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changed version to 0.92.2, added placeholders for changelog in the readme.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1350 af15c1b1-3010-417e-b628-4374ebc0bcbd
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5 changed files with 64 additions and 49 deletions
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@ -157,6 +157,13 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
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</p>
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<sect> Changes<p>
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<sect1> Changes in 0.92.2<p>
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<itemize>
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<item>
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<item> Updated some of the third-party libraries.
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</itemize>
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</p>
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<sect1> Changes in 0.92.1<p>
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<itemize>
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<item> Fixed large menu scale factors (was broken in 0.92.0).
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@ -17,7 +17,7 @@
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>0.92.1</string>
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<string>0.92.2</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>LSApplicationCategoryType</key>
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@ -37,7 +37,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define FITZQUAKE_VERSION 0.85 //johnfitz
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#define QUAKESPASM_VERSION 0.92
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#define QUAKESPASM_VER_PATCH 1 // helper to print a string like 0.92.1
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#define QUAKESPASM_VER_PATCH 2 // helper to print a string like 0.92.1
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//define PARANOID // speed sapping error checking
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@ -19,30 +19,31 @@
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5. Known Bugs
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6. Changes
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6.1 Changes in 0.92.1
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6.2 Changes in 0.92.0
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6.3 Changes in 0.91.0
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6.3.1 Bugfixes
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6.3.2 Visual improvements
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6.3.3 Interface improvements
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6.3.4 Code cleanup / Other
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6.3.5 Raised limits
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6.4 Changes in 0.90.1
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6.1 Changes in 0.92.2
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6.2 Changes in 0.92.1
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6.3 Changes in 0.92.0
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6.4 Changes in 0.91.0
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6.4.1 Bugfixes
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6.4.2 Performance
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6.4.3 Visual improvements
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6.4.4 Interface improvements
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6.4.5 Code cleanup
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6.5 Changes in 0.90.0
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6.6 Changes in 0.85.9
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6.7 Changes in 0.85.8
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6.8 Changes in 0.85.7
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6.9 Changes in 0.85.6
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6.10 Changes in 0.85.5
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6.11 Changes in 0.85.4
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6.12 Changes in 0.85.3
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6.13 Changes in 0.85.2
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6.14 Changes in 0.85.1
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6.4.2 Visual improvements
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6.4.3 Interface improvements
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6.4.4 Code cleanup / Other
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6.4.5 Raised limits
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6.5 Changes in 0.90.1
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6.5.1 Bugfixes
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6.5.2 Performance
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6.5.3 Visual improvements
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6.5.4 Interface improvements
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6.5.5 Code cleanup
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6.6 Changes in 0.90.0
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6.7 Changes in 0.85.9
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6.8 Changes in 0.85.8
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6.9 Changes in 0.85.7
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6.10 Changes in 0.85.6
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6.11 Changes in 0.85.5
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6.12 Changes in 0.85.4
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6.13 Changes in 0.85.3
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6.14 Changes in 0.85.2
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6.15 Changes in 0.85.1
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7. Todo
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8. Copyright
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@ -293,7 +294,14 @@
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6. Changes
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6.1. Changes in 0.92.1
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6.1. Changes in 0.92.2
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o
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o Updated some of the third-party libraries.
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6.2. Changes in 0.92.1
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o Fixed large menu scale factors (was broken in 0.92.0).
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@ -302,7 +310,7 @@
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o Updated some of the third-party libraries.
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6.2. Changes in 0.92.0
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6.3. Changes in 0.92.0
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o SDL2 Game Controller support.
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@ -339,9 +347,9 @@
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o Updated some of the third-party libraries. Other fixes/clean-ups.
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6.3. Changes in 0.91.0
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6.4. Changes in 0.91.0
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6.3.1. Bugfixes
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6.4.1. Bugfixes
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o Fix unwanted fog mode change upon video restart.
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@ -377,7 +385,7 @@
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o Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
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6.3.2. Visual improvements
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6.4.2. Visual improvements
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o New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning
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specific liquid opacities (from DirectQ/RMQEngine, non-archived,
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@ -388,18 +396,18 @@
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o GLSL gamma is now supported on older hardware without NPOT
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extension.
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6.3.3. Interface improvements
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6.4.3. Interface improvements
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o New r_pos command to show player position.
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o NaN detection in traceline with "developer 1" set now warns instead
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of errors.
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6.3.4. Code cleanup / Other
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6.4.4. Code cleanup / Other
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o Update third-party libraries.
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6.3.5. Raised limits
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6.4.5. Raised limits
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o Default max_edicts 8192 (was 2048) and no longer saved to
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config.cfg.
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@ -411,9 +419,9 @@
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o Raised MAX_SFX to 1024 (was 512).
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6.4. Changes in 0.90.1
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6.5. Changes in 0.90.1
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6.4.1. Bugfixes
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6.5.1. Bugfixes
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o Fix dynamic light artifact where changing lightmap are rendered one
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frame late (bug introduced in 0.90.0).
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@ -436,13 +444,13 @@
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o Fix crash on out-of-bounds skin number.
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6.4.2. Performance
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6.5.2. Performance
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o Use multithreaded OpenGL on OS X for better performance.
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o New, faster mdl renderer using GLSL. Disable with "-noglslalias".
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6.4.3. Visual improvements
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6.5.3. Visual improvements
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o New gamma correction implementation using GLSL. Fixes all known
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gamma issues (affecting the full display, persisting after
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@ -456,7 +464,7 @@
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o r_noshadow_list cvar added (from MarkV.)
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6.4.4. Interface improvements
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6.5.4. Interface improvements
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o Support pausing demo playback with the "pause" command.
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"trying to load ent", "bad chunk length", "meshing",
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"PR_AlocStringSlots: realloc'ing"
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6.4.5. Code cleanup
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6.5.5. Code cleanup
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o Clean up IDE project files to build on fresh systems.
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o Update 3rd-party libraries.
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6.5. Changes in 0.90.0
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6.6. Changes in 0.90.0
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o Fix issues on Windows systems with DPI scaling.
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o Other fixes and clean-ups.
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6.6. Changes in 0.85.9
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6.7. Changes in 0.85.9
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o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
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o Several other minor fixes/cleanups.
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6.7. Changes in 0.85.8
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6.8. Changes in 0.85.8
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o Made Quake shareware 1.00 and 1.01 versions to be recognized
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properly.
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o Miscellaneous source code cleanups.
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6.8. Changes in 0.85.7
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6.9. Changes in 0.85.7
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o Added support for cross-level demo playback
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o Several other small changes mostly invisible to the end-user
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6.9. Changes in 0.85.6
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6.10. Changes in 0.85.6
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o More work for string buffer safety
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o Minor SDL video fixes.
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6.10. Changes in 0.85.5
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6.11. Changes in 0.85.5
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o SDL input driver updated adding native keymap and dead key support
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to the console
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o Several code updates from uHexen2 project, several code cleanups.
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6.11. Changes in 0.85.4
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6.12. Changes in 0.85.4
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o Implement music (OGG, MP3, WAV) playback
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o Other minor sound and cdaudio updates
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6.12. Changes in 0.85.3
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6.13. Changes in 0.85.3
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o Fix the "-dedicated" option (thanks Oz) and add platform specific
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networking code (default) rather than SDL_net
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some other CD tweaks.
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6.13. Changes in 0.85.2
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6.14. Changes in 0.85.2
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o Replace the old "Screen size" slider with a "Scale" slider
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o Add OSX Makefile (tested?)
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6.14. Changes in 0.85.1
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6.15. Changes in 0.85.1
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o 64 bit CPU support
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