xcode project file update from Kristian.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@714 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2012-09-08 12:50:58 +00:00
parent b85eb79407
commit d132845085
3 changed files with 54 additions and 30 deletions

View file

@ -22,6 +22,15 @@
<string>????</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.action-games</string>
<key>LSMinimumSystemVersionByArchitecture</key>
<dict>
<key>i386</key>
<string>10.4.0</string>
<key>ppc</key>
<string>10.4.0</string>
<key>x86_64</key>
<string>10.6.0</string>
</dict>
<key>NSMainNibFile</key>
<string>Launcher</string>
<key>NSPrincipalClass</key>

View file

@ -73,22 +73,13 @@
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@ -123,6 +123,19 @@
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@ -248,11 +261,7 @@
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@ -274,6 +283,10 @@
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@ -287,15 +300,15 @@
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@ -334,6 +347,10 @@
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isa = PBXGroup;
children = (
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48E2EC7C15FB507A00B8D476 /* libvorbisfile.dylib */,
48243B060D33ED0A00C29F8F /* MacOSX */,
483A77D80D2EE8C500CB2E4C /* Quake */,
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@ -346,10 +363,6 @@
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8D1107310486CEB800E47090 /* Info.plist */,
@ -482,7 +495,7 @@
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@ -611,6 +624,7 @@
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@ -654,10 +668,6 @@
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@ -743,7 +753,7 @@
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4818B0B812D5BA1A006DD66E /* snd_wave.c in Sources */,
4854B1B11340C646004C9F45 /* snd_mpg123.c in Sources */,
4854B1B11340C646004C9F45 /* snd_mp3.c in Sources */,
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48A7C1FC14AA34940011B754 /* strlcat.c in Sources */,
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@ -793,6 +803,7 @@
USE_QS_CONBACK,
SDL_FRAMEWORK,
);
GCC_VERSION = com.apple.compilers.llvmgcc42;
HEADER_SEARCH_PATHS = (
codecs/include,
"$(HEADER_SEARCH_PATHS)",
@ -802,6 +813,7 @@
LIBRARY_SEARCH_PATHS = (
"$(inherited)",
"\"$(SRCROOT)\"",
"\"$(SRCROOT)/codecs/lib\"",
);
PRODUCT_NAME = QuakeSpasm;
SDKROOT = macosx10.5;
@ -832,6 +844,7 @@
USE_QS_CONBACK,
SDL_FRAMEWORK,
);
GCC_VERSION = com.apple.compilers.llvmgcc42;
HEADER_SEARCH_PATHS = (
codecs/include,
"$(HEADER_SEARCH_PATHS)",
@ -841,6 +854,7 @@
LIBRARY_SEARCH_PATHS = (
"$(inherited)",
"\"$(SRCROOT)\"",
"\"$(SRCROOT)/codecs/lib\"",
);
OTHER_CFLAGS = "";
"OTHER_CFLAGS[arch=ppc64]" = (

View file

@ -45,6 +45,7 @@
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<BuildableProductRunnable>