mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-14 00:50:38 +00:00
1303 lines
36 KiB
C
1303 lines
36 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2005 John Fitzgibbons and others
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Copyright (C) 2007-2008 Kristian Duske
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Copyright (C) 2010-2014 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#if defined(SDL_FRAMEWORK) || defined(NO_SDL_CONFIG)
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#if defined(USE_SDL2)
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#include <SDL2/SDL.h>
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#else
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#include <SDL/SDL.h>
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#endif
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#else
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#include "SDL.h"
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#endif
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static qboolean textmode;
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extern qboolean bind_grab; //from the menu code, so that we regrab the mouse in order to pass inputs through
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static cvar_t in_debugkeys = {"in_debugkeys", "0", CVAR_NONE};
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#ifdef __APPLE__
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/* Mouse acceleration needs to be disabled on OS X */
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#define MACOS_X_ACCELERATION_HACK
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#endif
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#ifdef MACOS_X_ACCELERATION_HACK
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#include <IOKit/IOTypes.h>
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#include <IOKit/hidsystem/IOHIDLib.h>
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#include <IOKit/hidsystem/IOHIDParameter.h>
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#include <IOKit/hidsystem/event_status_driver.h>
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#endif
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// SDL2 Game Controller cvars
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cvar_t joy_deadzone = { "joy_deadzone", "0.175", CVAR_ARCHIVE };
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cvar_t joy_deadzone_trigger = { "joy_deadzone_trigger", "0.2", CVAR_ARCHIVE };
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cvar_t joy_sensitivity_yaw = { "joy_sensitivity_yaw", "300", CVAR_ARCHIVE };
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cvar_t joy_sensitivity_pitch = { "joy_sensitivity_pitch", "150", CVAR_ARCHIVE };
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cvar_t joy_invert = { "joy_invert", "0", CVAR_ARCHIVE };
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cvar_t joy_exponent = { "joy_exponent", "3", CVAR_ARCHIVE };
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cvar_t joy_exponent_move = { "joy_exponent_move", "3", CVAR_ARCHIVE };
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cvar_t joy_swapmovelook = { "joy_swapmovelook", "0", CVAR_ARCHIVE };
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cvar_t joy_enable = { "joy_enable", "1", CVAR_ARCHIVE };
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#if defined(USE_SDL2)
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static SDL_JoystickID joy_active_instaceid = -1;
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static SDL_GameController *joy_active_controller = NULL;
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#endif
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static qboolean no_mouse = false;
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static int buttonremap[] =
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{
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K_MOUSE1,
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K_MOUSE3, /* right button */
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K_MOUSE2, /* middle button */
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#if !defined(USE_SDL2) /* mousewheel up/down not counted as buttons in SDL2 */
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K_MWHEELUP,
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K_MWHEELDOWN,
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#endif
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K_MOUSE4,
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K_MOUSE5
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};
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/* total accumulated mouse movement since last frame */
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static int total_dx, total_dy = 0;
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#if 1
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static void IN_BeginIgnoringMouseEvents(void){}
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static void IN_EndIgnoringMouseEvents(void){}
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#else
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static int SDLCALL IN_FilterMouseEvents (const SDL_Event *event)
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{
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switch (event->type)
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{
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case SDL_MOUSEMOTION:
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// case SDL_MOUSEBUTTONDOWN:
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// case SDL_MOUSEBUTTONUP:
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return 0;
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}
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return 1;
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}
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#if defined(USE_SDL2)
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static int SDLCALL IN_SDL2_FilterMouseEvents (void *userdata, SDL_Event *event)
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{
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return IN_FilterMouseEvents (event);
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}
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#endif
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static void IN_BeginIgnoringMouseEvents(void)
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{
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#if defined(USE_SDL2)
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SDL_EventFilter currentFilter = NULL;
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void *currentUserdata = NULL;
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SDL_GetEventFilter(¤tFilter, ¤tUserdata);
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if (currentFilter != IN_SDL2_FilterMouseEvents)
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SDL_SetEventFilter(IN_SDL2_FilterMouseEvents, NULL);
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#else
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if (SDL_GetEventFilter() != IN_FilterMouseEvents)
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SDL_SetEventFilter(IN_FilterMouseEvents);
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#endif
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}
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static void IN_EndIgnoringMouseEvents(void)
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{
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#if defined(USE_SDL2)
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SDL_EventFilter currentFilter;
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void *currentUserdata;
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if (SDL_GetEventFilter(¤tFilter, ¤tUserdata) == SDL_TRUE)
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SDL_SetEventFilter(NULL, NULL);
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#else
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if (SDL_GetEventFilter() != NULL)
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SDL_SetEventFilter(NULL);
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#endif
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}
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#endif
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#ifdef MACOS_X_ACCELERATION_HACK
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static cvar_t in_disablemacosxmouseaccel = {"in_disablemacosxmouseaccel", "1", CVAR_ARCHIVE};
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static double originalMouseSpeed = -1.0;
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static io_connect_t IN_GetIOHandle(void)
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{
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io_connect_t iohandle = MACH_PORT_NULL;
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io_service_t iohidsystem = MACH_PORT_NULL;
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mach_port_t masterport;
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kern_return_t status;
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status = IOMasterPort(MACH_PORT_NULL, &masterport);
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if (status != KERN_SUCCESS)
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return 0;
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iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
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if (!iohidsystem)
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return 0;
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status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
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IOObjectRelease(iohidsystem);
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return iohandle;
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}
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static void IN_DisableOSXMouseAccel (void)
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{
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io_connect_t mouseDev = IN_GetIOHandle();
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if (mouseDev != 0)
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{
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if (IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
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{
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if (IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
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{
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Cvar_Set("in_disablemacosxmouseaccel", "0");
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Con_Printf("WARNING: Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
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}
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}
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else
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{
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Cvar_Set("in_disablemacosxmouseaccel", "0");
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Con_Printf("WARNING: Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
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}
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IOServiceClose(mouseDev);
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}
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else
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{
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Cvar_Set("in_disablemacosxmouseaccel", "0");
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Con_Printf("WARNING: Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
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}
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}
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static void IN_ReenableOSXMouseAccel (void)
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{
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io_connect_t mouseDev = IN_GetIOHandle();
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if (mouseDev != 0)
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{
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if (IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
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Con_Printf("WARNING: Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
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IOServiceClose(mouseDev);
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}
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else
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{
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Con_Printf("WARNING: Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
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}
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originalMouseSpeed = -1;
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}
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#endif /* MACOS_X_ACCELERATION_HACK */
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#if 0
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static void IN_Activate (void)
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{
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if (no_mouse)
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return;
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#ifdef MACOS_X_ACCELERATION_HACK
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/* Save the status of mouse acceleration */
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if (originalMouseSpeed == -1 && in_disablemacosxmouseaccel.value)
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IN_DisableOSXMouseAccel();
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#endif
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#if defined(USE_SDL2)
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if (SDL_SetRelativeMouseMode(SDL_TRUE) != 0)
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{
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Con_Printf("WARNING: SDL_SetRelativeMouseMode(SDL_TRUE) failed.\n");
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}
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#else
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if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_ON)
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{
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SDL_WM_GrabInput(SDL_GRAB_ON);
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if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_ON)
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Con_Printf("WARNING: SDL_WM_GrabInput(SDL_GRAB_ON) failed.\n");
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}
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if (SDL_ShowCursor(SDL_QUERY) != SDL_DISABLE)
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{
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SDL_ShowCursor(SDL_DISABLE);
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if (SDL_ShowCursor(SDL_QUERY) != SDL_DISABLE)
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Con_Printf("WARNING: SDL_ShowCursor(SDL_DISABLE) failed.\n");
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}
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#endif
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IN_EndIgnoringMouseEvents();
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total_dx = 0;
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total_dy = 0;
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}
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static void IN_Deactivate (qboolean free_cursor)
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{
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if (no_mouse)
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return;
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#ifdef MACOS_X_ACCELERATION_HACK
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if (originalMouseSpeed != -1)
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IN_ReenableOSXMouseAccel();
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#endif
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if (free_cursor)
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{
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#if defined(USE_SDL2)
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SDL_SetRelativeMouseMode(SDL_FALSE);
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#else
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if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_OFF)
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{
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_OFF)
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Con_Printf("WARNING: SDL_WM_GrabInput(SDL_GRAB_OFF) failed.\n");
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}
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if (SDL_ShowCursor(SDL_QUERY) != SDL_ENABLE)
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{
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SDL_ShowCursor(SDL_ENABLE);
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if (SDL_ShowCursor(SDL_QUERY) != SDL_ENABLE)
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Con_Printf("WARNING: SDL_ShowCursor(SDL_ENABLE) failed.\n");
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}
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#endif
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}
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/* discard all mouse events when input is deactivated */
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if (cl.qcvm.extfuncs.CSQC_InputEvent && free_cursor)
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IN_EndIgnoringMouseEvents();
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else
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IN_BeginIgnoringMouseEvents();
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}
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#endif
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static void IN_UpdateGrabs_Internal(qboolean forecerelease)
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{
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qboolean wantcursor; //we're trying to get a cursor here...
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qboolean freemouse; //the OS should have a free cursor too...
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qboolean needevents; //whether we want to receive events still
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qboolean gamecodecursor = (key_dest == key_game && cl.qcvm.cursorforced) || (key_dest == key_menu && cls.menu_qcvm.cursorforced);
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wantcursor = (key_dest == key_console || (key_dest == key_menu&&!bind_grab)) || gamecodecursor;
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freemouse = wantcursor && (modestate == MS_WINDOWED || gamecodecursor);
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needevents = (!wantcursor) || key_dest == key_game;
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if (isDedicated)
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return;
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if (forecerelease)
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needevents = freemouse = wantcursor = true;
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#ifdef MACOS_X_ACCELERATION_HACK
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if (!freemouse)
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{ /* Save the status of mouse acceleration */
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if (originalMouseSpeed == -1 && in_disablemacosxmouseaccel.value)
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IN_DisableOSXMouseAccel();
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}
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else if (originalMouseSpeed != -1)
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IN_ReenableOSXMouseAccel();
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#endif
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#if defined(USE_SDL2)
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if (wantcursor)
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{
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VID_UpdateCursor();
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SDL_ShowCursor(SDL_ENABLE);
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}
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else
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{
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SDL_ShowCursor(SDL_DISABLE);
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VID_UpdateCursor();
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}
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if (SDL_SetRelativeMouseMode(freemouse?SDL_FALSE:SDL_TRUE) != 0)
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{
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Con_Printf("WARNING: SDL_SetRelativeMouseMode(%s) failed.\n", freemouse?"SDL_FALSE":"SDL_TRUE");
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}
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#else
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if (freemouse)
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{
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if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_OFF)
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{
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_OFF)
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Con_Printf("WARNING: SDL_WM_GrabInput(SDL_GRAB_OFF) failed.\n");
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}
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if (SDL_ShowCursor(SDL_QUERY) != SDL_ENABLE)
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{
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SDL_ShowCursor(SDL_ENABLE);
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if (SDL_ShowCursor(SDL_QUERY) != SDL_ENABLE)
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Con_Printf("WARNING: SDL_ShowCursor(SDL_ENABLE) failed.\n");
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}
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}
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else
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{
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if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_ON)
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{
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SDL_WM_GrabInput(SDL_GRAB_ON);
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if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_ON)
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Con_Printf("WARNING: SDL_WM_GrabInput(SDL_GRAB_ON) failed.\n");
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}
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if (SDL_ShowCursor(SDL_QUERY) != SDL_DISABLE)
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{
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SDL_ShowCursor(SDL_DISABLE);
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if (SDL_ShowCursor(SDL_QUERY) != SDL_DISABLE)
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Con_Printf("WARNING: SDL_ShowCursor(SDL_DISABLE) failed.\n");
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}
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}
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#endif
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if (needevents)
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IN_EndIgnoringMouseEvents();
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else
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IN_BeginIgnoringMouseEvents();
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}
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void IN_UpdateGrabs(void)
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{
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IN_UpdateGrabs_Internal(false);
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}
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void IN_StartupJoystick (void)
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{
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#if defined(USE_SDL2)
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int i;
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int nummappings;
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char controllerdb[MAX_OSPATH];
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SDL_GameController *gamecontroller;
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if (COM_CheckParm("-nojoy"))
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return;
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if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == -1 )
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{
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Con_Warning("could not initialize SDL Game Controller\n");
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return;
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}
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// Load additional SDL2 controller definitions from gamecontrollerdb.txt
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q_snprintf (controllerdb, sizeof(controllerdb), "%s/gamecontrollerdb.txt", com_basedir);
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nummappings = SDL_GameControllerAddMappingsFromFile(controllerdb);
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if (nummappings > 0)
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Con_Printf("%d mappings loaded from gamecontrollerdb.txt\n", nummappings);
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// Also try host_parms->userdir
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if (host_parms->userdir != host_parms->basedir)
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{
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q_snprintf (controllerdb, sizeof(controllerdb), "%s/gamecontrollerdb.txt", host_parms->userdir);
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nummappings = SDL_GameControllerAddMappingsFromFile(controllerdb);
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if (nummappings > 0)
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Con_Printf("%d mappings loaded from gamecontrollerdb.txt\n", nummappings);
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}
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for (i = 0; i < SDL_NumJoysticks(); i++)
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{
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const char *joyname = SDL_JoystickNameForIndex(i);
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if ( SDL_IsGameController(i) )
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{
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const char *controllername = SDL_GameControllerNameForIndex(i);
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gamecontroller = SDL_GameControllerOpen(i);
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if (gamecontroller)
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{
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Con_Printf("detected controller: %s\n", controllername != NULL ? controllername : "NULL");
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joy_active_instaceid = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(gamecontroller));
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joy_active_controller = gamecontroller;
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break;
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}
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else
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{
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Con_Warning("failed to open controller: %s\n", controllername != NULL ? controllername : "NULL");
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}
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}
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else
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{
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Con_Warning("joystick missing controller mappings: %s\n", joyname != NULL ? joyname : "NULL" );
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}
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}
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#endif
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}
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void IN_ShutdownJoystick (void)
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{
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#if defined(USE_SDL2)
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SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
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#endif
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}
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void IN_Init (void)
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{
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textmode = Key_TextEntry();
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#if !defined(USE_SDL2)
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SDL_EnableUNICODE (textmode);
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if (SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL) == -1)
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Con_Printf("Warning: SDL_EnableKeyRepeat() failed.\n");
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#else
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// if (textmode)
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// SDL_StartTextInput();
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// else
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// SDL_StopTextInput();
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#endif
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if (safemode || COM_CheckParm("-nomouse"))
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{
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no_mouse = true;
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/* discard all mouse events when input is deactivated */
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IN_BeginIgnoringMouseEvents();
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}
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#ifdef MACOS_X_ACCELERATION_HACK
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Cvar_RegisterVariable(&in_disablemacosxmouseaccel);
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#endif
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Cvar_RegisterVariable(&in_debugkeys);
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Cvar_RegisterVariable(&joy_sensitivity_yaw);
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Cvar_RegisterVariable(&joy_sensitivity_pitch);
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Cvar_RegisterVariable(&joy_deadzone);
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Cvar_RegisterVariable(&joy_deadzone_trigger);
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Cvar_RegisterVariable(&joy_invert);
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Cvar_RegisterVariable(&joy_exponent);
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Cvar_RegisterVariable(&joy_exponent_move);
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Cvar_RegisterVariable(&joy_swapmovelook);
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Cvar_RegisterVariable(&joy_enable);
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IN_UpdateGrabs();
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IN_StartupJoystick();
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}
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void IN_Shutdown (void)
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{
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IN_UpdateGrabs();
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IN_ShutdownJoystick();
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}
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extern cvar_t cl_maxpitch; /* johnfitz -- variable pitch clamping */
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extern cvar_t cl_minpitch; /* johnfitz -- variable pitch clamping */
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void IN_MouseMotion(int dx, int dy, int wx, int wy)
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{
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vid.cursorpos[0] = wx;
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vid.cursorpos[1] = wy;
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if (key_dest == key_menu && cls.menu_qcvm.extfuncs.Menu_InputEvent)
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{
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PR_SwitchQCVM(&cls.menu_qcvm);
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if (qcvm->cursorforced)
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|
{
|
|
float s;
|
|
s = q_min((float)glwidth / 320.0, (float)glheight / 200.0);
|
|
s = CLAMP (1.0, scr_menuscale.value, s);
|
|
wx /= s;
|
|
wy /= s;
|
|
|
|
G_FLOAT(OFS_PARM0) = CSIE_MOUSEABS;
|
|
G_VECTORSET(OFS_PARM1, wx, wy, 0); //x
|
|
G_VECTORSET(OFS_PARM2, wy, 0, 0); //y
|
|
G_VECTORSET(OFS_PARM3, 0, 0, 0); //devid
|
|
}
|
|
else
|
|
{
|
|
G_FLOAT(OFS_PARM0) = CSIE_MOUSEDELTA;
|
|
G_VECTORSET(OFS_PARM1, dx, dy, 0); //x
|
|
G_VECTORSET(OFS_PARM2, dy, 0, 0); //y
|
|
G_VECTORSET(OFS_PARM3, 0, 0, 0); //devid
|
|
}
|
|
PR_ExecuteProgram(qcvm->extfuncs.Menu_InputEvent);
|
|
if (G_FLOAT(OFS_RETURN) || qcvm->cursorforced)
|
|
dx = dy = 0; //if the qc says it handled it, swallow the movement.
|
|
PR_SwitchQCVM(NULL);
|
|
}
|
|
else if (key_dest != key_game && key_dest != key_message)
|
|
dx = dy = 0;
|
|
else if (cl.qcvm.extfuncs.CSQC_InputEvent)
|
|
{
|
|
PR_SwitchQCVM(&cl.qcvm);
|
|
if (qcvm->cursorforced)
|
|
{
|
|
float s = CLAMP (1.0, scr_sbarscale.value, (float)glwidth / 320.0);
|
|
wx /= s;
|
|
wy /= s;
|
|
|
|
G_FLOAT(OFS_PARM0) = CSIE_MOUSEABS;
|
|
G_VECTORSET(OFS_PARM1, wx, wy, 0); //x
|
|
G_VECTORSET(OFS_PARM2, wy, 0, 0); //y
|
|
G_VECTORSET(OFS_PARM3, 0, 0, 0); //devid
|
|
}
|
|
else
|
|
{
|
|
G_FLOAT(OFS_PARM0) = CSIE_MOUSEDELTA;
|
|
G_VECTORSET(OFS_PARM1, dx, dy, 0); //x
|
|
G_VECTORSET(OFS_PARM2, dy, 0, 0); //y
|
|
G_VECTORSET(OFS_PARM3, 0, 0, 0); //devid
|
|
}
|
|
PR_ExecuteProgram(cl.qcvm.extfuncs.CSQC_InputEvent);
|
|
if (G_FLOAT(OFS_RETURN) || qcvm->cursorforced)
|
|
dx = dy = 0; //if the qc says it handled it, swallow the movement.
|
|
PR_SwitchQCVM(NULL);
|
|
}
|
|
total_dx += dx;
|
|
total_dy += dy;
|
|
}
|
|
|
|
#if defined(USE_SDL2)
|
|
typedef struct joyaxis_s
|
|
{
|
|
float x;
|
|
float y;
|
|
} joyaxis_t;
|
|
|
|
typedef struct joy_buttonstate_s
|
|
{
|
|
qboolean buttondown[SDL_CONTROLLER_BUTTON_MAX];
|
|
} joybuttonstate_t;
|
|
|
|
typedef struct axisstate_s
|
|
{
|
|
float axisvalue[SDL_CONTROLLER_AXIS_MAX]; // normalized to +-1
|
|
} joyaxisstate_t;
|
|
|
|
static joybuttonstate_t joy_buttonstate;
|
|
static joyaxisstate_t joy_axisstate;
|
|
|
|
static double joy_buttontimer[SDL_CONTROLLER_BUTTON_MAX];
|
|
static double joy_emulatedkeytimer[10];
|
|
|
|
#ifdef __WATCOMC__ /* OW1.9 doesn't have powf() / sqrtf() */
|
|
#define powf pow
|
|
#define sqrtf sqrt
|
|
#endif
|
|
|
|
/*
|
|
================
|
|
IN_AxisMagnitude
|
|
|
|
Returns the vector length of the given joystick axis
|
|
================
|
|
*/
|
|
static vec_t IN_AxisMagnitude(joyaxis_t axis)
|
|
{
|
|
vec_t magnitude = sqrtf((axis.x * axis.x) + (axis.y * axis.y));
|
|
return magnitude;
|
|
}
|
|
|
|
/*
|
|
================
|
|
IN_ApplyEasing
|
|
|
|
assumes axis values are in [-1, 1] and the vector magnitude has been clamped at 1.
|
|
Raises the axis values to the given exponent, keeping signs.
|
|
================
|
|
*/
|
|
static joyaxis_t IN_ApplyEasing(joyaxis_t axis, float exponent)
|
|
{
|
|
joyaxis_t result = {0};
|
|
vec_t eased_magnitude;
|
|
vec_t magnitude = IN_AxisMagnitude(axis);
|
|
|
|
if (magnitude == 0)
|
|
return result;
|
|
|
|
eased_magnitude = powf(magnitude, exponent);
|
|
|
|
result.x = axis.x * (eased_magnitude / magnitude);
|
|
result.y = axis.y * (eased_magnitude / magnitude);
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
================
|
|
IN_ApplyMoveEasing
|
|
|
|
same as IN_ApplyEasing, but scales the output by sqrt(2).
|
|
this gives diagonal stick inputs coordinates of (+/-1,+/-1).
|
|
|
|
forward/back/left/right will return +/- 1.41; this shouldn't be a problem because
|
|
you can pull back on the stick to go slower (and the final speed is clamped
|
|
by sv_maxspeed).
|
|
================
|
|
*/
|
|
static joyaxis_t IN_ApplyMoveEasing(joyaxis_t axis, float exponent)
|
|
{
|
|
joyaxis_t result = IN_ApplyEasing(axis, exponent);
|
|
const float v = sqrtf(2.0f);
|
|
|
|
result.x *= v;
|
|
result.y *= v;
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
================
|
|
IN_ApplyDeadzone
|
|
|
|
in: raw joystick axis values converted to floats in +-1
|
|
out: applies a circular deadzone and clamps the magnitude at 1
|
|
(my 360 controller is slightly non-circular and the stick travels further on the diagonals)
|
|
|
|
deadzone is expected to satisfy 0 < deadzone < 1
|
|
|
|
from https://github.com/jeremiah-sypult/Quakespasm-Rift
|
|
and adapted from http://www.third-helix.com/2013/04/12/doing-thumbstick-dead-zones-right.html
|
|
================
|
|
*/
|
|
static joyaxis_t IN_ApplyDeadzone(joyaxis_t axis, float deadzone)
|
|
{
|
|
joyaxis_t result = {0};
|
|
vec_t magnitude = IN_AxisMagnitude(axis);
|
|
|
|
if ( magnitude > deadzone ) {
|
|
const vec_t new_magnitude = q_min(1.0, (magnitude - deadzone) / (1.0 - deadzone));
|
|
const vec_t scale = new_magnitude / magnitude;
|
|
result.x = axis.x * scale;
|
|
result.y = axis.y * scale;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
================
|
|
IN_KeyForControllerButton
|
|
================
|
|
*/
|
|
static int IN_KeyForControllerButton(SDL_GameControllerButton button)
|
|
{
|
|
switch (button)
|
|
{
|
|
case SDL_CONTROLLER_BUTTON_A: return K_ABUTTON;
|
|
case SDL_CONTROLLER_BUTTON_B: return K_BBUTTON;
|
|
case SDL_CONTROLLER_BUTTON_X: return K_XBUTTON;
|
|
case SDL_CONTROLLER_BUTTON_Y: return K_YBUTTON;
|
|
case SDL_CONTROLLER_BUTTON_BACK: return K_TAB;
|
|
case SDL_CONTROLLER_BUTTON_START: return K_ESCAPE;
|
|
case SDL_CONTROLLER_BUTTON_LEFTSTICK: return K_LTHUMB;
|
|
case SDL_CONTROLLER_BUTTON_RIGHTSTICK: return K_RTHUMB;
|
|
case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: return K_LSHOULDER;
|
|
case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: return K_RSHOULDER;
|
|
case SDL_CONTROLLER_BUTTON_DPAD_UP: return K_UPARROW;
|
|
case SDL_CONTROLLER_BUTTON_DPAD_DOWN: return K_DOWNARROW;
|
|
case SDL_CONTROLLER_BUTTON_DPAD_LEFT: return K_LEFTARROW;
|
|
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: return K_RIGHTARROW;
|
|
default: return 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
IN_JoyKeyEvent
|
|
|
|
Sends a Key_Event if a unpressed -> pressed or pressed -> unpressed transition occurred,
|
|
and generates key repeats if the button is held down.
|
|
|
|
Adapted from DarkPlaces by lordhavoc
|
|
================
|
|
*/
|
|
static void IN_JoyKeyEvent(qboolean wasdown, qboolean isdown, int key, double *timer)
|
|
{
|
|
// we can't use `realtime` for key repeats because it is not monotomic
|
|
const double currenttime = Sys_DoubleTime();
|
|
|
|
if (wasdown)
|
|
{
|
|
if (isdown)
|
|
{
|
|
if (currenttime >= *timer)
|
|
{
|
|
*timer = currenttime + 0.1;
|
|
Key_Event(key, true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*timer = 0;
|
|
Key_Event(key, false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (isdown)
|
|
{
|
|
*timer = currenttime + 0.5;
|
|
Key_Event(key, true);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
================
|
|
IN_Commands
|
|
|
|
Emit key events for game controller buttons, including emulated buttons for analog sticks/triggers
|
|
================
|
|
*/
|
|
void IN_Commands (void)
|
|
{
|
|
#if defined(USE_SDL2)
|
|
joyaxisstate_t newaxisstate;
|
|
int i;
|
|
const float stickthreshold = 0.9;
|
|
const float triggerthreshold = joy_deadzone_trigger.value;
|
|
|
|
if (!joy_enable.value)
|
|
return;
|
|
|
|
if (!joy_active_controller)
|
|
return;
|
|
|
|
// emit key events for controller buttons
|
|
for (i = 0; i < SDL_CONTROLLER_BUTTON_MAX; i++)
|
|
{
|
|
qboolean newstate = SDL_GameControllerGetButton(joy_active_controller, (SDL_GameControllerButton)i);
|
|
qboolean oldstate = joy_buttonstate.buttondown[i];
|
|
|
|
joy_buttonstate.buttondown[i] = newstate;
|
|
|
|
// NOTE: This can cause a reentrant call of IN_Commands, via SCR_ModalMessage when confirming a new game.
|
|
IN_JoyKeyEvent(oldstate, newstate, IN_KeyForControllerButton((SDL_GameControllerButton)i), &joy_buttontimer[i]);
|
|
}
|
|
|
|
for (i = 0; i < SDL_CONTROLLER_AXIS_MAX; i++)
|
|
{
|
|
newaxisstate.axisvalue[i] = SDL_GameControllerGetAxis(joy_active_controller, (SDL_GameControllerAxis)i) / 32768.0f;
|
|
}
|
|
|
|
// emit emulated arrow keys so the analog sticks can be used in the menu
|
|
if (key_dest != key_game)
|
|
{
|
|
IN_JoyKeyEvent(joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTX] < -stickthreshold, newaxisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTX] < -stickthreshold, K_LEFTARROW, &joy_emulatedkeytimer[0]);
|
|
IN_JoyKeyEvent(joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTX] > stickthreshold, newaxisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTX] > stickthreshold, K_RIGHTARROW, &joy_emulatedkeytimer[1]);
|
|
IN_JoyKeyEvent(joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTY] < -stickthreshold, newaxisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTY] < -stickthreshold, K_UPARROW, &joy_emulatedkeytimer[2]);
|
|
IN_JoyKeyEvent(joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTY] > stickthreshold, newaxisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTY] > stickthreshold, K_DOWNARROW, &joy_emulatedkeytimer[3]);
|
|
IN_JoyKeyEvent(joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_RIGHTX] < -stickthreshold,newaxisstate.axisvalue[SDL_CONTROLLER_AXIS_RIGHTX] < -stickthreshold, K_LEFTARROW, &joy_emulatedkeytimer[4]);
|
|
IN_JoyKeyEvent(joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_RIGHTX] > stickthreshold, newaxisstate.axisvalue[SDL_CONTROLLER_AXIS_RIGHTX] > stickthreshold, K_RIGHTARROW, &joy_emulatedkeytimer[5]);
|
|
IN_JoyKeyEvent(joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_RIGHTY] < -stickthreshold,newaxisstate.axisvalue[SDL_CONTROLLER_AXIS_RIGHTY] < -stickthreshold, K_UPARROW, &joy_emulatedkeytimer[6]);
|
|
IN_JoyKeyEvent(joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_RIGHTY] > stickthreshold, newaxisstate.axisvalue[SDL_CONTROLLER_AXIS_RIGHTY] > stickthreshold, K_DOWNARROW, &joy_emulatedkeytimer[7]);
|
|
}
|
|
|
|
// emit emulated keys for the analog triggers
|
|
IN_JoyKeyEvent(joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_TRIGGERLEFT] > triggerthreshold, newaxisstate.axisvalue[SDL_CONTROLLER_AXIS_TRIGGERLEFT] > triggerthreshold, K_LTRIGGER, &joy_emulatedkeytimer[8]);
|
|
IN_JoyKeyEvent(joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_TRIGGERRIGHT] > triggerthreshold, newaxisstate.axisvalue[SDL_CONTROLLER_AXIS_TRIGGERRIGHT] > triggerthreshold, K_RTRIGGER, &joy_emulatedkeytimer[9]);
|
|
|
|
joy_axisstate = newaxisstate;
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
================
|
|
IN_JoyMove
|
|
================
|
|
*/
|
|
void IN_JoyMove (usercmd_t *cmd)
|
|
{
|
|
#if defined(USE_SDL2)
|
|
float speed;
|
|
joyaxis_t moveRaw, moveDeadzone, moveEased;
|
|
joyaxis_t lookRaw, lookDeadzone, lookEased;
|
|
|
|
if (!joy_enable.value)
|
|
return;
|
|
|
|
if (!joy_active_controller)
|
|
return;
|
|
|
|
moveRaw.x = joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTX];
|
|
moveRaw.y = joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTY];
|
|
lookRaw.x = joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_RIGHTX];
|
|
lookRaw.y = joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_RIGHTY];
|
|
|
|
if (joy_swapmovelook.value)
|
|
{
|
|
joyaxis_t temp = moveRaw;
|
|
moveRaw = lookRaw;
|
|
lookRaw = temp;
|
|
}
|
|
|
|
moveDeadzone = IN_ApplyDeadzone(moveRaw, joy_deadzone.value);
|
|
lookDeadzone = IN_ApplyDeadzone(lookRaw, joy_deadzone.value);
|
|
|
|
moveEased = IN_ApplyMoveEasing(moveDeadzone, joy_exponent_move.value);
|
|
lookEased = IN_ApplyEasing(lookDeadzone, joy_exponent.value);
|
|
|
|
if ((in_speed.state & 1) ^ (cl_alwaysrun.value != 0.0))
|
|
speed = cl_movespeedkey.value;
|
|
else
|
|
speed = 1;
|
|
|
|
cmd->sidemove += (cl_sidespeed.value * speed * moveEased.x);
|
|
cmd->forwardmove -= (cl_forwardspeed.value * speed * moveEased.y);
|
|
|
|
cl.viewangles[YAW] -= lookEased.x * joy_sensitivity_yaw.value * host_frametime * cl.csqc_sensitivity;
|
|
cl.viewangles[PITCH] += lookEased.y * joy_sensitivity_pitch.value * (joy_invert.value ? -1.0 : 1.0) * host_frametime * cl.csqc_sensitivity;
|
|
|
|
if (lookEased.x != 0 || lookEased.y != 0)
|
|
V_StopPitchDrift();
|
|
|
|
/* johnfitz -- variable pitch clamping */
|
|
if (cl.viewangles[PITCH] > cl_maxpitch.value)
|
|
cl.viewangles[PITCH] = cl_maxpitch.value;
|
|
if (cl.viewangles[PITCH] < cl_minpitch.value)
|
|
cl.viewangles[PITCH] = cl_minpitch.value;
|
|
#endif
|
|
}
|
|
|
|
void IN_MouseMove(usercmd_t *cmd)
|
|
{
|
|
int dmx, dmy;
|
|
|
|
dmx = total_dx * sensitivity.value;
|
|
dmy = total_dy * sensitivity.value;
|
|
|
|
total_dx = 0;
|
|
total_dy = 0;
|
|
|
|
if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) ))
|
|
cmd->sidemove += m_side.value * dmx;
|
|
else
|
|
cl.viewangles[YAW] -= m_yaw.value * dmx * cl.csqc_sensitivity;
|
|
|
|
if (in_mlook.state & 1)
|
|
{
|
|
if (dmx || dmy)
|
|
V_StopPitchDrift ();
|
|
}
|
|
|
|
if ( (in_mlook.state & 1) && !(in_strafe.state & 1))
|
|
{
|
|
cl.viewangles[PITCH] += m_pitch.value * dmy * cl.csqc_sensitivity;
|
|
/* johnfitz -- variable pitch clamping */
|
|
if (cl.viewangles[PITCH] > cl_maxpitch.value)
|
|
cl.viewangles[PITCH] = cl_maxpitch.value;
|
|
if (cl.viewangles[PITCH] < cl_minpitch.value)
|
|
cl.viewangles[PITCH] = cl_minpitch.value;
|
|
}
|
|
else
|
|
{
|
|
if ((in_strafe.state & 1) && noclip_anglehack)
|
|
cmd->upmove -= m_forward.value * dmy;
|
|
else
|
|
cmd->forwardmove -= m_forward.value * dmy;
|
|
}
|
|
}
|
|
|
|
void IN_Move(usercmd_t *cmd)
|
|
{
|
|
IN_JoyMove(cmd);
|
|
IN_MouseMove(cmd);
|
|
}
|
|
|
|
void IN_ClearStates (void)
|
|
{
|
|
}
|
|
|
|
void IN_UpdateInputMode (void)
|
|
{
|
|
qboolean want_textmode = Key_TextEntry();
|
|
if (0)//textmode != want_textmode)
|
|
{
|
|
textmode = want_textmode;
|
|
#if !defined(USE_SDL2)
|
|
SDL_EnableUNICODE(textmode);
|
|
if (in_debugkeys.value)
|
|
Con_Printf("SDL_EnableUNICODE %d time: %g\n", textmode, Sys_DoubleTime());
|
|
#else
|
|
if (textmode)
|
|
{
|
|
SDL_StartTextInput();
|
|
if (in_debugkeys.value)
|
|
Con_Printf("SDL_StartTextInput time: %g\n", Sys_DoubleTime());
|
|
}
|
|
else
|
|
{
|
|
SDL_StopTextInput();
|
|
if (in_debugkeys.value)
|
|
Con_Printf("SDL_StopTextInput time: %g\n", Sys_DoubleTime());
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
#if !defined(USE_SDL2)
|
|
static inline int IN_SDL_KeysymToQuakeKey(SDLKey sym)
|
|
{
|
|
if (sym > SDLK_SPACE && sym < SDLK_DELETE)
|
|
return sym;
|
|
|
|
switch (sym)
|
|
{
|
|
case SDLK_TAB: return K_TAB;
|
|
case SDLK_RETURN: return K_ENTER;
|
|
case SDLK_ESCAPE: return K_ESCAPE;
|
|
case SDLK_SPACE: return K_SPACE;
|
|
|
|
case SDLK_BACKSPACE: return K_BACKSPACE;
|
|
case SDLK_UP: return K_UPARROW;
|
|
case SDLK_DOWN: return K_DOWNARROW;
|
|
case SDLK_LEFT: return K_LEFTARROW;
|
|
case SDLK_RIGHT: return K_RIGHTARROW;
|
|
|
|
case SDLK_LALT: return K_ALT;
|
|
case SDLK_RALT: return K_ALT;
|
|
case SDLK_LCTRL: return K_CTRL;
|
|
case SDLK_RCTRL: return K_CTRL;
|
|
case SDLK_LSHIFT: return K_SHIFT;
|
|
case SDLK_RSHIFT: return K_SHIFT;
|
|
|
|
case SDLK_F1: return K_F1;
|
|
case SDLK_F2: return K_F2;
|
|
case SDLK_F3: return K_F3;
|
|
case SDLK_F4: return K_F4;
|
|
case SDLK_F5: return K_F5;
|
|
case SDLK_F6: return K_F6;
|
|
case SDLK_F7: return K_F7;
|
|
case SDLK_F8: return K_F8;
|
|
case SDLK_F9: return K_F9;
|
|
case SDLK_F10: return K_F10;
|
|
case SDLK_F11: return K_F11;
|
|
case SDLK_F12: return K_F12;
|
|
case SDLK_INSERT: return K_INS;
|
|
case SDLK_DELETE: return K_DEL;
|
|
case SDLK_PAGEDOWN: return K_PGDN;
|
|
case SDLK_PAGEUP: return K_PGUP;
|
|
case SDLK_HOME: return K_HOME;
|
|
case SDLK_END: return K_END;
|
|
|
|
case SDLK_NUMLOCK: return K_KP_NUMLOCK;
|
|
case SDLK_KP_DIVIDE: return K_KP_SLASH;
|
|
case SDLK_KP_MULTIPLY: return K_KP_STAR;
|
|
case SDLK_KP_MINUS:return K_KP_MINUS;
|
|
case SDLK_KP7: return K_KP_HOME;
|
|
case SDLK_KP8: return K_KP_UPARROW;
|
|
case SDLK_KP9: return K_KP_PGUP;
|
|
case SDLK_KP_PLUS: return K_KP_PLUS;
|
|
case SDLK_KP4: return K_KP_LEFTARROW;
|
|
case SDLK_KP5: return K_KP_5;
|
|
case SDLK_KP6: return K_KP_RIGHTARROW;
|
|
case SDLK_KP1: return K_KP_END;
|
|
case SDLK_KP2: return K_KP_DOWNARROW;
|
|
case SDLK_KP3: return K_KP_PGDN;
|
|
case SDLK_KP_ENTER: return K_KP_ENTER;
|
|
case SDLK_KP0: return K_KP_INS;
|
|
case SDLK_KP_PERIOD: return K_KP_DEL;
|
|
|
|
case SDLK_LMETA: return K_COMMAND;
|
|
case SDLK_RMETA: return K_COMMAND;
|
|
|
|
case SDLK_BREAK: return K_PAUSE;
|
|
case SDLK_PAUSE: return K_PAUSE;
|
|
|
|
case SDLK_WORLD_18: return '~'; // the '²' key
|
|
|
|
default: return 0;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if defined(USE_SDL2)
|
|
static inline int IN_SDL2_ScancodeToQuakeKey(SDL_Scancode scancode)
|
|
{
|
|
switch (scancode)
|
|
{
|
|
case SDL_SCANCODE_TAB: return K_TAB;
|
|
case SDL_SCANCODE_RETURN: return K_ENTER;
|
|
case SDL_SCANCODE_RETURN2: return K_ENTER;
|
|
case SDL_SCANCODE_ESCAPE: return K_ESCAPE;
|
|
case SDL_SCANCODE_SPACE: return K_SPACE;
|
|
|
|
case SDL_SCANCODE_A: return 'a';
|
|
case SDL_SCANCODE_B: return 'b';
|
|
case SDL_SCANCODE_C: return 'c';
|
|
case SDL_SCANCODE_D: return 'd';
|
|
case SDL_SCANCODE_E: return 'e';
|
|
case SDL_SCANCODE_F: return 'f';
|
|
case SDL_SCANCODE_G: return 'g';
|
|
case SDL_SCANCODE_H: return 'h';
|
|
case SDL_SCANCODE_I: return 'i';
|
|
case SDL_SCANCODE_J: return 'j';
|
|
case SDL_SCANCODE_K: return 'k';
|
|
case SDL_SCANCODE_L: return 'l';
|
|
case SDL_SCANCODE_M: return 'm';
|
|
case SDL_SCANCODE_N: return 'n';
|
|
case SDL_SCANCODE_O: return 'o';
|
|
case SDL_SCANCODE_P: return 'p';
|
|
case SDL_SCANCODE_Q: return 'q';
|
|
case SDL_SCANCODE_R: return 'r';
|
|
case SDL_SCANCODE_S: return 's';
|
|
case SDL_SCANCODE_T: return 't';
|
|
case SDL_SCANCODE_U: return 'u';
|
|
case SDL_SCANCODE_V: return 'v';
|
|
case SDL_SCANCODE_W: return 'w';
|
|
case SDL_SCANCODE_X: return 'x';
|
|
case SDL_SCANCODE_Y: return 'y';
|
|
case SDL_SCANCODE_Z: return 'z';
|
|
|
|
case SDL_SCANCODE_1: return '1';
|
|
case SDL_SCANCODE_2: return '2';
|
|
case SDL_SCANCODE_3: return '3';
|
|
case SDL_SCANCODE_4: return '4';
|
|
case SDL_SCANCODE_5: return '5';
|
|
case SDL_SCANCODE_6: return '6';
|
|
case SDL_SCANCODE_7: return '7';
|
|
case SDL_SCANCODE_8: return '8';
|
|
case SDL_SCANCODE_9: return '9';
|
|
case SDL_SCANCODE_0: return '0';
|
|
|
|
case SDL_SCANCODE_MINUS: return '-';
|
|
case SDL_SCANCODE_EQUALS: return '=';
|
|
case SDL_SCANCODE_LEFTBRACKET: return '[';
|
|
case SDL_SCANCODE_RIGHTBRACKET: return ']';
|
|
case SDL_SCANCODE_BACKSLASH: return '\\';
|
|
case SDL_SCANCODE_NONUSHASH: return '#';
|
|
case SDL_SCANCODE_SEMICOLON: return ';';
|
|
case SDL_SCANCODE_APOSTROPHE: return '\'';
|
|
case SDL_SCANCODE_GRAVE: return '`';
|
|
case SDL_SCANCODE_COMMA: return ',';
|
|
case SDL_SCANCODE_PERIOD: return '.';
|
|
case SDL_SCANCODE_SLASH: return '/';
|
|
case SDL_SCANCODE_NONUSBACKSLASH: return '\\';
|
|
|
|
case SDL_SCANCODE_BACKSPACE: return K_BACKSPACE;
|
|
case SDL_SCANCODE_UP: return K_UPARROW;
|
|
case SDL_SCANCODE_DOWN: return K_DOWNARROW;
|
|
case SDL_SCANCODE_LEFT: return K_LEFTARROW;
|
|
case SDL_SCANCODE_RIGHT: return K_RIGHTARROW;
|
|
|
|
case SDL_SCANCODE_LALT: return K_ALT;
|
|
case SDL_SCANCODE_RALT: return K_ALT;
|
|
case SDL_SCANCODE_LCTRL: return K_CTRL;
|
|
case SDL_SCANCODE_RCTRL: return K_CTRL;
|
|
case SDL_SCANCODE_LSHIFT: return K_SHIFT;
|
|
case SDL_SCANCODE_RSHIFT: return K_SHIFT;
|
|
|
|
case SDL_SCANCODE_F1: return K_F1;
|
|
case SDL_SCANCODE_F2: return K_F2;
|
|
case SDL_SCANCODE_F3: return K_F3;
|
|
case SDL_SCANCODE_F4: return K_F4;
|
|
case SDL_SCANCODE_F5: return K_F5;
|
|
case SDL_SCANCODE_F6: return K_F6;
|
|
case SDL_SCANCODE_F7: return K_F7;
|
|
case SDL_SCANCODE_F8: return K_F8;
|
|
case SDL_SCANCODE_F9: return K_F9;
|
|
case SDL_SCANCODE_F10: return K_F10;
|
|
case SDL_SCANCODE_F11: return K_F11;
|
|
case SDL_SCANCODE_F12: return K_F12;
|
|
case SDL_SCANCODE_INSERT: return K_INS;
|
|
case SDL_SCANCODE_DELETE: return K_DEL;
|
|
case SDL_SCANCODE_PAGEDOWN: return K_PGDN;
|
|
case SDL_SCANCODE_PAGEUP: return K_PGUP;
|
|
case SDL_SCANCODE_HOME: return K_HOME;
|
|
case SDL_SCANCODE_END: return K_END;
|
|
|
|
case SDL_SCANCODE_NUMLOCKCLEAR: return K_KP_NUMLOCK;
|
|
case SDL_SCANCODE_KP_DIVIDE: return K_KP_SLASH;
|
|
case SDL_SCANCODE_KP_MULTIPLY: return K_KP_STAR;
|
|
case SDL_SCANCODE_KP_MINUS: return K_KP_MINUS;
|
|
case SDL_SCANCODE_KP_7: return K_KP_HOME;
|
|
case SDL_SCANCODE_KP_8: return K_KP_UPARROW;
|
|
case SDL_SCANCODE_KP_9: return K_KP_PGUP;
|
|
case SDL_SCANCODE_KP_PLUS: return K_KP_PLUS;
|
|
case SDL_SCANCODE_KP_4: return K_KP_LEFTARROW;
|
|
case SDL_SCANCODE_KP_5: return K_KP_5;
|
|
case SDL_SCANCODE_KP_6: return K_KP_RIGHTARROW;
|
|
case SDL_SCANCODE_KP_1: return K_KP_END;
|
|
case SDL_SCANCODE_KP_2: return K_KP_DOWNARROW;
|
|
case SDL_SCANCODE_KP_3: return K_KP_PGDN;
|
|
case SDL_SCANCODE_KP_ENTER: return K_KP_ENTER;
|
|
case SDL_SCANCODE_KP_0: return K_KP_INS;
|
|
case SDL_SCANCODE_KP_PERIOD: return K_KP_DEL;
|
|
|
|
case SDL_SCANCODE_LGUI: return K_COMMAND;
|
|
case SDL_SCANCODE_RGUI: return K_COMMAND;
|
|
|
|
case SDL_SCANCODE_PAUSE: return K_PAUSE;
|
|
|
|
default: return 0;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if defined(USE_SDL2)
|
|
static void IN_DebugTextEvent(SDL_Event *event)
|
|
{
|
|
Con_Printf ("SDL_TEXTINPUT '%s' time: %g\n", event->text.text, Sys_DoubleTime());
|
|
}
|
|
#endif
|
|
|
|
static void IN_DebugKeyEvent(SDL_Event *event)
|
|
{
|
|
const char *eventtype = (event->key.state == SDL_PRESSED) ? "SDL_KEYDOWN" : "SDL_KEYUP";
|
|
#if defined(USE_SDL2)
|
|
Con_Printf ("%s scancode: '%s' keycode: '%s' time: %g\n",
|
|
eventtype,
|
|
SDL_GetScancodeName(event->key.keysym.scancode),
|
|
SDL_GetKeyName(event->key.keysym.sym),
|
|
Sys_DoubleTime());
|
|
#else
|
|
Con_Printf ("%s sym: '%s' unicode: %04x time: %g\n",
|
|
eventtype,
|
|
SDL_GetKeyName(event->key.keysym.sym),
|
|
(int)event->key.keysym.unicode,
|
|
Sys_DoubleTime());
|
|
#endif
|
|
}
|
|
|
|
void IN_SendKeyEvents (void)
|
|
{
|
|
SDL_Event event;
|
|
int key;
|
|
qboolean down;
|
|
|
|
IN_UpdateGrabs();
|
|
|
|
while (SDL_PollEvent(&event))
|
|
{
|
|
switch (event.type)
|
|
{
|
|
#if defined(USE_SDL2)
|
|
case SDL_WINDOWEVENT:
|
|
if (event.window.event == SDL_WINDOWEVENT_FOCUS_GAINED)
|
|
S_UnblockSound();
|
|
else if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST)
|
|
S_BlockSound();
|
|
else if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
|
|
{
|
|
vid.width = event.window.data1;
|
|
vid.height = event.window.data2;
|
|
Cvar_FindVar("scr_conscale")->callback(NULL);
|
|
}
|
|
break;
|
|
#else
|
|
case SDL_ACTIVEEVENT:
|
|
if (event.active.state & (SDL_APPINPUTFOCUS|SDL_APPACTIVE))
|
|
{
|
|
if (event.active.gain)
|
|
S_UnblockSound();
|
|
else S_BlockSound();
|
|
}
|
|
break;
|
|
#endif
|
|
#if defined(USE_SDL2)
|
|
case SDL_TEXTINPUT:
|
|
if (in_debugkeys.value)
|
|
IN_DebugTextEvent(&event);
|
|
|
|
// SDL2: We use SDL_TEXTINPUT for typing in the console / chat.
|
|
// SDL2 uses the local keyboard layout and handles modifiers
|
|
// (shift for uppercase, etc.) for us.
|
|
{
|
|
unsigned char *ch;
|
|
for (ch = (unsigned char *)event.text.text; *ch; ch++)
|
|
if ((*ch & ~0x7F) == 0)
|
|
Char_Event (*ch);
|
|
}
|
|
break;
|
|
#endif
|
|
case SDL_KEYDOWN:
|
|
case SDL_KEYUP:
|
|
down = (event.key.state == SDL_PRESSED);
|
|
|
|
if (in_debugkeys.value)
|
|
IN_DebugKeyEvent(&event);
|
|
|
|
#if defined(USE_SDL2)
|
|
// SDL2: we interpret the keyboard as the US layout, so keybindings
|
|
// are based on key position, not the label on the key cap.
|
|
key = IN_SDL2_ScancodeToQuakeKey(event.key.keysym.scancode);
|
|
#else
|
|
key = IN_SDL_KeysymToQuakeKey(event.key.keysym.sym);
|
|
#endif
|
|
|
|
Key_Event (key, down);
|
|
|
|
#if !defined(USE_SDL2)
|
|
if (down && (event.key.keysym.unicode & ~0x7F) == 0)
|
|
Char_Event (event.key.keysym.unicode);
|
|
#endif
|
|
break;
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
case SDL_MOUSEBUTTONUP:
|
|
if (event.button.button < 1 ||
|
|
event.button.button > sizeof(buttonremap) / sizeof(buttonremap[0]))
|
|
{
|
|
Con_Printf ("Ignored event for mouse button %d\n",
|
|
event.button.button);
|
|
break;
|
|
}
|
|
Key_Event(buttonremap[event.button.button - 1], event.button.state == SDL_PRESSED);
|
|
break;
|
|
|
|
#if defined(USE_SDL2)
|
|
case SDL_MOUSEWHEEL:
|
|
if (event.wheel.y > 0)
|
|
{
|
|
Key_Event(K_MWHEELUP, true);
|
|
Key_Event(K_MWHEELUP, false);
|
|
}
|
|
else if (event.wheel.y < 0)
|
|
{
|
|
Key_Event(K_MWHEELDOWN, true);
|
|
Key_Event(K_MWHEELDOWN, false);
|
|
}
|
|
break;
|
|
#endif
|
|
|
|
case SDL_MOUSEMOTION:
|
|
IN_MouseMotion(event.motion.xrel, event.motion.yrel, event.motion.x, event.motion.y);
|
|
break;
|
|
|
|
#if defined(USE_SDL2)
|
|
case SDL_CONTROLLERDEVICEADDED:
|
|
if (joy_active_instaceid == -1)
|
|
{
|
|
joy_active_controller = SDL_GameControllerOpen(event.cdevice.which);
|
|
if (joy_active_controller == NULL)
|
|
Con_DPrintf("Couldn't open game controller\n");
|
|
else
|
|
{
|
|
SDL_Joystick *joy;
|
|
joy = SDL_GameControllerGetJoystick(joy_active_controller);
|
|
joy_active_instaceid = SDL_JoystickInstanceID(joy);
|
|
}
|
|
}
|
|
else
|
|
Con_DPrintf("Ignoring SDL_CONTROLLERDEVICEADDED\n");
|
|
break;
|
|
case SDL_CONTROLLERDEVICEREMOVED:
|
|
if (joy_active_instaceid != -1 && event.cdevice.which == joy_active_instaceid)
|
|
{
|
|
SDL_GameControllerClose(joy_active_controller);
|
|
joy_active_controller = NULL;
|
|
joy_active_instaceid = -1;
|
|
}
|
|
else
|
|
Con_DPrintf("Ignoring SDL_CONTROLLERDEVICEREMOVED\n");
|
|
break;
|
|
case SDL_CONTROLLERDEVICEREMAPPED:
|
|
Con_DPrintf("Ignoring SDL_CONTROLLERDEVICEREMAPPED\n");
|
|
break;
|
|
#endif
|
|
|
|
case SDL_QUIT:
|
|
CL_Disconnect ();
|
|
Sys_Quit ();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|