mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 07:21:58 +00:00
caeeeaa4cf
Remove duplicate `AdditionalIncludeDirectories` attribute from SDL2 project as it breaks upgrade to .vcxproj format
992 lines
21 KiB
XML
992 lines
21 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8,00"
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Name="quakespasm"
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ProjectGUID="{C0F747A3-D796-4EC0-BF2A-53722CAA3B6A}"
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RootNamespace="quakespasm"
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Keyword="Win32Proj"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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<Platform
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Name="x64"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)Build-$(ProjectName)\x86\$(ConfigurationName)"
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IntermediateDirectory="Build-$(ProjectName)\x86\$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="0"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\SDL\include;..\codecs\include;..\misc\include;..\..\Quake"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS;USE_CODEC_XMP;USE_CODEC_UMX"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libvorbisfile.lib libvorbis.lib libopusfile.lib libopus.lib libFLAC.lib libogg.lib libmad.lib libxmp.lib wsock32.lib opengl32.lib winmm.lib SDL.lib"
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LinkIncremental="2"
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AdditionalLibraryDirectories="..\codecs\x86;..\SDL\lib"
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IgnoreDefaultLibraryNames="msvcrt.lib"
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GenerateDebugInformation="true"
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SubSystem="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="copy "$(SolutionDir)\..\codecs\x86\*.dll" "$(TargetDir)"
copy "$(SolutionDir)\..\SDL\lib\*.dll" "$(TargetDir)""
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)Build-$(ProjectName)\x86\$(ConfigurationName)"
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IntermediateDirectory="Build-$(ProjectName)\x86\$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="0"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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AdditionalIncludeDirectories="..\SDL\include;..\codecs\include;..\misc\include;..\..\Quake"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS;USE_CODEC_XMP;USE_CODEC_UMX"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libvorbisfile.lib libvorbis.lib libopusfile.lib libopus.lib libFLAC.lib libogg.lib libmad.lib libxmp.lib wsock32.lib opengl32.lib winmm.lib SDL.lib"
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LinkIncremental="1"
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AdditionalLibraryDirectories="..\codecs\x86;..\SDL\lib"
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GenerateDebugInformation="true"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="copy "$(SolutionDir)\..\codecs\x86\*.dll" "$(TargetDir)"
copy "$(SolutionDir)\..\SDL\lib\*.dll" "$(TargetDir)""
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/>
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</Configuration>
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<Configuration
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Name="Debug|x64"
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OutputDirectory="$(SolutionDir)Build-$(ProjectName)\$(PlatformName)\$(ConfigurationName)"
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IntermediateDirectory="Build-$(ProjectName)\$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="0"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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TargetEnvironment="3"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\SDL\include;..\codecs\include;..\misc\include;..\..\Quake"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USE_WINSOCK2;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS;USE_CODEC_XMP;USE_CODEC_UMX"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libvorbisfile.lib libvorbis.lib libopusfile.lib libopus.lib libFLAC.lib libogg.lib libmad.lib libxmp.lib ws2_32.lib opengl32.lib winmm.lib SDL.lib"
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LinkIncremental="2"
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AdditionalLibraryDirectories="..\codecs\x64;..\SDL\lib64"
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IgnoreDefaultLibraryNames="msvcrt.lib"
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GenerateDebugInformation="true"
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SubSystem="2"
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TargetMachine="17"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="copy "$(SolutionDir)\..\codecs\x64\*.dll" "$(TargetDir)"
copy "$(SolutionDir)\..\SDL\lib64\*.dll" "$(TargetDir)""
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/>
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</Configuration>
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<Configuration
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Name="Release|x64"
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OutputDirectory="$(SolutionDir)Build-$(ProjectName)\$(PlatformName)\$(ConfigurationName)"
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IntermediateDirectory="Build-$(ProjectName)\$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="0"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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TargetEnvironment="3"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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AdditionalIncludeDirectories="..\SDL\include;..\codecs\include;..\misc\include;..\..\Quake"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USE_WINSOCK2;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS;USE_CODEC_XMP;USE_CODEC_UMX"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libvorbisfile.lib libvorbis.lib libopusfile.lib libopus.lib libFLAC.lib libogg.lib libmad.lib libxmp.lib ws2_32.lib opengl32.lib winmm.lib SDL.lib"
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LinkIncremental="1"
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AdditionalLibraryDirectories="..\codecs\x64;..\SDL\lib64"
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GenerateDebugInformation="true"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="17"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="copy "$(SolutionDir)\..\codecs\x64\*.dll" "$(TargetDir)"
copy "$(SolutionDir)\..\SDL\lib64\*.dll" "$(TargetDir)""
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath="..\..\Quake\bgmusic.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\cd_sdl.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\cfgfile.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\chase.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\cl_demo.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\cl_input.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\cl_main.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\cl_parse.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\cl_tent.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\cmd.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\common.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\console.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\crc.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\cvar.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\gl_draw.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\gl_fog.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\gl_mesh.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\gl_model.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\gl_refrag.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\gl_rlight.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\gl_rmain.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\gl_rmisc.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\gl_screen.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\gl_sky.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\gl_texmgr.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\gl_vidsdl.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\gl_warp.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\host.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\host_cmd.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\image.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\in_sdl.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\keys.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\main_sdl.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\mathlib.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\mdfour.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\menu.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\net_dgrm.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\net_loop.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\net_main.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\net_win.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\net_wins.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\net_wipx.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\pl_win.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\pmove.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\pmovetst.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\pr_cmds.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\pr_edict.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\pr_exec.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\r_alias.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\r_brush.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\r_part.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\r_sprite.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\r_world.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\sbar.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\snd_codec.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\snd_dma.c"
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>
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</File>
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<File
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RelativePath="..\..\Quake\snd_flac.c"
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>
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</File>
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