mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 15:31:39 +00:00
1304 lines
41 KiB
C
1304 lines
41 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2010-2014 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// gl_mesh.c: triangle model functions
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#include "quakedef.h"
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/*
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=================================================================
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ALIAS MODEL DISPLAY LIST GENERATION
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=================================================================
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*/
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#define countof(x) (sizeof(x)/sizeof((x)[0]))
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/*
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================
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GL_MakeAliasModelDisplayLists
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Saves data needed to build the VBO for this model on the hunk. Afterwards this
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is copied to Mod_Extradata.
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Original code by MH from RMQEngine
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================
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*/
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void GL_MakeAliasModelDisplayLists (qmodel_t *m, aliashdr_t *paliashdr)
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{
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int i, j;
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int maxverts_vbo;
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unsigned short *indexes;
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trivertx_t *verts;
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aliasmesh_t *desc;
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// there can never be more than this number of verts and we just put them all on the hunk
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// front/back logic says we can never have more than numverts*2
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maxverts_vbo = paliashdr->numverts * 2;
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desc = (aliasmesh_t *) Hunk_Alloc (sizeof (aliasmesh_t) * maxverts_vbo);
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// there will always be this number of indexes
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indexes = (unsigned short *) Hunk_Alloc (sizeof (unsigned short) * paliashdr->numtris * 3);
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paliashdr->indexes = (intptr_t) indexes - (intptr_t) paliashdr;
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paliashdr->meshdesc = (intptr_t) desc - (intptr_t) paliashdr;
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paliashdr->numindexes = 0;
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paliashdr->numverts_vbo = 0;
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for (i = 0; i < paliashdr->numtris; i++)
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{
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for (j = 0; j < 3; j++)
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{
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int v;
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// index into hdr->vertexes
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unsigned short vertindex = triangles[i].vertindex[j];
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// basic s/t coords
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int s = stverts[vertindex].s;
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int t = stverts[vertindex].t;
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// check for back side and adjust texcoord s
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if (!triangles[i].facesfront && stverts[vertindex].onseam) s += paliashdr->skinwidth / 2;
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// see does this vert already exist
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for (v = 0; v < paliashdr->numverts_vbo; v++)
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{
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// it could use the same xyz but have different s and t
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if (desc[v].vertindex == vertindex && (int) desc[v].st[0] == s && (int) desc[v].st[1] == t)
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{
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// exists; emit an index for it
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indexes[paliashdr->numindexes++] = v;
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// no need to check any more
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break;
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}
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}
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if (v == paliashdr->numverts_vbo)
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{
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// doesn't exist; emit a new vert and index
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indexes[paliashdr->numindexes++] = paliashdr->numverts_vbo;
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desc[paliashdr->numverts_vbo].vertindex = vertindex;
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desc[paliashdr->numverts_vbo].st[0] = s;
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desc[paliashdr->numverts_vbo++].st[1] = t;
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}
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}
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}
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switch(paliashdr->poseverttype)
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{
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case PV_QUAKEFORGE:
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verts = (trivertx_t *) Hunk_Alloc (paliashdr->nummorphposes * paliashdr->numverts_vbo*2 * sizeof(*verts));
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paliashdr->vertexes = (byte *)verts - (byte *)paliashdr;
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for (i=0 ; i<paliashdr->nummorphposes ; i++)
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for (j=0 ; j<paliashdr->numverts_vbo ; j++)
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{
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verts[i*paliashdr->numverts_vbo*2 + j] = poseverts_mdl[i][desc[j].vertindex];
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verts[i*paliashdr->numverts_vbo*2 + j + paliashdr->numverts_vbo] = poseverts_mdl[i][desc[j].vertindex + paliashdr->numverts_vbo];
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}
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break;
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case PV_QUAKE1:
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verts = (trivertx_t *) Hunk_Alloc (paliashdr->nummorphposes * paliashdr->numverts_vbo * sizeof(*verts));
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paliashdr->vertexes = (byte *)verts - (byte *)paliashdr;
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for (i=0 ; i<paliashdr->nummorphposes ; i++)
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for (j=0 ; j<paliashdr->numverts_vbo ; j++)
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verts[i*paliashdr->numverts_vbo + j] = poseverts_mdl[i][desc[j].vertindex];
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break;
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case PV_IQM:
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case PV_QUAKE3:
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break; //invalid here.
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}
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}
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#define NUMVERTEXNORMALS 162
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extern float r_avertexnormals[NUMVERTEXNORMALS][3];
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/*
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================
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GLMesh_LoadVertexBuffer
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Upload the given alias model's mesh to a VBO
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Original code by MH from RMQEngine
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may update the mesh vbo/ebo offsets.
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================
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*/
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void GLMesh_LoadVertexBuffer (qmodel_t *m, aliashdr_t *mainhdr)
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{
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//we always need vertex array data.
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//if we don't support vbos(gles?) then we just use system memory.
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//if we're not using glsl(gles1?), then we don't actually need all the data, but we do still need some so its easier to just alloc the lot.
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int totalvbosize = 0;
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const aliasmesh_t *desc;
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const void *trivertexes;
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byte *ebodata;
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byte *vbodata;
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int f;
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aliashdr_t *hdr;
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unsigned int numindexes, numverts;
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intptr_t stofs;
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intptr_t vertofs;
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//count how much space we're going to need.
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for(hdr = mainhdr, numverts = 0, numindexes = 0; ; )
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{
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switch(hdr->poseverttype)
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{
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case PV_QUAKE1:
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totalvbosize += (hdr->nummorphposes * hdr->numverts_vbo * sizeof (meshxyz_mdl_t)); // ericw -- what RMQEngine called nummeshframes is called numposes in QuakeSpasm
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break;
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case PV_QUAKEFORGE:
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totalvbosize += (hdr->nummorphposes * hdr->numverts_vbo * sizeof (meshxyz_mdl16_t));
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break;
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case PV_QUAKE3:
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totalvbosize += (hdr->nummorphposes * hdr->numverts_vbo * sizeof (meshxyz_md3_t));
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break;
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case PV_IQM:
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totalvbosize += (hdr->nummorphposes * hdr->numverts_vbo * sizeof (iqmvert_t));
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break;
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}
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numverts += hdr->numverts_vbo;
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numindexes += hdr->numindexes;
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if (hdr->nextsurface)
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hdr = (aliashdr_t*)((byte*)hdr + hdr->nextsurface);
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else
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break;
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}
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hdr = NULL;
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vertofs = 0;
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totalvbosize = (totalvbosize+7)&~7; //align it.
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stofs = totalvbosize;
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totalvbosize += (numverts * sizeof (meshst_t));
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if (!totalvbosize) return;
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if (!numindexes) return;
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//create an elements buffer
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ebodata = (byte *) malloc(numindexes * sizeof(unsigned short));
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if (!ebodata)
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return; //fatal
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// create the vertex buffer (empty)
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vbodata = (byte *) malloc(totalvbosize);
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if (!vbodata)
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{ //fatal
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free(ebodata);
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return;
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}
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memset(vbodata, 0, totalvbosize);
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numindexes = 0;
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for(hdr = mainhdr, numverts = 0, numindexes = 0; ; )
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{
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// grab the pointers to data in the extradata
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desc = (aliasmesh_t *) ((byte *) hdr + hdr->meshdesc);
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trivertexes = (void *) ((byte *)hdr + hdr->vertexes);
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//submit the index data.
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hdr->eboofs = numindexes * sizeof (unsigned short);
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numindexes += hdr->numindexes;
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memcpy(ebodata + hdr->eboofs, (short *) ((byte *) hdr + hdr->indexes), hdr->numindexes * sizeof (unsigned short));
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hdr->vbovertofs = vertofs;
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// fill in the vertices at the start of the buffer
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switch(hdr->poseverttype)
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{
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case PV_QUAKE1:
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for (f = 0; f < hdr->nummorphposes; f++) // ericw -- what RMQEngine called nummeshframes is called numposes in QuakeSpasm
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{
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int v;
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meshxyz_mdl_t *xyz = (meshxyz_mdl_t *) (vbodata + vertofs);
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const trivertx_t *tv = (const trivertx_t*)trivertexes + (hdr->numverts_vbo * f);
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vertofs += hdr->numverts_vbo * sizeof (*xyz);
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for (v = 0; v < hdr->numverts_vbo; v++, tv++)
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{
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xyz[v].xyz[0] = tv->v[0];
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xyz[v].xyz[1] = tv->v[1];
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xyz[v].xyz[2] = tv->v[2];
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xyz[v].xyz[3] = 1; // need w 1 for 4 byte vertex compression
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// map the normal coordinates in [-1..1] to [-127..127] and store in an unsigned char.
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// this introduces some error (less than 0.004), but the normals were very coarse
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// to begin with
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xyz[v].normal[0] = 127 * r_avertexnormals[tv->lightnormalindex][0];
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xyz[v].normal[1] = 127 * r_avertexnormals[tv->lightnormalindex][1];
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xyz[v].normal[2] = 127 * r_avertexnormals[tv->lightnormalindex][2];
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xyz[v].normal[3] = 0; // unused; for 4-byte alignment
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}
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}
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break;
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case PV_QUAKEFORGE:
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for (f = 0; f < hdr->nummorphposes; f++) // ericw -- what RMQEngine called nummeshframes is called numposes in QuakeSpasm
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{
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int v;
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meshxyz_mdl16_t *xyz = (meshxyz_mdl16_t *) (vbodata + vertofs);
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const trivertx_t *tv = (const trivertx_t*)trivertexes + (hdr->numverts_vbo*2 * f);
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vertofs += hdr->numverts_vbo * sizeof (*xyz);
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for (v = 0; v < hdr->numverts_vbo; v++, tv++)
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{
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xyz[v].xyz[0] = (tv->v[0]<<8) | tv[hdr->numverts_vbo].v[0];
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xyz[v].xyz[1] = (tv->v[1]<<8) | tv[hdr->numverts_vbo].v[0];
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xyz[v].xyz[2] = (tv->v[2]<<8) | tv[hdr->numverts_vbo].v[0];
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xyz[v].xyz[3] = 1; // need w 1 for 4 byte vertex compression
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// map the normal coordinates in [-1..1] to [-127..127] and store in an unsigned char.
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// this introduces some error (less than 0.004), but the normals were very coarse
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// to begin with
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xyz[v].normal[0] = 127 * r_avertexnormals[tv->lightnormalindex][0];
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xyz[v].normal[1] = 127 * r_avertexnormals[tv->lightnormalindex][1];
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xyz[v].normal[2] = 127 * r_avertexnormals[tv->lightnormalindex][2];
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xyz[v].normal[3] = 0; // unused; for 4-byte alignment
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}
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}
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break;
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case PV_QUAKE3:
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for (f = 0; f < hdr->nummorphposes; f++) // ericw -- what RMQEngine called nummeshframes is called numposes in QuakeSpasm
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{
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int v;
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meshxyz_md3_t *xyz = (meshxyz_md3_t *) (vbodata + vertofs);
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const md3XyzNormal_t *tv = (const md3XyzNormal_t*)trivertexes + (hdr->numverts_vbo * f);
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float lat,lng;
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vertofs += hdr->numverts_vbo * sizeof (*xyz);
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for (v = 0; v < hdr->numverts_vbo; v++, tv++)
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{
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xyz[v].xyz[0] = tv->xyz[0];
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xyz[v].xyz[1] = tv->xyz[1];
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xyz[v].xyz[2] = tv->xyz[2];
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xyz[v].xyz[3] = 1; // need w 1 for 4 byte vertex compression
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// map the normal coordinates in [-1..1] to [-127..127] and store in an unsigned char.
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// this introduces some error (less than 0.004), but the normals were very coarse
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// to begin with
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lat = (float)tv->latlong[0] * (2 * M_PI)*(1.0 / 255.0);
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lng = (float)tv->latlong[1] * (2 * M_PI)*(1.0 / 255.0);
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xyz[v].normal[0] = 127 * cos ( lng ) * sin ( lat );
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xyz[v].normal[1] = 127 * sin ( lng ) * sin ( lat );
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xyz[v].normal[2] = 127 * cos ( lat );
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xyz[v].normal[3] = 0; // unused; for 4-byte alignment
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}
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}
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break;
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case PV_IQM:
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for (f = 0; f < hdr->nummorphposes; f++) // ericw -- what RMQEngine called nummeshframes is called numposes in QuakeSpasm
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{
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int v;
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iqmvert_t *xyz = (iqmvert_t *) (vbodata + vertofs);
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const iqmvert_t *tv = (const iqmvert_t*)trivertexes + (hdr->numverts_vbo * f);
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vertofs += hdr->numverts_vbo * sizeof (*xyz);
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for (v = 0; v < hdr->numverts_vbo; v++, tv++)
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xyz[v] = *tv;
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}
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break;
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}
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// fill in the ST coords at the end of the buffer
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{
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meshst_t *st;
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float hscale, vscale;
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//johnfitz -- padded skins
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hscale = (float)hdr->skinwidth/(float)TexMgr_PadConditional(hdr->skinwidth);
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vscale = (float)hdr->skinheight/(float)TexMgr_PadConditional(hdr->skinheight);
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//johnfitz
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hdr->vbostofs = stofs;
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st = (meshst_t *) (vbodata + stofs);
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stofs += hdr->numverts_vbo*sizeof(*st);
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switch(hdr->poseverttype)
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{
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case PV_QUAKE3:
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for (f = 0; f < hdr->numverts_vbo; f++)
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{ //md3 has floating-point skin coords. use the values directly.
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st[f].st[0] = hscale * desc[f].st[0];
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st[f].st[1] = vscale * desc[f].st[1];
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}
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break;
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case PV_QUAKEFORGE:
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case PV_QUAKE1:
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for (f = 0; f < hdr->numverts_vbo; f++)
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{
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st[f].st[0] = hscale * ((float) desc[f].st[0] + 0.5f) / (float) hdr->skinwidth;
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st[f].st[1] = vscale * ((float) desc[f].st[1] + 0.5f) / (float) hdr->skinheight;
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}
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break;
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case PV_IQM:
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//st coords are interleaved.
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break;
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}
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}
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if (hdr->nextsurface)
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hdr = (aliashdr_t*)((byte*)hdr + hdr->nextsurface);
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else
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break;
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}
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hdr = NULL;
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if (gl_vbo_able)
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{
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// upload indexes buffer
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GL_DeleteBuffersFunc (1, &m->meshindexesvbo);
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GL_GenBuffersFunc (1, &m->meshindexesvbo);
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GL_BindBufferFunc (GL_ELEMENT_ARRAY_BUFFER, m->meshindexesvbo);
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GL_BufferDataFunc (GL_ELEMENT_ARRAY_BUFFER, numindexes * sizeof (unsigned short), ebodata, GL_STATIC_DRAW);
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// upload vertexes buffer
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GL_DeleteBuffersFunc (1, &m->meshvbo);
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GL_GenBuffersFunc (1, &m->meshvbo);
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GL_BindBufferFunc (GL_ARRAY_BUFFER, m->meshvbo);
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GL_BufferDataFunc (GL_ARRAY_BUFFER, totalvbosize, vbodata, GL_STATIC_DRAW);
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free (vbodata);
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free (ebodata);
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m->meshvboptr = NULL;
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m->meshindexesvboptr = NULL;
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}
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else
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{
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m->meshvboptr = vbodata;
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m->meshindexesvboptr = ebodata;
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}
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// invalidate the cached bindings
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GL_ClearBufferBindings ();
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}
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/*
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================
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GLMesh_LoadVertexBuffers
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Loop over all precached alias models, and upload each one to a VBO.
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================
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*/
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void GLMesh_LoadVertexBuffers (void)
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{
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int j;
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qmodel_t *m;
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aliashdr_t *hdr;
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for (j = 1; j < MAX_MODELS; j++)
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{
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if (!(m = cl.model_precache[j])) break;
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if (m->type != mod_alias) continue;
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hdr = (aliashdr_t *) Mod_Extradata (m);
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GLMesh_LoadVertexBuffer (m, hdr);
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}
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}
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/*
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================
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GLMesh_DeleteVertexBuffers
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Delete VBOs for all loaded alias models
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================
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*/
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void GLMesh_DeleteVertexBuffers (void)
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{
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int j;
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qmodel_t *m;
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if (!gl_vbo_able)
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return;
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for (j = 1; j < MAX_MODELS; j++)
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{
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if (!(m = cl.model_precache[j])) break;
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if (m->type != mod_alias) continue;
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if (m->meshvbo)
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GL_DeleteBuffersFunc (1, &m->meshvbo);
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m->meshvbo = 0;
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free(m->meshvboptr);
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m->meshvboptr = NULL;
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if (m->meshindexesvbo)
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GL_DeleteBuffersFunc (1, &m->meshindexesvbo);
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m->meshindexesvbo = 0;
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free(m->meshindexesvboptr);
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m->meshindexesvboptr = NULL;
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}
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GL_ClearBufferBindings ();
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}
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//from gl_model.c
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extern char loadname[]; // for hunk tags
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void Mod_CalcAliasBounds (aliashdr_t *a);
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#define MD3_VERSION 15
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//structures from Tenebrae
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typedef struct {
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int ident;
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int version;
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char name[64];
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int flags; //assumed to match quake1 models, for lack of somewhere better.
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int numFrames;
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int numTags;
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int numSurfaces;
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int numSkins;
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int ofsFrames;
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int ofsTags;
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int ofsSurfaces;
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int ofsEnd;
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} md3Header_t;
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//then has header->numFrames of these at header->ofs_Frames
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typedef struct md3Frame_s {
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vec3_t bounds[2];
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vec3_t localOrigin;
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float radius;
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char name[16];
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} md3Frame_t;
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//there are header->numSurfaces of these at header->ofsSurfaces, following from ofsEnd
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typedef struct {
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int ident; //
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char name[64]; // polyset name
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int flags;
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int numFrames; // all surfaces in a model should have the same
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int numShaders; // all surfaces in a model should have the same
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int numVerts;
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int numTriangles;
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int ofsTriangles;
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int ofsShaders; // offset from start of md3Surface_t
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int ofsSt; // texture coords are common for all frames
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int ofsXyzNormals; // numVerts * numFrames
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int ofsEnd; // next surface follows
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} md3Surface_t;
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//at surf+surf->ofsXyzNormals
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/*typedef struct {
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short xyz[3];
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byte latlong[2];
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} md3XyzNormal_t;*/
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//surf->numTriangles at surf+surf->ofsTriangles
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typedef struct {
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int indexes[3];
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} md3Triangle_t;
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//surf->numVerts at surf+surf->ofsSt
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typedef struct {
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float s;
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float t;
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} md3St_t;
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typedef struct {
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char name[64];
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int shaderIndex;
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} md3Shader_t;
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void Mod_LoadMD3Model (qmodel_t *mod, void *buffer)
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{
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md3Header_t *pinheader;
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md3Surface_t *pinsurface;
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md3Frame_t *pinframes;
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md3Triangle_t *pintriangle;
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unsigned short *poutindexes;
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md3XyzNormal_t *pinvert;
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md3XyzNormal_t *poutvert;
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md3St_t *pinst;
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aliasmesh_t *poutst;
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md3Shader_t *pinshader;
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int size;
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int start, end, total;
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int ival, j;
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int numsurfs, surf;
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int numframes;
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aliashdr_t *outhdr;
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start = Hunk_LowMark ();
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pinheader = (md3Header_t *)buffer;
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ival = LittleLong (pinheader->version);
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if (ival != MD3_VERSION)
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Sys_Error ("%s has wrong version number (%i should be %i)",
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mod->name, ival, MD3_VERSION);
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numsurfs = LittleLong (pinheader->numSurfaces);
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numframes = LittleLong(pinheader->numFrames);
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if (numframes > MAXALIASFRAMES)
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Sys_Error ("%s has too many frames (%i vs %i)",
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mod->name, numframes, MAXALIASFRAMES);
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if (!numsurfs)
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Sys_Error ("%s has nosurfaces", mod->name);
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pinframes = (md3Frame_t*)((byte*)buffer + LittleLong(pinheader->ofsFrames));
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//
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// allocate space for a working header, plus all the data except the frames,
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// skin and group info
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//
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size = sizeof(aliashdr_t) + (numframes-1) * sizeof (outhdr->frames[0]);
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outhdr = (aliashdr_t *) Hunk_AllocName (size * numsurfs, loadname);
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for (surf = 0, pinsurface = (md3Surface_t*)((byte*)buffer + LittleLong(pinheader->ofsSurfaces)); surf < numsurfs; surf++, pinsurface = (md3Surface_t*)((byte*)pinsurface + LittleLong(pinsurface->ofsEnd)))
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|
{
|
|
aliashdr_t *osurf = (aliashdr_t*)((byte*)outhdr + size*surf);
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if (LittleLong(pinsurface->ident) != (('I'<<0)|('D'<<8)|('P'<<16)|('3'<<24)))
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Sys_Error ("%s corrupt surface ident", mod->name);
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if (LittleLong(pinsurface->numFrames) != numframes)
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Sys_Error ("%s mismatched framecounts", mod->name);
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if (surf+1 < numsurfs)
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osurf->nextsurface = size;
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else
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osurf->nextsurface = 0;
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osurf->poseverttype = PV_QUAKE3;
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osurf->numverts_vbo = osurf->numverts = LittleLong(pinsurface->numVerts);
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pinvert = (md3XyzNormal_t*)((byte*)pinsurface + LittleLong(pinsurface->ofsXyzNormals));
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poutvert = (md3XyzNormal_t *) Hunk_Alloc (numframes * osurf->numverts * sizeof(*poutvert));
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osurf->vertexes = (byte *)poutvert - (byte *)osurf;
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for (ival = 0; ival < numframes; ival++)
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|
{
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|
osurf->frames[ival].firstpose = ival;
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|
osurf->frames[ival].numposes = 1;
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|
osurf->frames[ival].interval = 0.1;
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|
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q_strlcpy(osurf->frames[ival].name, pinframes->name, sizeof(osurf->frames[ival].name));
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|
for (j = 0; j < 3; j++)
|
|
{ //fixme...
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|
osurf->frames[ival].bboxmin.v[j] = 0;
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|
osurf->frames[ival].bboxmax.v[j] = 255;
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|
}
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|
|
|
for (j=0 ; j<osurf->numverts ; j++)
|
|
poutvert[j] = pinvert[j];
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|
poutvert += osurf->numverts;
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|
pinvert += osurf->numverts;
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|
}
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|
osurf->nummorphposes = osurf->numframes = numframes;
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|
|
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osurf->numtris = LittleLong(pinsurface->numTriangles);
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osurf->numindexes = osurf->numtris*3;
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|
pintriangle = (md3Triangle_t*)((byte*)pinsurface + LittleLong(pinsurface->ofsTriangles));
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poutindexes = (unsigned short *) Hunk_Alloc (sizeof (*poutindexes) * osurf->numindexes);
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|
osurf->indexes = (intptr_t) poutindexes - (intptr_t) osurf;
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|
for (ival = 0; ival < osurf->numtris; ival++, pintriangle++, poutindexes+=3)
|
|
{
|
|
for (j = 0; j < 3; j++)
|
|
poutindexes[j] = LittleLong(pintriangle->indexes[j]);
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|
}
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|
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
osurf->scale_origin[j] = 0;
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|
osurf->scale[j] = 1/64.0;
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|
}
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|
|
|
//guess at skin sizes
|
|
osurf->skinwidth = 320;
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|
osurf->skinheight = 200;
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|
|
|
//load the textures
|
|
if (!isDedicated)
|
|
{
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|
pinshader = (md3Shader_t*)((byte*)pinsurface + LittleLong(pinsurface->ofsShaders));
|
|
osurf->numskins = LittleLong(pinsurface->numShaders);
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|
for (j = 0; j < osurf->numskins; j++, pinshader++)
|
|
{
|
|
char texturename[MAX_QPATH];
|
|
char fullbrightname[MAX_QPATH];
|
|
char *ext;
|
|
//texture names in md3s are kinda fucked. they could be just names relative to the mdl, or full paths, or just simple shader names.
|
|
//our texture manager is too lame to scan all 1000 possibilities
|
|
if (strchr(pinshader->name, '/') || strchr(pinshader->name, '\\'))
|
|
{ //so if there's a path then we want to use that.
|
|
q_strlcpy(texturename, pinshader->name, sizeof(texturename));
|
|
}
|
|
else
|
|
{ //and if there's no path then we want to prefix it with our own.
|
|
q_strlcpy(texturename, mod->name, sizeof(texturename));
|
|
*(char*)COM_SkipPath(texturename) = 0;
|
|
//and concat the specified name
|
|
q_strlcat(texturename, pinshader->name, sizeof(texturename));
|
|
}
|
|
//and make sure there's no extensions. these get ignored in q3, which is kinda annoying, but this is an md3 and standards are standards (and it makes luma easier).
|
|
ext = (char*)COM_FileGetExtension(texturename);
|
|
if (*ext)
|
|
*--ext = 0;
|
|
//luma has an extra postfix.
|
|
q_snprintf(fullbrightname, sizeof(fullbrightname), "%s_luma", texturename);
|
|
osurf->gltextures[j][0] = TexMgr_LoadImage(mod, texturename, osurf->skinwidth, osurf->skinheight, SRC_EXTERNAL, NULL, texturename, 0, TEXPREF_PAD|TEXPREF_ALPHA|TEXPREF_NOBRIGHT|TEXPREF_MIPMAP);
|
|
osurf->fbtextures[j][0] = TexMgr_LoadImage(mod, fullbrightname, osurf->skinwidth, osurf->skinheight, SRC_EXTERNAL, NULL, texturename, 0, TEXPREF_PAD|TEXPREF_ALPHA|TEXPREF_FULLBRIGHT|TEXPREF_MIPMAP);
|
|
osurf->gltextures[j][3] = osurf->gltextures[j][2] = osurf->gltextures[j][1] = osurf->gltextures[j][0];
|
|
osurf->fbtextures[j][3] = osurf->fbtextures[j][2] = osurf->fbtextures[j][1] = osurf->fbtextures[j][0];
|
|
}
|
|
if (osurf->numskins)
|
|
{
|
|
osurf->skinwidth = osurf->gltextures[0][0]->source_width;
|
|
osurf->skinheight = osurf->gltextures[0][0]->source_height;
|
|
}
|
|
}
|
|
|
|
//and figure out the texture coords properly, now we know the actual sizes.
|
|
pinst = (md3St_t*)((byte*)pinsurface + LittleLong(pinsurface->ofsSt));
|
|
poutst = (aliasmesh_t *) Hunk_Alloc (sizeof (*poutst) * osurf->numverts);
|
|
osurf->meshdesc = (intptr_t) poutst - (intptr_t) osurf;
|
|
for (j = 0; j < osurf->numverts; j++)
|
|
{
|
|
poutst[j].vertindex = j; //how is this useful?
|
|
poutst[j].st[0] = pinst->s;
|
|
poutst[j].st[1] = pinst->t;
|
|
}
|
|
}
|
|
GLMesh_LoadVertexBuffer (mod, outhdr);
|
|
|
|
//small violation of the spec, but it seems like noone else uses it.
|
|
mod->flags = LittleLong (pinheader->flags);
|
|
|
|
|
|
mod->type = mod_alias;
|
|
|
|
Mod_CalcAliasBounds (outhdr); //johnfitz
|
|
|
|
//
|
|
// move the complete, relocatable alias model to the cache
|
|
//
|
|
end = Hunk_LowMark ();
|
|
total = end - start;
|
|
|
|
Cache_Alloc (&mod->cache, total, loadname);
|
|
if (!mod->cache.data)
|
|
return;
|
|
memcpy (mod->cache.data, outhdr, total);
|
|
|
|
Hunk_FreeToLowMark (start);
|
|
}
|
|
|
|
/*
|
|
=================================================================
|
|
InterQuake Models.
|
|
=================================================================
|
|
|
|
Header:
|
|
*/
|
|
//Copyright (c) 2010-2019 Lee Salzman
|
|
//MIT License etc at: https://github.com/lsalzman/iqm
|
|
#define IQM_MAGIC "INTERQUAKEMODEL"
|
|
#define IQM_VERSION 2
|
|
|
|
struct iqmheader
|
|
{
|
|
char magic[16];
|
|
unsigned int version;
|
|
unsigned int filesize;
|
|
unsigned int flags;
|
|
unsigned int num_text, ofs_text; //text strings
|
|
unsigned int num_meshes, ofs_meshes; //surface info
|
|
unsigned int num_vertexarrays, num_vertexes, ofs_vertexarrays; //for loading vertex data
|
|
unsigned int num_triangles, ofs_triangles, ofs_adjacency; //the index data+neighbours(which we ignore)
|
|
unsigned int num_joints, ofs_joints; //mesh joints (base pose info)
|
|
unsigned int num_poses, ofs_poses; //animated joints (num_poses should match num_joints)
|
|
unsigned int num_anims, ofs_anims; //animations info
|
|
unsigned int num_frames, num_framechannels, ofs_frames, ofs_bounds; //the actual per-pose(aka:single-frame) data
|
|
unsigned int num_comment, ofs_comment; //extra stuff
|
|
unsigned int num_extensions, ofs_extensions;//extra stuff
|
|
};
|
|
|
|
struct iqmmesh
|
|
{
|
|
unsigned int name;
|
|
unsigned int material;
|
|
unsigned int first_vertex, num_vertexes;
|
|
unsigned int first_triangle, num_triangles;
|
|
};
|
|
|
|
enum
|
|
{
|
|
IQM_POSITION = 0,
|
|
IQM_TEXCOORD = 1,
|
|
IQM_NORMAL = 2,
|
|
IQM_TANGENT = 3,
|
|
IQM_BLENDINDEXES = 4,
|
|
IQM_BLENDWEIGHTS = 5,
|
|
IQM_COLOR = 6,
|
|
IQM_CUSTOM = 0x10
|
|
};
|
|
|
|
enum
|
|
{
|
|
IQM_BYTE = 0,
|
|
IQM_UBYTE = 1,
|
|
IQM_SHORT = 2,
|
|
IQM_USHORT = 3,
|
|
IQM_INT = 4,
|
|
IQM_UINT = 5,
|
|
IQM_HALF = 6,
|
|
IQM_FLOAT = 7,
|
|
IQM_DOUBLE = 8
|
|
};
|
|
|
|
/*struct iqmtriangle
|
|
{
|
|
unsigned int vertex[3];
|
|
};
|
|
|
|
struct iqmadjacency
|
|
{
|
|
unsigned int triangle[3];
|
|
};
|
|
|
|
struct iqmjointv1
|
|
{
|
|
unsigned int name;
|
|
int parent;
|
|
float translate[3], rotate[3], scale[3];
|
|
};*/
|
|
|
|
struct iqmjoint
|
|
{
|
|
unsigned int name;
|
|
int parent;
|
|
float translate[3], rotate[4], scale[3];
|
|
};
|
|
|
|
/*struct iqmposev1
|
|
{
|
|
int parent;
|
|
unsigned int mask;
|
|
float channeloffset[9];
|
|
float channelscale[9];
|
|
};*/
|
|
|
|
struct iqmpose
|
|
{
|
|
int parent;
|
|
unsigned int mask;
|
|
float channeloffset[10];
|
|
float channelscale[10];
|
|
};
|
|
|
|
struct iqmanim
|
|
{
|
|
unsigned int name;
|
|
unsigned int first_frame, num_frames;
|
|
float framerate;
|
|
unsigned int flags;
|
|
};
|
|
|
|
enum
|
|
{
|
|
IQM_LOOP = 1<<0
|
|
};
|
|
|
|
struct iqmvertexarray
|
|
{
|
|
unsigned int type;
|
|
unsigned int flags;
|
|
unsigned int format;
|
|
unsigned int size;
|
|
unsigned int offset;
|
|
};
|
|
|
|
/*struct iqmbounds
|
|
{
|
|
float bbmin[3], bbmax[3];
|
|
float xyradius, radius;
|
|
};
|
|
|
|
struct iqmextension
|
|
{
|
|
unsigned int name;
|
|
unsigned int num_data, ofs_data;
|
|
unsigned int ofs_extensions; // pointer to next extension
|
|
};*/
|
|
|
|
//IQM Implementation: Copyright 2019 spike, licensed like the rest of quakespasm.
|
|
static void IQM_LoadVertexes_Float(float *o, size_t c, size_t numverts, const byte *buffer, const struct iqmvertexarray *va)
|
|
{
|
|
size_t j, k;
|
|
if (c != va->size)
|
|
return; //erk, too lazy to handle weirdness.
|
|
switch(va->format)
|
|
{
|
|
// case IQM_BYTE:
|
|
case IQM_UBYTE:
|
|
{ //weights+colours are often normalised bytes.
|
|
const byte *in = (const byte*)(buffer+va->offset);
|
|
for (j = 0; j < numverts; j++, in+=va->size, o+=sizeof(iqmvert_t)/sizeof(*o))
|
|
{
|
|
for (k = 0; k < c; k++)
|
|
o[k] = in[k]/255.0;
|
|
}
|
|
}
|
|
break;
|
|
// case IQM_SHORT:
|
|
// case IQM_USHORT:
|
|
// case IQM_INT:
|
|
// case IQM_UINT:
|
|
// case IQM_HALF:
|
|
case IQM_FLOAT:
|
|
{
|
|
const float *in = (const float*)(buffer+va->offset);
|
|
for (j = 0; j < numverts; j++, in+=va->size, o+=sizeof(iqmvert_t)/sizeof(*o))
|
|
{
|
|
for (k = 0; k < c; k++)
|
|
o[k] = in[k];
|
|
}
|
|
}
|
|
break;
|
|
case IQM_DOUBLE:
|
|
{ //truncate, sorry...
|
|
const double *in = (const double*)(buffer+va->offset);
|
|
for (j = 0; j < numverts; j++, in+=va->size, o+=sizeof(iqmvert_t)/sizeof(*o))
|
|
{
|
|
for (k = 0; k < c; k++)
|
|
o[k] = in[k];
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
return; //oh bum. my laziness strikes again.
|
|
}
|
|
}
|
|
|
|
static void IQM_LoadVertexes_Index(byte *o, size_t c, size_t numverts, const byte *buffer, const struct iqmvertexarray *va)
|
|
{
|
|
size_t j, k;
|
|
if (c != va->size)
|
|
return; //erk, too lazy to handle weirdness.
|
|
switch(va->format)
|
|
{
|
|
// case IQM_BYTE:
|
|
case IQM_UBYTE:
|
|
{
|
|
const byte *in = (const byte*)(buffer+va->offset);
|
|
for (j = 0; j < numverts; j++, in+=va->size, o+=sizeof(iqmvert_t)/sizeof(*o))
|
|
{
|
|
for (k = 0; k < c; k++)
|
|
o[k] = in[k];
|
|
}
|
|
}
|
|
break;
|
|
// case IQM_SHORT:
|
|
case IQM_USHORT:
|
|
{ //truncate...
|
|
const unsigned short *in = (const unsigned short*)(buffer+va->offset);
|
|
for (j = 0; j < numverts; j++, in+=va->size, o+=sizeof(iqmvert_t)/sizeof(*o))
|
|
{
|
|
for (k = 0; k < c; k++)
|
|
o[k] = in[k];
|
|
}
|
|
}
|
|
break;
|
|
// case IQM_INT:
|
|
case IQM_UINT:
|
|
{ //truncate... noesis likes writing these.
|
|
const unsigned int *in = (const unsigned int*)(buffer+va->offset);
|
|
for (j = 0; j < numverts; j++, in+=va->size, o+=sizeof(iqmvert_t)/sizeof(*o))
|
|
{
|
|
for (k = 0; k < c; k++)
|
|
o[k] = in[k];
|
|
}
|
|
}
|
|
break;
|
|
// case IQM_HALF:
|
|
// case IQM_FLOAT:
|
|
// case IQM_DOUBLE:
|
|
default:
|
|
return; //oh bum. my laziness strikes again.
|
|
}
|
|
}
|
|
|
|
static void GenMatrixPosQuat4Scale(const vec3_t pos, const vec4_t quat, const vec3_t scale, float result[12])
|
|
{
|
|
float xx, xy, xz, xw, yy, yz, yw, zz, zw;
|
|
float x2, y2, z2;
|
|
float s;
|
|
x2 = quat[0] + quat[0];
|
|
y2 = quat[1] + quat[1];
|
|
z2 = quat[2] + quat[2];
|
|
|
|
xx = quat[0] * x2; xy = quat[0] * y2; xz = quat[0] * z2;
|
|
yy = quat[1] * y2; yz = quat[1] * z2; zz = quat[2] * z2;
|
|
xw = quat[3] * x2; yw = quat[3] * y2; zw = quat[3] * z2;
|
|
|
|
s = scale[0];
|
|
result[0*4+0] = s*(1.0f - (yy + zz));
|
|
result[1*4+0] = s*(xy + zw);
|
|
result[2*4+0] = s*(xz - yw);
|
|
|
|
s = scale[1];
|
|
result[0*4+1] = s*(xy - zw);
|
|
result[1*4+1] = s*(1.0f - (xx + zz));
|
|
result[2*4+1] = s*(yz + xw);
|
|
|
|
s = scale[2];
|
|
result[0*4+2] = s*(xz + yw);
|
|
result[1*4+2] = s*(yz - xw);
|
|
result[2*4+2] = s*(1.0f - (xx + yy));
|
|
|
|
result[0*4+3] = pos[0];
|
|
result[1*4+3] = pos[1];
|
|
result[2*4+3] = pos[2];
|
|
}
|
|
static void Matrix3x4_Invert_Simple (const float *in1, float *out)
|
|
{
|
|
// we only support uniform scaling, so assume the first row is enough
|
|
// (note the lack of sqrt here, because we're trying to undo the scaling,
|
|
// this means multiplying by the inverse scale twice - squaring it, which
|
|
// makes the sqrt a waste of time)
|
|
#if 1
|
|
double scale = 1.0 / (in1[0] * in1[0] + in1[1] * in1[1] + in1[2] * in1[2]);
|
|
#else
|
|
double scale = 3.0 / sqrt
|
|
(in1->m[0][0] * in1->m[0][0] + in1->m[0][1] * in1->m[0][1] + in1->m[0][2] * in1->m[0][2]
|
|
+ in1->m[1][0] * in1->m[1][0] + in1->m[1][1] * in1->m[1][1] + in1->m[1][2] * in1->m[1][2]
|
|
+ in1->m[2][0] * in1->m[2][0] + in1->m[2][1] * in1->m[2][1] + in1->m[2][2] * in1->m[2][2]);
|
|
scale *= scale;
|
|
#endif
|
|
|
|
// invert the rotation by transposing and multiplying by the squared
|
|
// recipricol of the input matrix scale as described above
|
|
out[0] = in1[0] * scale;
|
|
out[1] = in1[4] * scale;
|
|
out[2] = in1[8] * scale;
|
|
out[4] = in1[1] * scale;
|
|
out[5] = in1[5] * scale;
|
|
out[6] = in1[9] * scale;
|
|
out[8] = in1[2] * scale;
|
|
out[9] = in1[6] * scale;
|
|
out[10] = in1[10] * scale;
|
|
|
|
// invert the translate
|
|
out[3] = -(in1[3] * out[0] + in1[7] * out[1] + in1[11] * out[2]);
|
|
out[7] = -(in1[3] * out[4] + in1[7] * out[5] + in1[11] * out[6]);
|
|
out[11] = -(in1[3] * out[8] + in1[7] * out[9] + in1[11] * out[10]);
|
|
}
|
|
|
|
void Mod_LoadIQMModel (qmodel_t *mod, const void *buffer)
|
|
{
|
|
const struct iqmheader *pinheader;
|
|
const char *pintext;
|
|
const struct iqmmesh *pinsurface;
|
|
const struct iqmanim *pinframes;
|
|
const unsigned int *pintriangle;
|
|
unsigned short *poutindexes;
|
|
iqmvert_t *poutvert;
|
|
int size;
|
|
int start, end, total;
|
|
int ival, j, a;
|
|
int numsurfs, surf;
|
|
aliashdr_t *outhdr;
|
|
int numverts, firstidx, firstvert;
|
|
int numanims;
|
|
|
|
bonepose_t *outposes;
|
|
boneinfo_t *outbones;
|
|
int numposes, numjoints;
|
|
|
|
start = Hunk_LowMark ();
|
|
|
|
pinheader = (const struct iqmheader *)buffer;
|
|
|
|
|
|
if (strcmp(pinheader->magic, IQM_MAGIC))
|
|
Sys_Error ("%s has invalid magic for iqm file", mod->name);
|
|
if (LittleLong(pinheader->version) != IQM_VERSION) //v1 is outdated.
|
|
Sys_Error ("%s is an unsupported version, %i must be %i", mod->name, LittleLong(pinheader->version), IQM_VERSION);
|
|
|
|
pintext = (const char*)buffer + LittleLong(pinheader->ofs_text);
|
|
|
|
numsurfs = LittleLong (pinheader->num_meshes);
|
|
if (!numsurfs)
|
|
Sys_Error ("%s has no surfaces (animation-only iqms are not supported)", mod->name);
|
|
if (pinheader->num_vertexes > 0xffff) //indexes is an unsigned short.
|
|
Sys_Error ("%s has too many verts (%u>%u)", mod->name, pinheader->num_vertexes, 0xffffu);
|
|
|
|
numanims = LittleLong (pinheader->num_anims);
|
|
size = sizeof(aliashdr_t) + q_max(1,numanims-1) * sizeof (outhdr->frames[0]);
|
|
outhdr = (aliashdr_t *) Hunk_AllocName (size * numsurfs, loadname);
|
|
|
|
numverts = LittleLong(pinheader->num_vertexes);
|
|
poutvert = (iqmvert_t *) Hunk_Alloc (sizeof (*poutvert) * numverts);
|
|
for (j = 0; j < numverts; j++) //initialise verts, just in case.
|
|
poutvert[j].rgba[0] = poutvert[j].rgba[1] = poutvert[j].rgba[2] = poutvert[j].rgba[3] = poutvert[j].weight[0] = 1;
|
|
for (a = 0; a < LittleLong(pinheader->num_vertexarrays); a++)
|
|
{
|
|
const struct iqmvertexarray *va = (const struct iqmvertexarray*)((const byte*)buffer+LittleLong(pinheader->ofs_vertexarrays)) + a;
|
|
switch(va->type)
|
|
{
|
|
case IQM_POSITION: IQM_LoadVertexes_Float(poutvert->xyz, 3, numverts, buffer, va); break;
|
|
case IQM_TEXCOORD: IQM_LoadVertexes_Float(poutvert->st, 2, numverts, buffer, va); break;
|
|
case IQM_NORMAL: IQM_LoadVertexes_Float(poutvert->norm, 3, numverts, buffer, va); break;
|
|
//case IQM_TANGENT: IQM_LoadVertexes_Float(poutvert->tang, 4, numverts, buffer, va); break; //bitangent must be calced using a crossproduct and the fourth component (for direction). we don't need this (unless you want rtlights or bumpmaps)
|
|
case IQM_COLOR: IQM_LoadVertexes_Float(poutvert->rgba, 4, numverts, buffer, va); break;
|
|
case IQM_BLENDINDEXES: IQM_LoadVertexes_Index(poutvert->idx, 4, numverts, buffer, va); break;
|
|
case IQM_BLENDWEIGHTS: IQM_LoadVertexes_Float(poutvert->weight,4, numverts, buffer, va); break;
|
|
default:
|
|
continue; //no idea what it is. probably custom
|
|
}
|
|
}
|
|
|
|
numposes = LittleLong (pinheader->num_frames);
|
|
numjoints = LittleLong(pinheader->num_poses);
|
|
if (pinheader->num_poses == pinheader->num_joints)
|
|
{
|
|
const unsigned short *pinframedata = (const unsigned short*)((const byte*)buffer + pinheader->ofs_frames);
|
|
const struct iqmpose *pinajoint = (const struct iqmpose*)((const byte*)buffer + pinheader->ofs_poses), *p;
|
|
vec3_t pos, scale;
|
|
vec4_t quat;
|
|
outposes = Hunk_Alloc(sizeof(*outposes)*numposes*numjoints);
|
|
for (a = 0; a < numposes; a++)
|
|
{
|
|
for (j = 0, p = pinajoint; j < numjoints; j++, p++)
|
|
{
|
|
unsigned int mask = LittleLong(p->mask);
|
|
pos[0] = LittleFloat(p->channeloffset[0]); if (mask & 1) pos[0] += (unsigned short)LittleShort(*pinframedata++) * LittleFloat(p->channelscale[0]);
|
|
pos[1] = LittleFloat(p->channeloffset[1]); if (mask & 2) pos[1] += (unsigned short)LittleShort(*pinframedata++) * LittleFloat(p->channelscale[1]);
|
|
pos[2] = LittleFloat(p->channeloffset[2]); if (mask & 4) pos[2] += (unsigned short)LittleShort(*pinframedata++) * LittleFloat(p->channelscale[2]);
|
|
quat[0] = LittleFloat(p->channeloffset[3]); if (mask & 8) quat[0] += (unsigned short)LittleShort(*pinframedata++) * LittleFloat(p->channelscale[3]);
|
|
quat[1] = LittleFloat(p->channeloffset[4]); if (mask & 16) quat[1] += (unsigned short)LittleShort(*pinframedata++) * LittleFloat(p->channelscale[4]);
|
|
quat[2] = LittleFloat(p->channeloffset[5]); if (mask & 32) quat[2] += (unsigned short)LittleShort(*pinframedata++) * LittleFloat(p->channelscale[5]);
|
|
quat[3] = LittleFloat(p->channeloffset[6]); if (mask & 64) quat[3] += (unsigned short)LittleShort(*pinframedata++) * LittleFloat(p->channelscale[6]);
|
|
scale[0] = LittleFloat(p->channeloffset[7]); if (mask & 128) scale[0] += (unsigned short)LittleShort(*pinframedata++) * LittleFloat(p->channelscale[7]);
|
|
scale[1] = LittleFloat(p->channeloffset[8]); if (mask & 256) scale[1] += (unsigned short)LittleShort(*pinframedata++) * LittleFloat(p->channelscale[8]);
|
|
scale[2] = LittleFloat(p->channeloffset[9]); if (mask & 512) scale[2] += (unsigned short)LittleShort(*pinframedata++) * LittleFloat(p->channelscale[9]);
|
|
|
|
//fixme: should probably save the 10 values above and slerp, but its simpler to just save+lerp a matrix (although this does result in denormalisation when interpolating).
|
|
GenMatrixPosQuat4Scale(pos, quat, scale, outposes[(a*numjoints+j)].mat);
|
|
}
|
|
}
|
|
|
|
}
|
|
else
|
|
{ //panic! panic! something weird is going on!
|
|
numposes = 0;
|
|
numjoints = 0;
|
|
outposes = NULL;
|
|
}
|
|
|
|
{
|
|
const struct iqmjoint *pinbjoint = (const struct iqmjoint*)((const byte*)buffer + pinheader->ofs_joints);
|
|
bonepose_t basepose[256], rel;
|
|
vec3_t pos, scale;
|
|
vec4_t quat;
|
|
outbones = Hunk_Alloc(sizeof(*outbones)*numjoints);
|
|
for (j = 0; j < numjoints; j++)
|
|
{
|
|
outbones[j].parent = LittleLong(pinbjoint[j].parent);
|
|
q_strlcpy(outbones[j].name, pintext+LittleLong(pinbjoint[j].name), sizeof(outbones[j].name));
|
|
|
|
pos[0] = LittleFloat(pinbjoint[j].translate[0]);
|
|
pos[1] = LittleFloat(pinbjoint[j].translate[1]);
|
|
pos[2] = LittleFloat(pinbjoint[j].translate[2]);
|
|
quat[0] = LittleFloat(pinbjoint[j].rotate[0]);
|
|
quat[1] = LittleFloat(pinbjoint[j].rotate[1]);
|
|
quat[2] = LittleFloat(pinbjoint[j].rotate[2]);
|
|
quat[3] = LittleFloat(pinbjoint[j].rotate[3]);
|
|
scale[0] = LittleFloat(pinbjoint[j].scale[0]);
|
|
scale[1] = LittleFloat(pinbjoint[j].scale[1]);
|
|
scale[2] = LittleFloat(pinbjoint[j].scale[2]);
|
|
GenMatrixPosQuat4Scale(pos, quat, scale, rel.mat);
|
|
//urgh, these are relative.
|
|
if (outbones[j].parent < 0)
|
|
memcpy(basepose[j].mat, rel.mat, sizeof(rel.mat));
|
|
else
|
|
R_ConcatTransforms((void*)basepose[outbones[j].parent].mat, (void*)rel.mat, (void*)basepose[j].mat);
|
|
|
|
Matrix3x4_Invert_Simple(basepose[j].mat, outbones[j].inverse.mat);
|
|
//and now we have the inversion matrix to use to undo the bone positions baked into the vertex data.
|
|
}
|
|
}
|
|
|
|
mod->numframes = q_max(1,numanims);
|
|
|
|
for (surf = 0, pinsurface = (const struct iqmmesh*)((const byte*)buffer + LittleLong(pinheader->ofs_meshes)); surf < numsurfs; surf++, pinsurface++)
|
|
{
|
|
aliashdr_t *osurf = (aliashdr_t*)((byte*)outhdr + size*surf);
|
|
|
|
if (surf+1 < numsurfs)
|
|
osurf->nextsurface = size;
|
|
else
|
|
osurf->nextsurface = 0;
|
|
|
|
osurf->poseverttype = PV_IQM;
|
|
osurf->numverts_vbo = osurf->numverts = LittleLong(pinsurface->num_vertexes);
|
|
|
|
firstvert = LittleLong(pinsurface->first_vertex);
|
|
osurf->vertexes = (intptr_t)(poutvert + firstvert) - (intptr_t)osurf;
|
|
osurf->numverts = LittleLong(pinsurface->num_vertexes);
|
|
osurf->nummorphposes = 1; //as a skeletal model, we do all our animations via bones rather than vertex morphs.
|
|
|
|
osurf->numtris = LittleLong(pinsurface->num_triangles);
|
|
osurf->numindexes = osurf->numtris*3;
|
|
poutindexes = (unsigned short *) Hunk_Alloc (sizeof (*poutindexes) * osurf->numindexes);
|
|
osurf->indexes = (intptr_t)poutindexes - (intptr_t)osurf;
|
|
pintriangle = (const unsigned int*)((const byte*)buffer + LittleLong(pinheader->ofs_triangles));
|
|
firstidx = LittleLong(pinsurface->first_triangle)*3;
|
|
pintriangle += firstidx;
|
|
for (j = 0; j < osurf->numindexes; j++)
|
|
poutindexes[j] = pintriangle[j] - firstvert;
|
|
|
|
pinframes = (const struct iqmanim*)((const byte*)buffer + pinheader->ofs_anims);
|
|
for (a = 0; a < numanims; a++, pinframes++)
|
|
{
|
|
osurf->frames[a].firstpose = LittleLong(pinframes->first_frame);
|
|
osurf->frames[a].numposes = LittleLong(pinframes->num_frames);
|
|
osurf->frames[a].interval = LittleFloat(pinframes->framerate);
|
|
if (!osurf->frames[a].interval)
|
|
osurf->frames[a].interval = 20;
|
|
osurf->frames[a].interval = 1.0/osurf->frames[a].interval;
|
|
if (LittleLong(pinframes->flags) & IQM_LOOP)
|
|
/*FIXME*/;
|
|
|
|
q_strlcpy(osurf->frames[a].name, pintext+LittleLong(pinframes->name), sizeof(osurf->frames[ival].name));
|
|
for (j = 0; j < 3; j++)
|
|
{ //fixme...
|
|
osurf->frames[a].bboxmin.v[j] = 0;
|
|
osurf->frames[a].bboxmax.v[j] = 255;
|
|
}
|
|
}
|
|
for (; a < 1; a++, pinframes++)
|
|
{ //unanimated models need to pick their morphpose without warnings.
|
|
osurf->frames[a].firstpose = 0;
|
|
osurf->frames[a].numposes = 1;
|
|
osurf->frames[a].interval = 0.1;
|
|
|
|
q_strlcpy(osurf->frames[a].name, "", sizeof(osurf->frames[ival].name));
|
|
for (j = 0; j < 3; j++)
|
|
{ //fixme...
|
|
osurf->frames[a].bboxmin.v[j] = 0;
|
|
osurf->frames[a].bboxmax.v[j] = 255;
|
|
}
|
|
}
|
|
osurf->numframes = a;
|
|
if (numposes)
|
|
{
|
|
osurf->numboneposes = numposes;
|
|
osurf->boneposedata = (intptr_t)outposes - (intptr_t)osurf;
|
|
}
|
|
osurf->numbones = numjoints;
|
|
osurf->boneinfo = (intptr_t)outbones - (intptr_t)osurf;
|
|
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
osurf->scale_origin[j] = 0;
|
|
osurf->scale[j] = 1.0;
|
|
}
|
|
|
|
//skin size is irrelevant
|
|
osurf->skinwidth = 1;
|
|
osurf->skinheight = 1;
|
|
|
|
//load the textures
|
|
if (!isDedicated)
|
|
{
|
|
const char *pinshader = pintext + LittleLong(pinsurface->material);
|
|
osurf->numskins = 1;
|
|
for (j = 0; j < 1; j++, pinshader++)
|
|
{
|
|
char texturename[MAX_QPATH];
|
|
char fullbrightname[MAX_QPATH];
|
|
char *ext;
|
|
//texture names in md3s are kinda fucked. they could be just names relative to the mdl, or full paths, or just simple shader names.
|
|
//our texture manager is too lame to scan all 1000 possibilities
|
|
if (strchr(pinshader, '/') || strchr(pinshader, '\\'))
|
|
{ //so if there's a path then we want to use that.
|
|
q_strlcpy(texturename, pinshader, sizeof(texturename));
|
|
}
|
|
else
|
|
{ //and if there's no path then we want to prefix it with our own.
|
|
q_strlcpy(texturename, mod->name, sizeof(texturename));
|
|
*(char*)COM_SkipPath(texturename) = 0;
|
|
//and concat the specified name
|
|
q_strlcat(texturename, pinshader, sizeof(texturename));
|
|
}
|
|
//and make sure there's no extensions. these get ignored in q3, which is kinda annoying, but this is an md3 and standards are standards (and it makes luma easier).
|
|
ext = (char*)COM_FileGetExtension(texturename);
|
|
if (*ext)
|
|
*--ext = 0;
|
|
//luma has an extra postfix.
|
|
q_snprintf(fullbrightname, sizeof(fullbrightname), "%s_luma", texturename);
|
|
osurf->gltextures[j][0] = TexMgr_LoadImage(mod, texturename, osurf->skinwidth, osurf->skinheight, SRC_EXTERNAL, NULL, texturename, 0, TEXPREF_PAD|TEXPREF_ALPHA|TEXPREF_NOBRIGHT|TEXPREF_MIPMAP);
|
|
osurf->fbtextures[j][0] = NULL;//TexMgr_LoadImage(mod, fullbrightname, osurf->skinwidth, osurf->skinheight, SRC_EXTERNAL, NULL, fullbrightname, 0, TEXPREF_PAD|TEXPREF_ALPHA|TEXPREF_FULLBRIGHT|TEXPREF_MIPMAP);
|
|
osurf->gltextures[j][3] = osurf->gltextures[j][2] = osurf->gltextures[j][1] = osurf->gltextures[j][0];
|
|
osurf->fbtextures[j][3] = osurf->fbtextures[j][2] = osurf->fbtextures[j][1] = osurf->fbtextures[j][0];
|
|
}
|
|
if (osurf->numskins)
|
|
{
|
|
osurf->skinwidth = osurf->gltextures[0][0]->source_width;
|
|
osurf->skinheight = osurf->gltextures[0][0]->source_height;
|
|
}
|
|
}
|
|
}
|
|
GLMesh_LoadVertexBuffer (mod, outhdr);
|
|
|
|
//small violation of the spec, but it seems like noone else uses it.
|
|
mod->flags = LittleLong (pinheader->flags);
|
|
|
|
|
|
mod->type = mod_alias;
|
|
|
|
Mod_CalcAliasBounds (outhdr); //johnfitz
|
|
|
|
//
|
|
// move the complete, relocatable alias model to the cache
|
|
//
|
|
end = Hunk_LowMark ();
|
|
total = end - start;
|
|
|
|
Cache_Alloc (&mod->cache, total, loadname);
|
|
if (!mod->cache.data)
|
|
return;
|
|
memcpy (mod->cache.data, outhdr, total);
|
|
|
|
Hunk_FreeToLowMark (start);
|
|
}
|