl.protocolflags);
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//max
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pos2[0] = MSG_ReadCoord(cl.protocolflags);
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pos2[1] = MSG_ReadCoord(cl.protocolflags);
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pos2[2] = MSG_ReadCoord(cl.protocolflags);
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//dir
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dir[0] = MSG_ReadCoord(cl.protocolflags);
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dir[1] = MSG_ReadCoord(cl.protocolflags);
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dir[2] = MSG_ReadCoord(cl.protocolflags);
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cnt = (unsigned short)MSG_ReadShort(); //count
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colour = MSG_ReadByte (); //colour
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PScript_RunParticleWeather(pos, pos2, dir, cnt, colour, ((type==TEDP_PARTICLESNOW)?"snow":"rain"));
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}
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break;
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case TEDP_BLOOD:
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{
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vec3_t dir;
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int cnt;
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pos[0] = MSG_ReadCoord(cl.protocolflags);
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pos[1] = MSG_ReadCoord(cl.protocolflags);
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pos[2] = MSG_ReadCoord(cl.protocolflags);
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dir[0] = MSG_ReadChar();
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dir[1] = MSG_ReadChar();
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dir[2] = MSG_ReadChar();
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cnt = MSG_ReadByte();
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if (PScript_RunParticleEffectTypeString(pos, dir, cnt, "TE_BLOOD"))
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Con_Printf ("CL_ParseTEnt: TEDP_BLOOD unavailable\n");
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}
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break;
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case TEDP_SPARK:
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{
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vec3_t dir;
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int cnt;
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pos[0] = MSG_ReadCoord(cl.protocolflags);
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pos[1] = MSG_ReadCoord(cl.protocolflags);
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pos[2] = MSG_ReadCoord(cl.protocolflags);
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dir[0] = MSG_ReadChar();
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dir[1] = MSG_ReadChar();
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dir[2] = MSG_ReadChar();
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cnt = MSG_ReadByte();
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if (PScript_RunParticleEffectTypeString(pos, dir, cnt, "TE_SPARK"))
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Con_Printf ("CL_ParseTEnt: TEDP_SPARK unavailable\n");
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}
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break;
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case TEDP_SMALLFLASH: // [vector] origin
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pos[0] = MSG_ReadCoord(cl.protocolflags);
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pos[1] = MSG_ReadCoord(cl.protocolflags);
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pos[2] = MSG_ReadCoord(cl.protocolflags);
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if (PScript_RunParticleEffectTypeString(pos, NULL, 1, "TE_SMALLFLASH"))
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Con_Printf ("CL_ParseTEnt: TEDP_SMALLFLASH unavailable\n");
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break;
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//spike: these are all kinda useless once the ssqc has access to pointparticles...
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//I'm too lazy to bother implementing them properly.
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case TEDP_BLOODSHOWER:
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/*mins[0] =*/ MSG_ReadCoord(cl.protocolflags);
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/*mins[1] =*/ MSG_ReadCoord(cl.protocolflags);
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/*mins[2] =*/ MSG_ReadCoord(cl.protocolflags);
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/*maxs[0] =*/ MSG_ReadCoord(cl.protocolflags);
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/*maxs[1] =*/ MSG_ReadCoord(cl.protocolflags);
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/*maxs[2] =*/ MSG_ReadCoord(cl.protocolflags);
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/*velspeed =*/ MSG_ReadCoord(cl.protocolflags);
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/*count =*/ MSG_ReadShort();
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Con_Printf ("CL_ParseTEnt: TEDP_BLOODSHOWER unsupported\n");
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break;
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case TEDP_EXPLOSIONRGB:
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/*pos[0] =*/ MSG_ReadCoord(cl.protocolflags);
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/*pos[1] =*/ MSG_ReadCoord(cl.protocolflags);
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/*pos[2] =*/ MSG_ReadCoord(cl.protocolflags);
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/*col[0] =*/ MSG_ReadByte();
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/*col[1] =*/ MSG_ReadByte();
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/*col[2] =*/ MSG_ReadByte();
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Con_Printf ("CL_ParseTEnt: TEDP_EXPLOSIONRGB unsupported\n");
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break;
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case TEDP_PARTICLECUBE:
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/*mins[0] =*/ MSG_ReadCoord(cl.protocolflags);
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/*mins[1] =*/ MSG_ReadCoord(cl.protocolflags);
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/*mins[2] =*/ MSG_ReadCoord(cl.protocolflags);
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/*maxs[0] =*/ MSG_ReadCoord(cl.protocolflags);
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/*maxs[1] =*/ MSG_ReadCoord(cl.protocolflags);
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/*maxs[2] =*/ MSG_ReadCoord(cl.protocolflags);
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|
/*dir[0] =*/ MSG_ReadCoord(cl.protocolflags);
|
|
/*dir[1] =*/ MSG_ReadCoord(cl.protocolflags);
|
|
/*dir[2] =*/ MSG_ReadCoord(cl.protocolflags);
|
|
/*count =*/ MSG_ReadShort();
|
|
/*pal_start =*/ MSG_ReadByte();
|
|
/*pal_rand =*/ MSG_ReadByte();
|
|
/*velspeed =*/ MSG_ReadCoord(cl.protocolflags);
|
|
Con_Printf ("CL_ParseTEnt: TEDP_PARTICLECUBE unsupported\n");
|
|
break;
|
|
case TEDP_FLAMEJET:
|
|
{
|
|
vec3_t dir;
|
|
int cnt;
|
|
pos[0] = MSG_ReadCoord(cl.protocolflags);
|
|
pos[1] = MSG_ReadCoord(cl.protocolflags);
|
|
pos[2] = MSG_ReadCoord(cl.protocolflags);
|
|
dir[0] = MSG_ReadCoord(cl.protocolflags);
|
|
dir[1] = MSG_ReadCoord(cl.protocolflags);
|
|
dir[2] = MSG_ReadCoord(cl.protocolflags);
|
|
cnt = MSG_ReadByte();
|
|
if (PScript_RunParticleEffectTypeString(pos, dir, cnt, "TE_FLAMEJET"))
|
|
Con_Printf ("CL_ParseTEnt: TEDP_FLAMEJET unavailable\n");
|
|
}
|
|
break;
|
|
case TEDP_PLASMABURN:
|
|
pos[0] = MSG_ReadCoord(cl.protocolflags);
|
|
pos[1] = MSG_ReadCoord(cl.protocolflags);
|
|
pos[2] = MSG_ReadCoord(cl.protocolflags);
|
|
if (PScript_RunParticleEffectTypeString(pos, NULL, 1, "TE_PLASMABURN"))
|
|
Con_Printf ("CL_ParseTEnt: TEDP_PLASMABURN unavailable\n");
|
|
break;
|
|
case TEDP_TEI_G3:
|
|
Host_Error ("CL_ParseTEnt: TEDP_TEI_G3 unsupported");
|
|
case TEDP_SMOKE:
|
|
Host_Error ("CL_ParseTEnt: TEDP_SMOKE unsupported");
|
|
case TEDP_TEI_BIGEXPLOSION:
|
|
Host_Error ("CL_ParseTEnt: TEDP_TEI_BIGEXPLOSION unsupported");
|
|
case TEDP_TEI_PLASMAHIT:
|
|
Host_Error ("CL_ParseTEnt: TEDP_TEI_PLASMAHIT unsupported");
|
|
default:
|
|
Host_Error ("CL_ParseTEnt: unsupported tempentity type %i", type);
|
|
}
|
|
}
|
|
|
|
void CL_ParseEffect (qboolean big)
|
|
{
|
|
vec3_t org;
|
|
int modelindex;
|
|
int startframe;
|
|
int framecount;
|
|
int framerate;
|
|
qmodel_t *mod;
|
|
|
|
org[0] = MSG_ReadCoord(cl.protocolflags);
|
|
org[1] = MSG_ReadCoord(cl.protocolflags);
|
|
org[2] = MSG_ReadCoord(cl.protocolflags);
|
|
|
|
if (big)
|
|
modelindex = MSG_ReadShort();
|
|
else
|
|
modelindex = MSG_ReadByte();
|
|
|
|
if (big)
|
|
startframe = MSG_ReadShort();
|
|
else
|
|
startframe = MSG_ReadByte();
|
|
|
|
framecount = MSG_ReadByte();
|
|
framerate = MSG_ReadByte();
|
|
|
|
mod = cl.model_precache[modelindex];
|
|
CL_SpawnSpriteEffect(org/*, NULL, NULL*/, mod, startframe, framecount, framerate/*, mod->type==mod_sprite?-1:1, 1, 0, 0, P_INVALID, 0, 0*/);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_NewTempEntity
|
|
=================
|
|
*/
|
|
entity_t *CL_NewTempEntity (void)
|
|
{
|
|
entity_t *ent;
|
|
|
|
if (cl_numvisedicts == cl_maxvisedicts)
|
|
return NULL;
|
|
if (num_temp_entities == MAX_TEMP_ENTITIES)
|
|
return NULL;
|
|
ent = &cl_temp_entities[num_temp_entities];
|
|
memset (ent, 0, sizeof(*ent));
|
|
num_temp_entities++;
|
|
cl_visedicts[cl_numvisedicts] = ent;
|
|
cl_numvisedicts++;
|
|
|
|
ent->netstate.scale = 16;
|
|
ent->netstate.colormod[0] = ent->netstate.colormod[1] = ent->netstate.colormod[2] = 32;
|
|
ent->netstate.colormap = 0;
|
|
return ent;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_UpdateTEnts
|
|
=================
|
|
*/
|
|
void CL_UpdateTEnts (void)
|
|
{
|
|
int i, j; //johnfitz -- use j instead of using i twice, so we don't corrupt memory
|
|
beam_t *b;
|
|
vec3_t dist, org;
|
|
float d;
|
|
entity_t *ent;
|
|
float yaw, pitch;
|
|
float forward;
|
|
|
|
num_temp_entities = 0;
|
|
|
|
if (cl.paused)
|
|
srand ((int) (cl.time * 1000)); //johnfitz -- freeze beams when paused
|
|
|
|
// update lightning
|
|
for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
|
|
{
|
|
if (!b->model || b->endtime < cl.time)
|
|
continue;
|
|
|
|
// if coming from the player, update the start position
|
|
if (b->entity == cl.viewentity && cl.entities)
|
|
{
|
|
VectorCopy (cl.entities[cl.viewentity].origin, b->start);
|
|
}
|
|
|
|
if (!PScript_ParticleTrail(b->start, b->end, PScript_FindParticleType(b->trailname), host_frametime, b->entity, NULL, &b->trailstate))
|
|
continue;
|
|
|
|
// calculate pitch and yaw
|
|
VectorSubtract (b->end, b->start, dist);
|
|
|
|
if (dist[1] == 0 && dist[0] == 0)
|
|
{
|
|
yaw = 0;
|
|
if (dist[2] > 0)
|
|
pitch = 90;
|
|
else
|
|
pitch = 270;
|
|
}
|
|
else
|
|
{
|
|
yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI);
|
|
if (yaw < 0)
|
|
yaw += 360;
|
|
|
|
forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]);
|
|
pitch = (int) (atan2(dist[2], forward) * 180 / M_PI);
|
|
if (pitch < 0)
|
|
pitch += 360;
|
|
}
|
|
|
|
// add new entities for the lightning
|
|
VectorCopy (b->start, org);
|
|
d = VectorNormalize(dist);
|
|
while (d > 0)
|
|
{
|
|
ent = CL_NewTempEntity ();
|
|
if (!ent)
|
|
return;
|
|
VectorCopy (org, ent->origin);
|
|
ent->model = b->model;
|
|
ent->angles[0] = pitch;
|
|
ent->angles[1] = yaw;
|
|
ent->angles[2] = rand()%360;
|
|
|
|
//johnfitz -- use j instead of using i twice, so we don't corrupt memory
|
|
for (j=0 ; j<3 ; j++)
|
|
org[j] += dist[j]*30;
|
|
d -= 30;
|
|
}
|
|
}
|
|
}
|