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0979da1a11
reference and/or probable use. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@434 af15c1b1-3010-417e-b628-4374ebc0bcbd
773 lines
17 KiB
C
773 lines
17 KiB
C
/*
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snd_win.c
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$Id: snd_win.c,v 1.37 2008-12-28 14:34:34 sezero Exp $
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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51 Franklin St, Fifth Floor,
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Boston, MA 02110-1301 USA
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*/
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#define DX_DLSYM /* dynamic loading of dsound symbols */
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#include "quakedef.h"
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#include "winquake.h"
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#include <mmsystem.h>
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#include <dsound.h>
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//#define SNDBUFSIZE 65536
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// 64K is > 1 second at 16-bit, 22050 Hz
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//#define WAV_BUFFERS 64
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#define WAV_BUFFERS 128
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#define WAV_MASK (WAV_BUFFERS - 1)
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/* DirectSound : */
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#ifndef DSBSIZE_MIN
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#define DSBSIZE_MIN 4
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#endif
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#ifndef DSBSIZE_MAX
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#define DSBSIZE_MAX 0x0FFFFFFF
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#endif
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static LPDIRECTSOUND pDS;
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static LPDIRECTSOUNDBUFFER pDSBuf, pDSPBuf;
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#if defined(DX_DLSYM) /* dynamic loading of dsound symbols */
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static HINSTANCE hInstDS;
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static HRESULT (WINAPI *pDirectSoundCreate)(GUID FAR *lpGUID, LPDIRECTSOUND FAR *lplpDS, IUnknown FAR *pUnkOuter);
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#else /* ! DX_DLSYM : we're linked to dsound */
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#define pDirectSoundCreate DirectSoundCreate
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#endif /* DX_DLSYM */
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typedef enum {SIS_SUCCESS, SIS_FAILURE, SIS_NOTAVAIL} sndinitstat;
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static qboolean wavonly;
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static qboolean dsound_init;
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static qboolean wav_init;
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static qboolean snd_firsttime = true, snd_isdirect, snd_iswave;
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static qboolean primary_format_set;
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static int sample16;
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static int snd_sent, snd_completed;
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static int ds_sbuf_size, wv_buf_size;
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static HANDLE hData;
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static HGLOBAL hWaveHdr;
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static HPSTR lpData;
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static LPWAVEHDR lpWaveHdr;
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static HWAVEOUT hWaveOut;
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//WAVEOUTCAPS wavecaps;
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static DWORD gSndBufSize;
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static MMTIME mmstarttime;
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/*
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==================
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FreeSound
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==================
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*/
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static void FreeSound (void)
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{
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int i;
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if (pDSBuf)
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{
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IDirectSoundBuffer_Stop(pDSBuf);
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IDirectSound_Release(pDSBuf);
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}
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// only release primary buffer if it's not also the mixing buffer we just released
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if (pDSPBuf && (pDSBuf != pDSPBuf))
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{
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IDirectSound_Release(pDSPBuf);
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}
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if (pDS)
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{
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IDirectSound_SetCooperativeLevel(pDS, mainwindow, DSSCL_NORMAL);
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IDirectSound_Release(pDS);
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}
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if (hWaveOut)
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{
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waveOutReset (hWaveOut);
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if (lpWaveHdr)
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{
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for (i = 0; i < WAV_BUFFERS; i++)
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waveOutUnprepareHeader (hWaveOut, lpWaveHdr+i, sizeof(WAVEHDR));
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}
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waveOutClose (hWaveOut);
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if (hWaveHdr)
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{
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GlobalUnlock(hWaveHdr);
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GlobalFree(hWaveHdr);
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}
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if (hData)
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{
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GlobalUnlock(hData);
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GlobalFree(hData);
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}
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}
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pDS = NULL;
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pDSBuf = NULL;
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pDSPBuf = NULL;
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hWaveOut = 0;
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hData = 0;
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hWaveHdr = 0;
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lpData = NULL;
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lpWaveHdr = NULL;
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dsound_init = false;
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wav_init = false;
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}
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/*
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==================
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SNDDMA_InitDirect
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Direct-Sound support
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==================
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*/
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static sndinitstat SNDDMA_InitDirect (dma_t *dma)
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{
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DSBUFFERDESC dsbuf;
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DSBCAPS dsbcaps;
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DWORD dwSize, dwWrite;
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DSCAPS dscaps;
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WAVEFORMATEX format, pformat;
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HRESULT hresult;
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int reps;
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memset((void *) dma, 0, sizeof(dma_t));
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shm = dma;
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shm->channels = 2; /* = desired_channels; */
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shm->samplebits = (loadas8bit.value) ? 8 : 16;
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shm->speed = sndspeed.value;
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memset (&format, 0, sizeof(format));
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format.wFormatTag = WAVE_FORMAT_PCM;
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format.nChannels = shm->channels;
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format.wBitsPerSample = shm->samplebits;
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format.nSamplesPerSec = shm->speed;
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format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
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format.cbSize = 0;
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format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;
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#if defined(DX_DLSYM)
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if (!hInstDS)
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{
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hInstDS = LoadLibrary("dsound.dll");
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if (hInstDS == NULL)
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{
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Con_SafePrintf ("Couldn't load dsound.dll\n");
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return SIS_FAILURE;
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}
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pDirectSoundCreate = (HRESULT (WINAPI *)(GUID FAR *, LPDIRECTSOUND FAR *, IUnknown FAR *))
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GetProcAddress(hInstDS,"DirectSoundCreate");
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if (!pDirectSoundCreate)
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{
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Con_SafePrintf ("Couldn't get DS proc addr\n");
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return SIS_FAILURE;
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}
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}
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#endif /* DX_DLSYM */
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hresult = pDirectSoundCreate(NULL, &pDS, NULL);
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if (hresult != DS_OK)
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{
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if (hresult != DSERR_ALLOCATED)
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{
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Con_SafePrintf ("DirectSound create failed\n");
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return SIS_FAILURE;
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}
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Con_SafePrintf ("DirectSoundCreate failure, hardware already in use\n");
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return SIS_NOTAVAIL;
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}
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dscaps.dwSize = sizeof(dscaps);
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if (DS_OK != IDirectSound_GetCaps(pDS, &dscaps))
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{
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Con_SafePrintf ("Couldn't get DS caps\n");
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}
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if (dscaps.dwFlags & DSCAPS_EMULDRIVER)
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{
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Con_SafePrintf ("No DirectSound driver installed\n");
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FreeSound ();
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return SIS_FAILURE;
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}
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// if (DS_OK != IDirectSound_SetCooperativeLevel(pDS, mainwindow, DSSCL_EXCLUSIVE))
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/* Pa3PyX: Some MIDI synthesizers are software and require access to
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waveOut; so if we set the coop level to exclusive, MIDI will fail
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to init because the device is locked. We use priority level instead.
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That way we don't lock out software synths and other apps, but can
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still set the sound buffer format. */
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if (DS_OK != IDirectSound_SetCooperativeLevel(pDS, mainwindow, DSSCL_PRIORITY))
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{
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Con_SafePrintf ("Set coop level failed\n");
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FreeSound ();
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return SIS_FAILURE;
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}
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// get access to the primary buffer, if possible, so we can set the
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// sound hardware format
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memset (&dsbuf, 0, sizeof(dsbuf));
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dsbuf.dwSize = sizeof(DSBUFFERDESC);
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dsbuf.dwFlags = DSBCAPS_PRIMARYBUFFER;
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dsbuf.dwBufferBytes = 0;
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dsbuf.lpwfxFormat = NULL;
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memset(&dsbcaps, 0, sizeof(dsbcaps));
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dsbcaps.dwSize = sizeof(dsbcaps);
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primary_format_set = false;
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if (!COM_CheckParm ("-snoforceformat"))
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{
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if (DS_OK == IDirectSound_CreateSoundBuffer(pDS, &dsbuf, &pDSPBuf, NULL))
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{
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pformat = format;
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if (DS_OK != IDirectSoundBuffer_SetFormat(pDSPBuf, &pformat))
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{
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if (snd_firsttime)
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Con_SafePrintf ("Set primary sound buffer format: no\n");
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}
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else
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{
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if (snd_firsttime)
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Con_SafePrintf ("Set primary sound buffer format: yes\n");
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primary_format_set = true;
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}
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}
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}
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if (!primary_format_set || !COM_CheckParm ("-primarysound"))
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{
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// create the secondary buffer we'll actually work with
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memset (&dsbuf, 0, sizeof(dsbuf));
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dsbuf.dwSize = sizeof(DSBUFFERDESC);
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dsbuf.dwFlags = DSBCAPS_CTRLFREQUENCY | DSBCAPS_LOCSOFTWARE;
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if (ds_sbuf_size < DSBSIZE_MIN)
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ds_sbuf_size = 1 << (Q_log2(DSBSIZE_MIN) + 1);
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if (ds_sbuf_size > DSBSIZE_MAX)
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ds_sbuf_size = 1 << Q_log2(DSBSIZE_MAX);
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dsbuf.dwBufferBytes = ds_sbuf_size;
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dsbuf.lpwfxFormat = &format;
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memset(&dsbcaps, 0, sizeof(dsbcaps));
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dsbcaps.dwSize = sizeof(dsbcaps);
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if (DS_OK != IDirectSound_CreateSoundBuffer(pDS, &dsbuf, &pDSBuf, NULL))
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{
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Con_SafePrintf ("DS:CreateSoundBuffer Failed");
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FreeSound ();
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return SIS_FAILURE;
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}
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shm->channels = format.nChannels;
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shm->samplebits = format.wBitsPerSample;
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shm->speed = format.nSamplesPerSec;
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if (DS_OK != IDirectSound_GetCaps(pDSBuf, &dsbcaps))
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{
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Con_SafePrintf ("DS:GetCaps failed\n");
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FreeSound ();
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return SIS_FAILURE;
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}
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if (snd_firsttime)
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Con_SafePrintf ("Using secondary sound buffer\n");
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}
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else
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{
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if (DS_OK != IDirectSound_SetCooperativeLevel(pDS, mainwindow, DSSCL_WRITEPRIMARY))
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{
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Con_SafePrintf ("Set coop level failed\n");
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FreeSound ();
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return SIS_FAILURE;
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}
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if (DS_OK != IDirectSound_GetCaps(pDSPBuf, &dsbcaps))
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{
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Con_Printf ("DS:GetCaps failed\n");
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return SIS_FAILURE;
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}
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pDSBuf = pDSPBuf;
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Con_SafePrintf ("Using primary sound buffer\n");
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}
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// Make sure mixer is active
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IDirectSoundBuffer_Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
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if (snd_firsttime)
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Con_SafePrintf ("%lu bytes in sound buffer\n", (unsigned long)dsbcaps.dwBufferBytes);
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gSndBufSize = dsbcaps.dwBufferBytes;
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// initialize the buffer
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reps = 0;
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while ((hresult = IDirectSoundBuffer_Lock(pDSBuf, 0, gSndBufSize, (LPVOID *) (HPSTR) &lpData, &dwSize, NULL, NULL, 0)) != DS_OK)
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{
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if (hresult != DSERR_BUFFERLOST)
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{
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Con_SafePrintf ("SNDDMA_InitDirect: DS::Lock Sound Buffer Failed\n");
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FreeSound ();
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return SIS_FAILURE;
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}
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if (++reps > 10000)
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{
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Con_SafePrintf ("SNDDMA_InitDirect: DS: couldn't restore buffer\n");
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FreeSound ();
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return SIS_FAILURE;
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}
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}
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memset(lpData, 0, dwSize);
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// lpData[4] = lpData[5] = 0x7f; // force a pop for debugging
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IDirectSoundBuffer_Unlock(pDSBuf, lpData, dwSize, NULL, 0);
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/* we don't want anyone to access the buffer directly w/o locking it first. */
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lpData = NULL;
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IDirectSoundBuffer_Stop(pDSBuf);
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IDirectSoundBuffer_GetCurrentPosition(pDSBuf, &mmstarttime.u.sample, &dwWrite);
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IDirectSoundBuffer_Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
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shm->samples = gSndBufSize / (shm->samplebits / 8);
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shm->samplepos = 0;
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shm->submission_chunk = 1;
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shm->buffer = (unsigned char *) lpData;
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sample16 = (shm->samplebits / 8) - 1;
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dsound_init = true;
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return SIS_SUCCESS;
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}
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/*
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==================
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SNDDM_InitWav
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Crappy windows multimedia base
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==================
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*/
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static qboolean SNDDMA_InitWav (dma_t *dma)
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{
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WAVEFORMATEX format;
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int i;
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HRESULT hr;
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snd_sent = 0;
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snd_completed = 0;
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memset((void *) dma, 0, sizeof(dma_t));
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shm = dma;
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shm->channels = 2; /* = desired_channels; */
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shm->samplebits = (loadas8bit.value) ? 8 : 16;
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shm->speed = sndspeed.value;
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memset (&format, 0, sizeof(format));
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format.wFormatTag = WAVE_FORMAT_PCM;
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format.nChannels = shm->channels;
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format.wBitsPerSample = shm->samplebits;
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format.nSamplesPerSec = shm->speed;
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format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
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format.cbSize = 0;
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format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;
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/* Open a waveform device for output using window callback. */
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hr = waveOutOpen((LPHWAVEOUT)&hWaveOut, WAVE_MAPPER, &format, 0, 0L, CALLBACK_NULL);
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if (hr != MMSYSERR_NOERROR)
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{
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if (hr != MMSYSERR_ALLOCATED)
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{
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Con_SafePrintf ("waveOutOpen failed\n");
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return false;
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}
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Con_SafePrintf ("waveOutOpen failure, hardware already in use\n");
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return false;
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}
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/*
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* Allocate and lock memory for the waveform data. The memory
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* for waveform data must be globally allocated with
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* GMEM_MOVEABLE and GMEM_SHARE flags.
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*/
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gSndBufSize = WAV_BUFFERS * wv_buf_size;
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hData = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, gSndBufSize);
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if (!hData)
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{
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Con_SafePrintf ("Sound: Out of memory.\n");
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FreeSound ();
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return false;
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}
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lpData = (HPSTR) GlobalLock(hData);
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if (!lpData)
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{
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Con_SafePrintf ("Sound: Failed to lock.\n");
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FreeSound ();
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return false;
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}
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memset (lpData, 0, gSndBufSize);
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/*
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* Allocate and lock memory for the header. This memory must
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* also be globally allocated with GMEM_MOVEABLE and
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* GMEM_SHARE flags.
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*/
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hWaveHdr = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, (DWORD) sizeof(WAVEHDR) * WAV_BUFFERS);
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if (hWaveHdr == NULL)
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{
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Con_SafePrintf ("Sound: Failed to Alloc header.\n");
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FreeSound ();
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return false;
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}
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lpWaveHdr = (LPWAVEHDR) GlobalLock(hWaveHdr);
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if (lpWaveHdr == NULL)
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{
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Con_SafePrintf ("Sound: Failed to lock header.\n");
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FreeSound ();
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return false;
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}
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memset (lpWaveHdr, 0, sizeof(WAVEHDR) * WAV_BUFFERS);
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/* After allocation, set up and prepare headers. */
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for (i = 0; i < WAV_BUFFERS; i++)
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{
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lpWaveHdr[i].dwBufferLength = wv_buf_size;
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lpWaveHdr[i].lpData = lpData + i * wv_buf_size;
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if (waveOutPrepareHeader(hWaveOut, lpWaveHdr+i, sizeof(WAVEHDR)) != MMSYSERR_NOERROR)
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{
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Con_SafePrintf ("Sound: failed to prepare wave headers\n");
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FreeSound ();
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return false;
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}
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}
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shm->samples = gSndBufSize / (shm->samplebits / 8);
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shm->samplepos = 0;
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shm->submission_chunk = 1;
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shm->buffer = (unsigned char *) lpData;
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sample16 = (shm->samplebits / 8) - 1;
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wav_init = true;
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Con_SafePrintf ("%d sound buffers, %d bytes/sound buffer\n", WAV_BUFFERS, wv_buf_size);
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return true;
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}
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/*
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==================
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SNDDMA_Init
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Try to find a sound device to mix for.
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Returns false if nothing is found.
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==================
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*/
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qboolean SNDDMA_Init (dma_t *dma)
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{
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sndinitstat stat;
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int sndbits = (loadas8bit.value) ? 8 : 16;
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if (COM_CheckParm ("-wavonly"))
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wavonly = true;
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dsound_init = wav_init = 0;
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stat = SIS_FAILURE; // assume DirectSound won't initialize
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/* Calculate Wave and DS buffer sizes to set, to store
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2 secs of data, round up to the next power of 2 */
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ds_sbuf_size = 1 << (Q_log2((sndbits >> 3) * ((int)sndspeed.value << 1)) + 1);
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wv_buf_size = 1 << (Q_log2(((int)sndspeed.value << 3) / WAV_BUFFERS) + 1);
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/* Init DirectSound */
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if (!wavonly)
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{
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if (snd_firsttime || snd_isdirect)
|
|
{
|
|
stat = SNDDMA_InitDirect (dma);
|
|
|
|
if (stat == SIS_SUCCESS)
|
|
{
|
|
snd_isdirect = true;
|
|
|
|
if (snd_firsttime)
|
|
Con_SafePrintf ("DirectSound initialized\n");
|
|
}
|
|
else
|
|
{
|
|
snd_isdirect = false;
|
|
Con_SafePrintf ("DirectSound failed to init\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
// if DirectSound didn't succeed in initializing, try to initialize
|
|
// waveOut sound, unless DirectSound failed because the hardware is
|
|
// already allocated (in which case the user has already chosen not
|
|
// to have sound)
|
|
if (!dsound_init && (stat != SIS_NOTAVAIL))
|
|
{
|
|
if (snd_firsttime || snd_iswave)
|
|
{
|
|
snd_iswave = SNDDMA_InitWav (dma);
|
|
|
|
if (snd_iswave)
|
|
{
|
|
if (snd_firsttime)
|
|
Con_SafePrintf ("Wave sound initialized\n");
|
|
}
|
|
else
|
|
{
|
|
Con_SafePrintf ("Wave sound failed to init\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!dsound_init && !wav_init)
|
|
{
|
|
if (snd_firsttime)
|
|
Con_SafePrintf ("No sound device initialized\n");
|
|
|
|
snd_firsttime = false;
|
|
|
|
return false;
|
|
}
|
|
|
|
snd_firsttime = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SNDDMA_GetDMAPos
|
|
|
|
return the current sample position (in mono samples read)
|
|
inside the recirculating dma buffer, so the mixing code will know
|
|
how many sample are required to fill it up.
|
|
===============
|
|
*/
|
|
int SNDDMA_GetDMAPos (void)
|
|
{
|
|
MMTIME mmtime;
|
|
int s;
|
|
DWORD dwWrite;
|
|
|
|
if (dsound_init)
|
|
{
|
|
mmtime.wType = TIME_SAMPLES;
|
|
IDirectSoundBuffer_GetCurrentPosition(pDSBuf, &mmtime.u.sample, &dwWrite);
|
|
s = mmtime.u.sample - mmstarttime.u.sample;
|
|
}
|
|
else if (wav_init)
|
|
{
|
|
s = snd_sent * wv_buf_size;
|
|
}
|
|
else
|
|
{ // we should not reach here...
|
|
return 0;
|
|
}
|
|
|
|
s >>= sample16;
|
|
|
|
s &= (shm->samples-1);
|
|
|
|
return s;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SNDDMA_LockBuffer
|
|
|
|
Makes sure dma buffer is valid
|
|
===============
|
|
*/
|
|
static DWORD locksize;
|
|
void SNDDMA_LockBuffer (void)
|
|
{
|
|
if (pDSBuf)
|
|
{
|
|
void *pData;
|
|
int reps;
|
|
HRESULT hresult;
|
|
DWORD dwStatus;
|
|
|
|
reps = 0;
|
|
shm->buffer = NULL;
|
|
|
|
if (IDirectSoundBuffer_GetStatus(pDSBuf, &dwStatus) != DS_OK)
|
|
Con_Printf ("Couldn't get sound buffer status\n");
|
|
|
|
if (dwStatus & DSBSTATUS_BUFFERLOST)
|
|
IDirectSoundBuffer_Restore(pDSBuf);
|
|
|
|
if (!(dwStatus & DSBSTATUS_PLAYING))
|
|
IDirectSoundBuffer_Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
|
|
|
|
while ((hresult = IDirectSoundBuffer_Lock(pDSBuf, 0, gSndBufSize, (void **) &pData, &locksize, NULL, NULL, 0)) != DS_OK)
|
|
{
|
|
if (hresult != DSERR_BUFFERLOST)
|
|
{
|
|
Con_Printf ("SNDDMA_LockBuffer: DS::Lock Sound Buffer Failed\n");
|
|
S_Shutdown ();
|
|
return;
|
|
}
|
|
|
|
if (++reps > 10000)
|
|
{
|
|
Con_Printf ("SNDDMA_LockBuffer: DS: couldn't restore buffer\n");
|
|
S_Shutdown ();
|
|
return;
|
|
}
|
|
}
|
|
|
|
shm->buffer = (unsigned char *) pData;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SNDDMA_Submit
|
|
|
|
Unlock the dma buffer /
|
|
Send sound to the device
|
|
===============
|
|
*/
|
|
void SNDDMA_Submit (void)
|
|
{
|
|
LPWAVEHDR h;
|
|
int wResult;
|
|
|
|
if (pDSBuf)
|
|
IDirectSoundBuffer_Unlock(pDSBuf, shm->buffer, locksize, NULL, 0);
|
|
|
|
if (!wav_init)
|
|
return;
|
|
|
|
//
|
|
// find which sound blocks have completed
|
|
//
|
|
while (1)
|
|
{
|
|
if ( snd_completed == snd_sent )
|
|
{
|
|
Con_DPrintf ("Sound overrun\n");
|
|
break;
|
|
}
|
|
|
|
if ( ! (lpWaveHdr[snd_completed & WAV_MASK].dwFlags & WHDR_DONE) )
|
|
{
|
|
break;
|
|
}
|
|
|
|
snd_completed++; // this buffer has been played
|
|
}
|
|
|
|
//
|
|
// submit two new sound blocks
|
|
//
|
|
while (((snd_sent - snd_completed) >> sample16) < 4)
|
|
{
|
|
h = lpWaveHdr + (snd_sent & WAV_MASK);
|
|
|
|
snd_sent++;
|
|
/*
|
|
* Now the data block can be sent to the output device. The
|
|
* waveOutWrite function returns immediately and waveform
|
|
* data is sent to the output device in the background.
|
|
*/
|
|
wResult = waveOutWrite(hWaveOut, h, sizeof(WAVEHDR));
|
|
|
|
if (wResult != MMSYSERR_NOERROR)
|
|
{
|
|
Con_SafePrintf ("Failed to write block to device\n");
|
|
FreeSound ();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SNDDMA_BlockSound
|
|
==================
|
|
*/
|
|
void SNDDMA_BlockSound (void)
|
|
{
|
|
// DirectSound takes care of blocking itself
|
|
if (snd_iswave)
|
|
{
|
|
waveOutReset (hWaveOut);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SNDDMA_UnblockSound
|
|
==================
|
|
*/
|
|
void SNDDMA_UnblockSound (void)
|
|
{
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
SNDDMA_Shutdown
|
|
|
|
Reset the sound device for exiting
|
|
===============
|
|
*/
|
|
void SNDDMA_Shutdown (void)
|
|
{
|
|
FreeSound ();
|
|
#if defined(DX_DLSYM)
|
|
if (hInstDS)
|
|
{
|
|
FreeLibrary(hInstDS);
|
|
hInstDS = NULL;
|
|
}
|
|
#endif /* DX_DLSYM */
|
|
}
|
|
|