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slightly revise the game command known bug infos.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1065 af15c1b1-3010-417e-b628-4374ebc0bcbd
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3 changed files with 16 additions and 15 deletions
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@ -4,7 +4,7 @@
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<toc>
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<toc>
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<verb></verb>
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<verb></verb>
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<em>Page last edited Sep. 20, 2014</em>
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<em>Page last edited Sep. 23, 2014</em>
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<sect> About <p>
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<sect> About <p>
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@ -107,7 +107,7 @@ OS X has a well known gamma issue where the screen turns dark, but we currently
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High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".
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High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".
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</p>
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</p>
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<p>
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<p>
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The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom keybindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line flag instead of using the "game" command.
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The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV.)
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</p>
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</p>
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<sect> Changes<p>
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<sect> Changes<p>
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@ -12,7 +12,7 @@
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<PRE>
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<PRE>
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</PRE>
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</PRE>
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</P>
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</P>
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<P><EM>Page last edited Sep. 20, 2014</EM></P>
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<P><EM>Page last edited Sep. 23, 2014</EM></P>
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<P>
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<P>
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<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
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<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
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@ -179,7 +179,7 @@ these patched libSDL binaries may help.
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</P>
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</P>
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<P>OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.</P>
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<P>OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.</P>
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<P>High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".</P>
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<P>High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".</P>
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<P>The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom keybindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line flag instead of using the "game" command.</P>
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<P>The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV.)</P>
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<H2><A NAME="s6">6.</A> <A HREF="#toc6">Changes</A></H2>
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<H2><A NAME="s6">6.</A> <A HREF="#toc6">Changes</A></H2>
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@ -35,7 +35,7 @@
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______________________________________________________________________
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______________________________________________________________________
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Page last edited Sep. 20, 2014
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Page last edited Sep. 23, 2014
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1. About
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1. About
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<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download>
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<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download>
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o Gamma patched libSDL (x86_64-linux)
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o Gamma patched libSDL (x86_64-linux)
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<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-
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<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download>
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AMD64.tgz/download>
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OS X has a well known gamma issue where the screen turns dark, but we
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OS X has a well known gamma issue where the screen turns dark, but we
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currently have no fix.
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currently have no fix.
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High-DPI displays on Windows can break Quakespasm. As a workaround, right-
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High-DPI displays on Windows can break Quakespasm. As a workaround,
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click the quakespasm exe, go to Properties, the Compatibility tab, and check
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right-click the quakespasm exe, go to Properties, the Compatibility
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"Disable display scaling on high DPI settings".
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tab, and check "Disable display scaling on high DPI settings".
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The "game" command doesn't execute quake.rc in the new game directory
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being switched to. This means any custom key bindings in a mod's
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config.cfg or special settings in a quake.rc won't be loaded. The only
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workaround is launching the engine with the -game command-line switch
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instead of using the game console command. Or, after running the game
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command, you can run "exec quake.rc" by yourself (YMMV.)
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The "game" command doesn't execute quake.rc in the new game directory being
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switched to. This means any custom keybindings in a mod's config.cfg or
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special settings in a quake.rc won't be loaded. The only workaround is
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launching the engine with the -game command-line flag instead of using the
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"game" command.
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6. Changes
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6. Changes
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