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https://github.com/Shpoike/Quakespasm.git
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d9bba8189a
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@145 af15c1b1-3010-417e-b628-4374ebc0bcbd
57 lines
1.6 KiB
C
57 lines
1.6 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2007-2008 Kristian Duske
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _QUAKE_INPUT_H
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#define _QUAKE_INPUT_H
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// input.h -- external (non-keyboard) input devices
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void IN_Init (void);
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void IN_Shutdown (void);
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void IN_Commands (void);
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// oportunity for devices to stick commands on the script buffer
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// mouse moved by dx and dy pixels
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void IN_MouseMove(int dx, int dy);
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void IN_Move (usercmd_t *cmd);
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// add additional movement on top of the keyboard move cmd
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void IN_ClearStates (void);
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// restores all button and position states to defaults
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// called when the app becomes active
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void IN_Activate ();
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// called when the app becomes inactive
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void IN_Deactivate (qboolean free_cursor);
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#if defined(SDL_MAJOR_VERSION)
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/* for SDL builds only */
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void BuildKeyMaps (void);
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int Key_Map (SDL_KeyboardEvent *event);
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#endif /* SDL_MAJOR_VERSION */
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#endif /* _QUAKE_INPUT_H */
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