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Update docs.
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1 changed files with 19 additions and 11 deletions
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@ -47,7 +47,17 @@ QuakeSpasm-Spiked
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(This is all relative to the regular QuakeSpasm at the time of writing)
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----------------------
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3.1. Protocol Changes
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3.1. User Features
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o New 'extras' menu (inside options) that can be used to configure stuff.
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o Smartjump feature added.
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o Weapon impulse rollover
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('impulse 8 2' will select the LG if you have it+cells, otherwise shotgun).
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----------------------
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3.2. Protocol Changes
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o host_maxfps now caps all networking to 72 automatically.
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This means that you can FINALLY uncap framerates without flooding servers
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@ -69,7 +79,7 @@ QuakeSpasm-Spiked
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baselines or static ents etc. Go crazy if you dare.
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o Decent deltas (using FTE's network protocol).
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You can have 5000+ ents visible at a time.
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You can have 5000+ ents visible at a time.
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They won't randomly disappear any more.
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Gracefully downgrades for old clients like QS or MarkV.
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@ -100,12 +110,14 @@ QuakeSpasm-Spiked
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No prediction, no csqc, a few other omissions.
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----------------------
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3.2. Modding features
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3.3. Modding features
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o Support for custom huds (or even menus) via Simple CSQC.
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Check the devkit for an example.
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o Supports md3 (no shaders, no tags).
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o Supports MenuQC.
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o Supports IQM, MD5 (for rerelease compat), MD3 (no shaders, no tags).
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o Raised limits for the mdl format (much rewritten, vertex limit is somewhere north of 32k, which should be enough...).
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@ -146,7 +158,7 @@ QuakeSpasm-Spiked
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o Runs a range of new mods that will just fail in regular QS.
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----------------------
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3.3. Mapping features
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3.4. Mapping features
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o Raised limits:
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Static Entities (limit removed)
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@ -155,7 +167,7 @@ QuakeSpasm-Spiked
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Visible Entities (limit nuked from orbit)
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Lightmap Data (limit obliterated)
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Max Lightmaps (limit amputated)
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Max Lightstyles (now 255 - bsp2 format limit).
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Max Lightstyles (now 4096 - via bspx, up to 16 per face).
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Lightmap Dimensions (now 256, for surface dimensions up to 4080qu)
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o BSPX support.
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@ -181,7 +193,7 @@ QuakeSpasm-Spiked
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o Special fields that can be used on any entity without QC changes:
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"emiteffect" field - to specify a constantly emitting effect.
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"traileffect" field - for particles any time the entity moves.
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"traileffect" field - for particles any time the entity moves.
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--------
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4. Todo
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@ -190,12 +202,8 @@ QuakeSpasm-Spiked
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o improve dev kit, with proper docs (ahahaha!).
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o IQM, maybe, some time (mdl sucks).
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o remove hull size limitation.
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o either menuqc or disconnected-csqc (for menus). otherwise known as cvar hell, so mods can avoid quake's clunky nightmare.
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o rgb9e5 lighting.
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-----------
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