slightly revise the game command known bug infos.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1065 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2014-09-23 09:28:22 +00:00
parent c8da3f1f61
commit e21e7a375b
3 changed files with 16 additions and 15 deletions

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@ -4,7 +4,7 @@
<toc>
<verb></verb>
<em>Page last edited Sep. 20, 2014</em>
<em>Page last edited Sep. 23, 2014</em>
<sect> About <p>
@ -107,7 +107,7 @@ OS X has a well known gamma issue where the screen turns dark, but we currently
High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".
</p>
<p>
The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom keybindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line flag instead of using the "game" command.
The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV.)
</p>
<sect> Changes<p>

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@ -12,7 +12,7 @@
<PRE>
</PRE>
</P>
<P><EM>Page last edited Sep. 20, 2014</EM></P>
<P><EM>Page last edited Sep. 23, 2014</EM></P>
<P>
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
@ -179,7 +179,7 @@ these patched libSDL binaries may help.
</P>
<P>OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.</P>
<P>High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".</P>
<P>The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom keybindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line flag instead of using the "game" command.</P>
<P>The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV.)</P>
<H2><A NAME="s6">6.</A> <A HREF="#toc6">Changes</A></H2>

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@ -35,7 +35,7 @@
______________________________________________________________________
Page last edited Sep. 20, 2014
Page last edited Sep. 23, 2014
1. About
@ -166,21 +166,22 @@
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download>
o Gamma patched libSDL (x86_64-linux)
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-
AMD64.tgz/download>
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download>
OS X has a well known gamma issue where the screen turns dark, but we
currently have no fix.
High-DPI displays on Windows can break Quakespasm. As a workaround, right-
click the quakespasm exe, go to Properties, the Compatibility tab, and check
"Disable display scaling on high DPI settings".
High-DPI displays on Windows can break Quakespasm. As a workaround,
right-click the quakespasm exe, go to Properties, the Compatibility
tab, and check "Disable display scaling on high DPI settings".
The "game" command doesn't execute quake.rc in the new game directory
being switched to. This means any custom key bindings in a mod's
config.cfg or special settings in a quake.rc won't be loaded. The only
workaround is launching the engine with the -game command-line switch
instead of using the game console command. Or, after running the game
command, you can run "exec quake.rc" by yourself (YMMV.)
The "game" command doesn't execute quake.rc in the new game directory being
switched to. This means any custom keybindings in a mod's config.cfg or
special settings in a quake.rc won't be loaded. The only workaround is
launching the engine with the -game command-line flag instead of using the
"game" command.
6. Changes