mirror of
https://github.com/Shpoike/Quakespasm.git
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1f4fbfe833
d_ifacea.h, draw.h, gl_texmgr.h, glquake.h, image.h, input.h, keys.h, mathlib.h, menu.h, modelgen.h, net.h, net_dgrm.h, net_loop.h, net_sdlnet.h, net_udp.h, net_wins.h, platform.h, pr_comp.h, progdefs.h, progs.h, protocol.h, quakedef.h, render.h, resource.h, sbar.h, screen.h, server.h, sound.h, spritegn.h, sys.h, vid.h, view.h, wad.h, world.h, zone.h: added include guards to the headers. git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@84 af15c1b1-3010-417e-b628-4374ebc0bcbd
117 lines
2.9 KiB
C
117 lines
2.9 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __SPRITEGEN_H
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#define __SPRITEGEN_H
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//
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// spritegn.h: header file for sprite generation program
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//
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// **********************************************************
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// * This file must be identical in the spritegen directory *
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// * and in the Quake directory, because it's used to *
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// * pass data from one to the other via .spr files. *
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// **********************************************************
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//-------------------------------------------------------
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// This program generates .spr sprite package files.
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// The format of the files is as follows:
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//
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// dsprite_t file header structure
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// <repeat dsprite_t.numframes times>
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// <if spritegroup, repeat dspritegroup_t.numframes times>
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// dspriteframe_t frame header structure
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// sprite bitmap
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// <else (single sprite frame)>
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// dspriteframe_t frame header structure
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// sprite bitmap
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// <endrepeat>
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//-------------------------------------------------------
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#ifdef INCLUDELIBS
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include <string.h>
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#include "cmdlib.h"
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#include "scriplib.h"
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#include "dictlib.h"
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#include "trilib.h"
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#include "lbmlib.h"
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#include "mathlib.h"
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#endif
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#define SPRITE_VERSION 1
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// must match definition in modelgen.h
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#ifndef SYNCTYPE_T
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#define SYNCTYPE_T
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typedef enum {ST_SYNC=0, ST_RAND } synctype_t;
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#endif
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// TODO: shorten these?
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typedef struct {
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int ident;
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int version;
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int type;
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float boundingradius;
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int width;
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int height;
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int numframes;
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float beamlength;
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synctype_t synctype;
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} dsprite_t;
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#define SPR_VP_PARALLEL_UPRIGHT 0
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#define SPR_FACING_UPRIGHT 1
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#define SPR_VP_PARALLEL 2
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#define SPR_ORIENTED 3
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#define SPR_VP_PARALLEL_ORIENTED 4
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typedef struct {
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int origin[2];
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int width;
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int height;
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} dspriteframe_t;
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typedef struct {
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int numframes;
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} dspritegroup_t;
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typedef struct {
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float interval;
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} dspriteinterval_t;
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typedef enum { SPR_SINGLE=0, SPR_GROUP } spriteframetype_t;
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typedef struct {
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spriteframetype_t type;
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} dspriteframetype_t;
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#define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I')
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// little-endian "IDSP"
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#endif /* __SPRITEGEN_H */
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