mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 15:31:39 +00:00
005650abf4
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1456 af15c1b1-3010-417e-b628-4374ebc0bcbd
236 lines
4.9 KiB
Text
236 lines
4.9 KiB
Text
# makefile to build quakespasm.exe for Windows using Open Watcom:
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# wmake -f OWMakefile.win32
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### Enable/disable SDL2
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USE_SDL2=0
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### Enable/disable codecs for streaming music support
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USE_CODEC_WAVE=1
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USE_CODEC_FLAC=1
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USE_CODEC_MP3=1
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USE_CODEC_VORBIS=1
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USE_CODEC_OPUS=1
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# either mikmod or xmp
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USE_CODEC_MIKMOD=1
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USE_CODEC_XMP=0
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USE_CODEC_UMX=1
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# which library to use for mp3 decoding: mad or mpg123
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MP3LIB=mad
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# which library to use for ogg decoding: vorbis or tremor
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VORBISLIB=vorbis
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WINSOCK2= 0
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# ---------------------------
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# build variables
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# ---------------------------
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CFLAGS_BASE = -zq -wx -bm -bt=nt -5s -sg -otexan -fp5 -fpi87 -ei -j -zp8
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CFLAGS = $(CFLAGS_BASE)
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!ifneq USE_SDL2 1
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SDL_CFLAGS = -I../Windows/SDL/include
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SDL_LIBS = ../Windows/SDL/watcom/SDL.lib
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!else
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SDL_CFLAGS = -I../Windows/SDL2/include
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SDL_LIBS = ../Windows/SDL2/watcom/SDL2.lib
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CFLAGS += -DUSE_SDL2
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!endif
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!ifeq WINSOCK2 1
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DEFWINSOCK =-D_USE_WINSOCK2
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LIBWINSOCK = ws2_32.lib
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!else
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DEFWINSOCK =
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LIBWINSOCK = wsock32.lib
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!endif
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CFLAGS += $(DEFWINSOCK)
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NET_LIBS = $(LIBWINSOCK)
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# note: all codec libraries are static.
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CODEC_INC = -I../Windows/codecs/include
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LIBCODEC = ../Windows/codecs/x86-watcom/
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!ifeq MP3LIB mad
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mp3_obj=snd_mp3.obj
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lib_mp3dec=$(LIBCODEC)mad.lib
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!endif
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!ifeq MP3LIB mpg123
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mp3_obj=snd_mpg123.obj
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lib_mp3dec=$(LIBCODEC)mpg123.lib
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!endif
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!ifeq VORBISLIB vorbis
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cpp_vorbisdec=
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lib_vorbisdec=$(LIBCODEC)vorbisfile.lib $(LIBCODEC)vorbis.lib $(LIBCODEC)ogg.lib
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!endif
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!ifeq VORBISLIB tremor
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cpp_vorbisdec=-DVORBIS_USE_TREMOR
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lib_vorbisdec=$(LIBCODEC)vorbisidec.lib $(LIBCODEC)ogg.lib
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!endif
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CODECLIBS =
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!ifeq USE_CODEC_WAVE 1
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CFLAGS+= -DUSE_CODEC_WAVE
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!endif
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!ifeq USE_CODEC_FLAC 1
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CFLAGS+= -DUSE_CODEC_FLAC
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CFLAGS+= -DFLAC__NO_DLL
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CODECLIBS+= $(LIBCODEC)FLAC.lib
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!endif
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!ifeq USE_CODEC_OPUS 1
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CFLAGS+= -DUSE_CODEC_OPUS
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CODECLIBS+= $(LIBCODEC)opusfile.lib $(LIBCODEC)opus.lib $(LIBCODEC)ogg.lib
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!endif
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!ifeq USE_CODEC_VORBIS 1
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CFLAGS+= -DUSE_CODEC_VORBIS $(cpp_vorbisdec)
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CODECLIBS+= $(lib_vorbisdec)
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!endif
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!ifeq USE_CODEC_MP3 1
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CFLAGS+= -DUSE_CODEC_MP3
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CODECLIBS+= $(lib_mp3dec)
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!endif
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!ifeq USE_CODEC_MIKMOD 1
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CFLAGS+= -DUSE_CODEC_MIKMOD
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CFLAGS+= -DMIKMOD_STATIC
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CODECLIBS+= $(LIBCODEC)mikmod.lib
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!endif
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!ifeq USE_CODEC_XMP 1
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CFLAGS+= -DUSE_CODEC_XMP
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CFLAGS+= -DXMP_NO_DLL
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CODECLIBS+= $(LIBCODEC)libxmp.lib
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!endif
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!ifeq USE_CODEC_UMX 1
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CFLAGS+= -DUSE_CODEC_UMX
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!endif
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CFLAGS+= $(CODEC_INC)
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COMMON_LIBS= opengl32.lib winmm.lib
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LIBS = $(CODECLIBS) $(SDL_LIBS) $(COMMON_LIBS) $(NET_LIBS)
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# ---------------------------
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# targets
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# ---------------------------
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all: quakespasm.exe
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# ---------------------------
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# rules
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# ---------------------------
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.EXTENSIONS: .res .rc
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.c.obj:
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wcc386 $(INCLUDES) $(CFLAGS) $(SDL_CFLAGS) -fo=$^@ $<
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SDL_win32_main.obj: ../Windows/SDL/main/SDL_win32_main.c
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wcc386 $(CFLAGS_BASE) $(SDL_CFLAGS) -fo=$^@ $<
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SDL_windows_main.obj: ../Windows/SDL2/main/SDL_windows_main.c
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wcc386 $(CFLAGS_BASE) $(SDL_CFLAGS) -I../Windows/SDL2/main -fo=$^@ $<
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quakespasm.res: ../Windows/QuakeSpasm.rc
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wrc -q -r -bt=nt -I../Windows -fo=$^@ $<
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# ----------------------------------------------------------------------------
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# objects
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# ----------------------------------------------------------------------------
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MUSIC_OBJS= bgmusic.obj &
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snd_codec.obj &
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snd_flac.obj &
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snd_wave.obj &
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snd_vorbis.obj &
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snd_opus.obj &
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$(mp3_obj) &
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snd_mikmod.obj &
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snd_xmp.obj &
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snd_umx.obj
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COMOBJ_SND = snd_dma.obj snd_mix.obj snd_mem.obj $(MUSIC_OBJS)
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SYSOBJ_SND = snd_sdl.obj
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SYSOBJ_CDA = cd_sdl.obj
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SYSOBJ_INPUT = in_sdl.obj
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SYSOBJ_GL_VID= gl_vidsdl.obj
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SYSOBJ_NET = net_win.obj net_wins.obj net_wipx.obj
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SYSOBJ_SYS = pl_win.obj sys_sdl_win.obj
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SYSOBJ_MAIN= main_sdl.obj
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!ifeq USE_SDL2 1
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SYSOBJ_MAIN+= SDL_windows_main.obj
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!else
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SYSOBJ_MAIN+= SDL_win32_main.obj
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!endif
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SYSOBJ_RES = quakespasm.res
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GLOBJS = &
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gl_refrag.obj &
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gl_rlight.obj &
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gl_rmain.obj &
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gl_fog.obj &
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gl_rmisc.obj &
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r_part.obj &
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r_world.obj &
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gl_screen.obj &
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gl_sky.obj &
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gl_warp.obj &
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$(SYSOBJ_GL_VID) &
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gl_draw.obj &
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image.obj &
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gl_texmgr.obj &
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gl_mesh.obj &
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r_sprite.obj &
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r_alias.obj &
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r_brush.obj &
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gl_model.obj
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OBJS = strlcat.obj &
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strlcpy.obj &
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$(GLOBJS) &
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$(SYSOBJ_INPUT) &
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$(COMOBJ_SND) &
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$(SYSOBJ_SND) &
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$(SYSOBJ_CDA) &
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$(SYSOBJ_NET) &
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net_dgrm.obj &
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net_loop.obj &
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net_main.obj &
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chase.obj &
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cl_demo.obj &
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cl_input.obj &
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cl_main.obj &
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cl_parse.obj &
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cl_tent.obj &
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console.obj &
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keys.obj &
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menu.obj &
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sbar.obj &
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view.obj &
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wad.obj &
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cmd.obj &
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common.obj &
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crc.obj &
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cvar.obj &
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cfgfile.obj &
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host.obj &
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host_cmd.obj &
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mathlib.obj &
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pr_cmds.obj &
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pr_edict.obj &
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pr_exec.obj &
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sv_main.obj &
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sv_move.obj &
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sv_phys.obj &
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sv_user.obj &
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world.obj &
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zone.obj &
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$(SYSOBJ_SYS) $(SYSOBJ_MAIN)
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# ------------------------
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# Watcom build rules
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# ------------------------
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# 1 MB stack size.
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quakespasm.exe: $(OBJS) quakespasm.res
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wlink N $@ SYS NT_WIN OPTION STACK=0x100000 LIBR {$(LIBS)} F {$(OBJS)}
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wrc -q $^*.res
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clean: .symbolic
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rm -f *.obj *.res *.err quakespasm.exe
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