quakespasm/Quake/vid.h
Ozkan Sezer 88a4c92ef5 changed the rowbytes, width, height, conwidth and conheight members of
viddef_t from unsigned to signed int. fixed the -Wsign-compare warnings
for NUM_GLMODES. fixed compilation using g++, by adding a missing type
cast.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@641 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-03-08 10:14:58 +00:00

87 lines
2.3 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2007-2008 Kristian Duske
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __VID_DEFS_H
#define __VID_DEFS_H
// vid.h -- video driver defs
#define VID_CBITS 6
#define VID_GRADES (1 << VID_CBITS)
// moved here for global use -- kristian
typedef enum { NO_MODE=-1, MODE_WINDOWED, MODE_FULLSCREEN_DEFAULT } modestate_t;
extern modestate_t modestate;
// a pixel can be one, two, or four bytes
typedef byte pixel_t;
typedef struct vrect_s
{
int x, y, width, height;
struct vrect_s *pnext;
} vrect_t;
typedef struct
{
pixel_t *buffer; // invisible buffer
pixel_t *colormap; // 256 * VID_GRADES size
unsigned short *colormap16; // 256 * VID_GRADES size
int fullbright; // index of first fullbright color
int rowbytes; // may be > width if displayed in a window
int width;
int height;
float aspect; // width / height -- < 0 is taller than wide
int numpages;
int recalc_refdef; // if true, recalc vid-based stuff
pixel_t *conbuffer;
int conrowbytes;
int conwidth;
int conheight;
int maxwarpwidth;
int maxwarpheight;
pixel_t *direct; // direct drawing to framebuffer, if not NULL
int type; // kristian
} viddef_t;
extern viddef_t vid; // global video state
extern void (*vid_menudrawfn)(void);
extern void (*vid_menukeyfn)(int key);
extern void (*vid_menucmdfn)(void); //johnfitz
void VID_Init (void); //johnfitz -- removed palette from argument list
void VID_Shutdown (void);
// Called at shutdown
void VID_Update (vrect_t *rects);
// flushes the given rectangles from the view buffer to the screen
void VID_SyncCvars (void);
void VID_Toggle (void);
#endif /* __VID_DEFS_H */