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Don't reset onground flag on new server message
This fixes physics issue with ramps/elevators when the server is continuously sending messages without client data in them (with updated onground info), e.g. stuffcmds for fog animation, or tempentities https://www.celephais.net/board/view_thread.php?id=61381&start=660&end=665
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1 changed files with 5 additions and 5 deletions
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@ -976,7 +976,7 @@ void CL_ParseServerMessage (void)
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else if (cl_shownet.value == 2)
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else if (cl_shownet.value == 2)
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Con_Printf ("------------------\n");
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Con_Printf ("------------------\n");
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cl.onground = false; // unless the server says otherwise
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// cl.onground = false; // unless the server says otherwise
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//
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//
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// parse the message
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// parse the message
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//
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//
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