mirror of
https://github.com/Shpoike/Quakespasm.git
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254 lines
6.1 KiB
Text
254 lines
6.1 KiB
Text
QuakeSpasm
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____________________________________________________________
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Table of Contents
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1. About
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2. Downloads
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3. Hints
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4. Compiling
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5. Changes
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5.1 0.85.3
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5.2 0.85.2
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5.3 0.85.1
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6. Todo
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7. Links
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______________________________________________________________________
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QuakeSpasm 0.85.3 (19 September 2010)
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1. About
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QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It
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includes 64bit CPU cupport, a new sound driver, several networking
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fixes, and a few graphical niceities.
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<http://quakespasm.sourceforge.net>
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2. Downloads
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Source
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<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.3.tgz/download>
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Linux binary
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<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.3_linux.tgz/download>
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Windows
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<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.3_windows.zip/download>
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OSX universal binary
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<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.3_osx.zip/download>
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3. Hints
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o To disable some changes, use "quakespasm -fitz"
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o For different sound drivers use "SDL_AUDIODRIVER=DRIVER
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./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ...
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o Shift+Escape draws the Console.
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o From the console, use UP to browse the command line history, and
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TAB to autocomplete command and map names.
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o Quakespasm allows loading new games (mods) on the fly with "game
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GAMENAME"
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o There is currently no music volume support. cd_sdl.c needs
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replacing with cd_linux.c, cd_bsd.c etc..
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o In windows, alternative CD drives are accessible by "quakespasm
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-cddev F" (for example)
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Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
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a full run-down of this engine's features.
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4. Compiling
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Just extract the source tarball, then
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______________________________________________________________________
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cd quakespasm-0.85.3
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make
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cp quakespasm /usr/local/games/quake (for example)
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______________________________________________________________________
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Compile time options include
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o make DEBUG=1 for debugging
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o make SDLNET=1 to enable SDL_net (Otherwise the socket api will be
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used directly)
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o make SDL_CONFIG=/PATH/TO/SDL-CONFIG for unusual SDL installs
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o HOME directory support can be enabled via the Misc/homedir_0.patch
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diff
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If for any reason this doesn't work, the project can also be built
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with Codeblocks. This is a large, free, integrated development
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environment that requires wxWidgets and cmake to install. The
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process is not for the faint hearted.
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5. Changes
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5.1. 0.85.3
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o Fix the "-dedicated" option (thanks Oz) and add platform specific
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networking code (default) rather than SDL_net
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o Much needed OSX framework stuff from Kristian
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o Add a persistent history feature (thanks Baker)
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o Add a slider for scr_sbaralpha, which now defaults to 0.95
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(slightly transparent, allowing for a nicer status bar)
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o Allow player messages longer than 32 chars
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o Sockaddr fix for FreeBSD/OSX/etc networking
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o Connect status bar size to the scale slider
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o Include an ISNAN (is not-a-number) fix to catch the occassional
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quake C bug giving traceline problems
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o Enumerate options menus
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o Add a "prev weapon" menu item (from Sander)
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o Small fix to Sound Block/Unblock on win32
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o Lots of code fixes (some from uhexen2)
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o Sys_Error calls Host_Shutdown
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o Added MS Visual Studio support
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o Add a "-cd" option to let the CD Player work in dedicated mode, and
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some other CD tweaks.
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5.2. 0.85.2
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o Replace the old "Screen size" slider with a "Scale" slider
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o Don't constantly open and close condebug log
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o Heap of C clean-ups
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o Fix mapname sorting
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o Alias the "mods" command to "games"
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o Block/Unblock sound upon focus loss/gain
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o NAT fix (networking protocol fix)
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o SDLNet_ResolveHost bug-fix allowing connection to ports other than
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26000
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o sv_main.c (localmodels) Bumped array size from 5 to 6 in order for
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it to operate correctly with the raised limits of fitzquake-0.85
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o Accept commandline options like "+connect ip:port"
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o Add OSX Makefile (tested?)
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5.3. 0.85.1
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o 64 bit CPU support
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o Restructured SDL sound driver
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o Custom conback
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o Tweaked the command line completion , and added a map/changelevel
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autocompletion function
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o Alt+Enter toggles fullscreen
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o Disable Draw_BeginDisc which causes core dumps when called
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excessively
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o Show helpful info on start-up
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o Include real map name (sv.name) and skill in the status bar
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o Remove confirm quit dialog
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o Don't spam the console with PackFile seek requests
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o Default to window mode
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o Withdraw console when playing demos
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o Don't play demos on program init
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o Default Heapsize is 64meg
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o Changes to default console alpha, speed
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o Changes to cvar persistence gl_flashblend(default 0), r_shadow,
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r_wateralpha, r_dynamic, r_novis
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6. Todo
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o Ogg/Mp3 music file support
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o Add HoT's first person camera (and menu item)
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o Native CD audio support .... cd_sdl.c doesn't have proper volume
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controls
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o Test usb keyboards. Do the keypads work ?
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o Tested HOME directory support
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o Finalize OSX automatic updating feature
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o Fix Centerview (V_StartPitchDrift)
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o Fix compiler warnings
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o Tie down the "-window/-fullscreen" options / behaviour ?
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7. Links
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QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
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QuakeSpasm Project page <http://sourceforge.net/projects/quakespasm>
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FitzQuake Homepage <http://www.celephais.net/fitzquake>
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Sleepwalkr's Original SDL Port
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<http://www.kristianduske.com/fitzquake>
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Baker's 0.85 Source Code
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<http://quakeone.com/proquake/src_other/fitzquake_sdl_20090510_src_beta_1.zip>
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Func Quakespasm forum
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<http://www.celephais.net/board/view_thread.php?id=60452>
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Func SDL Fitzquake forum
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<http://www.celephais.net/board/view_thread.php?id=60172>
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Ozkan's email <mailto:gmail - dot - com - username - sezeroz>
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Stevenaaus email <mailto:yahoo - dot - com - username - stevenaaus>
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Kristian's email <mailto:gmail - dot - com - username - inveigle>
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