Move the sgml stuff to Linux/sgml, and update doco re gamma known-bugs.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@882 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
stevenaaus 2013-12-26 21:16:44 +00:00
parent 6ef69df90a
commit e4b5964ac0
5 changed files with 46 additions and 31 deletions

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@ -0,0 +1,6 @@
# sgml tools are from linuxdoc-tools
default: README.sgml
sgml2html -s 0 -T 2 README.sgml 2>/dev/null
all: default text
text txt: README.sgml
sgml2rawtxt README

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@ -4,7 +4,7 @@
<toc>
<verb></verb>
<em>Page last edited Oct. 12, 2013</em>
<em>Page last edited Dec. 27, 2013</em>
<sect> About <p>
@ -85,7 +85,9 @@ Alternatively, have a look at <bf>Makefile.darwin</bf> for more instructions on
</p>
<sect> Known Bugs <p>
Some versions of Xorg and SDL have brightness issues. If you have Xorg >= 7.5 and broken brightness,
Some versions of Xorg and SDL have brightness issues.
<newline>
Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have Xorg >= 7.5 and broken brightness,
these patched libSDL binaries may help.
<itemize>
<item><url url="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download"
@ -94,6 +96,9 @@ these patched libSDL binaries may help.
name="Gamma patched libSDL (x86_64-linux)">
</itemize>
</p>
<p>
OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.
</p>
<sect> Changes<p>

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#!/bin/bash
sgml2txt -b 2 "$1"
cat "$1.txt" | sed -e 's/[^m]*m//g' -e 's/.//g' >tmp$$
mv tmp$$ "$1.txt"

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@ -12,7 +12,7 @@
<PRE>
</PRE>
</P>
<P><EM>Page last edited Oct. 12, 2013</EM></P>
<P><EM>Page last edited Dec. 27, 2013</EM></P>
<P>
<H2><A NAME="toc1">1.</A> <A HREF="README.html#s1">About </A></H2>
@ -158,7 +158,8 @@ Compile time options include
<P>Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on building from a console.</P>
<H2><A NAME="s5">5.</A> <A HREF="#toc5">Known Bugs </A></H2>
<P>Some versions of Xorg and SDL have brightness issues. If you have Xorg >= 7.5 and broken brightness,
<P>Some versions of Xorg and SDL have brightness issues.<BR>
Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have Xorg >= 7.5 and broken brightness,
these patched libSDL binaries may help.
<UL>
<LI>
@ -167,6 +168,7 @@ these patched libSDL binaries may help.
<A HREF="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download">Gamma patched libSDL (x86_64-linux)</A></LI>
</UL>
</P>
<P>OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.</P>
<H2><A NAME="s6">6.</A> <A HREF="#toc6">Changes</A></H2>
@ -416,4 +418,3 @@ these patched libSDL binaries may help.
</BODY>
</HTML>

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@ -36,8 +36,7 @@
______________________________________________________________________
Page last edited Oct. 12, 2013
Page last edited Dec. 27, 2013
1. About
@ -47,15 +46,14 @@
<http://quakespasm.sourceforge.net>
2. Downloads
o <http://quakespasm.sourceforge.net/download.htm>
3. Hints
Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
a full run-down of the engine's commands and variables.
@ -63,7 +61,6 @@
o For different sound drivers use "SDL_AUDIODRIVER=DRIVER
./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ...
o Shift+Escape draws the Console.
o From the console, use UP to browse the command line history and TAB
@ -78,7 +75,6 @@
o Quakespasm allows loading new games (mods) on the fly with "game
GAMENAME"
3.1. Music Playback
Since version 0.85.4, Quakespasm can play back external MP3, OGG and
@ -97,7 +93,6 @@
o See <README.music> for more details.
4. Compiling
To check-out the latest version of QuakeSpasm, use :
@ -113,6 +108,7 @@
cp quakespasm /usr/local/games/quake (for example)
______________________________________________________________________
Compile time options include
o make DEBUG=1 for debugging
@ -131,7 +127,6 @@
The QuakeSpasm developers cross-compile windows binaries using MinGW
<http://www.mingw.org> and Mingw-w64 <http://mingw-w64.sf.net>.
The project can also be built using Visual Studio 2005 (or newer).
4.3. Mac OS X
@ -142,11 +137,12 @@
Alternatively, have a look at Makefile.darwin for more instructions on
building from a console.
5. Known Bugs
Some versions of Xorg and SDL have brightness issues. If you have Xorg
>= 7.5 and broken brightness, these patched libSDL binaries may help.
Some versions of Xorg and SDL have brightness issues.
Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have
Xorg >= 7.5 and broken brightness, these patched libSDL binaries may
help.
o Gamma patched libSDL (i686-linux)
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download>
@ -155,24 +151,27 @@
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-
AMD64.tgz/download>
OS X has a well known gamma issue where the screen turns dark, but we
currently have no fix.
6. Changes
6.1. Changes in 0.85.10
o Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-
time options).
o Better Hor+ field of view (FOV) scaling behavior.
6.2. Changes in 0.85.9
o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
o Implemented Hor+ style field of view (FOV) scaling, useful for
widescreen resolutions. Configured by new cvar fov_adapt: set it
to 1 and your fov will be scaled automatically according to the
widescreen resolutions. Configured by new cvar fov_adapt: set it to
1 and your fov will be scaled automatically according to the
resolution. Enabled by default.
o Adjusted string buffers for PR_ValueString and friends to fix
@ -194,7 +193,6 @@
o Support for demo recording after connection to server. (thanks to
Baker for a patch)
o Corner case fixes in COM_Parse() for quoted strings and support for
C-style /*..*/ comments.
@ -212,9 +210,9 @@
o Several other minor fixes/cleanups.
6.3. Changes in 0.85.8
o Made Quake shareware 1.00 and 1.01 versions to be recognized
properly.
@ -262,6 +260,7 @@
6.4. Changes in 0.85.7
o Added support for cross-level demo playback
o gl_texturemode is reimplemented as a cvar with a callback and the
@ -285,9 +284,9 @@
o Several other small changes mostly invisible to the end-user
6.5. Changes in 0.85.6
o More work for string buffer safety
o Reverted v0.85.5 change of not allowing deathmatch and coop cvars
@ -298,9 +297,9 @@
o Minor SDL video fixes.
6.6. Changes in 0.85.5
o SDL input driver updated adding native keymap and dead key support
to the console
@ -329,9 +328,9 @@
o Several code updates from uHexen2 project, several code cleanups.
6.7. Changes in 0.85.4
o Implement music (OGG, MP3, WAV) playback
o A better fix for the infamous SV_TouchLinks problem, no more hard
@ -357,9 +356,9 @@
o Other minor sound and cdaudio updates
6.8. Changes in 0.85.3
o Fix the "-dedicated" option (thanks Oz) and add platform specific
networking code (default) rather than SDL_net
@ -394,9 +393,9 @@
o Add a "-cd" option to let the CD Player work in dedicated mode, and
some other CD tweaks.
6.9. Changes in 0.85.2
o Replace the old "Screen size" slider with a "Scale" slider
o Don't constantly open and close condebug log
@ -422,9 +421,9 @@
o Add OSX Makefile (tested?)
6.10. Changes in 0.85.1
o 64 bit CPU support
o Restructured SDL sound driver
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o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
r_wateralpha, r_dynamic, r_novis
7. Todo
o Add uHexen2's first person camera (and menu item)
o Native CD audio support (if desired). cd_sdl.c doesn't have proper
@ -472,9 +471,9 @@
o Complete the unix user directories support
8. Copyright
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
@ -482,9 +481,9 @@
CREATIVE COMMONS PUBLIC LICENSE
<http://creativecommons.org/licenses/by/3.0/legalcode>
9. Links
o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
o QuakeSpasm Project page