mirror of
https://github.com/Shpoike/Quakespasm.git
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668 lines
16 KiB
C
668 lines
16 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2010-2014 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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static void CL_FinishTimeDemo (void);
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/*
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==============================================================================
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DEMO CODE
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When a demo is playing back, all NET_SendMessages are skipped, and
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NET_GetMessages are read from the demo file.
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Whenever cl.time gets past the last received message, another message is
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read from the demo file.
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==============================================================================
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*/
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/*
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==============
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CL_StopPlayback
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Called when a demo file runs out, or the user starts a game
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==============
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*/
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void CL_StopPlayback (void)
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{
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if (!cls.demoplayback)
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return;
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fclose (cls.demofile);
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cls.demoplayback = false;
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cls.demopaused = false;
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cls.demofile = NULL;
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cls.state = ca_disconnected;
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if (cls.timedemo)
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CL_FinishTimeDemo ();
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}
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/*
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====================
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CL_WriteDemoMessage
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Dumps the current net message, prefixed by the length and view angles
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====================
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*/
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static void CL_WriteDemoMessage (void)
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{
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int len;
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int i;
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float f;
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len = LittleLong (net_message.cursize);
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fwrite (&len, 4, 1, cls.demofile);
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for (i = 0; i < 3; i++)
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{
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f = LittleFloat (cl.viewangles[i]);
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fwrite (&f, 4, 1, cls.demofile);
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}
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fwrite (net_message.data, net_message.cursize, 1, cls.demofile);
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fflush (cls.demofile);
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}
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static int CL_GetDemoMessage (void)
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{
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int r, i;
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float f;
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if (cls.demopaused)
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return 0;
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// decide if it is time to grab the next message
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if (cls.signon == SIGNONS) // always grab until fully connected
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{
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if (cls.timedemo)
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{
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if (host_framecount == cls.td_lastframe)
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return 0; // already read this frame's message
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cls.td_lastframe = host_framecount;
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// if this is the second frame, grab the real td_starttime
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// so the bogus time on the first frame doesn't count
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if (host_framecount == cls.td_startframe + 1)
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cls.td_starttime = realtime;
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}
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else if (/* cl.time > 0 && */ cl.time <= cl.mtime[0])
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{
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return 0; // don't need another message yet
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}
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}
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// get the next message
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fread (&net_message.cursize, 4, 1, cls.demofile);
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VectorCopy (cl.mviewangles[0], cl.mviewangles[1]);
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for (i = 0 ; i < 3 ; i++)
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{
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r = fread (&f, 4, 1, cls.demofile);
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cl.mviewangles[0][i] = LittleFloat (f);
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}
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net_message.cursize = LittleLong (net_message.cursize);
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if (net_message.cursize > MAX_MSGLEN)
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Sys_Error ("Demo message > MAX_MSGLEN");
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r = fread (net_message.data, net_message.cursize, 1, cls.demofile);
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if (r != 1)
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{
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CL_StopPlayback ();
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return 0;
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}
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return 1;
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}
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/*
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====================
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CL_GetMessage
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Handles recording and playback of demos, on top of NET_ code
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====================
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*/
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int CL_GetMessage (void)
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{
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int r;
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if (cls.demoplayback)
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return CL_GetDemoMessage ();
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while (1)
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{
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r = NET_GetMessage (cls.netcon);
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if (r != 1 && r != 2)
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return r;
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// discard nop keepalive message
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if (net_message.cursize == 1 && net_message.data[0] == svc_nop)
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Con_Printf ("<-- server to client keepalive\n");
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else
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break;
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}
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if (cls.demorecording)
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CL_WriteDemoMessage ();
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return r;
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}
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/*
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====================
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CL_Stop_f
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stop recording a demo
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====================
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*/
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void CL_Stop_f (void)
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{
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if (cmd_source != src_command)
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return;
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if (!cls.demorecording)
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{
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Con_Printf ("Not recording a demo.\n");
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return;
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}
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// write a disconnect message to the demo file
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SZ_Clear (&net_message);
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MSG_WriteByte (&net_message, svc_disconnect);
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CL_WriteDemoMessage ();
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// finish up
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fclose (cls.demofile);
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cls.demofile = NULL;
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cls.demorecording = false;
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Con_Printf ("Completed demo\n");
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Cvar_SetROM(cl_recordingdemo.name, "");
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// ericw -- update demo tab-completion list
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DemoList_Rebuild ();
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}
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static void CL_Record_Serverdata(void)
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{
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size_t i;
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MSG_WriteByte(&net_message, svc_serverinfo);
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if (cl.protocol_pext2)
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{
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MSG_WriteLong (&net_message, PROTOCOL_FTE_PEXT2);
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MSG_WriteLong (&net_message, cl.protocol_pext2);
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}
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MSG_WriteLong (&net_message, cl.protocol);
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if (cl.protocol == PROTOCOL_RMQ)
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MSG_WriteLong (&net_message, cl.protocolflags);
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if (cl.protocol_pext2 & PEXT2_PREDINFO)
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MSG_WriteString(&net_message, COM_SkipPath(com_gamedir));
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MSG_WriteByte (&net_message, cl.maxclients);
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MSG_WriteByte (&net_message, cl.gametype);
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MSG_WriteString (&net_message, cl.levelname);
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for (i=1; cl.model_precache[i]; i++)
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MSG_WriteString (&net_message, cl.model_precache[i]->name);
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MSG_WriteByte (&net_message, 0);
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for (i=1; cl.sound_precache[i]; i++) //FIXME: might not send any if nosound is set
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MSG_WriteString (&net_message, cl.sound_precache[i]->name);
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MSG_WriteByte (&net_message, 0);
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//FIXME: cd track (current rather than initial?)
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//FIXME: initial view entity (for clients that don't want to mess up scoreboards)
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MSG_WriteByte (&net_message, svc_signonnum);
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MSG_WriteByte (&net_message, 1);
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CL_WriteDemoMessage();
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SZ_Clear (&net_message);
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}
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//spins out a baseline(idx>=0) or static entity(idx<0) into net_message
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void CL_Record_Prespawn(void)
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{
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int idx, i;
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//baselines
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for (idx = 0; idx < cl.num_entities; idx++)
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{
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entity_state_t *state = &cl.entities[idx].baseline;
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if (!memcmp(state, &nullentitystate, sizeof(entity_state_t)))
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continue; //no need
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MSG_WriteStaticOrBaseLine(&net_message, idx, state, cl.protocol_pext2, cl.protocol, cl.protocolflags);
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if (net_message.cursize > 4096)
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{ //periodically flush so that large maps don't need larger than vanilla limits
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CL_WriteDemoMessage();
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SZ_Clear (&net_message);
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}
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}
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//static ents
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for (idx = 1; idx < cl.num_statics; idx++)
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{
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MSG_WriteStaticOrBaseLine(&net_message, -1, &cl.static_entities[idx].ent->baseline, cl.protocol_pext2, cl.protocol, cl.protocolflags);
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if (net_message.cursize > 4096)
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{ //periodically flush so that large maps don't need larger than vanilla limits
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CL_WriteDemoMessage();
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SZ_Clear (&net_message);
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}
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}
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//static sounds
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for (i = NUM_AMBIENTS; i < total_channels; i++)
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{
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channel_t *ss = &snd_channels[i];
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sfxcache_t *sc;
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if (!ss->sfx)
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continue;
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if (ss->entnum || ss->entchannel)
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continue; //can't have been a static sound
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sc = S_LoadSound(ss->sfx);
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if (!sc || sc->loopstart == -1)
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continue; //can't have been a (valid) static sound
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for (idx = 1; idx < MAX_SOUNDS && cl.sound_precache[idx]; idx++)
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if (cl.sound_precache[idx] == ss->sfx)
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break;
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if (idx == MAX_SOUNDS)
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continue; //can't figure out which sound it was
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MSG_WriteByte(&net_message, (idx > 255)?svc_spawnstaticsound2:svc_spawnstaticsound);
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MSG_WriteCoord(&net_message, ss->origin[0], cl.protocolflags);
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MSG_WriteCoord(&net_message, ss->origin[1], cl.protocolflags);
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MSG_WriteCoord(&net_message, ss->origin[2], cl.protocolflags);
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if (idx > 255)
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MSG_WriteShort(&net_message, idx);
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else
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MSG_WriteByte(&net_message, idx);
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MSG_WriteByte(&net_message, ss->master_vol);
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MSG_WriteByte(&net_message, ss->dist_mult*1000*64);
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if (net_message.cursize > 4096)
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{ //periodically flush so that large maps don't need larger than vanilla limits
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CL_WriteDemoMessage();
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SZ_Clear (&net_message);
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}
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}
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#ifdef PSET_SCRIPT
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//particleindexes
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for (idx = 0; idx < MAX_PARTICLETYPES; idx++)
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{
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if (!cl.particle_precache[idx].name)
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continue;
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MSG_WriteByte(&net_message, svcdp_precache);
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MSG_WriteShort(&net_message, 0x4000 | idx);
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MSG_WriteString(&net_message, cl.particle_precache[idx].name);
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if (net_message.cursize > 4096)
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{ //periodically flush so that large maps don't need larger than vanilla limits
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CL_WriteDemoMessage();
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SZ_Clear (&net_message);
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}
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}
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#endif
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MSG_WriteByte (&net_message, svc_signonnum);
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MSG_WriteByte (&net_message, 2);
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CL_WriteDemoMessage();
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SZ_Clear (&net_message);
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}
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void CL_Record_Spawn(void)
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{
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const char *cmd;
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int i, c;
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// player names, colors, and frag counts
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for (i = 0; i < cl.maxclients; i++)
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{
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MSG_WriteByte (&net_message, svc_updatename);
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MSG_WriteByte (&net_message, i);
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MSG_WriteString (&net_message, cl.scores[i].name);
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MSG_WriteByte (&net_message, svc_updatefrags);
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MSG_WriteByte (&net_message, i);
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MSG_WriteShort (&net_message, cl.scores[i].frags);
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MSG_WriteByte (&net_message, svc_updatecolors);
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MSG_WriteByte (&net_message, i);
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c = 0;
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if (cl.scores[i].shirt.type == 1)
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c |= (cl.scores[i].shirt.basic<<4)&0xf;
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if (cl.scores[i].pants.type == 1)
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c |= (cl.scores[i].pants.basic<<0)&0xf;
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MSG_WriteByte (&net_message, c);
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}
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// send all current light styles
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for (i = 0; i < MAX_LIGHTSTYLES; i++)
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{
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if (*cl_lightstyle[i].map)
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{
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MSG_WriteByte (&net_message, svc_lightstyle);
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MSG_WriteByte (&net_message, i);
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MSG_WriteString (&net_message, cl_lightstyle[i].map);
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}
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if (net_message.cursize > 4096)
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{ //periodically flush so that large maps don't need larger than vanilla limits
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CL_WriteDemoMessage();
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SZ_Clear (&net_message);
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}
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}
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// what about the current CD track... future consideration.
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//if this mod is using dynamic fog, make sure we start with the right values.
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cmd = Fog_GetFogCommand();
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if (cmd)
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{
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MSG_WriteByte (&net_message, svc_stufftext);
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MSG_WriteString (&net_message, cmd);
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}
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//stats
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for (i = 0; i < MAX_CL_STATS; i++)
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{
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if (!cl.stats[i] && !cl.statsf[i])
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continue;
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if (net_message.cursize > 4096)
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{ //periodically flush so that large maps don't need larger than vanilla limits
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CL_WriteDemoMessage();
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SZ_Clear (&net_message);
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}
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if ((double)cl.stats[i] != cl.statsf[i] && (unsigned int)cl.stats[i] <= 0x00ffffff)
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{ //if the float representation seems to have more precision then use that, unless its getting huge in which case we're probably getting fpu truncation, so go back to more compatible ints
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MSG_WriteByte (&net_message, svcfte_updatestatfloat);
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MSG_WriteByte (&net_message, i);
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MSG_WriteFloat (&net_message, cl.statsf[i]);
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}
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else if (cl.stats[i] >= 0 && cl.stats[i] <= 255 && (cl.protocol_pext2 & PEXT2_PREDINFO))
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{
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MSG_WriteByte (&net_message, svcdp_updatestatbyte);
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MSG_WriteByte (&net_message, i);
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MSG_WriteByte (&net_message, cl.stats[i]);
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}
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else
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{
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MSG_WriteByte (&net_message, svc_updatestat);
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MSG_WriteByte (&net_message, i);
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MSG_WriteLong (&net_message, cl.stats[i]);
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}
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}
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// view entity
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MSG_WriteByte (&net_message, svc_setview);
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MSG_WriteShort (&net_message, cl.viewentity);
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// signon
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MSG_WriteByte (&net_message, svc_signonnum);
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MSG_WriteByte (&net_message, 3);
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CL_WriteDemoMessage();
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SZ_Clear (&net_message);
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//ask the server to reset entity deltas. yes this means playback will wait a couple of frames before it actually starts playing but oh well.
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if (cl.protocol_pext2 & PEXT2_REPLACEMENTDELTAS)
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{
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cl.ackframes_count = 0;
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cl.ackframes[cl.ackframes_count++] = -1;
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}
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}
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/*
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====================
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CL_Record_f
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record <demoname> <map> [cd track]
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====================
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*/
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void CL_Record_f (void)
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{
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int c;
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char name[MAX_OSPATH];
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int track;
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if (cmd_source != src_command)
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return;
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if (cls.demoplayback)
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{
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Con_Printf ("Can't record during demo playback\n");
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return;
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}
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if (cls.demorecording)
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CL_Stop_f();
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c = Cmd_Argc();
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if (c != 2 && c != 3 && c != 4)
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{
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Con_Printf ("record <demoname> [<map> [cd track]]\n");
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return;
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}
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if (strstr(Cmd_Argv(1), ".."))
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{
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Con_Printf ("Relative pathnames are not allowed.\n");
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return;
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}
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if (c == 2 && cls.state == ca_connected)
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{
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#if 0
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Con_Printf("Can not record - already connected to server\nClient demo recording must be started before connecting\n");
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return;
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#endif
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if (cls.signon < 2)
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{
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Con_Printf("Can't record - try again when connected\n");
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return;
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}
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switch(cl.protocol)
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{
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case PROTOCOL_NETQUAKE:
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case PROTOCOL_FITZQUAKE:
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case PROTOCOL_RMQ:
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case PROTOCOL_VERSION_BJP3:
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break;
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//case PROTOCOL_VERSION_NEHD:
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//case PROTOCOL_VERSION_DP5:
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//case PROTOCOL_VERSION_DP6:
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case PROTOCOL_VERSION_DP7:
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//case PROTOCOL_VERSION_BJP1:
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//case PROTOCOL_VERSION_BJP2:
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default:
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Con_Printf("Can not record - protocol not supported for recording mid-map\nClient demo recording must be started before connecting\n");
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return;
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}
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}
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// write the forced cd track number, or -1
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if (c == 4)
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{
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track = atoi(Cmd_Argv(3));
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Con_Printf ("Forcing CD track to %i\n", cls.forcetrack);
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}
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else
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{
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track = -1;
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}
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q_snprintf (name, sizeof(name), "%s/%s", com_gamedir, Cmd_Argv(1));
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// start the map up
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if (c > 2)
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{
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Cmd_ExecuteString ( va("map %s", Cmd_Argv(2)), src_command);
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if (cls.state != ca_connected)
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return;
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}
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// open the demo file
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COM_AddExtension (name, ".dem", sizeof(name));
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Cvar_SetROM(cl_recordingdemo.name, name);
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Con_Printf ("recording to %s.\n", name);
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cls.demofile = fopen (name, "wb");
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if (!cls.demofile)
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{
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Con_Printf ("ERROR: couldn't create %s\n", name);
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Cvar_SetROM(cl_recordingdemo.name, "");
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return;
|
|
}
|
|
|
|
cls.forcetrack = track;
|
|
fprintf (cls.demofile, "%i\n", cls.forcetrack);
|
|
|
|
cls.demorecording = true;
|
|
|
|
// from ProQuake: initialize the demo file if we're already connected
|
|
if (c == 2 && cls.state == ca_connected)
|
|
{
|
|
byte *data = net_message.data;
|
|
int cursize = net_message.cursize;
|
|
byte weirdaltbufferthatprobablyisntneeded[NET_MAXMESSAGE];
|
|
|
|
net_message.data = weirdaltbufferthatprobablyisntneeded;
|
|
SZ_Clear (&net_message);
|
|
|
|
CL_Record_Serverdata();
|
|
CL_Record_Prespawn();
|
|
CL_Record_Spawn();
|
|
|
|
// restore net_message
|
|
net_message.data = data;
|
|
net_message.cursize = cursize;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
CL_PlayDemo_f
|
|
|
|
play [demoname]
|
|
====================
|
|
*/
|
|
void CL_PlayDemo_f (void)
|
|
{
|
|
char name[MAX_OSPATH];
|
|
|
|
if (cmd_source != src_command)
|
|
return;
|
|
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
Con_Printf ("playdemo <demoname> : plays a demo\n");
|
|
return;
|
|
}
|
|
|
|
// disconnect from server
|
|
CL_Disconnect ();
|
|
|
|
// open the demo file
|
|
q_strlcpy (name, Cmd_Argv(1), sizeof(name));
|
|
COM_AddExtension (name, ".dem", sizeof(name));
|
|
|
|
Con_Printf ("Playing demo from %s.\n", name);
|
|
|
|
COM_FOpenFile (name, &cls.demofile, NULL);
|
|
if (!cls.demofile)
|
|
{
|
|
Con_Printf ("ERROR: couldn't open %s\n", name);
|
|
cls.demonum = -1; // stop demo loop
|
|
return;
|
|
}
|
|
|
|
// ZOID, fscanf is evil
|
|
// O.S.: if a space character e.g. 0x20 (' ') follows '\n',
|
|
// fscanf skips that byte too and screws up further reads.
|
|
// fscanf (cls.demofile, "%i\n", &cls.forcetrack);
|
|
if (fscanf (cls.demofile, "%i", &cls.forcetrack) != 1 || fgetc (cls.demofile) != '\n')
|
|
{
|
|
fclose (cls.demofile);
|
|
cls.demofile = NULL;
|
|
cls.demonum = -1; // stop demo loop
|
|
Con_Printf ("ERROR: demo \"%s\" is invalid\n", name);
|
|
return;
|
|
}
|
|
|
|
cls.demoplayback = true;
|
|
cls.demopaused = false;
|
|
cls.state = ca_connected;
|
|
|
|
// get rid of the menu and/or console
|
|
key_dest = key_game;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_FinishTimeDemo
|
|
|
|
====================
|
|
*/
|
|
static void CL_FinishTimeDemo (void)
|
|
{
|
|
int frames;
|
|
float time;
|
|
|
|
cls.timedemo = false;
|
|
|
|
// the first frame didn't count
|
|
frames = (host_framecount - cls.td_startframe) - 1;
|
|
time = realtime - cls.td_starttime;
|
|
if (!time)
|
|
time = 1;
|
|
Con_Printf ("%i frames %5.1f seconds %5.1f fps\n", frames, time, frames/time);
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_TimeDemo_f
|
|
|
|
timedemo [demoname]
|
|
====================
|
|
*/
|
|
void CL_TimeDemo_f (void)
|
|
{
|
|
if (cmd_source != src_command)
|
|
return;
|
|
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
Con_Printf ("timedemo <demoname> : gets demo speeds\n");
|
|
return;
|
|
}
|
|
|
|
CL_PlayDemo_f ();
|
|
if (!cls.demofile)
|
|
return;
|
|
|
|
// cls.td_starttime will be grabbed at the second frame of the demo, so
|
|
// all the loading time doesn't get counted
|
|
|
|
cls.timedemo = true;
|
|
cls.td_startframe = host_framecount;
|
|
cls.td_lastframe = -1; // get a new message this frame
|
|
}
|
|
|