quakespasm/Windows/CodeBlocks/QuakeSpasm.cbp

363 lines
11 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="QuakeSpasm" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin\Debug\quakespasm" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Debug\" />
<Option type="0" />
<Option compiler="gcc" />
<Option parameters="-window -basedir C:\QuakeSpasm" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin\Release\quakespasm" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Release\" />
<Option type="0" />
<Option compiler="gcc" />
<Option parameters="-window -basedir C:\QuakeSpasm" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-DUSE_CODEC_MP3" />
<Add option="-DUSE_CODEC_VORBIS" />
<Add option="-DUSE_CODEC_WAVE" />
<Add option="-DUSE_CODEC_FLAC" />
<Add option="-DUSE_CODEC_OPUS" />
<Add option="-DUSE_CODEC_MIKMOD" />
<Add option="-DUSE_CODEC_UMX" />
<Add directory="..\codecs\include" />
<Add directory="..\SDL\include" />
</Compiler>
<Linker>
<Add library="mingw32" />
<Add library="SDLmain" />
<Add library="SDL" />
<Add library="vorbisfile" />
<Add library="vorbis" />
<Add library="opusfile" />
<Add library="opus" />
<Add library="FLAC" />
<Add library="ogg" />
<Add library="mad" />
<Add library="mikmod" />
<Add library="winmm" />
<Add library="opengl32" />
<Add library="wsock32" />
<Add directory="..\codecs\x86" />
<Add directory="..\SDL\lib" />
</Linker>
<Unit filename="..\..\Quake\anorm_dots.h" />
<Unit filename="..\..\Quake\anorms.h" />
<Unit filename="..\..\Quake\arch_def.h" />
<Unit filename="..\..\Quake\bgmusic.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\bgmusic.h" />
<Unit filename="..\..\Quake\bspfile.h" />
<Unit filename="..\..\Quake\cd_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\cdaudio.h" />
<Unit filename="..\..\Quake\cfgfile.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\cfgfile.h" />
<Unit filename="..\..\Quake\chase.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\cl_demo.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\cl_input.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\cl_main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\cl_parse.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\cl_tent.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\client.h" />
<Unit filename="..\..\Quake\cmd.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\cmd.h" />
<Unit filename="..\..\Quake\common.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\common.h" />
<Unit filename="..\..\Quake\console.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\console.h" />
<Unit filename="..\..\Quake\crc.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\crc.h" />
<Unit filename="..\..\Quake\cvar.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\cvar.h" />
<Unit filename="..\..\Quake\draw.h" />
<Unit filename="..\..\Quake\gl_draw.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\gl_fog.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\gl_mesh.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\gl_model.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\gl_model.h" />
<Unit filename="..\..\Quake\gl_refrag.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\gl_rlight.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\gl_rmain.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\gl_rmisc.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\gl_screen.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\gl_sky.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\gl_texmgr.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\gl_texmgr.h" />
<Unit filename="..\..\Quake\gl_vidsdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\gl_warp.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\gl_warp_sin.h" />
<Unit filename="..\..\Quake\glquake.h" />
<Unit filename="..\..\Quake\host.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\host_cmd.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\image.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\image.h" />
<Unit filename="..\..\Quake\in_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\input.h" />
<Unit filename="..\..\Quake\keys.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\keys.h" />
<Unit filename="..\..\Quake\main_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\mathlib.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\mathlib.h" />
<Unit filename="..\..\Quake\menu.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\menu.h" />
<Unit filename="..\..\Quake\modelgen.h" />
<Unit filename="..\..\Quake\net.h" />
<Unit filename="..\..\Quake\net_defs.h" />
<Unit filename="..\..\Quake\net_dgrm.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\net_dgrm.h" />
<Unit filename="..\..\Quake\net_loop.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\net_loop.h" />
<Unit filename="..\..\Quake\net_main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\net_sys.h" />
<Unit filename="..\..\Quake\net_win.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\net_wins.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\net_wins.h" />
<Unit filename="..\..\Quake\net_wipx.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\net_wipx.h" />
<Unit filename="..\..\Quake\pl_win.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\platform.h" />
<Unit filename="..\..\Quake\pr_cmds.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\pr_comp.h" />
<Unit filename="..\..\Quake\pr_edict.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\pr_exec.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\progdefs.h" />
<Unit filename="..\..\Quake\progs.h" />
<Unit filename="..\..\Quake\protocol.h" />
<Unit filename="..\..\Quake\q_sound.h" />
<Unit filename="..\..\Quake\q_stdinc.h" />
<Unit filename="..\..\Quake\qs_bmp.h" />
<Unit filename="..\..\Quake\quakedef.h" />
<Unit filename="..\..\Quake\r_alias.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\r_brush.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\r_part.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\r_sprite.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\r_world.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\render.h" />
<Unit filename="..\..\Quake\resource.h" />
<Unit filename="..\..\Quake\sbar.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\sbar.h" />
<Unit filename="..\..\Quake\screen.h" />
<Unit filename="..\..\Quake\server.h" />
<Unit filename="..\..\Quake\snd_codec.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\snd_codec.h" />
<Unit filename="..\..\Quake\snd_codeci.h" />
<Unit filename="..\..\Quake\snd_dma.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\snd_flac.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\snd_flac.h" />
<Unit filename="..\..\Quake\snd_mem.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\snd_mikmod.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\snd_mikmod.h" />
<Unit filename="..\..\Quake\snd_mix.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\snd_mp3.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\snd_mp3.h" />
<Unit filename="..\..\Quake\snd_opus.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\snd_opus.h" />
<Unit filename="..\..\Quake\snd_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\snd_umx.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\snd_umx.h" />
<Unit filename="..\..\Quake\snd_vorbis.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\snd_vorbis.h" />
<Unit filename="..\..\Quake\snd_wave.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\snd_wave.h" />
<Unit filename="..\..\Quake\snd_xmp.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\snd_xmp.h" />
<Unit filename="..\..\Quake\spritegn.h" />
<Unit filename="..\..\Quake\strl_fn.h" />
<Unit filename="..\..\Quake\strlcat.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\strlcpy.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\sv_main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\sv_move.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\sv_phys.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\sv_user.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\sys.h" />
<Unit filename="..\..\Quake\sys_sdl_win.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\vid.h" />
<Unit filename="..\..\Quake\view.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\view.h" />
<Unit filename="..\..\Quake\wad.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\wad.h" />
<Unit filename="..\..\Quake\world.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\world.h" />
<Unit filename="..\..\Quake\wsaerror.h" />
<Unit filename="..\..\Quake\zone.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\zone.h" />
<Unit filename="..\QuakeSpasm.rc">
<Option compilerVar="WINDRES" />
</Unit>
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder />
</Extensions>
</Project>
</CodeBlocks_project_file>