quakespasm/Quake/bgmusic.c
sezero b7bbda4c94 changed some of the Cvar_Set[Value] calls to their *Quick variants in the
source files where the vars are defined.

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@576 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-12-29 21:21:11 +00:00

451 lines
9.6 KiB
C

/*
* Background music handling for Quakespasm (adapted from uHexen2)
* Handles streaming music as raw sound samples and runs the midi driver
*
* Copyright (C) 1999-2005 Id Software, Inc.
* Copyright (C) 2010-2011 O.Sezer <sezero@users.sourceforge.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#include "quakedef.h"
#include "snd_codec.h"
#include "bgmusic.h"
#define MUSIC_DIRNAME "music"
qboolean bgmloop;
cvar_t bgm_extmusic = {"bgm_extmusic", "1", CVAR_ARCHIVE};
static qboolean no_extmusic= false;
static float old_volume = -1.0f;
typedef enum _bgm_player
{
BGM_NONE = -1,
BGM_MIDIDRV = 1,
BGM_STREAMER
} bgm_player_t;
typedef struct music_handler_s
{
unsigned int type; /* 1U << n (see snd_codec.h) */
bgm_player_t player; /* Enumerated bgm player type */
int is_available; /* -1 means not present */
const char *ext; /* Expected file extension */
const char *dir; /* Where to look for music file */
struct music_handler_s *next;
} music_handler_t;
static music_handler_t wanted_handlers[] =
{
{ CODECTYPE_OGG, BGM_STREAMER, -1, "ogg", MUSIC_DIRNAME, NULL },
{ CODECTYPE_MP3, BGM_STREAMER, -1, "mp3", MUSIC_DIRNAME, NULL },
{ CODECTYPE_FLAC, BGM_STREAMER, -1, "flac", MUSIC_DIRNAME, NULL },
{ CODECTYPE_WAV, BGM_STREAMER, -1, "wav", MUSIC_DIRNAME, NULL },
{ CODECTYPE_NONE, BGM_NONE, -1, NULL, NULL, NULL }
};
static music_handler_t *music_handlers = NULL;
#define ANY_CODECTYPE 0xFFFFFFFF
#define CDRIP_TYPES (CODECTYPE_OGG | CODECTYPE_MP3 | CODECTYPE_FLAC | CODECTYPE_WAV)
#define CDRIPTYPE(x) (((x) & CDRIP_TYPES) != 0)
static snd_stream_t *bgmstream = NULL;
static void BGM_Play_f (void)
{
if (Cmd_Argc() == 2)
{
BGM_Play (Cmd_Argv(1));
}
else
{
Con_Printf ("music <musicfile>\n");
return;
}
}
static void BGM_Pause_f (void)
{
BGM_Pause ();
}
static void BGM_Resume_f (void)
{
BGM_Resume ();
}
static void BGM_Loop_f (void)
{
if (Cmd_Argc() == 2)
{
if (Q_strcasecmp(Cmd_Argv(1), "0") == 0 ||
Q_strcasecmp(Cmd_Argv(1),"off") == 0)
bgmloop = false;
else if (Q_strcasecmp(Cmd_Argv(1), "1") == 0 ||
Q_strcasecmp(Cmd_Argv(1),"on") == 0)
bgmloop = true;
else if (Q_strcasecmp(Cmd_Argv(1),"toggle") == 0)
bgmloop = !bgmloop;
}
if (bgmloop)
Con_Printf("Music will be looped\n");
else
Con_Printf("Music will not be looped\n");
}
static void BGM_Stop_f (void)
{
BGM_Stop();
}
qboolean BGM_Init (void)
{
music_handler_t *handlers = NULL;
int i;
Cvar_RegisterVariable(&bgm_extmusic);
Cmd_AddCommand("music", BGM_Play_f);
Cmd_AddCommand("music_pause", BGM_Pause_f);
Cmd_AddCommand("music_resume", BGM_Resume_f);
Cmd_AddCommand("music_loop", BGM_Loop_f);
Cmd_AddCommand("music_stop", BGM_Stop_f);
if (COM_CheckParm("-noextmusic") != 0)
no_extmusic = true;
bgmloop = true;
for (i = 0; wanted_handlers[i].type != CODECTYPE_NONE; i++)
{
switch (wanted_handlers[i].player)
{
case BGM_MIDIDRV:
/* not supported in quake */
break;
case BGM_STREAMER:
wanted_handlers[i].is_available =
S_CodecIsAvailable(wanted_handlers[i].type);
break;
case BGM_NONE:
default:
break;
}
if (wanted_handlers[i].is_available != -1)
{
if (handlers)
{
handlers->next = &wanted_handlers[i];
handlers = handlers->next;
}
else
{
music_handlers = &wanted_handlers[i];
handlers = music_handlers;
}
}
}
return true;
}
void BGM_Shutdown (void)
{
BGM_Stop();
/* sever our connections to
* midi_drv and snd_codec */
music_handlers = NULL;
}
static void BGM_Play_noext (const char *filename, unsigned int allowed_types)
{
char tmp[MAX_QPATH];
music_handler_t *handler;
handler = music_handlers;
while (handler)
{
if (! (handler->type & allowed_types))
{
handler = handler->next;
continue;
}
if (!handler->is_available)
{
handler = handler->next;
continue;
}
q_snprintf(tmp, sizeof(tmp), "%s/%s.%s",
handler->dir, filename, handler->ext);
switch (handler->player)
{
case BGM_MIDIDRV:
/* not supported in quake */
break;
case BGM_STREAMER:
bgmstream = S_CodecOpenStreamType(tmp, handler->type);
if (bgmstream)
return; /* success */
break;
case BGM_NONE:
default:
break;
}
handler = handler->next;
}
Con_Printf("Couldn't handle music file %s\n", filename);
}
void BGM_Play (const char *filename)
{
char tmp[MAX_QPATH];
const char *ext;
music_handler_t *handler;
BGM_Stop();
if (music_handlers == NULL)
return;
if (!filename || !*filename)
{
Con_DPrintf("null music file name\n");
return;
}
ext = COM_FileGetExtension(filename);
if (! *ext) /* try all things */
{
BGM_Play_noext(filename, ANY_CODECTYPE);
return;
}
handler = music_handlers;
while (handler)
{
if (handler->is_available &&
!Q_strcasecmp(ext, handler->ext))
break;
handler = handler->next;
}
if (!handler)
{
Con_Printf("Unhandled extension for %s\n", filename);
return;
}
q_snprintf(tmp, sizeof(tmp), "%s/%s", handler->dir, filename);
switch (handler->player)
{
case BGM_MIDIDRV:
/* not supported in quake */
break;
case BGM_STREAMER:
bgmstream = S_CodecOpenStreamType(tmp, handler->type);
if (bgmstream)
return; /* success */
break;
case BGM_NONE:
default:
break;
}
Con_Printf("Couldn't handle music file %s\n", filename);
}
void BGM_PlayCDtrack (byte track, qboolean looping)
{
/* instead of searching by the order of music_handlers, do so by
* the order of searchpath priority: the file from the searchpath
* with the highest path_id is most likely from our own gamedir
* itself. This way, if a mod has track02 as a *.mp3 file, which
* is below *.ogg in the music_handler order, the mp3 will still
* have priority over track02.ogg from, say, id1.
*/
char tmp[MAX_QPATH];
const char *ext;
unsigned int path_id, prev_id, type;
music_handler_t *handler;
BGM_Stop();
if (CDAudio_Play(track, looping) == 0)
return; /* success */
if (music_handlers == NULL)
return;
if (no_extmusic || !bgm_extmusic.value)
return;
prev_id = 0;
type = 0;
ext = NULL;
handler = music_handlers;
while (handler)
{
if (! handler->is_available)
goto _next;
if (! CDRIPTYPE(handler->type))
goto _next;
q_snprintf(tmp, sizeof(tmp), "%s/track%02d.%s",
MUSIC_DIRNAME, (int)track, handler->ext);
if (! COM_FileExists(tmp, &path_id))
goto _next;
if (path_id > prev_id)
{
prev_id = path_id;
type = handler->type;
ext = handler->ext;
}
_next:
handler = handler->next;
}
if (ext == NULL)
Con_Printf("Couldn't find a cdrip for track %d\n", (int)track);
else
{
q_snprintf(tmp, sizeof(tmp), "%s/track%02d.%s",
MUSIC_DIRNAME, (int)track, ext);
bgmstream = S_CodecOpenStreamType(tmp, type);
if (! bgmstream)
Con_Printf("Couldn't handle music file %s\n", tmp);
}
}
void BGM_Stop (void)
{
if (bgmstream)
{
bgmstream->status = STREAM_NONE;
S_CodecCloseStream(bgmstream);
bgmstream = NULL;
s_rawend = 0;
}
}
void BGM_Pause (void)
{
if (bgmstream)
{
if (bgmstream->status == STREAM_PLAY)
bgmstream->status = STREAM_PAUSE;
}
}
void BGM_Resume (void)
{
if (bgmstream)
{
if (bgmstream->status == STREAM_PAUSE)
bgmstream->status = STREAM_PLAY;
}
}
static void BGM_UpdateStream (void)
{
int res; /* Number of bytes read. */
int bufferSamples;
int fileSamples;
int fileBytes;
byte raw[16384];
if (bgmstream->status != STREAM_PLAY)
return;
/* don't bother playing anything if musicvolume is 0 */
if (bgmvolume.value <= 0)
return;
/* see how many samples should be copied into the raw buffer */
if (s_rawend < paintedtime)
s_rawend = paintedtime;
while (s_rawend < paintedtime + MAX_RAW_SAMPLES)
{
bufferSamples = MAX_RAW_SAMPLES - (s_rawend - paintedtime);
/* decide how much data needs to be read from the file */
fileSamples = bufferSamples * bgmstream->info.rate / shm->speed;
if (!fileSamples)
return;
/* our max buffer size */
fileBytes = fileSamples * (bgmstream->info.width * bgmstream->info.channels);
if (fileBytes > (int) sizeof(raw))
{
fileBytes = (int) sizeof(raw);
fileSamples = fileBytes /
(bgmstream->info.width * bgmstream->info.channels);
}
/* Read */
res = S_CodecReadStream(bgmstream, fileBytes, raw);
if (res < fileBytes)
{
fileBytes = res;
fileSamples = res / (bgmstream->info.width * bgmstream->info.channels);
}
if (res > 0) /* data: add to raw buffer */
{
S_RawSamples(fileSamples, bgmstream->info.rate,
bgmstream->info.width,
bgmstream->info.channels,
raw, bgmvolume.value);
}
else if (res == 0) /* EOF */
{
if (bgmloop)
{
if (S_CodecRewindStream(bgmstream) < 0)
{
BGM_Stop();
return;
}
}
else
{
BGM_Stop();
return;
}
}
else /* res < 0: some read error */
{
Con_Printf("Stream read error (%i), stopping.\n", res);
BGM_Stop();
return;
}
}
}
void BGM_Update (void)
{
if (old_volume != bgmvolume.value)
{
if (bgmvolume.value < 0)
Cvar_SetQuick (&bgmvolume, "0");
else if (bgmvolume.value > 1)
Cvar_SetQuick (&bgmvolume, "1");
old_volume = bgmvolume.value;
}
if (bgmstream)
BGM_UpdateStream ();
}