mirror of
https://github.com/Shpoike/Quakespasm.git
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e08d6cf1e3
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@320 af15c1b1-3010-417e-b628-4374ebc0bcbd
1928 lines
36 KiB
C
1928 lines
36 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// common.c -- misc functions used in client and server
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#include "quakedef.h"
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static char *largv[MAX_NUM_ARGVS + 1];
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static char argvdummy[] = " ";
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int safemode;
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cvar_t registered = {"registered","0"};
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cvar_t cmdline = {"cmdline","", false, true};
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qboolean com_modified; // set true if using non-id files
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int com_nummissionpacks; //johnfitz
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qboolean proghack;
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int static_registered = 1; // only for startup check, then set
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qboolean msg_suppress_1 = 0;
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qboolean fitzmode;
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void COM_InitFilesystem (void);
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// if a packfile directory differs from this, it is assumed to be hacked
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#define PAK0_COUNT 339
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#define PAK0_CRC 32981
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char com_token[1024];
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int com_argc;
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char **com_argv;
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#define CMDLINE_LENGTH 256 //johnfitz -- mirrored in cmd.c
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char com_cmdline[CMDLINE_LENGTH];
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qboolean standard_quake = true, rogue, hipnotic;
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// this graphic needs to be in the pak file to use registered features
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unsigned short pop[] =
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{
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0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
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,0x0000,0x0000,0x6600,0x0000,0x0000,0x0000,0x6600,0x0000
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,0x0000,0x0066,0x0000,0x0000,0x0000,0x0000,0x0067,0x0000
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,0x0000,0x6665,0x0000,0x0000,0x0000,0x0000,0x0065,0x6600
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,0x0063,0x6561,0x0000,0x0000,0x0000,0x0000,0x0061,0x6563
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,0x0064,0x6561,0x0000,0x0000,0x0000,0x0000,0x0061,0x6564
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,0x0064,0x6564,0x0000,0x6469,0x6969,0x6400,0x0064,0x6564
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,0x0063,0x6568,0x6200,0x0064,0x6864,0x0000,0x6268,0x6563
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,0x0000,0x6567,0x6963,0x0064,0x6764,0x0063,0x6967,0x6500
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,0x0000,0x6266,0x6769,0x6a68,0x6768,0x6a69,0x6766,0x6200
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,0x0000,0x0062,0x6566,0x6666,0x6666,0x6666,0x6562,0x0000
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,0x0000,0x0000,0x0062,0x6364,0x6664,0x6362,0x0000,0x0000
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,0x0000,0x0000,0x0000,0x0062,0x6662,0x0000,0x0000,0x0000
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,0x0000,0x0000,0x0000,0x0061,0x6661,0x0000,0x0000,0x0000
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,0x0000,0x0000,0x0000,0x0000,0x6500,0x0000,0x0000,0x0000
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,0x0000,0x0000,0x0000,0x0000,0x6400,0x0000,0x0000,0x0000
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};
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/*
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All of Quake's data access is through a hierchal file system, but the contents
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of the file system can be transparently merged from several sources.
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The "base directory" is the path to the directory holding the quake.exe and all
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game directories. The sys_* files pass this to host_init in quakeparms_t->basedir.
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This can be overridden with the "-basedir" command line parm to allow code
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debugging in a different directory. The base directory is only used during
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filesystem initialization.
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The "game directory" is the first tree on the search path and directory that all
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generated files (savegames, screenshots, demos, config files) will be saved to.
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This can be overridden with the "-game" command line parameter. The game
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directory can never be changed while quake is executing. This is a precacution
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against having a malicious server instruct clients to write files over areas they
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shouldn't.
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The "cache directory" is only used during development to save network bandwidth,
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especially over ISDN / T1 lines. If there is a cache directory specified, when
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a file is found by the normal search path, it will be mirrored into the cache
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directory, then opened there.
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FIXME:
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The file "parms.txt" will be read out of the game directory and appended to the
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current command line arguments to allow different games to initialize startup
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parms differently. This could be used to add a "-sspeed 22050" for the high
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quality sound edition. Because they are added at the end, they will not
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override an explicit setting on the original command line.
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*/
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//============================================================================
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// ClearLink is used for new headnodes
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void ClearLink (link_t *l)
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{
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l->prev = l->next = l;
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}
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void RemoveLink (link_t *l)
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{
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l->next->prev = l->prev;
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l->prev->next = l->next;
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}
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void InsertLinkBefore (link_t *l, link_t *before)
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{
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l->next = before;
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l->prev = before->prev;
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l->prev->next = l;
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l->next->prev = l;
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}
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void InsertLinkAfter (link_t *l, link_t *after)
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{
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l->next = after->next;
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l->prev = after;
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l->prev->next = l;
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l->next->prev = l;
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}
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/*
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============================================================================
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LIBRARY REPLACEMENT FUNCTIONS
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============================================================================
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*/
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int q_vsnprintf(char *str, size_t size, const char *format, va_list args)
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{
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int ret;
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ret = vsnprintf_func (str, size, format, args);
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if (ret < 0)
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ret = (int)size;
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if ((size_t)ret >= size)
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str[size - 1] = '\0';
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return ret;
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}
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int q_snprintf (char *str, size_t size, const char *format, ...)
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{
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int ret;
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va_list argptr;
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va_start (argptr, format);
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ret = q_vsnprintf (str, size, format, argptr);
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va_end (argptr);
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return ret;
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}
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void Q_memset (void *dest, int fill, size_t count)
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{
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size_t i;
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if ( (((size_t)dest | count) & 3) == 0)
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{
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count >>= 2;
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fill = fill | (fill<<8) | (fill<<16) | (fill<<24);
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for (i=0 ; i<count ; i++)
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((int *)dest)[i] = fill;
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}
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else
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for (i=0 ; i<count ; i++)
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((byte *)dest)[i] = fill;
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}
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void Q_memcpy (void *dest, const void *src, size_t count)
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{
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size_t i;
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if (( ( (size_t)dest | (size_t)src | count) & 3) == 0 )
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{
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count>>=2;
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for (i=0 ; i<count ; i++)
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((int *)dest)[i] = ((int *)src)[i];
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}
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else
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for (i=0 ; i<count ; i++)
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((byte *)dest)[i] = ((byte *)src)[i];
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}
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int Q_memcmp (const void *m1, const void *m2, size_t count)
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{
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while(count)
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{
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count--;
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if (((byte *)m1)[count] != ((byte *)m2)[count])
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return -1;
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}
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return 0;
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}
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void Q_strcpy (char *dest, const char *src)
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{
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while (*src)
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{
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*dest++ = *src++;
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}
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*dest++ = 0;
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}
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void Q_strncpy (char *dest, const char *src, int count)
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{
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while (*src && count--)
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{
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*dest++ = *src++;
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}
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if (count)
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*dest++ = 0;
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}
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int Q_strlen (const char *str)
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{
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int count;
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count = 0;
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while (str[count])
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count++;
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return count;
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}
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char *Q_strrchr(const char *s, char c)
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{
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int len = Q_strlen(s);
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s += len;
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while (len--)
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if (*--s == c) return (char *)s;
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return NULL;
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}
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void Q_strcat (char *dest, const char *src)
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{
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dest += Q_strlen(dest);
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Q_strcpy (dest, src);
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}
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int Q_strcmp (const char *s1, const char *s2)
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{
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while (1)
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{
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if (*s1 != *s2)
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return -1; // strings not equal
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if (!*s1)
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return 0; // strings are equal
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s1++;
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s2++;
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}
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return -1;
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}
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int Q_strncmp (const char *s1, const char *s2, int count)
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{
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while (1)
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{
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if (!count--)
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return 0;
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if (*s1 != *s2)
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return -1; // strings not equal
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if (!*s1)
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return 0; // strings are equal
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s1++;
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s2++;
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}
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return -1;
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}
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int Q_strncasecmp (const char *s1, const char *s2, int n)
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{
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int c1, c2;
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if (s1 == s2 || n <= 0)
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return 0;
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while (1)
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{
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c1 = *s1++;
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c2 = *s2++;
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if (!n--)
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return 0; // strings are equal until end point
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if (c1 != c2)
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{
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if (c1 >= 'a' && c1 <= 'z')
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c1 -= ('a' - 'A');
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if (c2 >= 'a' && c2 <= 'z')
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c2 -= ('a' - 'A');
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}
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if (!c1)
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return (c2 == 0) ? 0 : -1;
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if (c1 < c2)
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return -1;
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if (c1 > c2)
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return 1;
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}
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}
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int Q_strcasecmp (const char *s1, const char *s2)
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{
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return Q_strncasecmp (s1, s2, 99999);
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}
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int Q_atoi (const char *str)
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{
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int val;
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int sign;
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int c;
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if (*str == '-')
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{
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sign = -1;
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str++;
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}
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else
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sign = 1;
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val = 0;
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//
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// check for hex
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//
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if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') )
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{
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str += 2;
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while (1)
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{
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c = *str++;
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if (c >= '0' && c <= '9')
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val = (val<<4) + c - '0';
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else if (c >= 'a' && c <= 'f')
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val = (val<<4) + c - 'a' + 10;
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else if (c >= 'A' && c <= 'F')
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val = (val<<4) + c - 'A' + 10;
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else
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return val*sign;
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}
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}
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//
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// check for character
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//
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if (str[0] == '\'')
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{
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return sign * str[1];
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}
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//
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// assume decimal
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//
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while (1)
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{
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c = *str++;
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if (c <'0' || c > '9')
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return val*sign;
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val = val*10 + c - '0';
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}
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return 0;
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}
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float Q_atof (const char *str)
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{
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double val;
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int sign;
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int c;
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int decimal, total;
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if (*str == '-')
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{
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sign = -1;
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str++;
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}
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else
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sign = 1;
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val = 0;
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//
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// check for hex
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//
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if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') )
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{
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str += 2;
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while (1)
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{
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c = *str++;
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if (c >= '0' && c <= '9')
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val = (val*16) + c - '0';
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else if (c >= 'a' && c <= 'f')
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val = (val*16) + c - 'a' + 10;
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else if (c >= 'A' && c <= 'F')
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val = (val*16) + c - 'A' + 10;
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else
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return val*sign;
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}
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}
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//
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// check for character
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//
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if (str[0] == '\'')
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{
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return sign * str[1];
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}
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//
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// assume decimal
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//
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decimal = -1;
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total = 0;
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while (1)
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{
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c = *str++;
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if (c == '.')
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{
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decimal = total;
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continue;
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}
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if (c <'0' || c > '9')
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break;
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val = val*10 + c - '0';
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total++;
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}
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if (decimal == -1)
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return val*sign;
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while (total > decimal)
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{
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val /= 10;
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total--;
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}
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return val*sign;
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}
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/*
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============================================================================
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BYTE ORDER FUNCTIONS
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============================================================================
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*/
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qboolean bigendien;
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short (*BigShort) (short l);
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short (*LittleShort) (short l);
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int (*BigLong) (int l);
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int (*LittleLong) (int l);
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float (*BigFloat) (float l);
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float (*LittleFloat) (float l);
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short ShortSwap (short l)
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{
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byte b1,b2;
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b1 = l&255;
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b2 = (l>>8)&255;
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return (b1<<8) + b2;
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}
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short ShortNoSwap (short l)
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{
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return l;
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}
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int LongSwap (int l)
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{
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byte b1,b2,b3,b4;
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b1 = l&255;
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b2 = (l>>8)&255;
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b3 = (l>>16)&255;
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b4 = (l>>24)&255;
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return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4;
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}
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int LongNoSwap (int l)
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{
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return l;
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}
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float FloatSwap (float f)
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{
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union
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{
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float f;
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byte b[4];
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} dat1, dat2;
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dat1.f = f;
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dat2.b[0] = dat1.b[3];
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dat2.b[1] = dat1.b[2];
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dat2.b[2] = dat1.b[1];
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dat2.b[3] = dat1.b[0];
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return dat2.f;
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}
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float FloatNoSwap (float f)
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{
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return f;
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}
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/*
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==============================================================================
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MESSAGE IO FUNCTIONS
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Handles byte ordering and avoids alignment errors
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==============================================================================
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*/
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//
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// writing functions
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//
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void MSG_WriteChar (sizebuf_t *sb, int c)
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{
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byte *buf;
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#ifdef PARANOID
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if (c < -128 || c > 127)
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Sys_Error ("MSG_WriteChar: range error");
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#endif
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buf = (byte *) SZ_GetSpace (sb, 1);
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buf[0] = c;
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}
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void MSG_WriteByte (sizebuf_t *sb, int c)
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{
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byte *buf;
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#ifdef PARANOID
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if (c < 0 || c > 255)
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Sys_Error ("MSG_WriteByte: range error");
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#endif
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buf = (byte *) SZ_GetSpace (sb, 1);
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buf[0] = c;
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}
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|
void MSG_WriteShort (sizebuf_t *sb, int c)
|
|
{
|
|
byte *buf;
|
|
|
|
#ifdef PARANOID
|
|
if (c < ((short)0x8000) || c > (short)0x7fff)
|
|
Sys_Error ("MSG_WriteShort: range error");
|
|
#endif
|
|
|
|
buf = (byte *) SZ_GetSpace (sb, 2);
|
|
buf[0] = c&0xff;
|
|
buf[1] = c>>8;
|
|
}
|
|
|
|
void MSG_WriteLong (sizebuf_t *sb, int c)
|
|
{
|
|
byte *buf;
|
|
|
|
buf = (byte *) SZ_GetSpace (sb, 4);
|
|
buf[0] = c&0xff;
|
|
buf[1] = (c>>8)&0xff;
|
|
buf[2] = (c>>16)&0xff;
|
|
buf[3] = c>>24;
|
|
}
|
|
|
|
void MSG_WriteFloat (sizebuf_t *sb, float f)
|
|
{
|
|
union
|
|
{
|
|
float f;
|
|
int l;
|
|
} dat;
|
|
|
|
|
|
dat.f = f;
|
|
dat.l = LittleLong (dat.l);
|
|
|
|
SZ_Write (sb, &dat.l, 4);
|
|
}
|
|
|
|
void MSG_WriteString (sizebuf_t *sb, const char *s)
|
|
{
|
|
if (!s)
|
|
SZ_Write (sb, "", 1);
|
|
else
|
|
SZ_Write (sb, s, Q_strlen(s)+1);
|
|
}
|
|
|
|
//johnfitz -- original behavior, 13.3 fixed point coords, max range +-4096
|
|
void MSG_WriteCoord16 (sizebuf_t *sb, float f)
|
|
{
|
|
MSG_WriteShort (sb, Q_rint(f*8));
|
|
}
|
|
|
|
//johnfitz -- 16.8 fixed point coords, max range +-32768
|
|
void MSG_WriteCoord24 (sizebuf_t *sb, float f)
|
|
{
|
|
MSG_WriteShort (sb, f);
|
|
MSG_WriteByte (sb, (int)(f*255)%255);
|
|
}
|
|
|
|
//johnfitz -- 32-bit float coords
|
|
void MSG_WriteCoord32f (sizebuf_t *sb, float f)
|
|
{
|
|
MSG_WriteFloat (sb, f);
|
|
}
|
|
|
|
void MSG_WriteCoord (sizebuf_t *sb, float f)
|
|
{
|
|
MSG_WriteCoord16 (sb, f);
|
|
}
|
|
|
|
void MSG_WriteAngle (sizebuf_t *sb, float f)
|
|
{
|
|
MSG_WriteByte (sb, Q_rint(f * 256.0 / 360.0) & 255); //johnfitz -- use Q_rint instead of (int)
|
|
}
|
|
|
|
//johnfitz -- for PROTOCOL_FITZQUAKE
|
|
void MSG_WriteAngle16 (sizebuf_t *sb, float f)
|
|
{
|
|
MSG_WriteShort (sb, Q_rint(f * 65536.0 / 360.0) & 65535);
|
|
}
|
|
//johnfitz
|
|
|
|
//
|
|
// reading functions
|
|
//
|
|
int msg_readcount;
|
|
qboolean msg_badread;
|
|
|
|
void MSG_BeginReading (void)
|
|
{
|
|
msg_readcount = 0;
|
|
msg_badread = false;
|
|
}
|
|
|
|
// returns -1 and sets msg_badread if no more characters are available
|
|
int MSG_ReadChar (void)
|
|
{
|
|
int c;
|
|
|
|
if (msg_readcount+1 > net_message.cursize)
|
|
{
|
|
msg_badread = true;
|
|
return -1;
|
|
}
|
|
|
|
c = (signed char)net_message.data[msg_readcount];
|
|
msg_readcount++;
|
|
|
|
return c;
|
|
}
|
|
|
|
int MSG_ReadByte (void)
|
|
{
|
|
int c;
|
|
|
|
if (msg_readcount+1 > net_message.cursize)
|
|
{
|
|
msg_badread = true;
|
|
return -1;
|
|
}
|
|
|
|
c = (unsigned char)net_message.data[msg_readcount];
|
|
msg_readcount++;
|
|
|
|
return c;
|
|
}
|
|
|
|
int MSG_ReadShort (void)
|
|
{
|
|
int c;
|
|
|
|
if (msg_readcount+2 > net_message.cursize)
|
|
{
|
|
msg_badread = true;
|
|
return -1;
|
|
}
|
|
|
|
c = (short)(net_message.data[msg_readcount]
|
|
+ (net_message.data[msg_readcount+1]<<8));
|
|
|
|
msg_readcount += 2;
|
|
|
|
return c;
|
|
}
|
|
|
|
int MSG_ReadLong (void)
|
|
{
|
|
int c;
|
|
|
|
if (msg_readcount+4 > net_message.cursize)
|
|
{
|
|
msg_badread = true;
|
|
return -1;
|
|
}
|
|
|
|
c = net_message.data[msg_readcount]
|
|
+ (net_message.data[msg_readcount+1]<<8)
|
|
+ (net_message.data[msg_readcount+2]<<16)
|
|
+ (net_message.data[msg_readcount+3]<<24);
|
|
|
|
msg_readcount += 4;
|
|
|
|
return c;
|
|
}
|
|
|
|
float MSG_ReadFloat (void)
|
|
{
|
|
union
|
|
{
|
|
byte b[4];
|
|
float f;
|
|
int l;
|
|
} dat;
|
|
|
|
dat.b[0] = net_message.data[msg_readcount];
|
|
dat.b[1] = net_message.data[msg_readcount+1];
|
|
dat.b[2] = net_message.data[msg_readcount+2];
|
|
dat.b[3] = net_message.data[msg_readcount+3];
|
|
msg_readcount += 4;
|
|
|
|
dat.l = LittleLong (dat.l);
|
|
|
|
return dat.f;
|
|
}
|
|
|
|
const char *MSG_ReadString (void)
|
|
{
|
|
static char string[2048];
|
|
int l,c;
|
|
|
|
l = 0;
|
|
do
|
|
{
|
|
c = MSG_ReadChar ();
|
|
if (c == -1 || c == 0)
|
|
break;
|
|
string[l] = c;
|
|
l++;
|
|
} while (l < sizeof(string)-1);
|
|
|
|
string[l] = 0;
|
|
|
|
return string;
|
|
}
|
|
|
|
//johnfitz -- original behavior, 13.3 fixed point coords, max range +-4096
|
|
float MSG_ReadCoord16 (void)
|
|
{
|
|
return MSG_ReadShort() * (1.0/8);
|
|
}
|
|
|
|
//johnfitz -- 16.8 fixed point coords, max range +-32768
|
|
float MSG_ReadCoord24 (void)
|
|
{
|
|
return MSG_ReadShort() + MSG_ReadByte() * (1.0/255);
|
|
}
|
|
|
|
//johnfitz -- 32-bit float coords
|
|
float MSG_ReadCoord32f (void)
|
|
{
|
|
return MSG_ReadFloat();
|
|
}
|
|
|
|
float MSG_ReadCoord (void)
|
|
{
|
|
return MSG_ReadCoord16();
|
|
}
|
|
|
|
float MSG_ReadAngle (void)
|
|
{
|
|
return MSG_ReadChar() * (360.0/256);
|
|
}
|
|
|
|
//johnfitz -- for PROTOCOL_FITZQUAKE
|
|
float MSG_ReadAngle16 (void)
|
|
{
|
|
return MSG_ReadShort() * (360.0 / 65536);
|
|
}
|
|
//johnfitz
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
void SZ_Alloc (sizebuf_t *buf, int startsize)
|
|
{
|
|
if (startsize < 256)
|
|
startsize = 256;
|
|
buf->data = (byte *) Hunk_AllocName (startsize, "sizebuf");
|
|
buf->maxsize = startsize;
|
|
buf->cursize = 0;
|
|
}
|
|
|
|
|
|
void SZ_Free (sizebuf_t *buf)
|
|
{
|
|
// Z_Free (buf->data);
|
|
// buf->data = NULL;
|
|
// buf->maxsize = 0;
|
|
buf->cursize = 0;
|
|
}
|
|
|
|
void SZ_Clear (sizebuf_t *buf)
|
|
{
|
|
buf->cursize = 0;
|
|
}
|
|
|
|
void *SZ_GetSpace (sizebuf_t *buf, int length)
|
|
{
|
|
void *data;
|
|
|
|
if (buf->cursize + length > buf->maxsize)
|
|
{
|
|
if (!buf->allowoverflow)
|
|
Sys_Error ("SZ_GetSpace: overflow without allowoverflow set");
|
|
|
|
if (length > buf->maxsize)
|
|
Sys_Error ("SZ_GetSpace: %i is > full buffer size", length);
|
|
|
|
buf->overflowed = true;
|
|
Con_Printf ("SZ_GetSpace: overflow");
|
|
SZ_Clear (buf);
|
|
}
|
|
|
|
data = buf->data + buf->cursize;
|
|
buf->cursize += length;
|
|
|
|
return data;
|
|
}
|
|
|
|
void SZ_Write (sizebuf_t *buf, const void *data, int length)
|
|
{
|
|
Q_memcpy (SZ_GetSpace(buf,length),data,length);
|
|
}
|
|
|
|
void SZ_Print (sizebuf_t *buf, const char *data)
|
|
{
|
|
int len;
|
|
|
|
len = Q_strlen(data)+1;
|
|
|
|
// byte * cast to keep VC++ happy
|
|
if (buf->data[buf->cursize-1])
|
|
Q_memcpy ((byte *)SZ_GetSpace(buf, len),data,len); // no trailing 0
|
|
else
|
|
Q_memcpy ((byte *)SZ_GetSpace(buf, len-1)-1,data,len); // write over trailing 0
|
|
}
|
|
|
|
|
|
//============================================================================
|
|
|
|
|
|
/*
|
|
============
|
|
COM_SkipPath
|
|
============
|
|
*/
|
|
const char *COM_SkipPath (const char *pathname)
|
|
{
|
|
const char *last;
|
|
|
|
last = pathname;
|
|
while (*pathname)
|
|
{
|
|
if (*pathname=='/')
|
|
last = pathname+1;
|
|
pathname++;
|
|
}
|
|
return last;
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_StripExtension
|
|
============
|
|
*/
|
|
void COM_StripExtension (const char *in, char *out)
|
|
{
|
|
while (*in && *in != '.')
|
|
*out++ = *in++;
|
|
*out = 0;
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_FileExtension
|
|
============
|
|
*/
|
|
const char *COM_FileExtension (const char *in)
|
|
{
|
|
static char exten[8];
|
|
int i;
|
|
|
|
while (*in && *in != '.')
|
|
in++;
|
|
if (!*in)
|
|
return "";
|
|
in++;
|
|
for (i=0 ; i<7 && *in ; i++,in++)
|
|
exten[i] = *in;
|
|
exten[i] = 0;
|
|
return exten;
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_FileBase
|
|
============
|
|
*/
|
|
void COM_FileBase (const char *in, char *out)
|
|
{
|
|
const char *s, *s2;
|
|
|
|
s = in + strlen(in) - 1;
|
|
|
|
while (s != in && *s != '.')
|
|
s--;
|
|
|
|
for (s2 = s ; s2 != in && *s2 && *s2 != '/' ; s2--)
|
|
;
|
|
|
|
if (s-s2 < 2)
|
|
strcpy (out,"?model?");
|
|
else
|
|
{
|
|
s--;
|
|
strncpy (out,s2+1, s-s2);
|
|
out[s-s2] = 0;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
COM_DefaultExtension
|
|
==================
|
|
*/
|
|
void COM_DefaultExtension (char *path, const char *extension)
|
|
{
|
|
char *src;
|
|
//
|
|
// if path doesn't have a .EXT, append extension
|
|
// (extension should include the .)
|
|
//
|
|
src = path + strlen(path) - 1;
|
|
|
|
while (*src != '/' && src != path)
|
|
{
|
|
if (*src == '.')
|
|
return; // it has an extension
|
|
src--;
|
|
}
|
|
|
|
strcat (path, extension);
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
COM_Parse
|
|
|
|
Parse a token out of a string
|
|
==============
|
|
*/
|
|
const char *COM_Parse (const char *data)
|
|
{
|
|
int c;
|
|
int len;
|
|
|
|
len = 0;
|
|
com_token[0] = 0;
|
|
|
|
if (!data)
|
|
return NULL;
|
|
|
|
// skip whitespace
|
|
skipwhite:
|
|
while ( (c = *data) <= ' ')
|
|
{
|
|
if (c == 0)
|
|
return NULL; // end of file;
|
|
data++;
|
|
}
|
|
|
|
// skip // comments
|
|
if (c=='/' && data[1] == '/')
|
|
{
|
|
while (*data && *data != '\n')
|
|
data++;
|
|
goto skipwhite;
|
|
}
|
|
|
|
|
|
// handle quoted strings specially
|
|
if (c == '\"')
|
|
{
|
|
data++;
|
|
while (1)
|
|
{
|
|
c = *data++;
|
|
if (c=='\"' || !c)
|
|
{
|
|
com_token[len] = 0;
|
|
return data;
|
|
}
|
|
com_token[len] = c;
|
|
len++;
|
|
}
|
|
}
|
|
|
|
// parse single characters
|
|
if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':')
|
|
{
|
|
com_token[len] = c;
|
|
len++;
|
|
com_token[len] = 0;
|
|
return data+1;
|
|
}
|
|
|
|
// parse a regular word
|
|
do
|
|
{
|
|
com_token[len] = c;
|
|
data++;
|
|
len++;
|
|
c = *data;
|
|
/* commented out the check for ':' so that ip:port works */
|
|
if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' /* || c==':' */)
|
|
break;
|
|
} while (c>32);
|
|
|
|
com_token[len] = 0;
|
|
return data;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
COM_CheckParm
|
|
|
|
Returns the position (1 to argc-1) in the program's argument list
|
|
where the given parameter apears, or 0 if not present
|
|
================
|
|
*/
|
|
int COM_CheckParm (const char *parm)
|
|
{
|
|
int i;
|
|
|
|
for (i=1 ; i<com_argc ; i++)
|
|
{
|
|
if (!com_argv[i])
|
|
continue; // NEXTSTEP sometimes clears appkit vars.
|
|
if (!Q_strcmp (parm,com_argv[i]))
|
|
return i;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
COM_CheckRegistered
|
|
|
|
Looks for the pop.txt file and verifies it.
|
|
Sets the "registered" cvar.
|
|
Immediately exits out if an alternate game was attempted to be started without
|
|
being registered.
|
|
================
|
|
*/
|
|
void COM_CheckRegistered (void)
|
|
{
|
|
int h;
|
|
unsigned short check[128];
|
|
int i;
|
|
|
|
COM_OpenFile("gfx/pop.lmp", &h);
|
|
static_registered = 0;
|
|
|
|
if (h == -1)
|
|
{
|
|
#if WINDED
|
|
Sys_Error ("This dedicated server requires a full registered copy of Quake");
|
|
#endif
|
|
Con_Printf ("Playing shareware version.\n");
|
|
if (com_modified)
|
|
Sys_Error ("You must have the registered version to use modified games");
|
|
return;
|
|
}
|
|
|
|
Sys_FileRead (h, check, sizeof(check));
|
|
COM_CloseFile (h);
|
|
|
|
for (i=0 ; i<128 ; i++)
|
|
if (pop[i] != (unsigned short)BigShort (check[i]))
|
|
Sys_Error ("Corrupted data file.");
|
|
|
|
Cvar_Set ("cmdline", com_cmdline+1); //johnfitz -- eliminate leading space
|
|
Cvar_Set ("registered", "1");
|
|
static_registered = 1;
|
|
Con_Printf ("Playing registered version.\n");
|
|
}
|
|
|
|
|
|
void COM_Path_f (void);
|
|
|
|
|
|
/*
|
|
================
|
|
COM_InitArgv
|
|
================
|
|
*/
|
|
void COM_InitArgv (int argc, char **argv)
|
|
{
|
|
int i, j, n;
|
|
|
|
// reconstitute the command line for the cmdline externally visible cvar
|
|
n = 0;
|
|
|
|
for (j=0 ; (j<MAX_NUM_ARGVS) && (j< argc) ; j++)
|
|
{
|
|
i = 0;
|
|
|
|
while ((n < (CMDLINE_LENGTH - 1)) && argv[j][i])
|
|
{
|
|
com_cmdline[n++] = argv[j][i++];
|
|
}
|
|
|
|
if (n < (CMDLINE_LENGTH - 1))
|
|
com_cmdline[n++] = ' ';
|
|
else
|
|
break;
|
|
}
|
|
|
|
if (n > 0 && com_cmdline[n-1] == ' ')
|
|
com_cmdline[n-1] = 0; //johnfitz -- kill the trailing space
|
|
|
|
Con_Printf("Command line: %s\n", com_cmdline);
|
|
|
|
for (com_argc=0 ; (com_argc<MAX_NUM_ARGVS) && (com_argc < argc) ; com_argc++)
|
|
{
|
|
largv[com_argc] = argv[com_argc];
|
|
if (!Q_strcmp ("-safe", argv[com_argc]))
|
|
safemode = 1;
|
|
}
|
|
|
|
largv[com_argc] = argvdummy;
|
|
com_argv = largv;
|
|
|
|
if (COM_CheckParm ("-rogue"))
|
|
{
|
|
rogue = true;
|
|
standard_quake = false;
|
|
}
|
|
|
|
if (COM_CheckParm ("-hipnotic") || COM_CheckParm ("-quoth")) //johnfitz -- "-quoth" support
|
|
{
|
|
hipnotic = true;
|
|
standard_quake = false;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Test_f -- johnfitz
|
|
================
|
|
*/
|
|
#ifdef _DEBUG
|
|
static void FitzTest_f (void)
|
|
{
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
================
|
|
COM_Init
|
|
================
|
|
*/
|
|
void COM_Init (const char *basedir)
|
|
{
|
|
int i = 0x12345678;
|
|
/* U N I X */
|
|
|
|
/*
|
|
BE_ORDER: 12 34 56 78
|
|
U N I X
|
|
|
|
LE_ORDER: 78 56 34 12
|
|
X I N U
|
|
|
|
PDP_ORDER: 34 12 78 56
|
|
N U X I
|
|
*/
|
|
if ( *(char *)&i == 0x12 )
|
|
bigendien = true;
|
|
else if ( *(char *)&i == 0x78 )
|
|
bigendien = false;
|
|
else /* if ( *(char *)&i == 0x34 ) */
|
|
Sys_Error ("Unsupported endianism.");
|
|
|
|
if (bigendien == false)
|
|
{
|
|
BigShort = ShortSwap;
|
|
LittleShort = ShortNoSwap;
|
|
BigLong = LongSwap;
|
|
LittleLong = LongNoSwap;
|
|
BigFloat = FloatSwap;
|
|
LittleFloat = FloatNoSwap;
|
|
}
|
|
else /* we are big endian: */
|
|
{
|
|
BigShort = ShortNoSwap;
|
|
LittleShort = ShortSwap;
|
|
BigLong = LongNoSwap;
|
|
LittleLong = LongSwap;
|
|
BigFloat = FloatNoSwap;
|
|
LittleFloat = FloatSwap;
|
|
}
|
|
|
|
if (COM_CheckParm("-fitz"))
|
|
fitzmode = true;
|
|
|
|
Cvar_RegisterVariable (®istered, NULL);
|
|
Cvar_RegisterVariable (&cmdline, NULL);
|
|
Cmd_AddCommand ("path", COM_Path_f);
|
|
COM_InitFilesystem ();
|
|
COM_CheckRegistered ();
|
|
|
|
#ifdef _DEBUG
|
|
Cmd_AddCommand ("fitztest", FitzTest_f); //johnfitz
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
va
|
|
|
|
does a varargs printf into a temp buffer. cycles between
|
|
4 different static buffers. the number of buffers cycled
|
|
is defined in VA_NUM_BUFFS.
|
|
FIXME: make this buffer size safe someday
|
|
============
|
|
*/
|
|
#define VA_NUM_BUFFS 4
|
|
#define VA_BUFFERLEN 1024
|
|
|
|
static char *get_va_buffer(void)
|
|
{
|
|
static char va_buffers[VA_NUM_BUFFS][VA_BUFFERLEN];
|
|
static int buffer_idx = 0;
|
|
buffer_idx = (buffer_idx + 1) & (VA_NUM_BUFFS - 1);
|
|
return va_buffers[buffer_idx];
|
|
}
|
|
|
|
char *va (const char *format, ...)
|
|
{
|
|
va_list argptr;
|
|
char *va_buf;
|
|
|
|
va_buf = get_va_buffer ();
|
|
va_start (argptr, format);
|
|
q_vsnprintf (va_buf, VA_BUFFERLEN, format, argptr);
|
|
va_end (argptr);
|
|
|
|
return va_buf;
|
|
}
|
|
|
|
|
|
/// just for debugging
|
|
int memsearch (byte *start, int count, int search)
|
|
{
|
|
int i;
|
|
|
|
for (i=0 ; i<count ; i++)
|
|
if (start[i] == search)
|
|
return i;
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
QUAKE FILESYSTEM
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
int com_filesize;
|
|
|
|
|
|
//
|
|
// in memory
|
|
//
|
|
|
|
typedef struct
|
|
{
|
|
char name[MAX_QPATH];
|
|
int filepos, filelen;
|
|
} packfile_t;
|
|
|
|
typedef struct pack_s
|
|
{
|
|
char filename[MAX_OSPATH];
|
|
int handle;
|
|
int numfiles;
|
|
packfile_t *files;
|
|
} pack_t;
|
|
|
|
//
|
|
// on disk
|
|
//
|
|
typedef struct
|
|
{
|
|
char name[56];
|
|
int filepos, filelen;
|
|
} dpackfile_t;
|
|
|
|
typedef struct
|
|
{
|
|
char id[4];
|
|
int dirofs;
|
|
int dirlen;
|
|
} dpackheader_t;
|
|
|
|
#define MAX_FILES_IN_PACK 2048
|
|
|
|
char com_gamedir[MAX_OSPATH];
|
|
char com_basedir[MAX_OSPATH];
|
|
|
|
typedef struct searchpath_s
|
|
{
|
|
char filename[MAX_OSPATH];
|
|
pack_t *pack; // only one of filename / pack will be used
|
|
struct searchpath_s *next;
|
|
} searchpath_t;
|
|
|
|
searchpath_t *com_searchpaths;
|
|
|
|
/*
|
|
============
|
|
COM_Path_f
|
|
============
|
|
*/
|
|
void COM_Path_f (void)
|
|
{
|
|
searchpath_t *s;
|
|
|
|
Con_Printf ("Current search path:\n");
|
|
for (s=com_searchpaths ; s ; s=s->next)
|
|
{
|
|
if (s->pack)
|
|
{
|
|
Con_Printf ("%s (%i files)\n", s->pack->filename, s->pack->numfiles);
|
|
}
|
|
else
|
|
Con_Printf ("%s\n", s->filename);
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_WriteFile
|
|
|
|
The filename will be prefixed by the current game directory
|
|
============
|
|
*/
|
|
void COM_WriteFile (const char *filename, const void *data, int len)
|
|
{
|
|
int handle;
|
|
char name[MAX_OSPATH];
|
|
|
|
Sys_mkdir (com_gamedir); //johnfitz -- if we've switched to a nonexistant gamedir, create it now so we don't crash
|
|
|
|
sprintf (name, "%s/%s", com_gamedir, filename);
|
|
|
|
handle = Sys_FileOpenWrite (name);
|
|
if (handle == -1)
|
|
{
|
|
Sys_Printf ("COM_WriteFile: failed on %s\n", name);
|
|
return;
|
|
}
|
|
|
|
Sys_Printf ("COM_WriteFile: %s\n", name);
|
|
Sys_FileWrite (handle, data, len);
|
|
Sys_FileClose (handle);
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_CreatePath
|
|
============
|
|
*/
|
|
void COM_CreatePath (char *path)
|
|
{
|
|
char *ofs;
|
|
|
|
for (ofs = path+1 ; *ofs ; ofs++)
|
|
{
|
|
if (*ofs == '/')
|
|
{ // create the directory
|
|
*ofs = 0;
|
|
Sys_mkdir (path);
|
|
*ofs = '/';
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===========
|
|
COM_CopyFile
|
|
|
|
Copies a file over from the net to the local cache, creating any directories
|
|
needed. This is for the convenience of developers using ISDN from home.
|
|
===========
|
|
*/
|
|
void COM_CopyFile (const char *netpath, const char *cachepath)
|
|
{
|
|
int in, out;
|
|
int remaining, count;
|
|
char buf[4096];
|
|
|
|
remaining = Sys_FileOpenRead (netpath, &in);
|
|
Q_strcpy (buf, cachepath);
|
|
COM_CreatePath (buf); // create directories up to the cache file
|
|
out = Sys_FileOpenWrite (cachepath);
|
|
|
|
while (remaining)
|
|
{
|
|
if (remaining < sizeof(buf))
|
|
count = remaining;
|
|
else
|
|
count = sizeof(buf);
|
|
Sys_FileRead (in, buf, count);
|
|
Sys_FileWrite (out, buf, count);
|
|
remaining -= count;
|
|
}
|
|
|
|
Sys_FileClose (in);
|
|
Sys_FileClose (out);
|
|
}
|
|
|
|
/*
|
|
===========
|
|
COM_FindFile
|
|
|
|
Finds the file in the search path.
|
|
Sets com_filesize and one of handle or file
|
|
===========
|
|
*/
|
|
int COM_FindFile (const char *filename, int *handle, FILE **file)
|
|
{
|
|
searchpath_t *search;
|
|
char netpath[MAX_OSPATH];
|
|
pack_t *pak;
|
|
int i;
|
|
int findtime;
|
|
|
|
if (file && handle)
|
|
Sys_Error ("COM_FindFile: both handle and file set");
|
|
if (!file && !handle)
|
|
Sys_Error ("COM_FindFile: neither handle or file set");
|
|
|
|
//
|
|
// search through the path, one element at a time
|
|
//
|
|
search = com_searchpaths;
|
|
if (proghack)
|
|
{ // gross hack to use quake 1 progs with quake 2 maps
|
|
if (!strcmp(filename, "progs.dat"))
|
|
search = search->next;
|
|
}
|
|
|
|
for ( ; search ; search = search->next)
|
|
{
|
|
// is the element a pak file?
|
|
if (search->pack)
|
|
{
|
|
// look through all the pak file elements
|
|
pak = search->pack;
|
|
for (i=0 ; i<pak->numfiles ; i++)
|
|
if (!strcmp (pak->files[i].name, filename))
|
|
{ // found it!
|
|
// Sys_Printf ("PackFile: %s : %s\n",pak->filename, filename);
|
|
if (handle)
|
|
{
|
|
*handle = pak->handle;
|
|
Sys_FileSeek (pak->handle, pak->files[i].filepos);
|
|
}
|
|
else
|
|
{ // open a new file on the pakfile
|
|
*file = fopen (pak->filename, "rb");
|
|
if (*file)
|
|
fseek (*file, pak->files[i].filepos, SEEK_SET);
|
|
}
|
|
com_filesize = pak->files[i].filelen;
|
|
return com_filesize;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// check a file in the directory tree
|
|
if (!static_registered)
|
|
{ // if not a registered version, don't ever go beyond base
|
|
if ( strchr (filename, '/') || strchr (filename,'\\'))
|
|
continue;
|
|
}
|
|
|
|
sprintf (netpath, "%s/%s",search->filename, filename);
|
|
|
|
findtime = Sys_FileTime (netpath);
|
|
if (findtime == -1)
|
|
continue;
|
|
|
|
// Sys_Printf ("FindFile: %s\n",netpath);
|
|
com_filesize = Sys_FileOpenRead (netpath, &i);
|
|
if (handle)
|
|
*handle = i;
|
|
else
|
|
{
|
|
Sys_FileClose (i);
|
|
*file = fopen (netpath, "rb");
|
|
}
|
|
return com_filesize;
|
|
}
|
|
|
|
}
|
|
|
|
Con_DPrintf ("FindFile: can't find %s\n", filename);
|
|
|
|
if (handle)
|
|
*handle = -1;
|
|
else
|
|
*file = NULL;
|
|
com_filesize = -1;
|
|
return -1;
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
COM_OpenFile
|
|
|
|
filename never has a leading slash, but may contain directory walks
|
|
returns a handle and a length
|
|
it may actually be inside a pak file
|
|
===========
|
|
*/
|
|
int COM_OpenFile (const char *filename, int *handle)
|
|
{
|
|
return COM_FindFile (filename, handle, NULL);
|
|
}
|
|
|
|
/*
|
|
===========
|
|
COM_FOpenFile
|
|
|
|
If the requested file is inside a packfile, a new FILE * will be opened
|
|
into the file.
|
|
===========
|
|
*/
|
|
int COM_FOpenFile (const char *filename, FILE **file)
|
|
{
|
|
return COM_FindFile (filename, NULL, file);
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_CloseFile
|
|
|
|
If it is a pak file handle, don't really close it
|
|
============
|
|
*/
|
|
void COM_CloseFile (int h)
|
|
{
|
|
searchpath_t *s;
|
|
|
|
for (s = com_searchpaths ; s ; s=s->next)
|
|
if (s->pack && s->pack->handle == h)
|
|
return;
|
|
|
|
Sys_FileClose (h);
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
COM_LoadFile
|
|
|
|
Filename are reletive to the quake directory.
|
|
Allways appends a 0 byte.
|
|
============
|
|
*/
|
|
cache_user_t *loadcache;
|
|
byte *loadbuf;
|
|
int loadsize;
|
|
byte *COM_LoadFile (const char *path, int usehunk)
|
|
{
|
|
int h;
|
|
byte *buf;
|
|
char base[32];
|
|
int len;
|
|
|
|
buf = NULL; // quiet compiler warning
|
|
|
|
// look for it in the filesystem or pack files
|
|
len = COM_OpenFile (path, &h);
|
|
if (h == -1)
|
|
return NULL;
|
|
|
|
// extract the filename base name for hunk tag
|
|
COM_FileBase (path, base);
|
|
|
|
if (usehunk == 1)
|
|
buf = (byte *) Hunk_AllocName (len+1, base);
|
|
else if (usehunk == 2)
|
|
buf = (byte *) Hunk_TempAlloc (len+1);
|
|
else if (usehunk == 0)
|
|
buf = (byte *) Z_Malloc (len+1);
|
|
else if (usehunk == 3)
|
|
buf = (byte *) Cache_Alloc (loadcache, len+1, base);
|
|
else if (usehunk == 4)
|
|
{
|
|
if (len+1 > loadsize)
|
|
buf = (byte *) Hunk_TempAlloc (len+1);
|
|
else
|
|
buf = loadbuf;
|
|
}
|
|
else
|
|
Sys_Error ("COM_LoadFile: bad usehunk");
|
|
|
|
if (!buf)
|
|
Sys_Error ("COM_LoadFile: not enough space for %s", path);
|
|
|
|
((byte *)buf)[len] = 0;
|
|
|
|
// Draw_BeginDisc causes core dumps when called excessively in big mods S.A.
|
|
// Draw_BeginDisc ();
|
|
|
|
Sys_FileRead (h, buf, len);
|
|
COM_CloseFile (h);
|
|
|
|
return buf;
|
|
}
|
|
|
|
byte *COM_LoadHunkFile (const char *path)
|
|
{
|
|
return COM_LoadFile (path, 1);
|
|
}
|
|
|
|
byte *COM_LoadTempFile (const char *path)
|
|
{
|
|
return COM_LoadFile (path, 2);
|
|
}
|
|
|
|
void COM_LoadCacheFile (const char *path, struct cache_user_s *cu)
|
|
{
|
|
loadcache = cu;
|
|
COM_LoadFile (path, 3);
|
|
}
|
|
|
|
// uses temp hunk if larger than bufsize
|
|
byte *COM_LoadStackFile (const char *path, void *buffer, int bufsize)
|
|
{
|
|
byte *buf;
|
|
|
|
loadbuf = (byte *)buffer;
|
|
loadsize = bufsize;
|
|
buf = COM_LoadFile (path, 4);
|
|
|
|
return buf;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
COM_LoadPackFile -- johnfitz -- modified based on topaz's tutorial
|
|
|
|
Takes an explicit (not game tree related) path to a pak file.
|
|
|
|
Loads the header and directory, adding the files at the beginning
|
|
of the list so they override previous pack files.
|
|
=================
|
|
*/
|
|
pack_t *COM_LoadPackFile (const char *packfile)
|
|
{
|
|
dpackheader_t header;
|
|
int i;
|
|
packfile_t *newfiles;
|
|
int numpackfiles;
|
|
pack_t *pack;
|
|
int packhandle;
|
|
dpackfile_t info[MAX_FILES_IN_PACK];
|
|
unsigned short crc;
|
|
|
|
if (Sys_FileOpenRead (packfile, &packhandle) == -1)
|
|
return NULL;
|
|
Sys_FileRead (packhandle, (void *)&header, sizeof(header));
|
|
if (header.id[0] != 'P' || header.id[1] != 'A' || header.id[2] != 'C' || header.id[3] != 'K')
|
|
Sys_Error ("%s is not a packfile", packfile);
|
|
header.dirofs = LittleLong (header.dirofs);
|
|
header.dirlen = LittleLong (header.dirlen);
|
|
|
|
numpackfiles = header.dirlen / sizeof(dpackfile_t);
|
|
|
|
if (numpackfiles > MAX_FILES_IN_PACK)
|
|
Sys_Error ("%s has %i files", packfile, numpackfiles);
|
|
|
|
if (numpackfiles != PAK0_COUNT)
|
|
com_modified = true; // not the original file
|
|
|
|
//johnfitz -- dynamic gamedir loading
|
|
//Hunk_AllocName (numpackfiles * sizeof(packfile_t), "packfile");
|
|
newfiles = (packfile_t *) Z_Malloc(numpackfiles * sizeof(packfile_t));
|
|
//johnfitz
|
|
|
|
Sys_FileSeek (packhandle, header.dirofs);
|
|
Sys_FileRead (packhandle, (void *)info, header.dirlen);
|
|
|
|
// crc the directory to check for modifications
|
|
CRC_Init (&crc);
|
|
for (i = 0; i < header.dirlen ; i++)
|
|
CRC_ProcessByte (&crc, ((byte *)info)[i]);
|
|
if (crc != PAK0_CRC)
|
|
com_modified = true;
|
|
|
|
// parse the directory
|
|
for (i = 0; i < numpackfiles ; i++)
|
|
{
|
|
strcpy (newfiles[i].name, info[i].name);
|
|
newfiles[i].filepos = LittleLong(info[i].filepos);
|
|
newfiles[i].filelen = LittleLong(info[i].filelen);
|
|
}
|
|
|
|
//johnfitz -- dynamic gamedir loading
|
|
//pack = Hunk_Alloc (sizeof (pack_t));
|
|
pack = (pack_t *) Z_Malloc (sizeof (pack_t));
|
|
//johnfitz
|
|
|
|
strcpy (pack->filename, packfile);
|
|
pack->handle = packhandle;
|
|
pack->numfiles = numpackfiles;
|
|
pack->files = newfiles;
|
|
|
|
//Con_Printf ("Added packfile %s (%i files)\n", packfile, numpackfiles);
|
|
return pack;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
COM_AddGameDirectory -- johnfitz -- modified based on topaz's tutorial
|
|
=================
|
|
*/
|
|
void COM_AddGameDirectory (const char *dir)
|
|
{
|
|
int i;
|
|
searchpath_t *search;
|
|
pack_t *pak;
|
|
char pakfile[MAX_OSPATH];
|
|
|
|
strcpy (com_gamedir, dir);
|
|
|
|
// add the directory to the search path
|
|
search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
|
|
strcpy (search->filename, dir);
|
|
search->next = com_searchpaths;
|
|
com_searchpaths = search;
|
|
|
|
// add any pak files in the format pak0.pak pak1.pak, ...
|
|
for (i = 0; ; i++)
|
|
{
|
|
sprintf (pakfile, "%s/pak%i.pak", dir, i);
|
|
pak = COM_LoadPackFile (pakfile);
|
|
if (!pak)
|
|
break;
|
|
search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
|
|
search->pack = pak;
|
|
search->next = com_searchpaths;
|
|
com_searchpaths = search;
|
|
}
|
|
}
|
|
|
|
static void kill_id1_conback (void) /* QuakeSpasm customization: */
|
|
{
|
|
searchpath_t *search;
|
|
int i;
|
|
|
|
for (search = com_searchpaths; search; search = search->next)
|
|
{
|
|
if (!search->pack)
|
|
continue;
|
|
if (!strstr(search->pack->filename, "/id1/pak0.pak"))
|
|
continue;
|
|
for (i = 0 ; i < search->pack->numfiles ; i++)
|
|
{
|
|
if (strcmp(search->pack->files[i].name,
|
|
"gfx/conback.lmp") == 0)
|
|
{
|
|
search->pack->files[i].name[0] = '$';
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
COM_InitFilesystem
|
|
=================
|
|
*/
|
|
void COM_InitFilesystem (void) //johnfitz -- modified based on topaz's tutorial
|
|
{
|
|
int i, j;
|
|
searchpath_t *search;
|
|
|
|
i = COM_CheckParm ("-basedir");
|
|
if (i && i < com_argc-1)
|
|
strcpy (com_basedir, com_argv[i + 1]);
|
|
else
|
|
strcpy (com_basedir, host_parms.basedir);
|
|
|
|
j = strlen (com_basedir);
|
|
if (j > 0)
|
|
{
|
|
if ((com_basedir[j-1] == '\\') || (com_basedir[j-1] == '/'))
|
|
com_basedir[j-1] = 0;
|
|
}
|
|
|
|
// start up with GAMENAME by default (id1)
|
|
COM_AddGameDirectory (va("%s/"GAMENAME, com_basedir));
|
|
strcpy (com_gamedir, va("%s/"GAMENAME, com_basedir));
|
|
|
|
if (!fitzmode)
|
|
{ /* QuakeSpasm customization: */
|
|
kill_id1_conback ();
|
|
}
|
|
|
|
//johnfitz -- track number of mission packs added
|
|
//since we don't want to allow the "game" command to strip them away
|
|
com_nummissionpacks = 0;
|
|
if (COM_CheckParm ("-rogue"))
|
|
{
|
|
COM_AddGameDirectory (va("%s/rogue", com_basedir));
|
|
com_nummissionpacks++;
|
|
}
|
|
if (COM_CheckParm ("-hipnotic"))
|
|
{
|
|
COM_AddGameDirectory (va("%s/hipnotic", com_basedir));
|
|
com_nummissionpacks++;
|
|
}
|
|
if (COM_CheckParm ("-quoth"))
|
|
{
|
|
COM_AddGameDirectory (va("%s/quoth", com_basedir));
|
|
com_nummissionpacks++;
|
|
}
|
|
//johnfitz
|
|
|
|
i = COM_CheckParm ("-game");
|
|
if (i && i < com_argc-1)
|
|
{
|
|
com_modified = true;
|
|
COM_AddGameDirectory (va("%s/%s", com_basedir, com_argv[i + 1]));
|
|
}
|
|
|
|
i = COM_CheckParm ("-path");
|
|
if (i)
|
|
{
|
|
com_modified = true;
|
|
com_searchpaths = NULL;
|
|
while (++i < com_argc)
|
|
{
|
|
if (!com_argv[i] || com_argv[i][0] == '+' || com_argv[i][0] == '-')
|
|
break;
|
|
search = (searchpath_t *) Hunk_Alloc (sizeof(searchpath_t));
|
|
if (!strcmp(COM_FileExtension(com_argv[i]), "pak") )
|
|
{
|
|
search->pack = COM_LoadPackFile (com_argv[i]);
|
|
if (!search->pack)
|
|
Sys_Error ("Couldn't load packfile: %s", com_argv[i]);
|
|
}
|
|
else
|
|
strcpy (search->filename, com_argv[i]);
|
|
search->next = com_searchpaths;
|
|
com_searchpaths = search;
|
|
}
|
|
}
|
|
|
|
if (COM_CheckParm ("-proghack"))
|
|
proghack = true;
|
|
}
|
|
|