quakespasm/Quake/Makefile.darwin

314 lines
6.8 KiB
Makefile

### GNU Makefile for QuakeSpasm for Darwin, Dec. 27, 2011
# Usage: "make -f Makefile.darwin"
#
# You need the SDL library fully installed.
# "make DEBUG=1" to build a debug client.
# "make SDL_CONFIG=/path/to/sdl-config" for unusual SDL installations.
# "make SDLNET=1" to use SDL_net (NOT recommended) instead of platform
# specific code.
# COMPILING Quakespasm on OSX with music enabled:
#
# Because of difficulties of compiling the CODEC libs on OSX (especially G4),
# this makefile has been tweaked to link against the includes and libraries in ../MacOSX
# If you already have libogg/libvorbis/libmpg123 installed, please remove the
# "-I../MacOSX/include" and "-L../MacOSX" found below.
#
# STARTING GAME
# To install the CODEC libraries, copy ../MacOSX/*dylib to your Quake folder, then
# DYLD_FALLBACK_LIBRARY_PATH=. ./quakespasm
# Or copy ./MacOSX/*dylib to /usr/local/lib and use
# DYLD_FALLBACK_LIBRARY_PATH=/usr/local/lib ./quakespasm
### Embed custom Quakespasm console background picture
USE_QS_CONBACK=1
### Enable/Disable codecs for streaming music support
USE_CODEC_WAVE=1
USE_CODEC_MP3=1
USE_CODEC_VORBIS=1
# which library to use for mp3 decoding: mad or mpg123
MP3LIB=mpg123
# which library to use for ogg decoding: vorbis or tremor
VORBISLIB=vorbis
# ============================================================================
# Helper functions
# ============================================================================
check_gcc = $(shell if echo | $(CC) $(1) -S -o /dev/null -xc - > /dev/null 2>&1; then echo "$(1)"; else echo "$(2)"; fi;)
# ============================================================================
DEBUG ?= 0
SDLNET ?= 0
BUILDDIR := .
SYSNAME := $(shell uname -s)
ifneq (,$(findstring MINGW32,$(SYSNAME)))
HOST_OS = WIN32
TOPDIR := $(shell pwd -W)
else
ifneq (,$(findstring $(SYSNAME),FreeBSD NetBSD OpenBSD))
HOST_OS = UNIX
UNIX = bsd
TOPDIR := $(shell pwd)
else
ifneq (,$(findstring Darwin,$(SYSNAME)))
HOST_OS = UNIX
UNIX = darwin
TOPDIR := $(shell pwd)
else
ifneq (,$(findstring Linux,$(SYSNAME)))
HOST_OS = UNIX
UNIX = linux
TOPDIR := $(shell pwd)
else
$(error OS type not detected.)
endif
endif
endif
endif
# ---------------------------------------
# Define some build variables
# ---------------------------------------
CC ?= gcc
WINDRES ?= windres
STRIP ?= strip
#CPUFLAGS= -mtune=i686
#CPUFLAGS= -march=pentium4
#CPUFLAGS= -mtune=k8
#CPUFLAGS= -march=atom
CPUFLAGS=
DFLAGS ?=
CFLAGS ?= -Wall -Wno-trigraphs
# CFLAGS += -Werror
CFLAGS += $(CPUFLAGS)
ifneq ($(DEBUG),0)
DFLAGS += -DDEBUG
CFLAGS += -g
do_strip=
else
DFLAGS += -DNDEBUG
CFLAGS += -O2
CFLAGS += $(call check_gcc,-fweb,)
CFLAGS += $(call check_gcc,-frename-registers,)
cmd_strip=$(STRIP) $(1)
define do_strip
$(call cmd_strip,$(1));
endef
endif
### X11BASE only gets used if its in an unusual place
X11DIRS := /usr/X11R7 /usr/local/X11R7 /usr/X11R6 /usr/local/X11R6
X11BASE_GUESS := $(shell \
if [ -e /usr/include/X11/Xlib.h ] && \
[ -e /usr/lib/libX11.a ]; then exit 0; fi; \
if [ -e /usr/local/include/X11/Xlib.h ] && \
[ -e /usr/local/lib/libX11.a ]; then exit 0; fi; \
for DIR in $(X11DIRS); do \
if [ -e $$DIR/include/X11/Xlib.h ] && \
[ -e $$DIR/lib/libX11.a ]; then echo $$DIR; break; fi; \
done )
X11BASE ?= $(X11BASE_GUESS)
ifneq ($(X11BASE),)
X11_LFLAGS := -L$(X11BASE)/lib
X11_CFLAGS := -I$(X11BASE)/include
endif
#SDL_CONFIG ?= sdl-config
SDL_CONFIG=/usr/local/bin/sdl-config
SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
SDL_LIBS := $(shell $(SDL_CONFIG) --libs)
ifeq ($(SDLNET),1)
NET_LIBS :=-L/usr/local/lib -l SDL_net
CFLAGS +=-D_USE_SDLNET
else
NET_LIBS :=
endif
ifeq ($(USE_QS_CONBACK),1)
CFLAGS+= -DUSE_QS_CONBACK
endif
ifneq ($(VORBISLIB),vorbis)
ifneq ($(VORBISLIB),tremor)
$(error Invalid VORBISLIB setting)
endif
endif
ifneq ($(MP3LIB),mpg123)
ifneq ($(MP3LIB),mad)
$(error Invalid MP3LIB setting)
endif
endif
ifeq ($(MP3LIB),mad)
mp3_obj=snd_mp3.o
lib_mp3dec=-lmad
endif
ifeq ($(MP3LIB),mpg123)
mp3_obj=snd_mpg123.o
lib_mp3dec=-lmpg123
endif
ifeq ($(VORBISLIB),vorbis)
cpp_vorbisdec=
lib_vorbisdec=-lvorbisfile -lvorbis -logg
endif
ifeq ($(VORBISLIB),tremor)
cpp_vorbisdec=-DVORBIS_USE_TREMOR
lib_vorbisdec=-lvorbisidec -logg
endif
# FIXME: The codec libs stuff are copied over from the unix makefile
# They might need adaptations for Darwin
CODECLIBS :=
ifeq ($(USE_CODEC_WAVE),1)
CFLAGS+= -DUSE_CODEC_WAVE
endif
ifeq ($(USE_CODEC_VORBIS),1)
CFLAGS+= -DUSE_CODEC_VORBIS $(cpp_vorbisdec)
CODECLIBS+= $(lib_vorbisdec)
endif
ifeq ($(USE_CODEC_MP3),1)
CFLAGS+= -DUSE_CODEC_MP3
CODECLIBS+= $(lib_mp3dec)
endif
COMMON_LIBS:= -Wl,-framework,OpenGL
LIBS := $(COMMON_LIBS) $(NET_LIBS) $(CODECLIBS)
# ---------------------------
# targets
# ---------------------------
.PHONY: clean debug release
DEFAULT_TARGET := quakespasm
# ---------------------------
# rules
# ---------------------------
%.o: %.c
$(CC) $(DFLAGS) -I../MacOSX/include -c $(CFLAGS) $(X11_CFLAGS) $(SDL_CFLAGS) -o $@ $^
%.o: %.m
$(CC) $(DFLAGS) -c $(CFLAGS) $(X11_CFLAGS) $(SDL_CFLAGS) -o $@ $^
# ----------------------------------------------------------------------------
# objects
# ----------------------------------------------------------------------------
MUSIC_OBJS:= bgmusic.o \
snd_codec.o \
snd_wave.o \
snd_vorbis.o \
$(mp3_obj)
COMOBJ_SND := snd_dma.o snd_mix.o snd_mem.o $(MUSIC_OBJS)
SYSOBJ_SND := snd_sdl.o
SYSOBJ_CDA := cd_sdl.o
SYSOBJ_INPUT := in_sdl.o
SYSOBJ_GL_VID:= gl_vidsdl.o
ifeq ($(SDLNET),1)
SYSOBJ_NET := net_sdl.o net_sdlnet.o
else
SYSOBJ_NET := net_bsd.o net_udp.o
endif
SYSOBJ_SYS := pl_osx.o sys_sdl_unix.o
SYSOBJ_MAIN:= main_sdl.o
SYSOBJ_RES :=
GLOBJS = \
gl_refrag.o \
gl_rlight.o \
gl_rmain.o \
gl_fog.o \
gl_rmisc.o \
r_part.o \
r_world.o \
gl_screen.o \
gl_sky.o \
gl_warp.o \
$(SYSOBJ_GL_VID) \
gl_draw.o \
image.o \
gl_texmgr.o \
gl_mesh.o \
r_sprite.o \
r_alias.o \
r_brush.o \
gl_model.o
OBJS := strlcat.o \
strlcpy.o \
$(GLOBJS) \
$(SYSOBJ_INPUT) \
$(COMOBJ_SND) \
$(SYSOBJ_SND) \
$(SYSOBJ_CDA) \
$(SYSOBJ_NET) \
net_dgrm.o \
net_loop.o \
net_main.o \
chase.o \
cl_demo.o \
cl_input.o \
cl_main.o \
cl_parse.o \
cl_tent.o \
console.o \
keys.o \
menu.o \
sbar.o \
view.o \
wad.o \
cmd.o \
common.o \
crc.o \
cvar.o \
cfgfile.o \
host.o \
host_cmd.o \
mathlib.o \
pr_cmds.o \
pr_edict.o \
pr_exec.o \
sv_main.o \
sv_move.o \
sv_phys.o \
sv_user.o \
world.o \
conback.o \
zone.o \
$(SYSOBJ_SYS) $(SYSOBJ_MAIN) $(SYSOBJ_RES)
# ------------------------
# build rules for Linux
# ------------------------
quakespasm: $(OBJS)
$(CC) $(OBJS) $(X11_LFLAGS) -L../MacOSX $(LIBS) $(SDL_LIBS) -o $@
$(call do_strip,$@)
release: quakespasm
debug:
$(error Use "make DEBUG=1")
install: quakespasm
cp quakespasm /usr/local/games/quake
clean:
rm -f $(shell find . \( -name '*~' -o -name '#*#' -o -name '*.o' -o -name '*.res' -o -name $(DEFAULT_TARGET) \) -print)