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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@452 af15c1b1-3010-417e-b628-4374ebc0bcbd
345 lines
8.5 KiB
Text
345 lines
8.5 KiB
Text
QuakeSpasm
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____________________________________________________________
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Table of Contents
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1. About
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2. Downloads
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3. Hints
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3.1 Music Playback
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4. Compiling
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4.1 Linux/Unix
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4.2 Windows
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4.3 Mac OS X
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5. Changes
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5.1 Changes in 0.85.5 (unreleased)
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5.2 Changes in 0.85.4
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5.3 Changes in 0.85.3
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5.4 Changes in 0.85.2
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5.5 Changes in 0.85.1
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6. Todo
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7. Links
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______________________________________________________________________
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QuakeSpasm 0.85.5 (11 May 2011)
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1. About
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QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It
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includes 64bit CPU support, a new sound driver, several networking
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fixes and a few graphical niceities.
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<http://quakespasm.sourceforge.net>
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2. Downloads
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o Source
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<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4.tgz/download>
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o Linux (x86)
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<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4_linux.tgz/download>
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o Windows (x86)
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<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4_windows.zip/download>
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o OSX universal binary
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<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4_osx.zip/download>
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3. Hints
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Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
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a full run-down of the engine's commands and variables.
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o To disable some changes, use "quakespasm -fitz"
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o For different sound drivers use "SDL_AUDIODRIVER=DRIVER
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./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ...
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o Shift+Escape draws the Console.
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o From the console, use UP to browse the command line history and TAB
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to autocomplete command and map names.
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o There is currently no CD Music volume support. cd_sdl.c needs
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replacing with cd_linux.c, cd_bsd.c etc..
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o In windows, alternative CD drives are accessible by "quakespasm
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-cddev F" (for example)
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o Quakespasm allows loading new games (mods) on the fly with "game
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GAMENAME"
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3.1. Music Playback
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Since version 0.85.4, Quakespasm can play back external MP3, OGG and
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Wave music files.
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o Tracks should be named like "track02.ogg", "track03.ogg" ... (there
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is no track01) and placed into "Quake/id1/music".
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o Unix users may need some extra libraries installed: "libmad" or
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"libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.
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o To prevent tracks from being downsampled, use the "-sndspeed"
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option to set a sufficiently high sample rate.
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o Use the "-noextmusic" option to disable this feature.
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o See README.music for more details, if necessary.
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4. Compiling
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To check-out the latest version of QuakeSpasm, use :
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svn co https://quakespasm.svn.sourceforge.net/svnroot/quakespasm/trunk
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4.1. Linux/Unix
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After extracting the source tarball, browse the Makefile and edit the
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music streaming options, then
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______________________________________________________________________
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make
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cp quakespasm /usr/local/games/quake (for example)
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______________________________________________________________________
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Compile time options include
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o make DEBUG=1 for debugging
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o make SDL_CONFIG=/PATH/TO/SDL-CONFIG for unusual SDL installations
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Streaming music playback requires "libmad" or "libmpg123" for MP3, and
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"libogg" and "libvorbis" for OGG files.
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HOME directory support can be enabled via Misc/homedir_0.patch
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The project can also be built with Codeblocks (project files
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included).
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4.2. Windows
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The QuakeSpasm developers cross-compile windows binaries using MinGW
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<http://www.mingw.org> and Mingw-w64 <http://mingw-w64.sf.net>.
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The project can also be built using Visual Studio 2005 (or newer).
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4.3. Mac OS X
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A Quakespasm App (including program launcher and update framework) can
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be made using the Xcode template found in the MacOSX directory.
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Alternatively, have a look at Makefile.darwin for more instructions on
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building from a console.
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5. Changes
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5.1. Changes in 0.85.5 (unreleased)
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o Fixed a crash in net play in maps with extended limits
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o Verified successful compilation using gcc-4.6
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5.2. Changes in 0.85.4
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o Implement music (OGG, MP3, WAV) playback
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o A better fix for the infamous SV_TouchLinks problem, no more hard
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lockups with maps such as "whiteroom"
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o Add support for mouse buttons 4 and 5
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o Fix the "unalias" console command
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o Restore the "screen size" menu item
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o Fixed an erroneous protocol check in the server code
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o Raised the default zone memory size to 384 kb
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o Raised the default max_edicts from 1024 to 2048
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o Revised lit file loading, the lit file must be from the same game
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directory as the map itself or from a searchpath with a higher
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priority
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o Fixed rest of the compiler warnings
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o Other minor sound and cdaudio updates
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5.3. Changes in 0.85.3
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o Fix the "-dedicated" option (thanks Oz) and add platform specific
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networking code (default) rather than SDL_net
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o Much needed OSX framework stuff from Kristian
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o Add a persistent history feature (thanks Baker)
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o Add a slider for scr_sbaralpha, which now defaults to 0.95
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(slightly transparent, allowing for a nicer status bar)
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o Allow player messages longer than 32 characters
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o Sockaddr fix for FreeBSD/OSX/etc networking
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o Connect status bar size to the scale slider
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o Include an ISNAN (is not-a-number) fix to catch the occassional
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quake C bug giving traceline problems
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o Enumerate options menus
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o Add a "prev weapon" menu item (from Sander)
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o Small fix to Sound Block/Unblock on win32
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o Lots of code fixes (some from uhexen2)
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o Sys_Error calls Host_Shutdown
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o Added MS Visual Studio support
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o Add a "-cd" option to let the CD Player work in dedicated mode, and
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some other CD tweaks.
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5.4. Changes in 0.85.2
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o Replace the old "Screen size" slider with a "Scale" slider
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o Don't constantly open and close condebug log
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o Heap of C clean-ups
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o Fix mapname sorting
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o Alias the "mods" command to "games"
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o Block/Unblock sound upon focus loss/gain
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o NAT fix (networking protocol fix)
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o SDLNet_ResolveHost bug-fix allowing connection to ports other than
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26000
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o Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an
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old fitzquake-0.85 bug which used to cause segfaults depending on
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the compiler.
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o Accept commandline options like "+connect ip:port"
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o Add OSX Makefile (tested?)
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5.5. Changes in 0.85.1
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o 64 bit CPU support
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o Restructured SDL sound driver
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o Custom conback
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o Tweaked the command line completion and added a map/changelevel
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autocompletion function
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o Alt+Enter toggles fullscreen
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o Disable Draw_BeginDisc which causes core dumps when called
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excessively
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o Show helpful info on start-up
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o Include real map name (sv.name) and skill in the status bar
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o Remove confirm quit dialog
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o Don't spam the console with PackFile seek requests
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o Default to window mode
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o Withdraw console when playing demos
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o Don't play demos on program init
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o Default Heapsize is 64meg
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o Changes to default console alpha, speed
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o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
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r_wateralpha, r_dynamic, r_novis
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6. Todo
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o Add uHexen2's first person camera (and menu item)
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o Native CD audio support (if desired). cd_sdl.c doesn't have proper
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volume controls
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o Test usb keyboards. Do the keypads work? Make the OSX apple key
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work.
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o Complete the unix user directories support
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o Finalize OSX automatic updating feature
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o Fix Centerview (V_StartPitchDrift)
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o There is still an unnecessary screen render on program init under
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some conditions, when using the "-window/-fullscreen" options.
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7. Links
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o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
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o QuakeSpasm Project page
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<http://sourceforge.net/projects/quakespasm>
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o FitzQuake Homepage <http://www.celephais.net/fitzquake>
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o Sleepwalkr's Original SDL Port
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<http://www.kristianduske.com/fitzquake>
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o Baker's 0.85 Source Code
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<http://quakeone.com/proquake/src_other/fitzquake_sdl_20090510_src_beta_1.zip>
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o Func Quakespasm forum
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<http://www.celephais.net/board/view_thread.php?id=60452>
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o Func SDL Fitzquake forum
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<http://www.celephais.net/board/view_thread.php?id=60172>
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o Ozkan's email <mailto:gmail - dot - com - username - sezeroz>
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o Stevenaaus email <mailto:yahoo - dot - com - username - stevenaaus>
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o Kristian's email <mailto:gmail - dot - com - username - inveigle>
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