mirror of
https://github.com/Shpoike/Quakespasm.git
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5e4849c61f
by locale-insensitive versions, new header q_ctype.h. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@868 af15c1b1-3010-417e-b628-4374ebc0bcbd
457 lines
10 KiB
C
457 lines
10 KiB
C
/*
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* Background music handling for Quakespasm (adapted from uHexen2)
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* Handles streaming music as raw sound samples and runs the midi driver
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*
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* Copyright (C) 1999-2005 Id Software, Inc.
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* Copyright (C) 2010-2012 O.Sezer <sezero@users.sourceforge.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*/
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#include "quakedef.h"
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#include "snd_codec.h"
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#include "bgmusic.h"
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#define MUSIC_DIRNAME "music"
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qboolean bgmloop;
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cvar_t bgm_extmusic = {"bgm_extmusic", "1", CVAR_ARCHIVE};
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static qboolean no_extmusic= false;
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static float old_volume = -1.0f;
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typedef enum _bgm_player
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{
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BGM_NONE = -1,
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BGM_MIDIDRV = 1,
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BGM_STREAMER
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} bgm_player_t;
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typedef struct music_handler_s
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{
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unsigned int type; /* 1U << n (see snd_codec.h) */
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bgm_player_t player; /* Enumerated bgm player type */
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int is_available; /* -1 means not present */
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const char *ext; /* Expected file extension */
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const char *dir; /* Where to look for music file */
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struct music_handler_s *next;
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} music_handler_t;
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static music_handler_t wanted_handlers[] =
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{
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{ CODECTYPE_VORBIS,BGM_STREAMER,-1, "ogg", MUSIC_DIRNAME, NULL },
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{ CODECTYPE_OPUS, BGM_STREAMER, -1, "opus", MUSIC_DIRNAME, NULL },
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{ CODECTYPE_MP3, BGM_STREAMER, -1, "mp3", MUSIC_DIRNAME, NULL },
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{ CODECTYPE_FLAC, BGM_STREAMER, -1, "flac", MUSIC_DIRNAME, NULL },
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{ CODECTYPE_WAV, BGM_STREAMER, -1, "wav", MUSIC_DIRNAME, NULL },
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{ CODECTYPE_MOD, BGM_STREAMER, -1, "it", MUSIC_DIRNAME, NULL },
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{ CODECTYPE_MOD, BGM_STREAMER, -1, "s3m", MUSIC_DIRNAME, NULL },
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{ CODECTYPE_MOD, BGM_STREAMER, -1, "xm", MUSIC_DIRNAME, NULL },
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{ CODECTYPE_MOD, BGM_STREAMER, -1, "mod", MUSIC_DIRNAME, NULL },
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{ CODECTYPE_UMX, BGM_STREAMER, -1, "umx", MUSIC_DIRNAME, NULL },
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{ CODECTYPE_NONE, BGM_NONE, -1, NULL, NULL, NULL }
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};
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static music_handler_t *music_handlers = NULL;
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#define ANY_CODECTYPE 0xFFFFFFFF
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#define CDRIP_TYPES (CODECTYPE_VORBIS | CODECTYPE_MP3 | CODECTYPE_FLAC | CODECTYPE_WAV)
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#define CDRIPTYPE(x) (((x) & CDRIP_TYPES) != 0)
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static snd_stream_t *bgmstream = NULL;
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static void BGM_Play_f (void)
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{
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if (Cmd_Argc() == 2)
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{
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BGM_Play (Cmd_Argv(1));
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}
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else
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{
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Con_Printf ("music <musicfile>\n");
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return;
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}
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}
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static void BGM_Pause_f (void)
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{
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BGM_Pause ();
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}
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static void BGM_Resume_f (void)
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{
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BGM_Resume ();
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}
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static void BGM_Loop_f (void)
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{
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if (Cmd_Argc() == 2)
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{
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if (q_strcasecmp(Cmd_Argv(1), "0") == 0 ||
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q_strcasecmp(Cmd_Argv(1),"off") == 0)
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bgmloop = false;
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else if (q_strcasecmp(Cmd_Argv(1), "1") == 0 ||
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q_strcasecmp(Cmd_Argv(1),"on") == 0)
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bgmloop = true;
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else if (q_strcasecmp(Cmd_Argv(1),"toggle") == 0)
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bgmloop = !bgmloop;
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}
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if (bgmloop)
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Con_Printf("Music will be looped\n");
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else
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Con_Printf("Music will not be looped\n");
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}
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static void BGM_Stop_f (void)
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{
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BGM_Stop();
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}
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qboolean BGM_Init (void)
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{
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music_handler_t *handlers = NULL;
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int i;
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Cvar_RegisterVariable(&bgm_extmusic);
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Cmd_AddCommand("music", BGM_Play_f);
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Cmd_AddCommand("music_pause", BGM_Pause_f);
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Cmd_AddCommand("music_resume", BGM_Resume_f);
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Cmd_AddCommand("music_loop", BGM_Loop_f);
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Cmd_AddCommand("music_stop", BGM_Stop_f);
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if (COM_CheckParm("-noextmusic") != 0)
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no_extmusic = true;
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bgmloop = true;
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for (i = 0; wanted_handlers[i].type != CODECTYPE_NONE; i++)
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{
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switch (wanted_handlers[i].player)
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{
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case BGM_MIDIDRV:
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/* not supported in quake */
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break;
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case BGM_STREAMER:
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wanted_handlers[i].is_available =
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S_CodecIsAvailable(wanted_handlers[i].type);
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break;
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case BGM_NONE:
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default:
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break;
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}
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if (wanted_handlers[i].is_available != -1)
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{
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if (handlers)
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{
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handlers->next = &wanted_handlers[i];
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handlers = handlers->next;
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}
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else
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{
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music_handlers = &wanted_handlers[i];
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handlers = music_handlers;
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}
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}
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}
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return true;
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}
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void BGM_Shutdown (void)
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{
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BGM_Stop();
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/* sever our connections to
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* midi_drv and snd_codec */
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music_handlers = NULL;
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}
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static void BGM_Play_noext (const char *filename, unsigned int allowed_types)
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{
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char tmp[MAX_QPATH];
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music_handler_t *handler;
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handler = music_handlers;
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while (handler)
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{
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if (! (handler->type & allowed_types))
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{
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handler = handler->next;
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continue;
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}
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if (!handler->is_available)
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{
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handler = handler->next;
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continue;
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}
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q_snprintf(tmp, sizeof(tmp), "%s/%s.%s",
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handler->dir, filename, handler->ext);
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switch (handler->player)
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{
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case BGM_MIDIDRV:
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/* not supported in quake */
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break;
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case BGM_STREAMER:
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bgmstream = S_CodecOpenStreamType(tmp, handler->type);
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if (bgmstream)
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return; /* success */
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break;
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case BGM_NONE:
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default:
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break;
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}
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handler = handler->next;
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}
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Con_Printf("Couldn't handle music file %s\n", filename);
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}
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void BGM_Play (const char *filename)
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{
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char tmp[MAX_QPATH];
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const char *ext;
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music_handler_t *handler;
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BGM_Stop();
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if (music_handlers == NULL)
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return;
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if (!filename || !*filename)
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{
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Con_DPrintf("null music file name\n");
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return;
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}
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ext = COM_FileGetExtension(filename);
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if (! *ext) /* try all things */
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{
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BGM_Play_noext(filename, ANY_CODECTYPE);
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return;
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}
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handler = music_handlers;
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while (handler)
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{
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if (handler->is_available &&
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!q_strcasecmp(ext, handler->ext))
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break;
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handler = handler->next;
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}
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if (!handler)
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{
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Con_Printf("Unhandled extension for %s\n", filename);
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return;
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}
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q_snprintf(tmp, sizeof(tmp), "%s/%s", handler->dir, filename);
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switch (handler->player)
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{
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case BGM_MIDIDRV:
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/* not supported in quake */
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break;
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case BGM_STREAMER:
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bgmstream = S_CodecOpenStreamType(tmp, handler->type);
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if (bgmstream)
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return; /* success */
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break;
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case BGM_NONE:
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default:
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break;
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}
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Con_Printf("Couldn't handle music file %s\n", filename);
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}
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void BGM_PlayCDtrack (byte track, qboolean looping)
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{
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/* instead of searching by the order of music_handlers, do so by
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* the order of searchpath priority: the file from the searchpath
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* with the highest path_id is most likely from our own gamedir
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* itself. This way, if a mod has track02 as a *.mp3 file, which
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* is below *.ogg in the music_handler order, the mp3 will still
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* have priority over track02.ogg from, say, id1.
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*/
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char tmp[MAX_QPATH];
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const char *ext;
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unsigned int path_id, prev_id, type;
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music_handler_t *handler;
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BGM_Stop();
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if (CDAudio_Play(track, looping) == 0)
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return; /* success */
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if (music_handlers == NULL)
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return;
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if (no_extmusic || !bgm_extmusic.value)
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return;
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prev_id = 0;
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type = 0;
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ext = NULL;
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handler = music_handlers;
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while (handler)
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{
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if (! handler->is_available)
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goto _next;
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if (! CDRIPTYPE(handler->type))
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goto _next;
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q_snprintf(tmp, sizeof(tmp), "%s/track%02d.%s",
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MUSIC_DIRNAME, (int)track, handler->ext);
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if (! COM_FileExists(tmp, &path_id))
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goto _next;
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if (path_id > prev_id)
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{
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prev_id = path_id;
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type = handler->type;
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ext = handler->ext;
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}
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_next:
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handler = handler->next;
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}
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if (ext == NULL)
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Con_Printf("Couldn't find a cdrip for track %d\n", (int)track);
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else
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{
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q_snprintf(tmp, sizeof(tmp), "%s/track%02d.%s",
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MUSIC_DIRNAME, (int)track, ext);
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bgmstream = S_CodecOpenStreamType(tmp, type);
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if (! bgmstream)
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Con_Printf("Couldn't handle music file %s\n", tmp);
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}
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}
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void BGM_Stop (void)
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{
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if (bgmstream)
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{
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bgmstream->status = STREAM_NONE;
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S_CodecCloseStream(bgmstream);
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bgmstream = NULL;
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s_rawend = 0;
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}
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}
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void BGM_Pause (void)
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{
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if (bgmstream)
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{
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if (bgmstream->status == STREAM_PLAY)
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bgmstream->status = STREAM_PAUSE;
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}
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}
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void BGM_Resume (void)
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{
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if (bgmstream)
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{
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if (bgmstream->status == STREAM_PAUSE)
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bgmstream->status = STREAM_PLAY;
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}
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}
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static void BGM_UpdateStream (void)
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{
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int res; /* Number of bytes read. */
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int bufferSamples;
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int fileSamples;
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int fileBytes;
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byte raw[16384];
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if (bgmstream->status != STREAM_PLAY)
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return;
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/* don't bother playing anything if musicvolume is 0 */
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if (bgmvolume.value <= 0)
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return;
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/* see how many samples should be copied into the raw buffer */
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if (s_rawend < paintedtime)
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s_rawend = paintedtime;
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while (s_rawend < paintedtime + MAX_RAW_SAMPLES)
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{
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bufferSamples = MAX_RAW_SAMPLES - (s_rawend - paintedtime);
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/* decide how much data needs to be read from the file */
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fileSamples = bufferSamples * bgmstream->info.rate / shm->speed;
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if (!fileSamples)
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return;
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/* our max buffer size */
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fileBytes = fileSamples * (bgmstream->info.width * bgmstream->info.channels);
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if (fileBytes > (int) sizeof(raw))
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{
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fileBytes = (int) sizeof(raw);
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fileSamples = fileBytes /
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(bgmstream->info.width * bgmstream->info.channels);
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}
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/* Read */
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res = S_CodecReadStream(bgmstream, fileBytes, raw);
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if (res < fileBytes)
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{
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fileBytes = res;
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fileSamples = res / (bgmstream->info.width * bgmstream->info.channels);
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}
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if (res > 0) /* data: add to raw buffer */
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{
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S_RawSamples(fileSamples, bgmstream->info.rate,
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bgmstream->info.width,
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bgmstream->info.channels,
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raw, bgmvolume.value);
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}
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else if (res == 0) /* EOF */
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{
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if (bgmloop)
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{
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if (S_CodecRewindStream(bgmstream) < 0)
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{
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BGM_Stop();
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return;
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}
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}
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else
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{
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BGM_Stop();
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return;
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}
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}
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else /* res < 0: some read error */
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{
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Con_Printf("Stream read error (%i), stopping.\n", res);
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BGM_Stop();
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return;
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}
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}
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}
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void BGM_Update (void)
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{
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if (old_volume != bgmvolume.value)
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{
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if (bgmvolume.value < 0)
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Cvar_SetQuick (&bgmvolume, "0");
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else if (bgmvolume.value > 1)
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Cvar_SetQuick (&bgmvolume, "1");
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old_volume = bgmvolume.value;
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}
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if (bgmstream)
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BGM_UpdateStream ();
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}
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