removed unnecessary m_keys_bind_grab check from autorepeats.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@764 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2012-10-07 13:15:15 +00:00
parent d27dcc2bf8
commit d972015b80

View file

@ -900,11 +900,11 @@ void Key_Event (int key, qboolean down)
key_repeats[key]++; key_repeats[key]++;
if (key_repeats[key] > 1) if (key_repeats[key] > 1)
{ {
if ((key_dest == key_game && !con_forcedup) || m_keys_bind_grab) if (key_dest == key_game && !con_forcedup)
return; // ignore autorepeats in game mode return; // ignore autorepeats in game mode
} }
else if (key >= 200 && !keybindings[key]) else if (key >= 200 && !keybindings[key])
Con_Printf ("%s is unbound, hit F4 to set.\n", Key_KeynumToString (key) ); Con_Printf ("%s is unbound, hit F4 to set.\n", Key_KeynumToString(key));
} }
if (key == K_SHIFT) if (key == K_SHIFT)