quakespasm/Quake/snd_modplug.h
Ozkan Sezer ffa3bf4413 Merge several FS_* and snd_codec* layer updates from uhexen2 tree:
tidy-ups in FS* stdio replacement functions. add new FS_filelength.
snd codec layer updates: changed codec_open() to operate only on a
stream pointer and moved all file open/close stuff to snd_codec.c.
codec_open now only returns true or false upon success or failure
instead of a stream pointer. added new snd_codec.c toplevel helper
S_CodecForwardStream(), which allows one codec to hand over its
stream from its codec_open() to another codec. Support for tracker
(mod) music, including support for Unreal umx containers. (might
be useful if we ever make a Nehahra version of the engine some day.
edit the makefiles to enable when compiling.)


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@867 af15c1b1-3010-417e-b628-4374ebc0bcbd
2013-09-25 11:01:12 +00:00

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241 B
C

/* module tracker decoding support using libmodplug */
#if !defined(_SND_MODPLUG_H_)
#define _SND_MODPLUG_H_
#if defined(USE_CODEC_MODPLUG)
extern snd_codec_t modplug_codec;
#endif /* USE_CODEC_MODPLUG */
#endif /* ! _SND_MODPLUG_H_ */