quakespasm/README.txt
stevenaaus f02986d16a Fix download links in doco
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@328 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-09-19 01:37:19 +00:00

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QuakeSpasm
____________________________________________________________
Table of Contents
1. About
2. Downloads
3. Hints
4. Compiling
5. Changes
5.1 0.85.3
5.2 0.85.2
5.3 0.85.1
6. Todo
7. Links
______________________________________________________________________
QuakeSpasm 0.85.3 (19 September 2010)
1. About
QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It
includes 64bit CPU cupport, a new sound driver, several networking
fixes, and a few graphical niceities.
<http://quakespasm.sourceforge.net>
2. Downloads
Source
<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.3.tgz/download>
Linux binary
<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.3_linux.tgz/download>
Windows
<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.3_windows.zip/download>
OSX universal binary
<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.3_osx.zip/download>
3. Hints
o To disable some changes, use "quakespasm -fitz"
o For different sound drivers use "SDL_AUDIODRIVER=DRIVER
./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ...
o Shift+Escape draws the Console.
o From the console, use UP to browse the command line history, and
TAB to autocomplete command and map names.
o Quakespasm allows loading new games (mods) on the fly with "game
GAMENAME"
o There is currently no music volume support. cd_sdl.c needs
replacing with cd_linux.c, cd_bsd.c etc..
o In windows, alternative CD drives are accessible by "quakespasm
-cddev F" (for example)
Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
a full run-down of this engine's features.
4. Compiling
Just extract the source tarball, then
______________________________________________________________________
cd quakespasm-0.85.3
make
cp quakespasm /usr/local/games/quake (for example)
______________________________________________________________________
Compile time options include
o make DEBUG=1 for debugging
o make SDLNET=1 to enable SDL_net (Otherwise the socket api will be
used directly)
o make SDL_CONFIG=/PATH/TO/SDL-CONFIG for unusual SDL installs
o HOME directory support can be enabled via the Misc/homedir_0.patch
diff
If for any reason this doesn't work, the project can also be built
with Codeblocks. This is a large, free, integrated development
environment that requires wxWidgets and cmake to install. The
process is not for the faint hearted.
5. Changes
5.1. 0.85.3
o Fix the "-dedicated" option (thanks Oz) and add platform specific
networking code (default) rather than SDL_net
o Much needed OSX framework stuff from Kristian
o Add a persistent history feature (thanks Baker)
o Add a slider for scr_sbaralpha, which now defaults to 0.95
(slightly transparent, allowing for a nicer status bar)
o Allow player messages longer than 32 chars
o Sockaddr fix for FreeBSD/OSX/etc networking
o Connect status bar size to the scale slider
o Include an ISNAN (is not-a-number) fix to catch the occassional
quake C bug giving traceline problems
o Enumerate options menus
o Add a "prev weapon" menu item (from Sander)
o Small fix to Sound Block/Unblock on win32
o Lots of code fixes (some from uhexen2)
o Sys_Error calls Host_Shutdown
o Added MS Visual Studio support
o Add a "-cd" option to let the CD Player work in dedicated mode, and
some other CD tweaks.
5.2. 0.85.2
o Replace the old "Screen size" slider with a "Scale" slider
o Don't constantly open and close condebug log
o Heap of C clean-ups
o Fix mapname sorting
o Alias the "mods" command to "games"
o Block/Unblock sound upon focus loss/gain
o NAT fix (networking protocol fix)
o SDLNet_ResolveHost bug-fix allowing connection to ports other than
26000
o sv_main.c (localmodels) Bumped array size from 5 to 6 in order for
it to operate correctly with the raised limits of fitzquake-0.85
o Accept commandline options like "+connect ip:port"
o Add OSX Makefile (tested?)
5.3. 0.85.1
o 64 bit CPU support
o Restructured SDL sound driver
o Custom conback
o Tweaked the command line completion , and added a map/changelevel
autocompletion function
o Alt+Enter toggles fullscreen
o Disable Draw_BeginDisc which causes core dumps when called
excessively
o Show helpful info on start-up
o Include real map name (sv.name) and skill in the status bar
o Remove confirm quit dialog
o Don't spam the console with PackFile seek requests
o Default to window mode
o Withdraw console when playing demos
o Don't play demos on program init
o Default Heapsize is 64meg
o Changes to default console alpha, speed
o Changes to cvar persistence gl_flashblend(default 0), r_shadow,
r_wateralpha, r_dynamic, r_novis
6. Todo
o Ogg/Mp3 music file support
o Add HoT's first person camera (and menu item)
o Native CD audio support .... cd_sdl.c doesn't have proper volume
controls
o Test usb keyboards. Do the keypads work ?
o Tested HOME directory support
o Finalize OSX automatic updating feature
o Fix Centerview (V_StartPitchDrift)
o Fix compiler warnings
o Tie down the "-window/-fullscreen" options / behaviour ?
7. Links
QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
QuakeSpasm Project page <http://sourceforge.net/projects/quakespasm>
FitzQuake Homepage <http://www.celephais.net/fitzquake>
Sleepwalkr's Original SDL Port
<http://www.kristianduske.com/fitzquake>
Baker's 0.85 Source Code
<http://quakeone.com/proquake/src_other/fitzquake_sdl_20090510_src_beta_1.zip>
Func Quakespasm forum
<http://www.celephais.net/board/view_thread.php?id=60452>
Func SDL Fitzquake forum
<http://www.celephais.net/board/view_thread.php?id=60172>
Ozkan's email <mailto:gmail - dot - com - username - sezeroz>
Stevenaaus email <mailto:yahoo - dot - com - username - stevenaaus>
Kristian's email <mailto:gmail - dot - com - username - inveigle>