Update doco a little for recent changes.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1008 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Steven 2014-09-09 01:52:00 +00:00
parent 7724318518
commit fb9bf2e527
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@ -4,15 +4,16 @@
<toc> <toc>
<verb></verb> <verb></verb>
<em>Page last edited Sep. 08, 2014</em> <em>Page last edited Sep. 9, 2014</em>
<sect> About <p> <sect> About <p>
QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. <url url="http://quakespasm.sourceforge.net" name="QuakeSpasm">
It includes 64bit CPU support, a new sound driver, several networking fixes and a few graphical niceities. is a Quake 1 engine based on the SDL port of
<url url="http://www.celephais.net/fitzquake" name="FitzQuake">.
<url url="http://quakespasm.sourceforge.net"> </p><p>
It includes support for 64 bit CPUs and custom music playback, and includes a new
sound driver, some graphical niceities, and numerous bug-fixes and minor improvements.
<sect> Downloads <p> <sect> Downloads <p>
@ -29,6 +30,8 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
<itemize> <itemize>
<item>To disable some changes, use "<bf>quakespasm -fitz</bf>" <item>To disable some changes, use "<bf>quakespasm -fitz</bf>"
<item>Quakespasm's custom data is stored in "quakespasm.pak". Install this file alongside your id1 directory to enable the custom console background and other minor features.
<item>For different sound drivers use "<bf>SDL_AUDIODRIVER=</bf><em>DRIVER</em><bf> ./quakespasm</bf>" <item>For different sound drivers use "<bf>SDL_AUDIODRIVER=</bf><em>DRIVER</em><bf> ./quakespasm</bf>"
, where DRIVER may be alsa, dsp, pulse, esd ... , where DRIVER may be alsa, dsp, pulse, esd ...
@ -38,12 +41,12 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
<item>There is currently no CD Music volume support. cd_sdl.c needs replacing with cd_linux.c, cd_bsd.c etc.. <item>There is currently no CD Music volume support. cd_sdl.c needs replacing with cd_linux.c, cd_bsd.c etc..
<item>In windows, alternative CD drives are accessible by "<bf>quakespasm -cddev F</bf>" (for example) <item>In windows, alternative CD drives are accessible by "<bf>quakespasm -cddev F</bf>" (for example)
<item>Quakespasm allows loading new games (mods) on the fly with "<bf>game</bf> <em>GAMENAME</em>" <item>Quakespasm allows loading new games (mods) on the fly with "<bf>game</bf> <em>GAMENAME {-quoth/hipnotic/rogue}</em>"
</itemize> </itemize>
</p> </p>
<sect1>Music Playback<p> <sect1>Music Playback<p>
Since version 0.85.4, Quakespasm can play back external MP3, OGG and Wave music files. Quakespasm can play various external music formats, including MP3, OGG and FLAC.
<itemize> <itemize>
<item>Tracks should be named like "track02.ogg", "track03.ogg" ... (there is no track01) and placed into "Quake/id1/music". <item>Tracks should be named like "track02.ogg", "track03.ogg" ... (there is no track01) and placed into "Quake/id1/music".
<item>Unix users may need some extra libraries installed: "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG. <item>Unix users may need some extra libraries installed: "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.
@ -53,10 +56,9 @@ Since version 0.85.4, Quakespasm can play back external MP3, OGG and Wave music
</itemize> </itemize>
<sect> Compiling <p> <sect> Compiling and Installation<p>
<p>To check-out the latest version of QuakeSpasm, use : <p>Quakespasm's (optional) custom data is now stored in the file <bf>quakespasm.pak</bf>. This file should be placed alongside your quakespasm binary and <bf>id1</bf> directory.</p>
<newline> <p><em>To check-out the latest version of QuakeSpasm, use</em> <bf>svn co svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm</bf></p>
<em>svn co svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm</em></p>
<sect1> Linux/Unix <p> <sect1> Linux/Unix <p>
After extracting the source tarball, browse the Makefile and edit the music streaming options, then After extracting the source tarball, browse the Makefile and edit the music streaming options, then
@ -311,20 +313,24 @@ OS X has a well known gamma issue where the screen turns dark, but we currently
<url url="http://creativecommons.org/licenses/by/3.0/legalcode" name="CREATIVE COMMONS PUBLIC LICENSE"> <url url="http://creativecommons.org/licenses/by/3.0/legalcode" name="CREATIVE COMMONS PUBLIC LICENSE">
</itemize> </itemize>
<sect> Contact <p>
<itemize>
<item><url url="http://sourceforge.net/projects/quakespasm" name="QuakeSpasm Project page">
<item><url url="http://sourceforge.net/p/quakespasm/bugs/?source=navbar" name="Bug reports">
<item><url url="mailto:gmail - dot - com - username - sezeroz" name="Ozkan"> (project leader),
<url url="mailto:gmail - dot - com - username - ewasylishen" name="Eric">,
<url url="mailto:gmail - dot - com - username - a.h.vandijk" name="Sander">,
<url url="mailto:yahoo - dot - com - username - stevenaaus" name="Stevenaaus">
</itemize>
<sect> Links <p> <sect> Links <p>
<itemize> <itemize>
<item><url url="http://quakespasm.sourceforge.net" name="QuakeSpasm Homepage"> <item><url url="http://quakespasm.sourceforge.net" name="QuakeSpasm Homepage">
<item><url url="http://sourceforge.net/projects/quakespasm" name="QuakeSpasm Project page"> <item><url url="http://quakespasm.sourceforge.net/download.htm" name="Downloads">
<item><url url="http://www.celephais.net/fitzquake" name="FitzQuake Homepage"> <item><url url="http://www.celephais.net/fitzquake" name="FitzQuake Homepage">
<item><url url="http://www.kristianduske.com/fitzquake" name="Sleepwalkr's Original SDL Port">
<item><url name="Baker's 0.85 Source Code" url="http://quakeone.com/proquake/src_other/fitzquake_sdl_20090510_src_beta_1.zip">
<item><url url="http://www.celephais.net/board/view_thread.php?id=60452" name="Func Quakespasm forum"> <item><url url="http://www.celephais.net/board/view_thread.php?id=60452" name="Func Quakespasm forum">
<item><url url="http://www.celephais.net/board/view_thread.php?id=60172" name="Func SDL Fitzquake forum"> <item><url url="http://forums.inside3d.com/viewforum.php?f=14" name="Inside 3D forums">
<item><url url="mailto:gmail - dot - com - username - sezeroz" name="Ozkan's email">
<item><url url="mailto:yahoo - dot - com - username - stevenaaus" name="Stevenaaus email">
<item><url url="mailto:gmail - dot - com - username - inveigle" name="Kristian's email">
<item><url url="mailto:gmail - dot - com - username - a.h.vandijk" name="Sander's email">
</itemize> </itemize>
</article> </article>

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@ -12,7 +12,7 @@
<PRE> <PRE>
</PRE> </PRE>
</P> </P>
<P><EM>Page last edited Sep. 08, 2014</EM></P> <P><EM>Page last edited Sep. 9, 2014</EM></P>
<P> <P>
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2> <H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
@ -27,7 +27,7 @@
<LI><A NAME="toc3.1">3.1</A> <A HREF="Quakespasm.html#ss3.1">Music Playback</A> <LI><A NAME="toc3.1">3.1</A> <A HREF="Quakespasm.html#ss3.1">Music Playback</A>
</UL> </UL>
<P> <P>
<H2><A NAME="toc4">4.</A> <A HREF="Quakespasm.html#s4">Compiling </A></H2> <H2><A NAME="toc4">4.</A> <A HREF="Quakespasm.html#s4">Compiling and Installation</A></H2>
<UL> <UL>
<LI><A NAME="toc4.1">4.1</A> <A HREF="Quakespasm.html#ss4.1">Linux/Unix </A> <LI><A NAME="toc4.1">4.1</A> <A HREF="Quakespasm.html#ss4.1">Linux/Unix </A>
@ -59,18 +59,22 @@
<H2><A NAME="toc8">8.</A> <A HREF="Quakespasm.html#s8">Copyright </A></H2> <H2><A NAME="toc8">8.</A> <A HREF="Quakespasm.html#s8">Copyright </A></H2>
<P> <P>
<H2><A NAME="toc9">9.</A> <A HREF="Quakespasm.html#s9">Links </A></H2> <H2><A NAME="toc9">9.</A> <A HREF="Quakespasm.html#s9">Contact </A></H2>
<P>
<H2><A NAME="toc10">10.</A> <A HREF="Quakespasm.html#s10">Links </A></H2>
<HR> <HR>
<H2><A NAME="s1">1.</A> <A HREF="#toc1">About </A></H2> <H2><A NAME="s1">1.</A> <A HREF="#toc1">About </A></H2>
<P>QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake.
It includes 64bit CPU support, a new sound driver, several networking fixes and a few graphical niceities.</P>
<P> <P>
<A HREF="http://quakespasm.sourceforge.net">http://quakespasm.sourceforge.net</A></P> <A HREF="http://quakespasm.sourceforge.net">QuakeSpasm</A>
is a Quake 1 engine based on the SDL port of
<A HREF="http://www.celephais.net/fitzquake">FitzQuake</A>.</P>
<P>It includes support for 64 bit CPUs and custom music playback, and includes a new
sound driver, some graphical niceities, and numerous bug-fixes and minor improvements.</P>
<H2><A NAME="s2">2.</A> <A HREF="#toc2">Downloads </A></H2> <H2><A NAME="s2">2.</A> <A HREF="#toc2">Downloads </A></H2>
@ -94,6 +98,8 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
<UL> <UL>
<LI>To disable some changes, use "<B>quakespasm -fitz</B>" <LI>To disable some changes, use "<B>quakespasm -fitz</B>"
</LI> </LI>
<LI>Quakespasm's custom data is stored in "quakespasm.pak". Install this file alongside your id1 directory to enable the custom console background and other minor features.
</LI>
<LI>For different sound drivers use "<B>SDL_AUDIODRIVER=</B><EM>DRIVER</EM><B> ./quakespasm</B>" <LI>For different sound drivers use "<B>SDL_AUDIODRIVER=</B><EM>DRIVER</EM><B> ./quakespasm</B>"
, where DRIVER may be alsa, dsp, pulse, esd ... , where DRIVER may be alsa, dsp, pulse, esd ...
</LI> </LI>
@ -103,13 +109,13 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
<LI>There is currently no CD Music volume support. cd_sdl.c needs replacing with cd_linux.c, cd_bsd.c etc..</LI> <LI>There is currently no CD Music volume support. cd_sdl.c needs replacing with cd_linux.c, cd_bsd.c etc..</LI>
<LI>In windows, alternative CD drives are accessible by "<B>quakespasm -cddev F</B>" (for example) <LI>In windows, alternative CD drives are accessible by "<B>quakespasm -cddev F</B>" (for example)
</LI> </LI>
<LI>Quakespasm allows loading new games (mods) on the fly with "<B>game</B> <EM>GAMENAME</EM>"</LI> <LI>Quakespasm allows loading new games (mods) on the fly with "<B>game</B> <EM>GAMENAME {-quoth/hipnotic/rogue}</EM>"</LI>
</UL> </UL>
</P> </P>
<H2><A NAME="ss3.1">3.1</A> <A HREF="#toc3.1">Music Playback</A> <H2><A NAME="ss3.1">3.1</A> <A HREF="#toc3.1">Music Playback</A>
</H2> </H2>
<P>Since version 0.85.4, Quakespasm can play back external MP3, OGG and Wave music files. <P>Quakespasm can play various external music formats, including MP3, OGG and FLAC.
<UL> <UL>
<LI>Tracks should be named like "track02.ogg", "track03.ogg" ... (there is no track01) and placed into "Quake/id1/music".</LI> <LI>Tracks should be named like "track02.ogg", "track03.ogg" ... (there is no track01) and placed into "Quake/id1/music".</LI>
<LI>Unix users may need some extra libraries installed: "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.</LI> <LI>Unix users may need some extra libraries installed: "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.</LI>
@ -121,11 +127,11 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
</P> </P>
<H2><A NAME="s4">4.</A> <A HREF="#toc4">Compiling </A></H2> <H2><A NAME="s4">4.</A> <A HREF="#toc4">Compiling and Installation</A></H2>
<P>To check-out the latest version of QuakeSpasm, use :<BR> <P>Quakespasm's (optional) custom data is now stored in the file <B>quakespasm.pak</B>. This file should be placed alongside your quakespasm binary and <B>id1</B> directory.</P>
<EM>svn co svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm</EM></P> <P><EM>To check-out the latest version of QuakeSpasm, use</EM> <B>svn co svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm</B></P>
<H2><A NAME="ss4.1">4.1</A> <A HREF="#toc4.1">Linux/Unix </A> <H2><A NAME="ss4.1">4.1</A> <A HREF="#toc4.1">Linux/Unix </A>
</H2> </H2>
@ -416,7 +422,23 @@ these patched libSDL binaries may help.
</UL> </UL>
</P> </P>
<H2><A NAME="s9">9.</A> <A HREF="#toc9">Links </A></H2> <H2><A NAME="s9">9.</A> <A HREF="#toc9">Contact </A></H2>
<P>
<UL>
<LI>
<A HREF="http://sourceforge.net/projects/quakespasm">QuakeSpasm Project page</A></LI>
<LI>
<A HREF="http://sourceforge.net/p/quakespasm/bugs/?source=navbar">Bug reports</A></LI>
<LI>
<A HREF="mailto:gmail - dot - com - username - sezeroz">Ozkan</A> (project leader),
<A HREF="mailto:gmail - dot - com - username - ewasylishen">Eric</A>,
<A HREF="mailto:gmail - dot - com - username - a.h.vandijk">Sander</A>,
<A HREF="mailto:yahoo - dot - com - username - stevenaaus">Stevenaaus</A></LI>
</UL>
</P>
<H2><A NAME="s10">10.</A> <A HREF="#toc10">Links </A></H2>
<P> <P>
@ -424,25 +446,13 @@ these patched libSDL binaries may help.
<LI> <LI>
<A HREF="http://quakespasm.sourceforge.net">QuakeSpasm Homepage</A></LI> <A HREF="http://quakespasm.sourceforge.net">QuakeSpasm Homepage</A></LI>
<LI> <LI>
<A HREF="http://sourceforge.net/projects/quakespasm">QuakeSpasm Project page</A></LI> <A HREF="http://quakespasm.sourceforge.net/download.htm">Downloads</A></LI>
<LI> <LI>
<A HREF="http://www.celephais.net/fitzquake">FitzQuake Homepage</A></LI> <A HREF="http://www.celephais.net/fitzquake">FitzQuake Homepage</A></LI>
<LI> <LI>
<A HREF="http://www.kristianduske.com/fitzquake">Sleepwalkr's Original SDL Port</A></LI>
<LI>
<A HREF="http://quakeone.com/proquake/src_other/fitzquake_sdl_20090510_src_beta_1.zip">Baker's 0.85 Source Code</A></LI>
<LI>
<A HREF="http://www.celephais.net/board/view_thread.php?id=60452">Func Quakespasm forum</A></LI> <A HREF="http://www.celephais.net/board/view_thread.php?id=60452">Func Quakespasm forum</A></LI>
<LI> <LI>
<A HREF="http://www.celephais.net/board/view_thread.php?id=60172">Func SDL Fitzquake forum</A></LI> <A HREF="http://forums.inside3d.com/viewforum.php?f=14">Inside 3D forums</A></LI>
<LI>
<A HREF="mailto:gmail - dot - com - username - sezeroz">Ozkan's email</A></LI>
<LI>
<A HREF="mailto:yahoo - dot - com - username - stevenaaus">Stevenaaus email</A></LI>
<LI>
<A HREF="mailto:gmail - dot - com - username - inveigle">Kristian's email</A></LI>
<LI>
<A HREF="mailto:gmail - dot - com - username - a.h.vandijk">Sander's email</A></LI>
</UL> </UL>
</P> </P>

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@ -10,7 +10,7 @@
3. Hints 3. Hints
3.1 Music Playback 3.1 Music Playback
4. Compiling 4. Compiling and Installation
4.1 Linux/Unix 4.1 Linux/Unix
4.2 Windows 4.2 Windows
4.3 Mac OS X 4.3 Mac OS X
@ -30,21 +30,24 @@
7. Todo 7. Todo
8. Copyright 8. Copyright
9. Links 9. Contact
10. Links
______________________________________________________________________ ______________________________________________________________________
Page last edited Sep. 08, 2014 Page last edited Sep. 9, 2014
1. About 1. About
QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It QuakeSpasm <http://quakespasm.sourceforge.net> is a Quake 1 engine
includes 64bit CPU support, a new sound driver, several networking based on the SDL port of FitzQuake
fixes and a few graphical niceities. <http://www.celephais.net/fitzquake>.
<http://quakespasm.sourceforge.net> It includes support for 64 bit CPUs and custom music playback, and
includes a new sound driver, some graphical niceities, and numerous
bug-fixes and minor improvements.
2. Downloads 2. Downloads
@ -58,9 +61,12 @@
Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
a full run-down of the engine's commands and variables. a full run-down of the engine's commands and variables.
o To disable some changes, use "quakespasm -fitz" o To disable some changes, use "quakespasm -fitz"
o Quakespasm's custom data is stored in "quakespasm.pak". Install
this file alongside your id1 directory to enable the custom console
background and other minor features.
o For different sound drivers use "SDL_AUDIODRIVER=DRIVER o For different sound drivers use "SDL_AUDIODRIVER=DRIVER
./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ... ./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ...
@ -76,12 +82,12 @@
-cddev F" (for example) -cddev F" (for example)
o Quakespasm allows loading new games (mods) on the fly with "game o Quakespasm allows loading new games (mods) on the fly with "game
GAMENAME" GAMENAME {-quoth/hipnotic/rogue}"
3.1. Music Playback 3.1. Music Playback
Since version 0.85.4, Quakespasm can play back external MP3, OGG and Quakespasm can play various external music formats, including MP3, OGG
Wave music files. and FLAC.
o Tracks should be named like "track02.ogg", "track03.ogg" ... (there o Tracks should be named like "track02.ogg", "track03.ogg" ... (there
is no track01) and placed into "Quake/id1/music". is no track01) and placed into "Quake/id1/music".
@ -96,10 +102,14 @@
o See <Quakespasm-Music.txt> for more details. o See <Quakespasm-Music.txt> for more details.
4. Compiling 4. Compiling and Installation
To check-out the latest version of QuakeSpasm, use : Quakespasm's (optional) custom data is now stored in the file
svn co svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm quakespasm.pak. This file should be placed alongside your quakespasm
binary and id1 directory.
To check-out the latest version of QuakeSpasm, use svn co
svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm
4.1. Linux/Unix 4.1. Linux/Unix
@ -116,6 +126,7 @@
o make DEBUG=1 for debugging o make DEBUG=1 for debugging
o make SDL_CONFIG=/PATH/TO/SDL-CONFIG for unusual SDL installations o make SDL_CONFIG=/PATH/TO/SDL-CONFIG for unusual SDL installations
Streaming music playback requires "libmad" or "libmpg123" for MP3, and Streaming music playback requires "libmad" or "libmpg123" for MP3, and
@ -126,7 +137,6 @@
The project can also be built with Codeblocks (project files The project can also be built with Codeblocks (project files
included). included).
4.2. Windows 4.2. Windows
The QuakeSpasm developers cross-compile windows binaries using MinGW The QuakeSpasm developers cross-compile windows binaries using MinGW
@ -248,6 +258,7 @@
o Fixes for several undefined behaviors in C code (gcc-4.8 support.) o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
o Implemented Hor+ style field of view (FOV) scaling, useful for o Implemented Hor+ style field of view (FOV) scaling, useful for
widescreen resolutions. Configured by new cvar fov_adapt: set it to widescreen resolutions. Configured by new cvar fov_adapt: set it to
1 and your fov will be scaled automatically according to the 1 and your fov will be scaled automatically according to the
@ -313,6 +324,7 @@
o Support for Solaris. o Support for Solaris.
o Switched to using libmad instead of libmpg123 for MP3 playback on o Switched to using libmad instead of libmpg123 for MP3 playback on
Mac OS X. Mac OS X.
@ -324,7 +336,6 @@
o Increased string buffer size from 256 to 384 for PF_VarString to o Increased string buffer size from 256 to 384 for PF_VarString to
work around broken mods such as UQC. work around broken mods such as UQC.
o Restored original behavior for Quake registered version detection. o Restored original behavior for Quake registered version detection.
o Minor demo recording/playback tweaks. o Minor demo recording/playback tweaks.
@ -377,6 +388,7 @@
o Minor SDL video fixes. o Minor SDL video fixes.
6.6. Changes in 0.85.5 6.6. Changes in 0.85.5
@ -390,7 +402,6 @@
o Added workaround against GL texture flicker (z fighting), o Added workaround against GL texture flicker (z fighting),
controlled by new cvar 'gl_zfix' controlled by new cvar 'gl_zfix'
o Read video variables early so that a vid_restart isn't necessary o Read video variables early so that a vid_restart isn't necessary
after init after init
@ -443,6 +454,7 @@
o Fix the "-dedicated" option (thanks Oz) and add platform specific o Fix the "-dedicated" option (thanks Oz) and add platform specific
networking code (default) rather than SDL_net networking code (default) rather than SDL_net
o Much needed OSX framework stuff from Kristian o Much needed OSX framework stuff from Kristian
o Add a persistent history feature (thanks Baker) o Add a persistent history feature (thanks Baker)
@ -456,7 +468,6 @@
o Connect status bar size to the scale slider o Connect status bar size to the scale slider
o Include an ISNAN (is not-a-number) fix to catch the occassional o Include an ISNAN (is not-a-number) fix to catch the occassional
quake C bug giving traceline problems quake C bug giving traceline problems
@ -522,7 +533,6 @@
o Show helpful info on start-up o Show helpful info on start-up
o Include real map name (sv.name) and skill in the status bar o Include real map name (sv.name) and skill in the status bar
o Remove confirm quit dialog o Remove confirm quit dialog
@ -564,35 +574,31 @@
CREATIVE COMMONS PUBLIC LICENSE CREATIVE COMMONS PUBLIC LICENSE
<http://creativecommons.org/licenses/by/3.0/legalcode> <http://creativecommons.org/licenses/by/3.0/legalcode>
9. Links 9. Contact
o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
o QuakeSpasm Project page o QuakeSpasm Project page
<http://sourceforge.net/projects/quakespasm> <http://sourceforge.net/projects/quakespasm>
o Bug reports
<http://sourceforge.net/p/quakespasm/bugs/?source=navbar>
o Ozkan <mailto:gmail - dot - com - username - sezeroz> (project
leader), Eric <mailto:gmail - dot - com - username - ewasylishen>,
Sander <mailto:gmail - dot - com - username - a.h.vandijk>,
Stevenaaus <mailto:yahoo - dot - com - username - stevenaaus>
10. Links
o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
o Downloads <http://quakespasm.sourceforge.net/download.htm>
o FitzQuake Homepage <http://www.celephais.net/fitzquake> o FitzQuake Homepage <http://www.celephais.net/fitzquake>
o Sleepwalkr's Original SDL Port
<http://www.kristianduske.com/fitzquake>
o Baker's 0.85 Source Code
<http://quakeone.com/proquake/src_other/fitzquake_sdl_20090510_src_beta_1.zip>
o Func Quakespasm forum o Func Quakespasm forum
<http://www.celephais.net/board/view_thread.php?id=60452> <http://www.celephais.net/board/view_thread.php?id=60452>
o Func SDL Fitzquake forum o Inside 3D forums <http://forums.inside3d.com/viewforum.php?f=14>
<http://www.celephais.net/board/view_thread.php?id=60172>
o Ozkan's email <mailto:gmail - dot - com - username - sezeroz>
o Stevenaaus email <mailto:yahoo - dot - com - username - stevenaaus>
o Kristian's email <mailto:gmail - dot - com - username - inveigle>
o Sander's email <mailto:gmail - dot - com - username - a.h.vandijk>