mirror of
https://github.com/Shpoike/Quakespasm.git
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aa4c9ebc40
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@676 af15c1b1-3010-417e-b628-4374ebc0bcbd
2308 lines
47 KiB
C
2308 lines
47 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2007-2008 Kristian Duske
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include <dirent.h>
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extern cvar_t pausable;
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extern int com_nummissionpacks; //johnfitz
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int current_skill;
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void Mod_Print (void);
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/*
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==================
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Host_Quit_f
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==================
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*/
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void Host_Quit_f (void)
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{
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if (key_dest != key_console && cls.state != ca_dedicated)
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{
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M_Menu_Quit_f ();
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return;
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}
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CL_Disconnect ();
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Host_ShutdownServer(false);
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Sys_Quit ();
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}
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//==============================================================================
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//johnfitz -- dynamic gamedir stuff
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//==============================================================================
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// Declarations shared with common.c:
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// FIXME: **** CLEAN THIS MESS!!! ***
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typedef struct
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{
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char name[MAX_QPATH];
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int filepos, filelen;
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} packfile_t;
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typedef struct pack_s
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{
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char filename[MAX_OSPATH];
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int handle;
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int numfiles;
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packfile_t *files;
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} pack_t;
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typedef struct searchpath_s
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{
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unsigned int path_id; // identifier assigned to the game directory
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// Note that <install_dir>/game1 and
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// <userdir>/game1 have the same id.
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char filename[MAX_OSPATH];
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pack_t *pack; // only one of filename / pack will be used
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struct searchpath_s *next;
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} searchpath_t;
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extern qboolean com_modified;
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extern searchpath_t *com_searchpaths;
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pack_t *COM_LoadPackFile (const char *packfile);
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// Kill all the search packs until the game path is found. Kill it, then return
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// the next path to it.
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void KillGameDir(searchpath_t *search)
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{
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searchpath_t *search_killer;
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while (search)
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{
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if (*search->filename)
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{
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com_searchpaths = search->next;
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Z_Free(search);
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return; //once you hit the dir, youve already freed the paks
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}
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Sys_FileClose (search->pack->handle); //johnfitz
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search_killer = search->next;
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Z_Free(search->pack->files);
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Z_Free(search->pack);
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Z_Free(search);
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search = search_killer;
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}
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}
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// Return the number of games in memory
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int NumGames(searchpath_t *search)
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{
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int found = 0;
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while (search)
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{
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if (*search->filename)
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found++;
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search = search->next;
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}
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return found;
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}
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void ExtraMaps_NewGame (void);
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/*
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==================
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Host_Game_f
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==================
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*/
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void Host_Game_f (void)
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{
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int i;
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unsigned int path_id;
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searchpath_t *search = com_searchpaths;
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pack_t *pak;
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char pakfile[MAX_OSPATH]; //FIXME: it's confusing to use this string for two different things
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if (Cmd_Argc() > 1)
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{
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if (!registered.value) //disable command for shareware quake
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{
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Con_Printf("You must have the registered version to use modified games\n");
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return;
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}
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if (strstr(Cmd_Argv(1), ".."))
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{
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Con_Printf ("Relative pathnames are not allowed.\n");
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return;
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}
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q_strlcpy (pakfile, va("%s/%s", host_parms->basedir, Cmd_Argv(1)), sizeof(pakfile));
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if (!Q_strcasecmp(pakfile, com_gamedir)) //no change
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{
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Con_Printf("\"game\" is already \"%s\"\n", COM_SkipPath(com_gamedir));
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return;
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}
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com_modified = true;
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//Kill the server
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CL_Disconnect ();
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Host_ShutdownServer(true);
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//Write config file
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Host_WriteConfiguration ();
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//Kill the extra game if it is loaded
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if (NumGames(com_searchpaths) > 1 + com_nummissionpacks)
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KillGameDir(com_searchpaths);
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q_strlcpy (com_gamedir, pakfile, sizeof(com_gamedir));
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if (Q_strcasecmp(Cmd_Argv(1), GAMENAME)) //game is not id1
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{
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// assign a path_id to this game directory
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if (com_searchpaths)
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path_id = com_searchpaths->path_id << 1;
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else path_id = 1U;
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search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
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search->path_id = path_id;
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q_strlcpy (search->filename, pakfile, sizeof(search->filename));
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search->next = com_searchpaths;
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com_searchpaths = search;
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//Load the paks if any are found:
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for (i = 0; ; i++)
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{
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q_snprintf (pakfile, sizeof(pakfile), "%s/pak%i.pak", com_gamedir, i);
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pak = COM_LoadPackFile (pakfile);
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if (!pak)
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break;
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search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
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search->path_id = path_id;
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search->pack = pak;
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search->next = com_searchpaths;
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com_searchpaths = search;
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}
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}
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//clear out and reload appropriate data
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Cache_Flush ();
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if (!isDedicated)
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{
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TexMgr_NewGame ();
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Draw_NewGame ();
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R_NewGame ();
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}
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ExtraMaps_NewGame ();
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//Cbuf_InsertText ("exec quake.rc\n");
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Con_Printf("\"game\" changed to \"%s\"\n", COM_SkipPath(com_gamedir));
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}
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else //Diplay the current gamedir
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Con_Printf("\"game\" is \"%s\"\n", COM_SkipPath(com_gamedir));
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}
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//==============================================================================
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//johnfitz -- extramaps management
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//==============================================================================
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typedef struct extralevel_s
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{
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char name[32];
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struct extralevel_s *next;
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} extralevel_t;
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extralevel_t *extralevels;
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void ExtraMaps_Add (const char *name)
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{
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extralevel_t *level,*cursor,*prev;
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// ignore duplicate
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for (level = extralevels; level; level = level->next)
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{
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if (!Q_strcmp (name, level->name))
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return;
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}
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level = (extralevel_t *) Z_Malloc(sizeof(extralevel_t));
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q_strlcpy (level->name, name, sizeof(level->name));
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// insert each entry in alphabetical order
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if (extralevels == NULL ||
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Q_strcasecmp(level->name, extralevels->name) < 0) //insert at front
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{
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level->next = extralevels;
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extralevels = level;
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}
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else //insert later
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{
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prev = extralevels;
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cursor = extralevels->next;
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while (cursor && (Q_strcasecmp(level->name, cursor->name) > 0))
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{
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prev = cursor;
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cursor = cursor->next;
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}
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level->next = prev->next;
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prev->next = level;
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}
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}
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void ExtraMaps_Init (void)
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{
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DIR *dir_p;
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struct dirent *dir_t;
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char filestring[MAX_OSPATH];
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char mapname[32];
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char ignorepakdir[32];
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searchpath_t *search;
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pack_t *pak;
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int i;
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// we don't want to list the maps in id1 pakfiles,
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// because these are not "add-on" levels
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q_snprintf (ignorepakdir, sizeof(ignorepakdir), "/%s/", GAMENAME);
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for (search = com_searchpaths; search; search = search->next)
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{
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if (*search->filename) //directory
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{
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q_snprintf (filestring, sizeof(filestring), "%s/maps/", search->filename);
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dir_p = opendir(filestring);
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if (dir_p == NULL)
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continue;
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while ((dir_t = readdir(dir_p)) != NULL)
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{
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if (!strstr(dir_t->d_name, ".bsp") && !strstr(dir_t->d_name, ".BSP"))
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continue;
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COM_StripExtension(dir_t->d_name, mapname, sizeof(mapname));
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ExtraMaps_Add (mapname);
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}
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closedir(dir_p);
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}
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else //pakfile
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{
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if (!strstr(search->pack->filename, ignorepakdir))
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{ //don't list standard id maps
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for (i = 0, pak = search->pack; i < pak->numfiles; i++)
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{
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if (strstr(pak->files[i].name, ".bsp"))
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{
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if (pak->files[i].filelen > 32*1024)
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{ // don't list files under 32k (ammo boxes etc)
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COM_StripExtension(pak->files[i].name + 5, mapname, sizeof(mapname));
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ExtraMaps_Add (mapname);
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}
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}
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}
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}
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}
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}
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}
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void ExtraMaps_Clear (void)
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{
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extralevel_t *blah;
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while (extralevels)
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{
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blah = extralevels->next;
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Z_Free(extralevels);
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extralevels = blah;
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}
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}
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void ExtraMaps_NewGame (void)
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{
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ExtraMaps_Clear ();
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ExtraMaps_Init ();
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}
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/*
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==================
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Host_Maps_f
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==================
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*/
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void Host_Maps_f (void)
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{
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int i;
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extralevel_t *level;
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for (level = extralevels, i = 0; level; level = level->next, i++)
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Con_SafePrintf (" %s\n", level->name);
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if (i)
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Con_SafePrintf ("%i map(s)\n", i);
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else
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Con_SafePrintf ("no maps found\n");
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}
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//==============================================================================
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//johnfitz -- modlist management
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//==============================================================================
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typedef struct mod_s
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{
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char name[MAX_OSPATH];
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struct mod_s *next;
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} mod_t;
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mod_t *modlist;
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void Modlist_Add (const char *name)
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{
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mod_t *mod,*cursor,*prev;
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//ingore duplicate
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for (mod = modlist; mod; mod = mod->next)
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{
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if (!Q_strcmp (name, mod->name))
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return;
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}
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mod = (mod_t *) Z_Malloc(sizeof(mod_t));
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q_strlcpy (mod->name, name, sizeof(mod->name));
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//insert each entry in alphabetical order
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if (modlist == NULL ||
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Q_strcasecmp(mod->name, modlist->name) < 0) //insert at front
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{
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mod->next = modlist;
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modlist = mod;
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}
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else //insert later
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{
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prev = modlist;
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cursor = modlist->next;
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while (cursor && (Q_strcasecmp(mod->name, cursor->name) > 0))
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{
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prev = cursor;
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cursor = cursor->next;
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}
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mod->next = prev->next;
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prev->next = mod;
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}
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}
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void Modlist_Init (void)
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{
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DIR *dir_p, *mod_dir_p;
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struct dirent *dir_t, *mod_dir_t;
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qboolean progs_found, pak_found;
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char dir_string[MAX_OSPATH], mod_dir_string[MAX_OSPATH];
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int i;
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i = COM_CheckParm ("-basedir");
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if (i && i < com_argc-1)
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q_snprintf (dir_string, sizeof(dir_string), "%s/", com_argv[i+1]);
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else
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q_snprintf (dir_string, sizeof(dir_string), "%s/", host_parms->basedir);
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dir_p = opendir(dir_string);
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if (dir_p == NULL)
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return;
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while ((dir_t = readdir(dir_p)) != NULL)
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{
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if ((strcmp(dir_t->d_name, ".") == 0) || (strcmp(dir_t->d_name, "..") == 0))
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continue;
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q_snprintf(mod_dir_string, sizeof(mod_dir_string), "%s%s/", dir_string, dir_t->d_name);
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mod_dir_p = opendir(mod_dir_string);
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if (mod_dir_p == NULL)
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continue;
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progs_found = false;
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pak_found = false;
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// find progs.dat and pak file(s)
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while ((mod_dir_t = readdir(mod_dir_p)) != NULL)
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{
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if ((strcmp(mod_dir_t->d_name, ".") == 0) || (strcmp(mod_dir_t->d_name, "..") == 0))
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continue;
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if (Q_strcasecmp(mod_dir_t->d_name, "progs.dat") == 0)
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progs_found = true;
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if (strstr(mod_dir_t->d_name, ".pak") || strstr(mod_dir_t->d_name, ".PAK"))
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pak_found = true;
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if (progs_found || pak_found)
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break;
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}
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closedir(mod_dir_p);
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if (!progs_found && !pak_found)
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continue;
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Modlist_Add(dir_t->d_name);
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}
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closedir(dir_p);
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}
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/*
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==================
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Host_Mods_f -- johnfitz
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list all potential mod directories (contain either a pak file or a progs.dat)
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==================
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*/
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void Host_Mods_f (void)
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{
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int i;
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mod_t *mod;
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for (mod = modlist, i=0; mod; mod = mod->next, i++)
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Con_SafePrintf (" %s\n", mod->name);
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if (i)
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Con_SafePrintf ("%i mod(s)\n", i);
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else
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Con_SafePrintf ("no mods found\n");
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}
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//==============================================================================
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|
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/*
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=============
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Host_Mapname_f -- johnfitz
|
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=============
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*/
|
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void Host_Mapname_f (void)
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{
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if (sv.active)
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{
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Con_Printf ("\"mapname\" is \"%s\"\n", sv.name);
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return;
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}
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if (cls.state == ca_connected)
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{
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Con_Printf ("\"mapname\" is \"%s\"\n", cl.mapname);
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return;
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}
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Con_Printf ("no map loaded\n");
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}
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|
|
/*
|
|
==================
|
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Host_Status_f
|
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==================
|
|
*/
|
|
void Host_Status_f (void)
|
|
{
|
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client_t *client;
|
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int seconds;
|
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int minutes;
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int hours = 0;
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int j;
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|
void (*print_fn) (const char *fmt, ...) __fp_attribute__((__format__(__printf__,1,2)));
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|
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if (cmd_source == src_command)
|
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{
|
|
if (!sv.active)
|
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{
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Cmd_ForwardToServer ();
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return;
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|
}
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print_fn = Con_Printf;
|
|
}
|
|
else
|
|
print_fn = SV_ClientPrintf;
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|
|
print_fn ("host: %s\n", Cvar_VariableString ("hostname"));
|
|
print_fn ("version: %4.2f\n", VERSION);
|
|
if (tcpipAvailable)
|
|
print_fn ("tcp/ip: %s\n", my_tcpip_address);
|
|
if (ipxAvailable)
|
|
print_fn ("ipx: %s\n", my_ipx_address);
|
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print_fn ("map: %s\n", sv.name);
|
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print_fn ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients);
|
|
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
|
|
{
|
|
if (!client->active)
|
|
continue;
|
|
seconds = (int)(net_time - NET_QSocketGetTime(client->netconnection));
|
|
minutes = seconds / 60;
|
|
if (minutes)
|
|
{
|
|
seconds -= (minutes * 60);
|
|
hours = minutes / 60;
|
|
if (hours)
|
|
minutes -= (hours * 60);
|
|
}
|
|
else
|
|
hours = 0;
|
|
print_fn ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v.frags, hours, minutes, seconds);
|
|
print_fn (" %s\n", NET_QSocketGetAddressString(client->netconnection));
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_God_f
|
|
|
|
Sets client to godmode
|
|
==================
|
|
*/
|
|
void Host_God_f (void)
|
|
{
|
|
if (cmd_source == src_command)
|
|
{
|
|
Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
if (pr_global_struct->deathmatch)
|
|
return;
|
|
|
|
//johnfitz -- allow user to explicitly set god mode to on or off
|
|
switch (Cmd_Argc())
|
|
{
|
|
case 1:
|
|
sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE;
|
|
if (!((int)sv_player->v.flags & FL_GODMODE) )
|
|
SV_ClientPrintf ("godmode OFF\n");
|
|
else
|
|
SV_ClientPrintf ("godmode ON\n");
|
|
break;
|
|
case 2:
|
|
if (Q_atof(Cmd_Argv(1)))
|
|
{
|
|
sv_player->v.flags = (int)sv_player->v.flags | FL_GODMODE;
|
|
SV_ClientPrintf ("godmode ON\n");
|
|
}
|
|
else
|
|
{
|
|
sv_player->v.flags = (int)sv_player->v.flags & ~FL_GODMODE;
|
|
SV_ClientPrintf ("godmode OFF\n");
|
|
}
|
|
break;
|
|
default:
|
|
Con_Printf("god [value] : toggle god mode. values: 0 = off, 1 = on\n");
|
|
break;
|
|
}
|
|
//johnfitz
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_Notarget_f
|
|
==================
|
|
*/
|
|
void Host_Notarget_f (void)
|
|
{
|
|
if (cmd_source == src_command)
|
|
{
|
|
Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
if (pr_global_struct->deathmatch)
|
|
return;
|
|
|
|
//johnfitz -- allow user to explicitly set notarget to on or off
|
|
switch (Cmd_Argc())
|
|
{
|
|
case 1:
|
|
sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET;
|
|
if (!((int)sv_player->v.flags & FL_NOTARGET) )
|
|
SV_ClientPrintf ("notarget OFF\n");
|
|
else
|
|
SV_ClientPrintf ("notarget ON\n");
|
|
break;
|
|
case 2:
|
|
if (Q_atof(Cmd_Argv(1)))
|
|
{
|
|
sv_player->v.flags = (int)sv_player->v.flags | FL_NOTARGET;
|
|
SV_ClientPrintf ("notarget ON\n");
|
|
}
|
|
else
|
|
{
|
|
sv_player->v.flags = (int)sv_player->v.flags & ~FL_NOTARGET;
|
|
SV_ClientPrintf ("notarget OFF\n");
|
|
}
|
|
break;
|
|
default:
|
|
Con_Printf("notarget [value] : toggle notarget mode. values: 0 = off, 1 = on\n");
|
|
break;
|
|
}
|
|
//johnfitz
|
|
}
|
|
|
|
qboolean noclip_anglehack;
|
|
|
|
/*
|
|
==================
|
|
Host_Noclip_f
|
|
==================
|
|
*/
|
|
void Host_Noclip_f (void)
|
|
{
|
|
if (cmd_source == src_command)
|
|
{
|
|
Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
if (pr_global_struct->deathmatch)
|
|
return;
|
|
|
|
//johnfitz -- allow user to explicitly set noclip to on or off
|
|
switch (Cmd_Argc())
|
|
{
|
|
case 1:
|
|
if (sv_player->v.movetype != MOVETYPE_NOCLIP)
|
|
{
|
|
noclip_anglehack = true;
|
|
sv_player->v.movetype = MOVETYPE_NOCLIP;
|
|
SV_ClientPrintf ("noclip ON\n");
|
|
}
|
|
else
|
|
{
|
|
noclip_anglehack = false;
|
|
sv_player->v.movetype = MOVETYPE_WALK;
|
|
SV_ClientPrintf ("noclip OFF\n");
|
|
}
|
|
break;
|
|
case 2:
|
|
if (Q_atof(Cmd_Argv(1)))
|
|
{
|
|
noclip_anglehack = true;
|
|
sv_player->v.movetype = MOVETYPE_NOCLIP;
|
|
SV_ClientPrintf ("noclip ON\n");
|
|
}
|
|
else
|
|
{
|
|
noclip_anglehack = false;
|
|
sv_player->v.movetype = MOVETYPE_WALK;
|
|
SV_ClientPrintf ("noclip OFF\n");
|
|
}
|
|
break;
|
|
default:
|
|
Con_Printf("noclip [value] : toggle noclip mode. values: 0 = off, 1 = on\n");
|
|
break;
|
|
}
|
|
//johnfitz
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_Fly_f
|
|
|
|
Sets client to flymode
|
|
==================
|
|
*/
|
|
void Host_Fly_f (void)
|
|
{
|
|
if (cmd_source == src_command)
|
|
{
|
|
Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
if (pr_global_struct->deathmatch)
|
|
return;
|
|
|
|
//johnfitz -- allow user to explicitly set noclip to on or off
|
|
switch (Cmd_Argc())
|
|
{
|
|
case 1:
|
|
if (sv_player->v.movetype != MOVETYPE_FLY)
|
|
{
|
|
sv_player->v.movetype = MOVETYPE_FLY;
|
|
SV_ClientPrintf ("flymode ON\n");
|
|
}
|
|
else
|
|
{
|
|
sv_player->v.movetype = MOVETYPE_WALK;
|
|
SV_ClientPrintf ("flymode OFF\n");
|
|
}
|
|
break;
|
|
case 2:
|
|
if (Q_atof(Cmd_Argv(1)))
|
|
{
|
|
sv_player->v.movetype = MOVETYPE_FLY;
|
|
SV_ClientPrintf ("flymode ON\n");
|
|
}
|
|
else
|
|
{
|
|
sv_player->v.movetype = MOVETYPE_WALK;
|
|
SV_ClientPrintf ("flymode OFF\n");
|
|
}
|
|
break;
|
|
default:
|
|
Con_Printf("fly [value] : toggle fly mode. values: 0 = off, 1 = on\n");
|
|
break;
|
|
}
|
|
//johnfitz
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Host_Ping_f
|
|
|
|
==================
|
|
*/
|
|
void Host_Ping_f (void)
|
|
{
|
|
int i, j;
|
|
float total;
|
|
client_t *client;
|
|
|
|
if (cmd_source == src_command)
|
|
{
|
|
Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
SV_ClientPrintf ("Client ping times:\n");
|
|
for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++)
|
|
{
|
|
if (!client->active)
|
|
continue;
|
|
total = 0;
|
|
for (j = 0; j < NUM_PING_TIMES; j++)
|
|
total+=client->ping_times[j];
|
|
total /= NUM_PING_TIMES;
|
|
SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
SERVER TRANSITIONS
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
|
|
/*
|
|
======================
|
|
Host_Map_f
|
|
|
|
handle a
|
|
map <servername>
|
|
command from the console. Active clients are kicked off.
|
|
======================
|
|
*/
|
|
void Host_Map_f (void)
|
|
{
|
|
int i;
|
|
char name[MAX_QPATH], *p;
|
|
|
|
if (Cmd_Argc() < 2) //no map name given
|
|
{
|
|
if (cls.state == ca_dedicated)
|
|
{
|
|
if (sv.active)
|
|
Con_Printf ("Current map: %s\n", sv.name);
|
|
else
|
|
Con_Printf ("Server not active\n");
|
|
}
|
|
else if (cls.state == ca_connected)
|
|
{
|
|
Con_Printf ("Current map: %s ( %s )\n", cl.levelname, cl.mapname);
|
|
}
|
|
else
|
|
{
|
|
Con_Printf ("map <levelname>: start a new server\n");
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (cmd_source != src_command)
|
|
return;
|
|
|
|
cls.demonum = -1; // stop demo loop in case this fails
|
|
|
|
CL_Disconnect ();
|
|
Host_ShutdownServer(false);
|
|
|
|
if (cls.state != ca_dedicated)
|
|
IN_Activate();
|
|
key_dest = key_game; // remove console or menu
|
|
SCR_BeginLoadingPlaque ();
|
|
|
|
svs.serverflags = 0; // haven't completed an episode yet
|
|
q_strlcpy (name, Cmd_Argv(1), sizeof(name));
|
|
// remove (any) trailing ".bsp" from mapname S.A.
|
|
p = strstr(name, ".bsp");
|
|
if (p && p[4] == '\0')
|
|
*p = '\0';
|
|
SV_SpawnServer (name);
|
|
if (!sv.active)
|
|
return;
|
|
|
|
if (cls.state != ca_dedicated)
|
|
{
|
|
memset (cls.spawnparms, 0, MAX_MAPSTRING);
|
|
for (i = 2; i < Cmd_Argc(); i++)
|
|
{
|
|
q_strlcat (cls.spawnparms, Cmd_Argv(i), MAX_MAPSTRING);
|
|
q_strlcat (cls.spawnparms, " ", MAX_MAPSTRING);
|
|
}
|
|
|
|
Cmd_ExecuteString ("connect local", src_command);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_Changelevel_f
|
|
|
|
Goes to a new map, taking all clients along
|
|
==================
|
|
*/
|
|
void Host_Changelevel_f (void)
|
|
{
|
|
char level[MAX_QPATH];
|
|
int i; //johnfitz
|
|
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
Con_Printf ("changelevel <levelname> : continue game on a new level\n");
|
|
return;
|
|
}
|
|
if (!sv.active || cls.demoplayback)
|
|
{
|
|
Con_Printf ("Only the server may changelevel\n");
|
|
return;
|
|
}
|
|
|
|
//johnfitz -- check for client having map before anything else
|
|
q_snprintf (level, sizeof(level), "maps/%s.bsp", Cmd_Argv(1));
|
|
if (COM_OpenFile (level, &i, NULL) == -1)
|
|
Host_Error ("cannot find map %s", level);
|
|
//johnfitz
|
|
|
|
if (cls.state != ca_dedicated)
|
|
IN_Activate(); // -- S.A.
|
|
key_dest = key_game; // remove console or menu
|
|
SV_SaveSpawnparms ();
|
|
q_strlcpy (level, Cmd_Argv(1), sizeof(level));
|
|
SV_SpawnServer (level);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_Restart_f
|
|
|
|
Restarts the current server for a dead player
|
|
==================
|
|
*/
|
|
void Host_Restart_f (void)
|
|
{
|
|
char mapname[MAX_QPATH];
|
|
|
|
if (cls.demoplayback || !sv.active)
|
|
return;
|
|
|
|
if (cmd_source != src_command)
|
|
return;
|
|
q_strlcpy (mapname, sv.name, sizeof(mapname)); // must copy out, because it gets cleared
|
|
// in sv_spawnserver
|
|
SV_SpawnServer (mapname);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_Reconnect_f
|
|
|
|
This command causes the client to wait for the signon messages again.
|
|
This is sent just before a server changes levels
|
|
==================
|
|
*/
|
|
void Host_Reconnect_f (void)
|
|
{
|
|
SCR_BeginLoadingPlaque ();
|
|
cls.signon = 0; // need new connection messages
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
Host_Connect_f
|
|
|
|
User command to connect to server
|
|
=====================
|
|
*/
|
|
void Host_Connect_f (void)
|
|
{
|
|
char name[MAX_QPATH];
|
|
|
|
cls.demonum = -1; // stop demo loop in case this fails
|
|
if (cls.demoplayback)
|
|
{
|
|
CL_StopPlayback ();
|
|
CL_Disconnect ();
|
|
}
|
|
q_strlcpy (name, Cmd_Argv(1), sizeof(name));
|
|
CL_EstablishConnection (name);
|
|
Host_Reconnect_f ();
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
LOAD / SAVE GAME
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
#define SAVEGAME_VERSION 5
|
|
|
|
/*
|
|
===============
|
|
Host_SavegameComment
|
|
|
|
Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
|
|
===============
|
|
*/
|
|
void Host_SavegameComment (char *text)
|
|
{
|
|
int i;
|
|
char kills[20];
|
|
|
|
for (i = 0; i < SAVEGAME_COMMENT_LENGTH; i++)
|
|
text[i] = ' ';
|
|
memcpy (text, cl.levelname, q_min(strlen(cl.levelname),22)); //johnfitz -- only copy 22 chars.
|
|
sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
|
|
memcpy (text+22, kills, strlen(kills));
|
|
// convert space to _ to make stdio happy
|
|
for (i = 0; i < SAVEGAME_COMMENT_LENGTH; i++)
|
|
{
|
|
if (text[i] == ' ')
|
|
text[i] = '_';
|
|
}
|
|
text[SAVEGAME_COMMENT_LENGTH] = '\0';
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
Host_Savegame_f
|
|
===============
|
|
*/
|
|
void Host_Savegame_f (void)
|
|
{
|
|
char name[MAX_OSPATH];
|
|
FILE *f;
|
|
int i;
|
|
char comment[SAVEGAME_COMMENT_LENGTH+1];
|
|
|
|
if (cmd_source != src_command)
|
|
return;
|
|
|
|
if (!sv.active)
|
|
{
|
|
Con_Printf ("Not playing a local game.\n");
|
|
return;
|
|
}
|
|
|
|
if (cl.intermission)
|
|
{
|
|
Con_Printf ("Can't save in intermission.\n");
|
|
return;
|
|
}
|
|
|
|
if (svs.maxclients != 1)
|
|
{
|
|
Con_Printf ("Can't save multiplayer games.\n");
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
Con_Printf ("save <savename> : save a game\n");
|
|
return;
|
|
}
|
|
|
|
if (strstr(Cmd_Argv(1), ".."))
|
|
{
|
|
Con_Printf ("Relative pathnames are not allowed.\n");
|
|
return;
|
|
}
|
|
|
|
for (i=0 ; i<svs.maxclients ; i++)
|
|
{
|
|
if (svs.clients[i].active && (svs.clients[i].edict->v.health <= 0) )
|
|
{
|
|
Con_Printf ("Can't savegame with a dead player\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
q_snprintf (name, sizeof(name), "%s/%s", com_gamedir, Cmd_Argv(1));
|
|
COM_DefaultExtension (name, ".sav", sizeof(name));
|
|
|
|
Con_Printf ("Saving game to %s...\n", name);
|
|
f = fopen (name, "w");
|
|
if (!f)
|
|
{
|
|
Con_Printf ("ERROR: couldn't open.\n");
|
|
return;
|
|
}
|
|
|
|
fprintf (f, "%i\n", SAVEGAME_VERSION);
|
|
Host_SavegameComment (comment);
|
|
fprintf (f, "%s\n", comment);
|
|
for (i = 0; i < NUM_SPAWN_PARMS; i++)
|
|
fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
|
|
fprintf (f, "%d\n", current_skill);
|
|
fprintf (f, "%s\n", sv.name);
|
|
fprintf (f, "%f\n",sv.time);
|
|
|
|
// write the light styles
|
|
|
|
for (i = 0; i < MAX_LIGHTSTYLES; i++)
|
|
{
|
|
if (sv.lightstyles[i])
|
|
fprintf (f, "%s\n", sv.lightstyles[i]);
|
|
else
|
|
fprintf (f,"m\n");
|
|
}
|
|
|
|
|
|
ED_WriteGlobals (f);
|
|
for (i = 0; i < sv.num_edicts; i++)
|
|
{
|
|
ED_Write (f, EDICT_NUM(i));
|
|
fflush (f);
|
|
}
|
|
fclose (f);
|
|
Con_Printf ("done.\n");
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
Host_Loadgame_f
|
|
===============
|
|
*/
|
|
void Host_Loadgame_f (void)
|
|
{
|
|
char name[MAX_OSPATH];
|
|
FILE *f;
|
|
char mapname[MAX_QPATH];
|
|
float time, tfloat;
|
|
char str[32768];
|
|
const char *start;
|
|
int i, r;
|
|
edict_t *ent;
|
|
int entnum;
|
|
int version;
|
|
float spawn_parms[NUM_SPAWN_PARMS];
|
|
|
|
if (cmd_source != src_command)
|
|
return;
|
|
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
Con_Printf ("load <savename> : load a game\n");
|
|
return;
|
|
}
|
|
|
|
cls.demonum = -1; // stop demo loop in case this fails
|
|
|
|
q_snprintf (name, sizeof(name), "%s/%s", com_gamedir, Cmd_Argv(1));
|
|
COM_DefaultExtension (name, ".sav", sizeof(name));
|
|
|
|
// we can't call SCR_BeginLoadingPlaque, because too much stack space has
|
|
// been used. The menu calls it before stuffing loadgame command
|
|
// SCR_BeginLoadingPlaque ();
|
|
|
|
Con_Printf ("Loading game from %s...\n", name);
|
|
f = fopen (name, "r");
|
|
if (!f)
|
|
{
|
|
Con_Printf ("ERROR: couldn't open.\n");
|
|
return;
|
|
}
|
|
|
|
fscanf (f, "%i\n", &version);
|
|
if (version != SAVEGAME_VERSION)
|
|
{
|
|
fclose (f);
|
|
Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
|
|
return;
|
|
}
|
|
fscanf (f, "%s\n", str);
|
|
for (i = 0; i < NUM_SPAWN_PARMS; i++)
|
|
fscanf (f, "%f\n", &spawn_parms[i]);
|
|
// this silliness is so we can load 1.06 save files, which have float skill values
|
|
fscanf (f, "%f\n", &tfloat);
|
|
current_skill = (int)(tfloat + 0.1);
|
|
Cvar_SetValue ("skill", (float)current_skill);
|
|
|
|
fscanf (f, "%s\n",mapname);
|
|
fscanf (f, "%f\n",&time);
|
|
|
|
CL_Disconnect_f ();
|
|
|
|
SV_SpawnServer (mapname);
|
|
|
|
if (!sv.active)
|
|
{
|
|
fclose (f);
|
|
Con_Printf ("Couldn't load map\n");
|
|
return;
|
|
}
|
|
sv.paused = true; // pause until all clients connect
|
|
sv.loadgame = true;
|
|
|
|
// load the light styles
|
|
|
|
for (i = 0; i < MAX_LIGHTSTYLES; i++)
|
|
{
|
|
fscanf (f, "%s\n", str);
|
|
sv.lightstyles[i] = (const char *)Hunk_Strdup (str, "lightstyles");
|
|
}
|
|
|
|
// load the edicts out of the savegame file
|
|
entnum = -1; // -1 is the globals
|
|
while (!feof(f))
|
|
{
|
|
for (i = 0; i < (int) sizeof(str) - 1; i++)
|
|
{
|
|
r = fgetc (f);
|
|
if (r == EOF || !r)
|
|
break;
|
|
str[i] = r;
|
|
if (r == '}')
|
|
{
|
|
i++;
|
|
break;
|
|
}
|
|
}
|
|
if (i == (int) sizeof(str) - 1)
|
|
{
|
|
fclose (f);
|
|
Sys_Error ("Loadgame buffer overflow");
|
|
}
|
|
str[i] = 0;
|
|
start = str;
|
|
start = COM_Parse(str);
|
|
if (!com_token[0])
|
|
break; // end of file
|
|
if (strcmp(com_token,"{"))
|
|
{
|
|
fclose (f);
|
|
Sys_Error ("First token isn't a brace");
|
|
}
|
|
|
|
if (entnum == -1)
|
|
{ // parse the global vars
|
|
ED_ParseGlobals (start);
|
|
}
|
|
else
|
|
{ // parse an edict
|
|
|
|
ent = EDICT_NUM(entnum);
|
|
memset (&ent->v, 0, progs->entityfields * 4);
|
|
ent->free = false;
|
|
ED_ParseEdict (start, ent);
|
|
|
|
// link it into the bsp tree
|
|
if (!ent->free)
|
|
SV_LinkEdict (ent, false);
|
|
}
|
|
|
|
entnum++;
|
|
}
|
|
|
|
sv.num_edicts = entnum;
|
|
sv.time = time;
|
|
|
|
fclose (f);
|
|
|
|
for (i = 0; i < NUM_SPAWN_PARMS; i++)
|
|
svs.clients->spawn_parms[i] = spawn_parms[i];
|
|
|
|
if (cls.state != ca_dedicated)
|
|
{
|
|
CL_EstablishConnection ("local");
|
|
Host_Reconnect_f ();
|
|
}
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
======================
|
|
Host_Name_f
|
|
======================
|
|
*/
|
|
void Host_Name_f (void)
|
|
{
|
|
char newName[32];
|
|
|
|
if (Cmd_Argc () == 1)
|
|
{
|
|
Con_Printf ("\"name\" is \"%s\"\n", cl_name.string);
|
|
return;
|
|
}
|
|
if (Cmd_Argc () == 2)
|
|
q_strlcpy(newName, Cmd_Argv(1), sizeof(newName));
|
|
else
|
|
q_strlcpy(newName, Cmd_Args(), sizeof(newName));
|
|
newName[15] = 0; // client_t structure actually says name[32].
|
|
|
|
if (cmd_source == src_command)
|
|
{
|
|
if (Q_strcmp(cl_name.string, newName) == 0)
|
|
return;
|
|
Cvar_Set ("_cl_name", newName);
|
|
if (cls.state == ca_connected)
|
|
Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
if (host_client->name[0] && strcmp(host_client->name, "unconnected") )
|
|
{
|
|
if (Q_strcmp(host_client->name, newName) != 0)
|
|
Con_Printf ("%s renamed to %s\n", host_client->name, newName);
|
|
}
|
|
Q_strcpy (host_client->name, newName);
|
|
host_client->edict->v.netname = PR_SetEngineString(host_client->name);
|
|
|
|
// send notification to all clients
|
|
|
|
MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
|
|
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
|
|
MSG_WriteString (&sv.reliable_datagram, host_client->name);
|
|
}
|
|
|
|
void Host_Say(qboolean teamonly)
|
|
{
|
|
int j;
|
|
client_t *client;
|
|
client_t *save;
|
|
const char *p;
|
|
char text[MAXCMDLINE], *p2;
|
|
qboolean quoted;
|
|
qboolean fromServer = false;
|
|
|
|
if (cmd_source == src_command)
|
|
{
|
|
if (cls.state == ca_dedicated)
|
|
{
|
|
fromServer = true;
|
|
teamonly = false;
|
|
}
|
|
else
|
|
{
|
|
Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (Cmd_Argc () < 2)
|
|
return;
|
|
|
|
save = host_client;
|
|
|
|
p = Cmd_Args();
|
|
// remove quotes if present
|
|
quoted = false;
|
|
if (*p == '\"')
|
|
{
|
|
p++;
|
|
quoted = true;
|
|
}
|
|
// turn on color set 1
|
|
if (!fromServer)
|
|
q_snprintf (text, sizeof(text), "\001%s: %s", save->name, p);
|
|
else
|
|
q_snprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p);
|
|
|
|
// check length & truncate if necessary
|
|
j = (int) strlen(text);
|
|
if (j >= (int) sizeof(text) - 1)
|
|
{
|
|
text[sizeof(text) - 2] = '\n';
|
|
text[sizeof(text) - 1] = '\0';
|
|
}
|
|
else
|
|
{
|
|
p2 = text + j;
|
|
while ((const char *)p2 > (const char *)text &&
|
|
(p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)) )
|
|
{
|
|
if (p2[-1] == '\"' && quoted)
|
|
quoted = false;
|
|
p2[-1] = '\0';
|
|
p2--;
|
|
}
|
|
p2[0] = '\n';
|
|
p2[1] = '\0';
|
|
}
|
|
|
|
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
|
|
{
|
|
if (!client || !client->active || !client->spawned)
|
|
continue;
|
|
if (teamplay.value && teamonly && client->edict->v.team != save->edict->v.team)
|
|
continue;
|
|
host_client = client;
|
|
SV_ClientPrintf("%s", text);
|
|
}
|
|
host_client = save;
|
|
|
|
if (cls.state == ca_dedicated)
|
|
Sys_Printf("%s", &text[1]);
|
|
}
|
|
|
|
|
|
void Host_Say_f(void)
|
|
{
|
|
Host_Say(false);
|
|
}
|
|
|
|
|
|
void Host_Say_Team_f(void)
|
|
{
|
|
Host_Say(true);
|
|
}
|
|
|
|
|
|
void Host_Tell_f(void)
|
|
{
|
|
int j;
|
|
client_t *client;
|
|
client_t *save;
|
|
const char *p;
|
|
char text[MAXCMDLINE], *p2;
|
|
qboolean quoted;
|
|
|
|
if (cmd_source == src_command)
|
|
{
|
|
Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc () < 3)
|
|
return;
|
|
|
|
p = Cmd_Args();
|
|
// remove quotes if present
|
|
quoted = false;
|
|
if (*p == '\"')
|
|
{
|
|
p++;
|
|
quoted = true;
|
|
}
|
|
q_snprintf (text, sizeof(text), "%s: %s", host_client->name, p);
|
|
|
|
// check length & truncate if necessary
|
|
j = (int) strlen(text);
|
|
if (j >= (int) sizeof(text) - 1)
|
|
{
|
|
text[sizeof(text) - 2] = '\n';
|
|
text[sizeof(text) - 1] = '\0';
|
|
}
|
|
else
|
|
{
|
|
p2 = text + j;
|
|
while ((const char *)p2 > (const char *)text &&
|
|
(p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)) )
|
|
{
|
|
if (p2[-1] == '\"' && quoted)
|
|
quoted = false;
|
|
p2[-1] = '\0';
|
|
p2--;
|
|
}
|
|
p2[0] = '\n';
|
|
p2[1] = '\0';
|
|
}
|
|
|
|
save = host_client;
|
|
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
|
|
{
|
|
if (!client->active || !client->spawned)
|
|
continue;
|
|
if (Q_strcasecmp(client->name, Cmd_Argv(1)))
|
|
continue;
|
|
host_client = client;
|
|
SV_ClientPrintf("%s", text);
|
|
break;
|
|
}
|
|
host_client = save;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Host_Color_f
|
|
==================
|
|
*/
|
|
void Host_Color_f(void)
|
|
{
|
|
int top, bottom;
|
|
int playercolor;
|
|
|
|
if (Cmd_Argc() == 1)
|
|
{
|
|
Con_Printf ("\"color\" is \"%i %i\"\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 0x0f);
|
|
Con_Printf ("color <0-13> [0-13]\n");
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc() == 2)
|
|
top = bottom = atoi(Cmd_Argv(1));
|
|
else
|
|
{
|
|
top = atoi(Cmd_Argv(1));
|
|
bottom = atoi(Cmd_Argv(2));
|
|
}
|
|
|
|
top &= 15;
|
|
if (top > 13)
|
|
top = 13;
|
|
bottom &= 15;
|
|
if (bottom > 13)
|
|
bottom = 13;
|
|
|
|
playercolor = top*16 + bottom;
|
|
|
|
if (cmd_source == src_command)
|
|
{
|
|
Cvar_SetValue ("_cl_color", playercolor);
|
|
if (cls.state == ca_connected)
|
|
Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
host_client->colors = playercolor;
|
|
host_client->edict->v.team = bottom + 1;
|
|
|
|
// send notification to all clients
|
|
MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
|
|
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
|
|
MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_Kill_f
|
|
==================
|
|
*/
|
|
void Host_Kill_f (void)
|
|
{
|
|
if (cmd_source == src_command)
|
|
{
|
|
Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
if (sv_player->v.health <= 0)
|
|
{
|
|
SV_ClientPrintf ("Can't suicide -- allready dead!\n");
|
|
return;
|
|
}
|
|
|
|
pr_global_struct->time = sv.time;
|
|
pr_global_struct->self = EDICT_TO_PROG(sv_player);
|
|
PR_ExecuteProgram (pr_global_struct->ClientKill);
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Host_Pause_f
|
|
==================
|
|
*/
|
|
void Host_Pause_f (void)
|
|
{
|
|
|
|
if (cmd_source == src_command)
|
|
{
|
|
Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
if (!pausable.value)
|
|
SV_ClientPrintf ("Pause not allowed.\n");
|
|
else
|
|
{
|
|
sv.paused ^= 1;
|
|
|
|
if (sv.paused)
|
|
{
|
|
SV_BroadcastPrintf ("%s paused the game\n", PR_GetString(sv_player->v.netname));
|
|
}
|
|
else
|
|
{
|
|
SV_BroadcastPrintf ("%s unpaused the game\n",PR_GetString(sv_player->v.netname));
|
|
}
|
|
|
|
// send notification to all clients
|
|
MSG_WriteByte (&sv.reliable_datagram, svc_setpause);
|
|
MSG_WriteByte (&sv.reliable_datagram, sv.paused);
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
|
|
/*
|
|
==================
|
|
Host_PreSpawn_f
|
|
==================
|
|
*/
|
|
void Host_PreSpawn_f (void)
|
|
{
|
|
if (cmd_source == src_command)
|
|
{
|
|
Con_Printf ("prespawn is not valid from the console\n");
|
|
return;
|
|
}
|
|
|
|
if (host_client->spawned)
|
|
{
|
|
Con_Printf ("prespawn not valid -- allready spawned\n");
|
|
return;
|
|
}
|
|
|
|
SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
|
|
MSG_WriteByte (&host_client->message, svc_signonnum);
|
|
MSG_WriteByte (&host_client->message, 2);
|
|
host_client->sendsignon = true;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_Spawn_f
|
|
==================
|
|
*/
|
|
void Host_Spawn_f (void)
|
|
{
|
|
int i;
|
|
client_t *client;
|
|
edict_t *ent;
|
|
|
|
if (cmd_source == src_command)
|
|
{
|
|
Con_Printf ("spawn is not valid from the console\n");
|
|
return;
|
|
}
|
|
|
|
if (host_client->spawned)
|
|
{
|
|
Con_Printf ("Spawn not valid -- allready spawned\n");
|
|
return;
|
|
}
|
|
|
|
// run the entrance script
|
|
if (sv.loadgame)
|
|
{ // loaded games are fully inited allready
|
|
// if this is the last client to be connected, unpause
|
|
sv.paused = false;
|
|
}
|
|
else
|
|
{
|
|
// set up the edict
|
|
ent = host_client->edict;
|
|
|
|
memset (&ent->v, 0, progs->entityfields * 4);
|
|
ent->v.colormap = NUM_FOR_EDICT(ent);
|
|
ent->v.team = (host_client->colors & 15) + 1;
|
|
ent->v.netname = PR_SetEngineString(host_client->name);
|
|
|
|
// copy spawn parms out of the client_t
|
|
|
|
for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
|
|
(&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
|
|
|
|
// call the spawn function
|
|
|
|
pr_global_struct->time = sv.time;
|
|
pr_global_struct->self = EDICT_TO_PROG(sv_player);
|
|
PR_ExecuteProgram (pr_global_struct->ClientConnect);
|
|
|
|
if ((Sys_DoubleTime() - NET_QSocketGetTime(host_client->netconnection)) <= sv.time)
|
|
Sys_Printf ("%s entered the game\n", host_client->name);
|
|
|
|
PR_ExecuteProgram (pr_global_struct->PutClientInServer);
|
|
}
|
|
|
|
|
|
// send all current names, colors, and frag counts
|
|
SZ_Clear (&host_client->message);
|
|
|
|
// send time of update
|
|
MSG_WriteByte (&host_client->message, svc_time);
|
|
MSG_WriteFloat (&host_client->message, sv.time);
|
|
|
|
for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++)
|
|
{
|
|
MSG_WriteByte (&host_client->message, svc_updatename);
|
|
MSG_WriteByte (&host_client->message, i);
|
|
MSG_WriteString (&host_client->message, client->name);
|
|
MSG_WriteByte (&host_client->message, svc_updatefrags);
|
|
MSG_WriteByte (&host_client->message, i);
|
|
MSG_WriteShort (&host_client->message, client->old_frags);
|
|
MSG_WriteByte (&host_client->message, svc_updatecolors);
|
|
MSG_WriteByte (&host_client->message, i);
|
|
MSG_WriteByte (&host_client->message, client->colors);
|
|
}
|
|
|
|
// send all current light styles
|
|
for (i = 0; i < MAX_LIGHTSTYLES; i++)
|
|
{
|
|
MSG_WriteByte (&host_client->message, svc_lightstyle);
|
|
MSG_WriteByte (&host_client->message, (char)i);
|
|
MSG_WriteString (&host_client->message, sv.lightstyles[i]);
|
|
}
|
|
|
|
//
|
|
// send some stats
|
|
//
|
|
MSG_WriteByte (&host_client->message, svc_updatestat);
|
|
MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
|
|
MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
|
|
|
|
MSG_WriteByte (&host_client->message, svc_updatestat);
|
|
MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
|
|
MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
|
|
|
|
MSG_WriteByte (&host_client->message, svc_updatestat);
|
|
MSG_WriteByte (&host_client->message, STAT_SECRETS);
|
|
MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
|
|
|
|
MSG_WriteByte (&host_client->message, svc_updatestat);
|
|
MSG_WriteByte (&host_client->message, STAT_MONSTERS);
|
|
MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
|
|
|
|
|
|
//
|
|
// send a fixangle
|
|
// Never send a roll angle, because savegames can catch the server
|
|
// in a state where it is expecting the client to correct the angle
|
|
// and it won't happen if the game was just loaded, so you wind up
|
|
// with a permanent head tilt
|
|
ent = EDICT_NUM( 1 + (host_client - svs.clients) );
|
|
MSG_WriteByte (&host_client->message, svc_setangle);
|
|
for (i = 0; i < 2; i++)
|
|
MSG_WriteAngle (&host_client->message, ent->v.angles[i] );
|
|
MSG_WriteAngle (&host_client->message, 0 );
|
|
|
|
SV_WriteClientdataToMessage (sv_player, &host_client->message);
|
|
|
|
MSG_WriteByte (&host_client->message, svc_signonnum);
|
|
MSG_WriteByte (&host_client->message, 3);
|
|
host_client->sendsignon = true;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_Begin_f
|
|
==================
|
|
*/
|
|
void Host_Begin_f (void)
|
|
{
|
|
if (cmd_source == src_command)
|
|
{
|
|
Con_Printf ("begin is not valid from the console\n");
|
|
return;
|
|
}
|
|
|
|
host_client->spawned = true;
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
|
|
/*
|
|
==================
|
|
Host_Kick_f
|
|
|
|
Kicks a user off of the server
|
|
==================
|
|
*/
|
|
void Host_Kick_f (void)
|
|
{
|
|
const char *who;
|
|
const char *message = NULL;
|
|
client_t *save;
|
|
int i;
|
|
qboolean byNumber = false;
|
|
|
|
if (cmd_source == src_command)
|
|
{
|
|
if (!sv.active)
|
|
{
|
|
Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
}
|
|
else if (pr_global_struct->deathmatch)
|
|
return;
|
|
|
|
save = host_client;
|
|
|
|
if (Cmd_Argc() > 2 && Q_strcmp(Cmd_Argv(1), "#") == 0)
|
|
{
|
|
i = Q_atof(Cmd_Argv(2)) - 1;
|
|
if (i < 0 || i >= svs.maxclients)
|
|
return;
|
|
if (!svs.clients[i].active)
|
|
return;
|
|
host_client = &svs.clients[i];
|
|
byNumber = true;
|
|
}
|
|
else
|
|
{
|
|
for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
|
|
{
|
|
if (!host_client->active)
|
|
continue;
|
|
if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i < svs.maxclients)
|
|
{
|
|
if (cmd_source == src_command)
|
|
if (cls.state == ca_dedicated)
|
|
who = "Console";
|
|
else
|
|
who = cl_name.string;
|
|
else
|
|
who = save->name;
|
|
|
|
// can't kick yourself!
|
|
if (host_client == save)
|
|
return;
|
|
|
|
if (Cmd_Argc() > 2)
|
|
{
|
|
message = COM_Parse(Cmd_Args());
|
|
if (byNumber)
|
|
{
|
|
message++; // skip the #
|
|
while (*message == ' ') // skip white space
|
|
message++;
|
|
message += Q_strlen(Cmd_Argv(2)); // skip the number
|
|
}
|
|
while (*message && *message == ' ')
|
|
message++;
|
|
}
|
|
if (message)
|
|
SV_ClientPrintf ("Kicked by %s: %s\n", who, message);
|
|
else
|
|
SV_ClientPrintf ("Kicked by %s\n", who);
|
|
SV_DropClient (false);
|
|
}
|
|
|
|
host_client = save;
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
DEBUGGING TOOLS
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
/*
|
|
==================
|
|
Host_Give_f
|
|
==================
|
|
*/
|
|
void Host_Give_f (void)
|
|
{
|
|
const char *t;
|
|
int v;
|
|
eval_t *val;
|
|
|
|
if (cmd_source == src_command)
|
|
{
|
|
Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
if (pr_global_struct->deathmatch)
|
|
return;
|
|
|
|
t = Cmd_Argv(1);
|
|
v = atoi (Cmd_Argv(2));
|
|
|
|
switch (t[0])
|
|
{
|
|
case '0':
|
|
case '1':
|
|
case '2':
|
|
case '3':
|
|
case '4':
|
|
case '5':
|
|
case '6':
|
|
case '7':
|
|
case '8':
|
|
case '9':
|
|
// MED 01/04/97 added hipnotic give stuff
|
|
if (hipnotic)
|
|
{
|
|
if (t[0] == '6')
|
|
{
|
|
if (t[1] == 'a')
|
|
sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN;
|
|
else
|
|
sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER;
|
|
}
|
|
else if (t[0] == '9')
|
|
sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON;
|
|
else if (t[0] == '0')
|
|
sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR;
|
|
else if (t[0] >= '2')
|
|
sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
|
|
}
|
|
else
|
|
{
|
|
if (t[0] >= '2')
|
|
sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
|
|
}
|
|
break;
|
|
|
|
case 's':
|
|
if (rogue)
|
|
{
|
|
val = GetEdictFieldValue(sv_player, "ammo_shells1");
|
|
if (val)
|
|
val->_float = v;
|
|
}
|
|
sv_player->v.ammo_shells = v;
|
|
break;
|
|
|
|
case 'n':
|
|
if (rogue)
|
|
{
|
|
val = GetEdictFieldValue(sv_player, "ammo_nails1");
|
|
if (val)
|
|
{
|
|
val->_float = v;
|
|
if (sv_player->v.weapon <= IT_LIGHTNING)
|
|
sv_player->v.ammo_nails = v;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sv_player->v.ammo_nails = v;
|
|
}
|
|
break;
|
|
|
|
case 'l':
|
|
if (rogue)
|
|
{
|
|
val = GetEdictFieldValue(sv_player, "ammo_lava_nails");
|
|
if (val)
|
|
{
|
|
val->_float = v;
|
|
if (sv_player->v.weapon > IT_LIGHTNING)
|
|
sv_player->v.ammo_nails = v;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 'r':
|
|
if (rogue)
|
|
{
|
|
val = GetEdictFieldValue(sv_player, "ammo_rockets1");
|
|
if (val)
|
|
{
|
|
val->_float = v;
|
|
if (sv_player->v.weapon <= IT_LIGHTNING)
|
|
sv_player->v.ammo_rockets = v;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sv_player->v.ammo_rockets = v;
|
|
}
|
|
break;
|
|
|
|
case 'm':
|
|
if (rogue)
|
|
{
|
|
val = GetEdictFieldValue(sv_player, "ammo_multi_rockets");
|
|
if (val)
|
|
{
|
|
val->_float = v;
|
|
if (sv_player->v.weapon > IT_LIGHTNING)
|
|
sv_player->v.ammo_rockets = v;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 'h':
|
|
sv_player->v.health = v;
|
|
break;
|
|
|
|
case 'c':
|
|
if (rogue)
|
|
{
|
|
val = GetEdictFieldValue(sv_player, "ammo_cells1");
|
|
if (val)
|
|
{
|
|
val->_float = v;
|
|
if (sv_player->v.weapon <= IT_LIGHTNING)
|
|
sv_player->v.ammo_cells = v;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sv_player->v.ammo_cells = v;
|
|
}
|
|
break;
|
|
|
|
case 'p':
|
|
if (rogue)
|
|
{
|
|
val = GetEdictFieldValue(sv_player, "ammo_plasma");
|
|
if (val)
|
|
{
|
|
val->_float = v;
|
|
if (sv_player->v.weapon > IT_LIGHTNING)
|
|
sv_player->v.ammo_cells = v;
|
|
}
|
|
}
|
|
break;
|
|
|
|
//johnfitz -- give armour
|
|
case 'a':
|
|
if (v > 150)
|
|
{
|
|
sv_player->v.armortype = 0.8;
|
|
sv_player->v.armorvalue = v;
|
|
sv_player->v.items = sv_player->v.items -
|
|
((int)(sv_player->v.items) & (int)(IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) +
|
|
IT_ARMOR3;
|
|
}
|
|
else if (v > 100)
|
|
{
|
|
sv_player->v.armortype = 0.6;
|
|
sv_player->v.armorvalue = v;
|
|
sv_player->v.items = sv_player->v.items -
|
|
((int)(sv_player->v.items) & (int)(IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) +
|
|
IT_ARMOR2;
|
|
}
|
|
else if (v >= 0)
|
|
{
|
|
sv_player->v.armortype = 0.3;
|
|
sv_player->v.armorvalue = v;
|
|
sv_player->v.items = sv_player->v.items -
|
|
((int)(sv_player->v.items) & (int)(IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) +
|
|
IT_ARMOR1;
|
|
}
|
|
break;
|
|
//johnfitz
|
|
}
|
|
|
|
//johnfitz -- update currentammo to match new ammo (so statusbar updates correctly)
|
|
switch ((int)(sv_player->v.weapon))
|
|
{
|
|
case IT_SHOTGUN:
|
|
case IT_SUPER_SHOTGUN:
|
|
sv_player->v.currentammo = sv_player->v.ammo_shells;
|
|
break;
|
|
case IT_NAILGUN:
|
|
case IT_SUPER_NAILGUN:
|
|
case RIT_LAVA_SUPER_NAILGUN:
|
|
sv_player->v.currentammo = sv_player->v.ammo_nails;
|
|
break;
|
|
case IT_GRENADE_LAUNCHER:
|
|
case IT_ROCKET_LAUNCHER:
|
|
case RIT_MULTI_GRENADE:
|
|
case RIT_MULTI_ROCKET:
|
|
sv_player->v.currentammo = sv_player->v.ammo_rockets;
|
|
break;
|
|
case IT_LIGHTNING:
|
|
case HIT_LASER_CANNON:
|
|
case HIT_MJOLNIR:
|
|
sv_player->v.currentammo = sv_player->v.ammo_cells;
|
|
break;
|
|
case RIT_LAVA_NAILGUN: //same as IT_AXE
|
|
if (rogue)
|
|
sv_player->v.currentammo = sv_player->v.ammo_nails;
|
|
break;
|
|
case RIT_PLASMA_GUN: //same as HIT_PROXIMITY_GUN
|
|
if (rogue)
|
|
sv_player->v.currentammo = sv_player->v.ammo_cells;
|
|
if (hipnotic)
|
|
sv_player->v.currentammo = sv_player->v.ammo_rockets;
|
|
break;
|
|
}
|
|
//johnfitz
|
|
}
|
|
|
|
edict_t *FindViewthing (void)
|
|
{
|
|
int i;
|
|
edict_t *e;
|
|
|
|
for (i=0 ; i<sv.num_edicts ; i++)
|
|
{
|
|
e = EDICT_NUM(i);
|
|
if ( !strcmp (PR_GetString(e->v.classname), "viewthing") )
|
|
return e;
|
|
}
|
|
Con_Printf ("No viewthing on map\n");
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_Viewmodel_f
|
|
==================
|
|
*/
|
|
void Host_Viewmodel_f (void)
|
|
{
|
|
edict_t *e;
|
|
qmodel_t *m;
|
|
|
|
e = FindViewthing ();
|
|
if (!e)
|
|
return;
|
|
|
|
m = Mod_ForName (Cmd_Argv(1), false);
|
|
if (!m)
|
|
{
|
|
Con_Printf ("Can't load %s\n", Cmd_Argv(1));
|
|
return;
|
|
}
|
|
|
|
e->v.frame = 0;
|
|
cl.model_precache[(int)e->v.modelindex] = m;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_Viewframe_f
|
|
==================
|
|
*/
|
|
void Host_Viewframe_f (void)
|
|
{
|
|
edict_t *e;
|
|
int f;
|
|
qmodel_t *m;
|
|
|
|
e = FindViewthing ();
|
|
if (!e)
|
|
return;
|
|
m = cl.model_precache[(int)e->v.modelindex];
|
|
|
|
f = atoi(Cmd_Argv(1));
|
|
if (f >= m->numframes)
|
|
f = m->numframes - 1;
|
|
|
|
e->v.frame = f;
|
|
}
|
|
|
|
|
|
void PrintFrameName (qmodel_t *m, int frame)
|
|
{
|
|
aliashdr_t *hdr;
|
|
maliasframedesc_t *pframedesc;
|
|
|
|
hdr = (aliashdr_t *)Mod_Extradata (m);
|
|
if (!hdr)
|
|
return;
|
|
pframedesc = &hdr->frames[frame];
|
|
|
|
Con_Printf ("frame %i: %s\n", frame, pframedesc->name);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_Viewnext_f
|
|
==================
|
|
*/
|
|
void Host_Viewnext_f (void)
|
|
{
|
|
edict_t *e;
|
|
qmodel_t *m;
|
|
|
|
e = FindViewthing ();
|
|
if (!e)
|
|
return;
|
|
m = cl.model_precache[(int)e->v.modelindex];
|
|
|
|
e->v.frame = e->v.frame + 1;
|
|
if (e->v.frame >= m->numframes)
|
|
e->v.frame = m->numframes - 1;
|
|
|
|
PrintFrameName (m, e->v.frame);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_Viewprev_f
|
|
==================
|
|
*/
|
|
void Host_Viewprev_f (void)
|
|
{
|
|
edict_t *e;
|
|
qmodel_t *m;
|
|
|
|
e = FindViewthing ();
|
|
if (!e)
|
|
return;
|
|
|
|
m = cl.model_precache[(int)e->v.modelindex];
|
|
|
|
e->v.frame = e->v.frame - 1;
|
|
if (e->v.frame < 0)
|
|
e->v.frame = 0;
|
|
|
|
PrintFrameName (m, e->v.frame);
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
DEMO LOOP CONTROL
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
|
|
/*
|
|
==================
|
|
Host_Startdemos_f
|
|
==================
|
|
*/
|
|
void Host_Startdemos_f (void)
|
|
{
|
|
int i, c;
|
|
|
|
if (cls.state == ca_dedicated)
|
|
return;
|
|
|
|
c = Cmd_Argc() - 1;
|
|
if (c > MAX_DEMOS)
|
|
{
|
|
Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
|
|
c = MAX_DEMOS;
|
|
}
|
|
Con_Printf ("%i demo(s) in loop\n", c);
|
|
|
|
for (i = 1; i < c + 1; i++)
|
|
q_strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0]));
|
|
|
|
if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
|
|
{
|
|
cls.demonum = 0;
|
|
if (!fitzmode)
|
|
{ /* QuakeSpasm customization: */
|
|
/* go straight to menu, no CL_NextDemo */
|
|
Cbuf_InsertText("menu_main\n");
|
|
return;
|
|
}
|
|
CL_NextDemo ();
|
|
}
|
|
else
|
|
{
|
|
cls.demonum = -1;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Host_Demos_f
|
|
|
|
Return to looping demos
|
|
==================
|
|
*/
|
|
void Host_Demos_f (void)
|
|
{
|
|
if (cls.state == ca_dedicated)
|
|
return;
|
|
if (cls.demonum == -1)
|
|
cls.demonum = 1;
|
|
CL_Disconnect_f ();
|
|
CL_NextDemo ();
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_Stopdemo_f
|
|
|
|
Return to looping demos
|
|
==================
|
|
*/
|
|
void Host_Stopdemo_f (void)
|
|
{
|
|
if (cls.state == ca_dedicated)
|
|
return;
|
|
if (!cls.demoplayback)
|
|
return;
|
|
CL_StopPlayback ();
|
|
CL_Disconnect ();
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
==================
|
|
Host_InitCommands
|
|
==================
|
|
*/
|
|
void Host_InitCommands (void)
|
|
{
|
|
Cmd_AddCommand ("maps", Host_Maps_f); //johnfitz
|
|
Cmd_AddCommand ("game", Host_Game_f); //johnfitz
|
|
Cmd_AddCommand ("mods", Host_Mods_f); //johnfitz
|
|
Cmd_AddCommand ("games", Host_Mods_f); // as an alias to "mods" -- S.A. / QuakeSpasm
|
|
Cmd_AddCommand ("mapname", Host_Mapname_f); //johnfitz
|
|
|
|
Cmd_AddCommand ("status", Host_Status_f);
|
|
Cmd_AddCommand ("quit", Host_Quit_f);
|
|
Cmd_AddCommand ("god", Host_God_f);
|
|
Cmd_AddCommand ("notarget", Host_Notarget_f);
|
|
Cmd_AddCommand ("fly", Host_Fly_f);
|
|
Cmd_AddCommand ("map", Host_Map_f);
|
|
Cmd_AddCommand ("restart", Host_Restart_f);
|
|
Cmd_AddCommand ("changelevel", Host_Changelevel_f);
|
|
Cmd_AddCommand ("connect", Host_Connect_f);
|
|
Cmd_AddCommand ("reconnect", Host_Reconnect_f);
|
|
Cmd_AddCommand ("name", Host_Name_f);
|
|
Cmd_AddCommand ("noclip", Host_Noclip_f);
|
|
|
|
Cmd_AddCommand ("say", Host_Say_f);
|
|
Cmd_AddCommand ("say_team", Host_Say_Team_f);
|
|
Cmd_AddCommand ("tell", Host_Tell_f);
|
|
Cmd_AddCommand ("color", Host_Color_f);
|
|
Cmd_AddCommand ("kill", Host_Kill_f);
|
|
Cmd_AddCommand ("pause", Host_Pause_f);
|
|
Cmd_AddCommand ("spawn", Host_Spawn_f);
|
|
Cmd_AddCommand ("begin", Host_Begin_f);
|
|
Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
|
|
Cmd_AddCommand ("kick", Host_Kick_f);
|
|
Cmd_AddCommand ("ping", Host_Ping_f);
|
|
Cmd_AddCommand ("load", Host_Loadgame_f);
|
|
Cmd_AddCommand ("save", Host_Savegame_f);
|
|
Cmd_AddCommand ("give", Host_Give_f);
|
|
|
|
Cmd_AddCommand ("startdemos", Host_Startdemos_f);
|
|
Cmd_AddCommand ("demos", Host_Demos_f);
|
|
Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
|
|
|
|
Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
|
|
Cmd_AddCommand ("viewframe", Host_Viewframe_f);
|
|
Cmd_AddCommand ("viewnext", Host_Viewnext_f);
|
|
Cmd_AddCommand ("viewprev", Host_Viewprev_f);
|
|
|
|
Cmd_AddCommand ("mcache", Mod_Print);
|
|
}
|
|
|